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Commander
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brendrazi

95 views14 days ago
Commander
Size: 100Salt sum: 0
No deck tags

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Commander

Qty: 1 Price: $0.49
Codie, Vociferous Codex
You can't cast permanent spells.
,
: Add
. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book
Codie, Vociferous Codex (stx) 253

Commander

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Artifact

Qty: 4 Price: $4.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Letter of Acceptance
: Add one mana of any color.
,
, Sacrifice this artifact: Draw a card.
Artifact
Letter of Acceptance (cmm) 397
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Spell Satchel
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact.
, Remove a book counter from this artifact: Add
.
,
, Remove three book counters from this artifact: Draw a card.
Artifact
Spell Satchel (stx) 258

Artifact

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Creature

Qty: 3 Price: $1.99
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Thermo-Alchemist
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature - Human Shaman
Thermo-Alchemist (mid) 164
Unblinking Observer
: Add
. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Creature - Homunculus
Unblinking Observer (mid) 82

Creature

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Instant

Qty: 28 Price: $44.68
Beacon of Immortality
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Instant
Beacon of Immortality (plst) E02-1
Blood Pact
Target player draws two cards and loses 2 life.
Instant
Blood Pact (mid) 88
Crushing Disappointment
Each player loses 2 life. You draw two cards.
Instant
Crushing Disappointment (stx) 68
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (stx) 40
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (stx) 184
Exclude
Counter target creature spell.
Draw a card.
Instant
Exclude (jmp) 152
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (mid) 56
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (plst) BBD-119
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (c13) 197
Mortify
Destroy target creature or enchantment.
Instant
Mortify (fic) 327
Murder
Destroy target creature.
Instant
Murder (j25) 467
Negate
Counter target noncreature spell.
Instant
Negate (sta) 81
Ob Nixilis's Cruelty
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Instant
Ob Nixilis's Cruelty (war) 101
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (mid) 67
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Practical Research
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Instant
Practical Research (stx) 212
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (sta) 63
Rain of Revelation
Draw three cards, then discard a card.
Instant
Rain of Revelation (m21) 61
Ral's Outburst
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Instant
Ral's Outburst (war) 212
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (plst) ORI-195
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (moc) 309
Scorching Dragonfire
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Instant
Scorching Dragonfire (fdn) 545
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Soul Sear
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Instant
Soul Sear (m21) 160
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (m20) 78
Vanishing Verse
Exile target monocolored permanent.
Instant
Vanishing Verse (soc) 335

Instant

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Land

Qty: 36 (38 w/ MDFC)Price: $35.48
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (khc) 107
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (cmr) 478
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (znc) 127
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 277
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (plst) GRN-247
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (khc) 111
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (znc) 130
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Island
(
: Add
.)
Basic Land - Island
Island (vow) 270
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (c19) 253
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (dgm) 152
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (vow) 275
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (war) 269
Plains
(
: Add
.)
Basic Land - Plains
Plains (vow) 269
Prismari Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Prismari Campus (stx) 270
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (c19) 267
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (znc) 139
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (cmr) 493
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (vow) 272
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (khc) 119
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Sorcery

Qty: 28 Price: $81.74
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (mh2) 147
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (q06) 1
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (c21) 159
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (msc) 124
Divination
Draw two cards.
Sorcery
Divination (plst) M19-51
Drag Under
Return target creature to its owner's hand.
Draw a card.
Sorcery
Drag Under (plst) W17-9
Go Blank
Target player discards two cards. Then exile that player's graveyard.
Sorcery
Go Blank (stx) 72
Healing Hands
Target player gains 4 life.
Draw a card.
Sorcery
Healing Hands (plst) ORI-17
Hex
Destroy six target creatures.
Sorcery
Hex (otc) 136
Immolating Gyre
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Sorcery
Immolating Gyre (jmp) 20
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rna) 133
Path to the Festival
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Path to the Festival (mid) 191
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 97
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (sta) 56
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (2xm) 28
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Sorcery
Rise from the Tides (gn2) 23
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (who) 234
Seize the Storm
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Storm (mid) 158
Serpentine Curve
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Sorcery
Serpentine Curve (stx) 52
Shimmer of Possibility
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Shimmer of Possibility (rna) 51
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (sta) 20
Thrilling Discovery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Sorcery
Thrilling Discovery (stx) 243
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (war) 223
Vindicate
Destroy target permanent.
Sorcery
Vindicate (mh2) 294
Volcanic Vision
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Sorcery
Volcanic Vision (c21) 182

Sorcery

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Deck Info

Deck stats

14 pips - 12 cards
15 mana - 15 cards
28 pips - 25 cards
21 mana - 21 cards
13 pips - 11 cards
15 mana - 15 cards
12 pips - 10 cards
16 mana - 16 cards
10 pips - 10 cards
15 mana - 15 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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