236 views16 days ago
Commander
Size: 100Salt sum: 45.35
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Verisarity

236 views16 days ago
Commander
Size: 100Salt sum: 45.35

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{"ops":[{"insert":"Pretty simple in theory, and runs more like a Bracket 3 I just don't want to cut gamechangers. Due to the nature of Mr. Markov, the colours, and the price of the deck, this deck can win fast if stars align. This said, T7-8 win-threat should be expected unless (heavily) interacted with. \n\n"},{"attributes":{"italic":true},"insert":"Eminance "},{"insert":"- "},{"insert":{"card-link":"Edgar Markov"}},{"insert":"'s \"special sauce\" - is a massive source of value in the deck. Our strategy is simple:\nCast vampires."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make sure we're making extra vampires."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kill vampire surplus for value when it suits, ideally to make actions resulting in more (or better) vampires. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWe've got cheap vampires for early on in the game:\n"},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" - Excellent early game ramp piece, good mana source througout the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Viscera Seer"}},{"insert":" / "},{"insert":{"card-link":"Indulgent Aristocrat"}},{"insert":" - Useful as a sac outlet, and as early game value drop. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note: Mr. Aristocrat here is nothing flash as a sac outlet, though there is some value in his ability. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blood Artist"}},{"insert":" - Additional payoff for sac, and can change the game drastically if non-exile boardwipe occurs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it worth adding "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":" back into the deck? I can't recall what I cut it to add. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Alternatively, is it worth running Blood Artist if Celebrant didn't make the cut? Should this be removed to make space for"},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"?"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vampire Gourmand"}},{"insert":" - Good card draw for as long as he's out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Legion Lieutenant"}},{"insert":"- Can't go wrong with an anthem."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Markov Baron"}},{"insert":" - Convoke means this usually costs 1 mana. Also an anthem. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cordial Vampire"}},{"insert":" - Will produce a lot of counters if we're cooking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWe can draw some cards off Edgar's ability using "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or, if he's on the board, "},{"insert":{"card-link":"Dusk Legion Duelist"}},{"insert":". \n\nIt wouldnt be right to just rely on eminance for 1 vampire token per turn, some other ways of spawning a board of them include:\n"},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" will double any token we produce. The 0 cost ability can also win the game if our board is wide enough (barring mass interaction). Everything on this card is good for us. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":" /"},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":" can both produce a swarm of vampires. Preference is for the Dusk Rose, however Heirophant will get quite large (especially when Edgar is on the board. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" will most likely transform the turn he's played, making him an anthem that produces tokens as well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" is one of the better vampires in the deck, for obvious reasons. Note that Throne doesn't affect Edgar's eminance unless he is in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nAs far as sorcery speed removal goes, "},{"insert":{"card-link":"Ruthless Lawbringer"}},{"insert":" is fun. The cast will generate a vampire which we can sac to resolve Lawbringer's ability. \n\nWhere a combat win is concerned, cards to look out for are "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" and "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" (they're both quite niche picks). \n\n\nWhere combos are concerned:\n\nThe \"premier\" kill one player for too much mana combo tends to revolve around a lifegain/ drain loop. "},{"insert":{"card-link":"Blood Tribute"}},{"insert":" paired with a "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" , "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" , or"},{"insert":{"card-link":"Sorin of House Markov // Sorin, Ravenous Neonate"}},{"insert":" will immediately kill 1 player. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on the game-state "},{"insert":{"card-link":"Malakir Bloodwitch"}},{"insert":" can be a backup for Blood Tribute (Esp. with Bloodletter). "},{"attributes":{"bold":true},"insert":"Needs "},{"insert":"a very wide board and/ or damage amplifier to be viable. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Alternatively, a game-winning \"gain'n drain\" loop can be made with "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":", and "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Worth adding a "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":" \"for variety.\""},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNote: This deck runs really light on lands (for no good reason) and \"makes up for it\" by running lots of mana rocks. I think it's fun, or at least that's what I told myself when I made the decision to cut lands. It doesn't seem too negatively affected by this in game. \n\n"}]}
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Legendary Creature - Knight Vampire
Edgar Markov (c17) 36

Commander

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Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (lcc) 189
Legion Lieutenant
Other Vampires you control get +1/+1.
Creature - Knight Vampire
Legion Lieutenant (rix) 163
Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble
Markov Baron (mat) 14
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (plst) DKA-143
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (pmkm) 242p

Anthem

(Ctrl to add secondary)
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

(Ctrl to add secondary)
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99

Creature

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Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (2x2) 70
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (voc) 131
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble
Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 127

Drain

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 620
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (rix) 64
Dusk Legion Duelist
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Creature - Vampire Soldier
Dusk Legion Duelist (mom) 11
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (rix) 70
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 325
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (apc) 47
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) C20-251
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 78
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (plst) RIX-88
Vampire Gourmand
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
Creature - Vampire
Vampire Gourmand (fdn) 74
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 46

Draw

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (c20) 158

Finisher

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Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (pmh2) 244s
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (pdft) 250p
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (slu) 14Brightclimb Pathway // Grimclimb Pathway (slu) 14
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 244
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1496
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (dmc) 207
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (2xm) 316
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (isd) 240
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 401
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (isd) 242
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zen) 219
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 362
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 362
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 359
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 359
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m13) 227
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (piko) 253p
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (neo) 275
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 361
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 361
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 338
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (uma) 254
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (vow) 267

Land

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Blood Tribute
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Sorcery
Blood Tribute (c17) 100
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Vampire Cutthroat
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Vampire Cutthroat (emn) 110
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (m20) 120

Lifegain

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Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (c16) 185
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sld) 1691

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Dark Ritual
Add
.
Instant
Dark Ritual (v13) 1
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (pl22) 5
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (cmm) 395
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 51
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Sorin, Imperious Bloodlord
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
Legendary Planeswalker - Sorin
Sorin, Imperious Bloodlord (m20) 115
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (sld) 1057
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054

Ramp

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (2x2) 170
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (m11) 87
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (pmh2) 80p
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (voc) 58
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mma) 25
Ruthless Lawbringer
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
Creature - Vampire Assassin
Ruthless Lawbringer (otj) 229
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (dmr) 275

Removal

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Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Vampire Noble
Indulgent Aristocrat (soi) 118
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 658

Sac Outlet

(Ctrl to add secondary)
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (v17) 4Bloodline Keeper // Lord of Lineage (v17) 4
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 38
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Legendary Creature - Knight Vampire
Elenda, the Dusk Rose (sld) 1411
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 39
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Legendary Creature - Vampire Cleric
Mavren Fein, Dusk Apostle (xln) 24

Tokens

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bbd) 141
Forerunner of the Legion
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Creature - Knight Vampire
Forerunner of the Legion (rix) 9
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314

Tutor

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Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 36
Bloodline Recollector
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Bloodline Recollector // Ancestral Craving (fra) 49
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier
Carmen, Cruel Skymarcher (lcc) 26
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j25) 415
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (war) 188
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 324
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact
Gathering Stone (ecl) 257
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Preacher of the Schism
Deathtouch
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Creature - Vampire Cleric
Preacher of the Schism (lci) 367
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Sideboard

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Cemetery Gatekeeper
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Creature - Vampire
Cemetery Gatekeeper (vow) 148
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment
Collective Inferno (ecl) 363
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 359
Falkenrath Pit Fighter
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Creature - Vampire Warrior
Falkenrath Pit Fighter (mid) 137
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Legendary Creature - Vampire Cleric
Kirol, Attentive First-Year (ecl) 374
Knight of the Ebon Legion
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature - Knight Vampire
Knight of the Ebon Legion (m20) 105
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 267
Shadow Alley Denizen
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Vampire Rogue
Shadow Alley Denizen (rvr) 92
Thief of Blood
Flying
As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Creature - Vampire
Thief of Blood (cma) 71
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Assassin
Vein Ripper (mkm) 110

Maybeboard

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Deck Info

Deck stats

21 pips - 20 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 6 cards
59 pips - 40 cards
34 mana - 27 cards
5 pips - 5 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
15 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Pretty simple in theory, and runs more like a Bracket 3 I just don't want to cut gamechangers. Due to the nature of Mr. Markov, the colours, and the price of the deck, this deck can win fast if stars align. This said, T7-8 win-threat should be expected unless (heavily) interacted with. \n\n"},{"attributes":{"italic":true},"insert":"Eminance "},{"insert":"- "},{"insert":{"card-link":"Edgar Markov"}},{"insert":"'s \"special sauce\" - is a massive source of value in the deck. Our strategy is simple:\nCast vampires."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make sure we're making extra vampires."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kill vampire surplus for value when it suits, ideally to make actions resulting in more (or better) vampires. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWe've got cheap vampires for early on in the game:\n"},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" - Excellent early game ramp piece, good mana source througout the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Viscera Seer"}},{"insert":" / "},{"insert":{"card-link":"Indulgent Aristocrat"}},{"insert":" - Useful as a sac outlet, and as early game value drop. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note: Mr. Aristocrat here is nothing flash as a sac outlet, though there is some value in his ability. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blood Artist"}},{"insert":" - Additional payoff for sac, and can change the game drastically if non-exile boardwipe occurs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it worth adding "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":" back into the deck? I can't recall what I cut it to add. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Alternatively, is it worth running Blood Artist if Celebrant didn't make the cut? Should this be removed to make space for"},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"?"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vampire Gourmand"}},{"insert":" - Good card draw for as long as he's out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Legion Lieutenant"}},{"insert":"- Can't go wrong with an anthem."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Markov Baron"}},{"insert":" - Convoke means this usually costs 1 mana. Also an anthem. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cordial Vampire"}},{"insert":" - Will produce a lot of counters if we're cooking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWe can draw some cards off Edgar's ability using "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or, if he's on the board, "},{"insert":{"card-link":"Dusk Legion Duelist"}},{"insert":". \n\nIt wouldnt be right to just rely on eminance for 1 vampire token per turn, some other ways of spawning a board of them include:\n"},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" will double any token we produce. The 0 cost ability can also win the game if our board is wide enough (barring mass interaction). Everything on this card is good for us. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":" /"},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":" can both produce a swarm of vampires. Preference is for the Dusk Rose, however Heirophant will get quite large (especially when Edgar is on the board. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" will most likely transform the turn he's played, making him an anthem that produces tokens as well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" is one of the better vampires in the deck, for obvious reasons. Note that Throne doesn't affect Edgar's eminance unless he is in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nAs far as sorcery speed removal goes, "},{"insert":{"card-link":"Ruthless Lawbringer"}},{"insert":" is fun. The cast will generate a vampire which we can sac to resolve Lawbringer's ability. \n\nWhere a combat win is concerned, cards to look out for are "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" and "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" (they're both quite niche picks). \n\n\nWhere combos are concerned:\n\nThe \"premier\" kill one player for too much mana combo tends to revolve around a lifegain/ drain loop. "},{"insert":{"card-link":"Blood Tribute"}},{"insert":" paired with a "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" , "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" , or"},{"insert":{"card-link":"Sorin of House Markov // Sorin, Ravenous Neonate"}},{"insert":" will immediately kill 1 player. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on the game-state "},{"insert":{"card-link":"Malakir Bloodwitch"}},{"insert":" can be a backup for Blood Tribute (Esp. with Bloodletter). "},{"attributes":{"bold":true},"insert":"Needs "},{"insert":"a very wide board and/ or damage amplifier to be viable. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Alternatively, a game-winning \"gain'n drain\" loop can be made with "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":", and "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Worth adding a "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":" \"for variety.\""},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNote: This deck runs really light on lands (for no good reason) and \"makes up for it\" by running lots of mana rocks. I think it's fun, or at least that's what I told myself when I made the decision to cut lands. It doesn't seem too negatively affected by this in game. \n\n"}]}
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