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Commander
Size: 43Salt sum: 10.87
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OcktoByte

41 views2 months ago
Commander
Size: 43Salt sum: 10.87
No deck tags

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Creature

Qty: 3 Price: $1.05
Ghost Hounds
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
Creature - Spirit Dog
Ghost Hounds (hml) 49
Lightning Hounds
First strike
Creature - Dog
Lightning Hounds (mmq) 201

Creature

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Draw

Qty: 2 Price: $1.34
Break Out
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Break Out (mkm) 190
Last Stand
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Sorcery
Last Stand (pca) 100

Draw

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Evasion

Qty: 1 Price: $0.35
Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Rope (mkm) 173

Evasion

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Protection

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Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (tsb) 40

Protection

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Ramp

Qty: 1 Price: $0.99
Hithlain Rope
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Artifact
Hithlain Rope (ltc) 76

Ramp

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Removal

Qty: 6 Price: $2.58
Cast into Darkness
Enchant creature
Enchanted creature gets -2/-0 and can't block.
Enchantment - Aura
Cast into Darkness (jou) 63
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (fic) 275
Funeral March
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
Enchantment - Aura
Funeral March (5ed) 164
Light Up the Night
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—
, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Light Up the Night (mid) 146
Quiet Disrepair
Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
Enchantment - Aura
Quiet Disrepair (plst) PCA-75
Vengeance
Destroy target tapped creature.
Sorcery
Vengeance (9ed) S2

Removal

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Sorcery

Qty: 1 Price: $0.35
Exile into Darkness
Target player sacrifices a creature of their choice with mana value 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Sorcery
Exile into Darkness (sok) 67

Sorcery

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This City's Blessing

Qty: 27 Price: $123.65
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment
Andúril, Narsil Reforged (ltc) 491
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (lcc) 319
Deadeye Brawler
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
Creature - Human Pirate
Deadeye Brawler (rix) 155
Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective
Detective of the Month (mkc) 21
Dusk Charger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +2/+2 as long as you have the city's blessing.
Creature - Horse
Dusk Charger (rix) 69
Expel from Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Expel from Orazca (rix) 37
Golden Demise
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Sorcery
Golden Demise (rix) 73
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem
Illustrious Wanderglyph (lcc) 9
Kumena's Awakening
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Enchantment
Kumena's Awakening (rix) 42
Mausoleum Harpy
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on this creature.
Creature - Harpy
Mausoleum Harpy (rix) 78
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Orazca Relic
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
, Sacrifice this artifact: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Artifact
Orazca Relic (afc) 213
Pride of Conquerors
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Instant
Pride of Conquerors (rix) 17
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment
Radiant Destiny (lcc) 135
Resplendent Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, if you have the city's blessing, put a +1/+1 counter on it.
Creature - Griffin
Resplendent Griffin (rix) 170
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Secrets of the Golden City (rix) 52
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
Creature - Vampire Soldier
Skymarcher Aspirant (rix) 21
Slippery Scoundrel
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, this creature has hexproof and can't be blocked.
Creature - Human Pirate
Slippery Scoundrel (rix) 55
Snubhorn Sentry
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +3/+0 as long as you have the city's blessing.
Creature - Dinosaur
Snubhorn Sentry (rix) 23
Spire Winder
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +1/+1 as long as you have the city's blessing.
Creature - Snake
Spire Winder (rix) 57
Storm Fleet Swashbuckler
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has double strike as long as you have the city's blessing.
Creature - Human Pirate
Storm Fleet Swashbuckler (rix) 117
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Tilonalli's Summoner
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, you may pay
. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Creature - Human Shaman
Tilonalli's Summoner (rix) 121
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (lcc) 178
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (mkc) 143
Vona's Hunger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Instant
Vona's Hunger (rix) 90
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263

This City's Blessing

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Tutor

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Plunge into Darkness
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Plunge into Darkness (5dn) 57

Tutor

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Deck Info

Deck stats

9 pips - 9 cards
0 mana - 0 cards
12 pips - 10 cards
0 mana - 0 cards
18 pips - 14 cards
0 mana - 0 cards
9 pips - 7 cards
0 mana - 0 cards
6 pips - 6 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
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