151 views8 months ago
Commander
Size: 100Salt sum: 30.88
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Sati1993

151 views8 months ago
Commander
Size: 100Salt sum: 30.88

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Karador, Ghost Chieftain
This spell costs
less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
Legendary Creature - Spirit Centaur
Karador, Ghost Chieftain (cmm) 342

Commander

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Creeping Chill
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Sorcery
Creeping Chill (grn) 66

Burn

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Increasing Savagery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Savagery (dka) 120

Counters

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Delirium Skeins
Each player discards three cards.
Sorcery
Delirium Skeins (mm3) 65
Mind Rake
Target player discards two cards.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mind Rake (mh1) 96
Mind Raker
Devoid (This card has no color.)
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
Creature - Eldrazi Processor
Mind Raker (bfz) 95
Mind Slash
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Enchantment
Mind Slash (8ed) 145
Mind Sludge
Target player discards a card for each Swamp you control.
Sorcery
Mind Sludge (zen) 102
Wrench Mind
Target player discards two cards unless they discard an artifact card.
Sorcery
Wrench Mind (mrd) 84

Discard

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Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (moc) 269

Drain

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Brawn
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature - Incarnation
Brawn (cmd) 145

Evasion

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Boneyard Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Creature - Wurm
Boneyard Wurm (isd) 171
Haunting Misery
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Haunting Misery deals X damage to target player or planeswalker.
Sorcery
Haunting Misery (wth) 71
Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Lhurgoyf (cm2) 141
Lord of Extinction
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Creature - Elemental
Lord of Extinction (tdc) 295
Mortal Combat
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Enchantment
Mortal Combat (10e) 160
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Tarmogoyf (pip) 349

Finisher

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Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (pkld) 243s
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (fdn) 260
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (woc) 152
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (nec) 167
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (kld) 245
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (m3c) 333
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (woc) 159
Forest
(
: Add
.)
Basic Land - Forest
Forest (mom) 281
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (m21) 247
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 83
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (pone) 257p
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (c17) 274
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (dft) 263
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (m13) 229
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mom) 279
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (ecc) 176

Land

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Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment
Crawling Sensation (dsc) 173
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll
Golgari Grave-Troll (rvr) 348
Golgari Thug
When this creature dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Human Warrior
Golgari Thug (plst) RAV-87
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Lhurgoyf
Mortivore (m3c) 201
Rot Farm Skeleton
This creature can't block.
, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Skeleton Plant
Rot Farm Skeleton (dgm) 98
Sewer Nemesis
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
Creature - Horror
Sewer Nemesis (plst) CM2-75
Splinterfright
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Elemental
Splinterfright (inr) 420
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Imp
Stinkweed Imp (ddc) 36

Mill

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Bonehoard
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip
Artifact - Equipment
Bonehoard (plst) CMA-211
Nighthowler
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature Enchantment - Horror
Nighthowler (ths) 98

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (plst) M13-162
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (9ed) 297
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (dde) 57
Molderhulk
Undergrowth — This spell costs
less to cast for each creature card in your graveyard.
When this creature enters, return target land card from your graveyard to the battlefield.
Creature - Fungus Zombie
Molderhulk (grn) 190
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (gpt) 155
Sol Ring
: Add
.
Artifact
Sol Ring (c15) 268
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255

Ramp

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Angel of Flight Alabaster
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Creature - Angel
Angel of Flight Alabaster (voc) 77
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion
Chainer, Dementia Master (cmm) 144
Champion of Stray Souls
,
, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
: Put this card from your graveyard on top of your library.
Creature - Warrior Skeleton
Champion of Stray Souls (cma) 51
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creeping Renaissance (c18) 137
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (mma) 144
Golgari Findbroker
When this creature enters, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman
Golgari Findbroker (rvr) 187
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (uma) 172
Loyal Retainers
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Creature - Human Advisor
Loyal Retainers (cmm) 39
Nether Shadow
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Creature - Spirit
Nether Shadow (5ed) 183
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (ulg) 63
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (a25) 187
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature - Angel
Reya Dawnbringer (cns) 79
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (brr) 49
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Sorcery
Seasons Past (soi) 226
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (dmr) 27
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (vow) 221
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (blc) 157
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (plst) CMA-72

Recursion

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Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (pd3) 6
Darkblast
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Instant
Darkblast (rav) 82
Find
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Find // Finality (grn) 225

Removal

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Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (cma) 179
Sadistic Hypnotist
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
Creature - Human Minion
Sadistic Hypnotist (plst) ODY-159

Sac Outlet

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Bridge from Below
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
Enchantment
Bridge from Below (mma) 74
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (c19) 66

Tokens

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Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Ambition (dka) 69
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221

Tutor

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Deck Info

Deck stats

12 pips - 8 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 4 cards
50 pips - 32 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 4 cards
33 pips - 24 cards
19 mana - 19 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is designed for situations where the opponent is playing a mill deck, but it manages to strengthen itself. This deck benefits from milling for consistent power. Use self-mill to continuously replenish your graveyard and control your own strength. Summon creatures from your graveyard with cards that allow you to choose which creatures to resurrect."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n"}]}
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