37 views7 months ago
Commander
Size: 260Salt sum: 63.5
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KingKoala88

37 views7 months ago
Commander
Size: 260Salt sum: 63.5
No deck tags

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Artifact

Qty: 6 Price: $18.46
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Mimic
, Sacrifice this artifact: Add one mana of any color.
: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Artifact - Treasure
Mimic (afr) 249
Mirror Mirror
This artifact enters tapped.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Mirror Mirror (ugl) 77
Saw
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Saw (dsk) 254
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
, Pay 2 life: Draw a card.
Crew 2
Legendary Artifact - Vehicle
The Last Ride (dft) 94

Artifact

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Card

Qty: 23 Price: $1.05
Blink
(Theme color:
)
Card
Blink (fj22) 1
Chaos
(Theme color:
.)
Card
Chaos (fj25) 46
Courageous
(Theme color:
)
Card
Courageous (fltr) 1
Demons
(Theme color:
)
Card
Demons (fj22) 21
Enchanted
(Theme color:
)
Card
Enchanted (fj25) 3
Explorers
(Theme color:
.)
Card
Explorers (fj25) 42
Gigantic
(Theme color:
)
Card
Gigantic (fj22) 40
Heroes
(Theme color:
)
Card
Heroes (fj25) 6
Legion
(Theme color:
)
Card
Legion (fj25) 7
Nightmares
(Theme color:
)
Card
Nightmares (jtla) 23
Ninjas
(Theme color:
.)
Card
Ninjas (fj25) 14
Pirates
(Theme color:
)
Card
Pirates (ffdn) 4
Primal
(Theme color:
)
Card
Primal (ffdn) 10
Relentless
(Theme color:
)
Card
Relentless (jtla) 26
Titanic
(Theme color:
)
Card
Titanic (fbro) 5
Undead
(Theme color:
)
Card
Undead (ffdn) 6
Vampires
(Theme color:
)
Card
Vampires (fj25) 27
Warriors
(Theme color:
.)
Card
Warriors (fj25) 35
Wizards
(Theme color:
)
Card
Wizards (fj25) 18

Card

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Creature

Qty: 33 Price: $55.09
Aladdin
,
: Gain control of target artifact for as long as you control this creature.
Creature - Human Rogue
Aladdin (chr) 44
Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Snake
Anaconda (9ed) 229
Archangel
Flying, vigilance
Creature - Angel
Archangel (plst) C13-5
Bad Ass
, Growl: Regenerate this creature.
Creature - Zombie Donkey
Bad Ass (unh) 49
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature - Human Knight
Black Knight (plst) M10-85
Body Double
You may have this creature enter as a copy of any creature card in a graveyard.
Creature - Shapeshifter
Body Double (cmm) 75
Bruce Banner
,
: Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Bruce Banner // The Incredible Hulk (msh) 49Bruce Banner // The Incredible Hulk (msh) 49
Dread
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Dread (lrw) 107
Dreamcatcher
Whenever you cast a Spirit or Arcane spell, you may sacrifice this creature. If you do, draw a card.
Creature - Spirit
Dreamcatcher (sok) 34
Fear of the Dark
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature Enchantment - Nightmare
Fear of the Dark (dsk) 98
Ghost Ship
Flying
: Regenerate this creature.
Creature - Spirit
Ghost Ship (plst) A25-60
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Creature - Incarnation
Glory (dmr) 7
Gus
This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
Creature - Gus
Gus (ugl) 62
Identity Thief
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Shapeshifter
Identity Thief (ncc) 224
Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Creature Artifact - Juggernaut
Juggernaut (fdn) 255
Leviathan
Trample
This creature enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.
This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Creature - Leviathan
Leviathan (5ed) 98
Ninja
You may activate this card's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
Creature - Ninja
Ninja (ust) 61
Oculus
When this creature dies, you may draw a card.
Creature - Homunculus Phyrexian
Oculus (mbs) 29
Python
Creature - Snake
Python (6ed) 150
Raging Bull
Creature - Ox
Raging Bull (leg) 163
Ratcatcher
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Creature - Rogue Ogre
Ratcatcher (a25) 103
Red Dragon
Flying
Fire Breath — When this creature enters, it deals 4 damage to each opponent.
Creature - Dragon
Red Dragon (afr) 160
Rock Star
Reach
When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Elemental Performer
Rock Star (unf) 122
Scarecrow
,
: Prevent all damage that would be dealt to you this turn by creatures with flying.
Creature Artifact - Scarecrow
Scarecrow (drk) 108
Shocker
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature - Insect
Shocker (plst) TMP-204
Taxi Driver
,
: Target creature gains haste until end of turn.
Creature - Human Pilot
Taxi Driver (spm) 97
Teacher's Pet
, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.
Creature - Bird Cat Scientist
Teacher's Pet (ust) 25
The Collector
Whenever you cast a signed spell or play a signed land, copy it. (A signed card is a card signed by its artist, designer, or someone else it's strongly associated with.)
Discard a signed card: Destroy target creature with a name that has a five or fewer letter length difference from the person who signed the discarded card.
Legendary Creature - Human Gamer
The Collector (unk) MZ99
The Thing
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay
. When you do, double the number of each kind of counter on any number of target permanents you control.
Legendary Creature - Human Hero
The Thing (msc) 4
Tracker
,
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Creature - Human
Tracker (drk) 89
True Believer
You have shroud. (You can't be the target of spells or abilities.)
Creature - Human Cleric
True Believer (10e) 53
X
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
,
: Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Legendary Creature - Human Spy
X (ulst) 53

Creature

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Emblem

Qty: 1 Price: $0.35
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem
The Ring // The Ring Tempts You (tltr) H13The Ring // The Ring Tempts You (tltr) H13

Emblem

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Enchantment

Qty: 57 Price: $1395.45
Abduction
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment - Aura
Abduction (6ed) 55
Bad Moon
Black creatures get +1/+1.
Enchantment
Bad Moon (plst) GVL-48
Bereavement
Whenever a green creature dies, its controller discards a card.
Enchantment
Bereavement (7ed) 120
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Enchantment - Aura
Betrayal (vis) 26
Choke
Islands don't untap during their controllers' untap steps.
Enchantment
Choke (8ed) 237
Cocoon
Enchant creature you control
When this Aura enters, tap enchanted creature and put three pupa counters on this Aura.
Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Enchantment - Aura
Cocoon (chr) 59
Conspiracy
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Conspiracy (acr) 88
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (plst) AER-12
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Dawn of the Dead
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Enchantment
Dawn of the Dead (tor) 59
Deadfall
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Enchantment
Deadfall (leg) 181
Duplicity
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
Enchantment
Duplicity (tmp) 60
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.
Enchantment
Equilibrium (mb2) 162
Fatal Attraction
Enchant creature
When this Aura enters, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
Enchantment - Aura
Fatal Attraction (fut) 98
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (10e) 142
Field of Dreams
Players play with the top card of their libraries revealed.
World Enchantment
Field of Dreams (leg) 55
Flight
Enchant creature
Enchanted creature has flying.
Enchantment - Aura
Flight (m12) 53
Flood
: Tap target creature without flying.
Enchantment
Flood (5ed) 87
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment
From Beyond (bfz) 167
Happily Ever After
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Enchantment
Happily Ever After (eld) 16
Havoc
Whenever an opponent casts a white spell, they lose 2 life.
Enchantment
Havoc (tmp) 181
Heat Wave
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Enchantment
Heat Wave (vis) 83
Hot Pursuit
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment
Hot Pursuit (mkc) 32
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "
, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura
In Too Deep (ncc) 27
Incendiary
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Enchantment - Aura
Incendiary (uds) 89
Lifeforce
: Counter target black spell.
Enchantment
Lifeforce (5ed) 310
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Momentum
Enchant creature
At the beginning of your upkeep, you may put a growth counter on this Aura.
Enchanted creature gets +1/+1 for each growth counter on this Aura.
Enchantment - Aura
Momentum (uds) 113
Most Wanted
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
Enchantment - Aura
Most Wanted (snc) 153
Next of Kin
Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Next of Kin (ncc) 62
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment
Nine Lives (m21) 28
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 308
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
Out of Time (who) 209
Persuasion
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
You control enchanted creature.
Enchantment - Aura
Persuasion (10e) 95
Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Enchantment
Price of Glory (plst) ODY-214
Purgatory
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay
and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
Enchantment
Purgatory (mir) 275
Regeneration
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment - Aura
Regeneration (10e) 290
Ricochet
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
Enchantment
Ricochet (ugl) 50
Saving Grace
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
Enchantment - Aura
Saving Grace (hou) 21
Season of the Witch
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Enchantment
Season of the Witch (drk) 52
Serenity
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Enchantment
Serenity (mb2) 152
Short Circuit
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Enchantment - Aura
Short Circuit (neo) 78
Smoke
Players can't untap more than one creature during their untap steps.
Enchantment
Smoke (5ed) 268
The Abyss
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
World Enchantment
The Abyss (leg) 120
True Identity
Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Enchantment
True Identity (mkc) 16
Undertow
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Enchantment
Undertow (leg) 82
Venom
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Enchantment - Aura
Venom (5ed) 336
Wanderlust
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Enchantment - Aura
Wanderlust (5ed) 339
Welcome to . . .
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Welcome to . . . // Jurassic Park (rex) 7Welcome to . . . // Jurassic Park (rex) 7

Enchantment

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Hero

Qty: 5 Price: $0.00
The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Hero
The General (thp2) 4a
The Hunter
: Target creature you control gets +1/+1 until end of turn.
Hero
The Hunter (thp1) 1e
The Protector
: Prevent the next 1 damage that would be dealt to any target this turn.
Hero
The Protector (thp1) 1a

Hero

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Instant

Qty: 66 Price: $305.31
Backdraft
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Instant
Backdraft (leg) 132
Blast from the Past
Madness
, cycling
, kicker
, flashback
, buyback

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Instant
Blast from the Past (ulst) 27
Body Count
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Draw a card for each creature that died under your control this turn.
Instant
Body Count (ncc) 34
Boomerang
Return target permanent to its owner's hand.
Instant
Boomerang (plst) MIR-56
Bound
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Instant
Bound // Determined (dis) 149
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Breach
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Breach (usg) 120
Carnival
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Instant
Carnival // Carnage (rna) 222
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Change of Plans (ncc) 24
Collateral Damage
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
Instant
Collateral Damage (jmp) 305
Consign
Return target nonland permanent to its owner's hand.
Instant
Consign // Oblivion (plst) HOU-149
Contagion
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Instant
Contagion (mb2) 126
Crash
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Instant
Crash (mmq) 186
Crush
Destroy target noncreature artifact.
Instant
Crush (mbs) 61
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (40k) 197
Dead
Dead deals 2 damage to target creature.
Instant
Dead // Gone (tsr) 161
Delirium
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Instant
Delirium (mir) 260
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Instant
Desperate Measures (tdm) 78
Double Take
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Instant
Double Take (ugl) 23
Double Trouble
Double the power of each creature you control until end of turn.
Instant
Double Trouble (spe) 13
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Instant
Eye for an Eye (5ed) 30
Firestorm
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
Instant
Firestorm (wth) 101
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (j25) 553
Foxfire
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Foxfire (5ed) 295
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (stx) 188
Heaven
Heaven deals X damage to each creature with flying.
Instant
Heaven // Earth (otc) 230
Heaven's Gate
One or more target creatures become white until end of turn.
Instant
Heaven's Gate (leg) 19
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Hit
Target player sacrifices an artifact or creature of their choice. Hit deals damage to that player equal to that permanent's mana value.
Instant
Hit // Run (dis) 152
Hope and Glory
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Instant
Hope and Glory (plst) ULG-9
Hustle
Target creature attacks or blocks this turn if able.
Instant
Hustle // Bustle (mkm) 249
Hysterical Blindness
Creatures your opponents control get -4/-0 until end of turn.
Instant
Hysterical Blindness (isd) 59
Inferno
Inferno deals 6 damage to each creature and each player.
Instant
Inferno (8ed) 196
Iron Will
Target creature gets +0/+4 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Iron Will (ulg) 10
Leap of Faith
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Instant
Leap of Faith (avr) 26
Lost in Space
Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Lost in Space (eoe) 62
Maximum Overdrive
Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.
Instant
Maximum Overdrive (dft) 96
No Escape
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Instant
No Escape (j22) 328
Out Cold
This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Out Cold (mkm) 66
Out of Bounds
Assist (Another player can pay up to
of this spell's cost.)
Counter target spell.
Instant
Out of Bounds (bbd) 38
Panic
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Panic (5ed) 260
Rapid Fire
Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Instant
Rapid Fire (leg) 32
Recoil
Return target permanent to its owner's hand. Then that player discards a card.
Instant
Recoil (dmr) 365
Scar
Put a -1/-1 counter on target creature.
Instant
Scar (shm) 194
Second Sight
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Second Sight (dst) 33
Shallow Grave
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Shallow Grave (mir) 141
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (cmm) 56
Shock
Shock deals 2 damage to any target.
Instant
Shock (spm) 88
Shrink
Target creature gets -5/-0 until end of turn.
Instant
Shrink (5ed) 326
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Snow Day
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
Instant
Snow Day (clu) 100
Spite
Counter target noncreature spell.
Instant
Spite // Malice (dmr) 208
Sudden Impact
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Instant
Sudden Impact (10e) 241
The End
This spell costs
less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
The End (woe) 87
Three Wishes
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Instant
Three Wishes (vis) 45
Trial and Error
Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy.
Trial and Error deals 3 damage to any target.
Instant Elemental - Fire
Trial and Error (cmb2) 68
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Instant
Turtles Forever (tmt) 27
Unlawful Entry
Target creature gets +1/+0 and gains flying until end of turn.
Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.
Instant
Unlawful Entry (unf) 62
Whiteout
All creatures lose flying until end of turn.
Sacrifice a snow land: Return this card from your graveyard to your hand.
Instant
Whiteout (mb2) 77
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Instant

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Land

Qty: 4 Price: $804.46
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (plst) TMP-318
Oasis
: Prevent the next 1 damage that would be dealt to target creature this turn.
Land
Oasis (4ed) 362
Safe Haven
,
: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
Land
Safe Haven (chr) 113

Land

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Plane

Qty: 3 Price: $0.00
City Hall
When you planeswalk here, you become the Monarch.
Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you during their next turn.
Plane - Chicago
City Hall (punk) PLA004
Event Horizon
Nonbasic lands are Wastes.
Whenever you tap a permanent for
, add an additional
.
Whenever chaos ensues, choose one —
• Draw four cards.
• Destroy target permanent.
• You may return target creature card from your graveyard to the battlefield.
Plane - Blind Eternities
Event Horizon (punk) PLA013
Tarnation
Whenever a player commits a crime, they may draw a card. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever chaos ensues, Tarnation deals 1 damage to any target.
Plane - Thunder Junction
Tarnation (punk) PLA023

Plane

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Sorcery

Qty: 61 Price: $59.54
Against All Odds
Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Against All Odds (one) 1
Alive
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Alive // Well (dgm) 121
Armageddon
Destroy all lands.
Sorcery
Armageddon (a25) 5
Black Hole
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
Sorcery
Black Hole (unf) 67
Blaze
Blaze deals X damage to any target.
Sorcery
Blaze (j22) 499
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (tdc) 98
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (ecc) 92
Claim
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Claim // Fame (plst) HOU-150
Dead of Winter
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Sorcery
Dead of Winter (mh1) 85
Dead Ringers
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Sorcery
Dead Ringers (mb2) 41
Death Wish
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Sorcery
Death Wish (jud) 64
Deception
Target opponent discards two cards.
Sorcery
Deception (ptk) 73
Déjà Vu
Return target sorcery card from your graveyard to your hand.
Sorcery
Déjà Vu (p02) 36
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (mb2) 182
Driven
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Driven // Despair (hou) 157
Driven
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Driven // Despair (hou) 157
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (ltc) 214
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay
.
Exile target creature or planeswalker.
Sorcery
Eaten Alive (inr) 106
Extract
Search target player's library for a card and exile it. Then that player shuffles.
Sorcery
Extract (ody) 85
Face to Face
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Sorcery
Face to Face (unh) 76
Fast Forward
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Fast Forward (tmc) 24
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Foul Play
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Foul Play (j25) 442
Graveyard Shift
This spell has flash as long as there are five or more mana values among cards in your graveyard.
Return target creature card from your graveyard to the battlefield.
Sorcery
Graveyard Shift (snc) 81
Grind
Put a -1/-1 counter on each of up to two target creatures.
Sorcery
Grind // Dust (plst) HOU-155
Hush
Destroy all enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Hush (usg) 266
Innocent Blood
Each player sacrifices a creature of their choice.
Sorcery
Innocent Blood (plst) EMA-94
Into the Night
It becomes night. Discard any number of cards, then draw that many cards plus one.
Sorcery
Into the Night (vow) 163
Kiss of Death
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
Sorcery
Kiss of Death (p02) 76
Knowing
Draw three cards.
Sorcery
Knowing // Half the Battle (unk) RZ15
Larger Than Life
Target creature gets +4/+4 and gains trample until end of turn.
Sorcery
Larger Than Life (plst) KLD-160
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (dmr) 216
Mouth
Create a 3/3 green Hippo creature token.
Sorcery
Mouth // Feed (akh) 214
Mouth to Mouth
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Sorcery
Mouth to Mouth (unh) 40
No Way Out
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Sorcery
No Way Out (mid) 116
Outbreak
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Sorcery
Outbreak (pcy) 71
Over the Edge
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Over the Edge (lci) 205
Over the Top
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Sorcery
Over the Top (bro) 146
Prophecy
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Prophecy (hml) 11
Providence
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
Sorcery
Providence (emn) 37
Pure
Destroy target multicolored permanent.
Sorcery
Pure // Simple (dis) 154
Push
Destroy target tapped creature.
Sorcery
Push // Pull (mkm) 250
Ready to Rumble
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Sorcery
Ready to Rumble (snc) 119
Resurrection
Return target creature card from your graveyard to the battlefield.
Sorcery
Resurrection (plst) UMA-30
Reversal of Fortune
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Sorcery
Reversal of Fortune (5dn) 77
Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Revival // Revenge (rvr) 241
Rise
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Sorcery
Rise // Fall (ddh) 73
Rolling Thunder
Rolling Thunder deals X damage divided as you choose among any number of targets.
Sorcery
Rolling Thunder (plst) BFZ-154
Rude Awakening
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Rude Awakening (gvl) 22
Sibling Rivalry
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Sibling Rivalry (bro) 152
Splinter
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Sorcery
Splinter (bok) 146
Swelter
Swelter deals 2 damage to each of two target creatures.
Sorcery
Swelter (plst) JUD-101
Terminal Velocity
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Sorcery
Terminal Velocity (eoe) 163
Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery
Unfinished Business (fic) 259
Vampire's Kiss
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Vampire's Kiss (vow) 136
Zombie Apocalypse
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
Zombie Apocalypse (scd) 121

Sorcery

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Vanguard

Qty: 1 Price: $16.99
Hanna
Spells you cast cost
less to cast.
Vanguard
Hanna (pvan) 204

Vanguard

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Attraction

Qty: 1 Price: $0.35
Scavenger Hunt
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
Scavenger Hunt (unf) 226a

Attraction

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Tokens & Extras

Qty: 29 Price: $15.64
Alien
Creature Token - Alien
Alien (twho) 2
Angel
Flying, vigilance
Creature Token - Angel
Angel (ttdc) 2
Avatar
Flying
Creature Token - Avatar
Avatar (tm19) 2
Bird
Flying
Creature Token - Bird
Bird (tc19) 2
Butterfly
Flying
Creature Token - Insect
Butterfly (tmoc) 29
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (ttla) 16
Devil
When this creature dies, it deals 1 damage to any target.
Creature Token - Devil
Devil (tdsc) 7
Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature Token - Dinosaur
Dinosaur (trex) 1
Elephant
Creature Token - Elephant
Elephant (tdft) 6
Elf
Creature Token - Elf
Elf (tecl) 4
Gold
Sacrifice this token: Add one mana of any color.
Artifact Token - Gold
Gold (ttdc) 29
Hero
Creature Token - Hero
Hero (tfin) 9
Mask
Enchant permanent
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment Token - Aura
Mask (tc18) 4
Monster
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Enchantment Token - Aura Role
Monster // Virtuous (twoc) 1
Rogue
Menace
Creature Token - Rogue
Rogue (tust) 7
Sliver
Creature Token - Sliver
Sliver (teoe) 1
Soldier
Creature Token - Soldier
Soldier (tfic) 2
Sorcerer
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1."
Enchantment Token - Aura Role
Sorcerer // Virtuous (twoc) 3
Spawn
Creature Token - Spawn
Spawn (t40k) 16
Spider
Reach
Creature Token - Spider
Spider (ttdc) 25
Walker
Creature Token - Zombie
Walker (sld) 149
Warrior
Creature Token - Warrior
Warrior (tpip) 5
Wicked
Enchant creature
Enchanted creature gets +1/+1.
When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
Enchantment Token - Aura Role
Wicked // Cursed (twoe) 17
Wicked
Enchant creature
Enchanted creature gets +1/+1.
When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
Enchantment Token - Aura Role
Wicked // Cursed (twoe) 17
Wolf
Creature Token - Wolf
Wolf (tinr) 18
Zombie
Creature Token - Zombie
Zombie (tecc) 3

Tokens & Extras

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Deck Info

Deck stats

50 pips - 37 cards
2 mana - 2 cards
63 pips - 47 cards
2 mana - 2 cards
97 pips - 67 cards
3 mana - 3 cards
83 pips - 62 cards
3 mana - 3 cards
52 pips - 41 cards
3 mana - 3 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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