1k views2 months ago
Commander
Size: 100Salt sum: 81.55
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MajorBuilder

1k views2 months ago
Commander
Size: 100Salt sum: 81.55

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{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"The general gameplan when playing this deck is analogous to that of playing virtually any mono-blue deck: counter, control and draw. Your Commander is a powerful illusionary creature that, while he comes from humble beginnings as a 1/1, can quickly ramp into a 50/50 abomination that can crunch an opponent for lethal when the opportunity presents itself. Excessive draw spells facilitate this playstyle, adding counters to Toothy while keeping your hand full of controlling magic spells to defend him from threats and create openings. But while this is a respectable strategy on its own, this “protect-the-president” playstyle is merely a distraction from your true gameplan, something to fall back on if things go awry or to take advantage of if the moment arises. A ruse. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"insert":"\t\t\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The best way to run Toothy, Imaginary Friend is not to lead with him at all, but to make people think you will. The excessive cards you draw will look like ways to merely buff him with +1/+1 counters, but in reality you’re filing away at your library, filling your hand with cards that let you win instantly if you can manage to draw everything in your deck. This is your primary win-condition: Laboratory Maniac and Jace, Wielder of Mysteries will automatically win you the game if they are on the board while you draw from an empty library, and Thassa’s Oracle can do much the same as well. While it sounds impossible to draw this many cards, it can in fact be easily achieved by turn five with the right hand: Enter the Infinite draws your entire library into your hand with one sorcery cast, both granting access to every spell in your deck while creating an easy win with a simple Thoracle cast; Leveller removes your entire library from the game when put into play, a high risk-reward move for a measly five colourless mana; or just draw your library out naturally with the influx of draw-themed spells in the deck, winning with one of the aforementioned strategies or with cards like Twenty-Toed Toad, who creates a win-con when attacking if you have twenty or more cards in hand. Psychosis Crawler gets an honourable mention here as an effective way to bleed opponents to death with mere card draw, which can compound with Enter the Infinite for an instant board-wide 100 damage proc. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"insert":"\t\t\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Your ability to control the board with this deck should not be understated either. Seven cheap counterspells allow you to manage the strength of your opponents, while cards like Cyclonic Rift and other removal spells bounce entire boardstates. Speaking of game changers, there are also seven – Rhystic Study, Consecrated Sphinx, The One Ring, Thassa’s Oracle, Mystical Tutor, Narset and the aforementioned Rift – and while game changers do not necessarily a great deck make, they give you a deadly edge if your primary win-con does not go to plan. I won’t go too in depth with the several combos in this deck, but they do exist and are effective as all combos are."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Toothy is also not only a distraction from your main plan. His extreme damage-defense potential makes him an advantageous attacker or blocker depending on the opportunity. If he dies, you can draw cards equal to the counters that were placed on him, the power of which is obvious when combined with the primary win-con strategy. And I’ve used him to kill opponents with lethal damage more times than I can count. Is he perfect? Definitely not. Without a single keyword to his name (though flying can be given to him by other creatures), a 1/1 seagull can block a 90/90 attack from him. But he gets the job done. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"insert":"\t\t\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Besides Toothy’s lack of keywords, I’ll mention some other weaknesses in the deck for awareness’ sake. I haven’t included much ramp, which combined with a slightly sub-optimal CMC means that you will generally have slow beginnings in most of your games. While this deck performs pretty well against aggro, an extremely fast start from an opponent can leave you dead in the water. Wide board-states from opponents can be problematic as well, as most of the control spells included are single target, though cards like Engulf the Shore mitigate this weakness.. "},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $23.99
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion
Toothy, Imaginary Friend (sld) 1049

Commander

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Burn

Qty: 1 Price: $4.99
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (brr) 107

Burn

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Clones

Qty: 1 Price: $5.99
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89

Clones

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Copy

Qty: 1 Price: $4.49
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120

Copy

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Counters

Qty: 3 Price: $103.97
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mb2) 163
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237

Counters

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Draw

Qty: 16 Price: $528.74
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 345
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (sld) 1576
Modify Memory
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Sorcery
Modify Memory (clb) 83
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (mb2) 32
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 67
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 71
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 320
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Enchantment

Qty: 1 Price: $2.49
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 312

Enchantment

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Evasion

Qty: 3 Price: $22.47
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (lcc) 158
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God
Thassa, God of the Sea (lcc) 176
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

Evasion

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Finisher

Qty: 3 Price: $32.27
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 71
Leveler
When this creature enters, exile all cards from your library.
Creature Artifact - Juggernaut
Leveler (plst) MRD-195
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73

Finisher

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Instant

Qty: 2 Price: $50.34
Chase Inspiration
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Chase Inspiration (sos) 41
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 339

Instant

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Land

Qty: 37 Price: $78.03
Island
(
: Add
.)
Basic Land - Island
Island (vow) 271
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mb2) 110
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400

Land

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Proliferate

Qty: 1 Price: $0.79
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (eoc) 70

Proliferate

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Protection

Qty: 2 Price: $4.98
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Illusionist's Gambit (blc) 166
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191

Protection

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Ramp

Qty: 9 Price: $54.17
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 332
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18b
Hydro-Channeler
: Add
. Spend this mana only to cast an instant or sorcery spell.
,
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Hydro-Channeler (sos) 54
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Reset
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Instant
Reset (leg) 73
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368

Ramp

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Recursion

Qty: 1 Price: $0.59
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285

Recursion

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Removal

Qty: 11 Price: $434.55
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (blc) 170
Counterspell
Counter target spell.
Instant
Counterspell (pf26) 5
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) LRW-56
Disdainful Stroke
Counter target spell with mana value 4 or greater.
Instant
Disdainful Stroke (woe) 47
Engulf the Shore
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Instant
Engulf the Shore (ddt) 5
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Creature - Djinn
Tidespout Tyrant (rvr) 63

Removal

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Sorcery

Qty: 1 Price: $4.49
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58

Sorcery

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Theft

Qty: 2 Price: $8.98
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (cmm) 77
Invoke the Winds
Gain control of target artifact or creature. Untap it.
Sorcery
Invoke the Winds (neo) 58

Theft

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Tokens

Qty: 1 Price: $0.79
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (blc) 164

Tokens

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Tutor

Qty: 2 Price: $28.48
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60

Tutor

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Maybeboard

Qty: 6 Price: $24.84
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (lcc) 147
Overflowing Insight
Target player draws seven cards.
Sorcery
Overflowing Insight (j25) 341
Portal Mage
Flash
When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Creature - Human Wizard
Portal Mage (cmm) 112
Sphinx of Enlightenment
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Creature - Sphinx
Sphinx of Enlightenment (j25) 364
Thought Lash
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment
Thought Lash (all) 39

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
80 pips - 53 cards
39 mana - 38 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"The general gameplan when playing this deck is analogous to that of playing virtually any mono-blue deck: counter, control and draw. Your Commander is a powerful illusionary creature that, while he comes from humble beginnings as a 1/1, can quickly ramp into a 50/50 abomination that can crunch an opponent for lethal when the opportunity presents itself. Excessive draw spells facilitate this playstyle, adding counters to Toothy while keeping your hand full of controlling magic spells to defend him from threats and create openings. But while this is a respectable strategy on its own, this “protect-the-president” playstyle is merely a distraction from your true gameplan, something to fall back on if things go awry or to take advantage of if the moment arises. A ruse. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"insert":"\t\t\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The best way to run Toothy, Imaginary Friend is not to lead with him at all, but to make people think you will. The excessive cards you draw will look like ways to merely buff him with +1/+1 counters, but in reality you’re filing away at your library, filling your hand with cards that let you win instantly if you can manage to draw everything in your deck. This is your primary win-condition: Laboratory Maniac and Jace, Wielder of Mysteries will automatically win you the game if they are on the board while you draw from an empty library, and Thassa’s Oracle can do much the same as well. While it sounds impossible to draw this many cards, it can in fact be easily achieved by turn five with the right hand: Enter the Infinite draws your entire library into your hand with one sorcery cast, both granting access to every spell in your deck while creating an easy win with a simple Thoracle cast; Leveller removes your entire library from the game when put into play, a high risk-reward move for a measly five colourless mana; or just draw your library out naturally with the influx of draw-themed spells in the deck, winning with one of the aforementioned strategies or with cards like Twenty-Toed Toad, who creates a win-con when attacking if you have twenty or more cards in hand. Psychosis Crawler gets an honourable mention here as an effective way to bleed opponents to death with mere card draw, which can compound with Enter the Infinite for an instant board-wide 100 damage proc. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"insert":"\t\t\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Your ability to control the board with this deck should not be understated either. Seven cheap counterspells allow you to manage the strength of your opponents, while cards like Cyclonic Rift and other removal spells bounce entire boardstates. Speaking of game changers, there are also seven – Rhystic Study, Consecrated Sphinx, The One Ring, Thassa’s Oracle, Mystical Tutor, Narset and the aforementioned Rift – and while game changers do not necessarily a great deck make, they give you a deadly edge if your primary win-con does not go to plan. I won’t go too in depth with the several combos in this deck, but they do exist and are effective as all combos are."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Toothy is also not only a distraction from your main plan. His extreme damage-defense potential makes him an advantageous attacker or blocker depending on the opportunity. If he dies, you can draw cards equal to the counters that were placed on him, the power of which is obvious when combined with the primary win-con strategy. And I’ve used him to kill opponents with lethal damage more times than I can count. Is he perfect? Definitely not. Without a single keyword to his name (though flying can be given to him by other creatures), a 1/1 seagull can block a 90/90 attack from him. But he gets the job done. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"insert":"\t\t\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Besides Toothy’s lack of keywords, I’ll mention some other weaknesses in the deck for awareness’ sake. I haven’t included much ramp, which combined with a slightly sub-optimal CMC means that you will generally have slow beginnings in most of your games. While this deck performs pretty well against aggro, an extremely fast start from an opponent can leave you dead in the water. Wide board-states from opponents can be problematic as well, as most of the control spells included are single target, though cards like Engulf the Shore mitigate this weakness.. "},{"insert":"\n\n"}]}
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