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relgalf

92 views7 months ago
Custom
Size: 454
No deck tags

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Artifact

Qty: 25 Price: $67.75
Azor's Gateway
,
: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Legendary Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
Captain's Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever this Equipment becomes unattached from a permanent, destroy that permanent.
Equip
Artifact - Equipment
Captain's Hook (rix) 177
Cobbled Wings
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cobbled Wings (xln) 233
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Dusk Legion Dreadnought
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dusk Legion Dreadnought (xln) 236
Elaborate Firecannon
This artifact doesn't untap during your untap step.
,
: This artifact deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
Artifact
Elaborate Firecannon (xln) 237
Fell Flagship
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fell Flagship (xln) 238
Hierophant's Chalice
When this artifact enters, target opponent loses 1 life and you gain 1 life.
: Add
.
Artifact
Hierophant's Chalice (xln) 240
Orazca Relic
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
, Sacrifice this artifact: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Artifact
Orazca Relic (rix) 181
Pillar of Origins
As this artifact enters, choose a creature type.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Artifact
Pillar of Origins (xln) 241
Pirate's Cutlass
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Pirate's Cutlass (xln) 242
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Prying Blade (xln) 244
Sentinel Totem
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, Exile this artifact: Exile all graveyards.
Artifact
Sentinel Totem (xln) 245
Shadowed Caravel
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Shadowed Caravel (xln) 246
Silent Gravestone
Cards in graveyards can't be the targets of spells or abilities.
,
: Exile this artifact and all cards from all graveyards. Draw a card.
Artifact
Silent Gravestone (rix) 182
Sleek Schooner
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Sleek Schooner (xln) 247
Sorcerous Spyglass
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Sorcerous Spyglass (xln) 248
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Strider Harness (rix) 183
Thaumatic Compass
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (rix) 180
Traveler's Amulet
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Traveler's Amulet (rix) 184
Treasure Map
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Treasure Map // Treasure Cove (xln) 250Treasure Map // Treasure Cove (xln) 250
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (xln) 251

Artifact

(CTRL to add secondary)

Creature

Qty: 256 Price: $242.64
Adanto Vanguard
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Adanto Vanguard (xln) 1
Air Elemental
Flying
Creature - Elemental
Air Elemental (xln) 45
Ancient Brontodon
Creature - Dinosaur
Ancient Brontodon (xln) 175
Angrath's Ambusher
This creature gets +2/+0 as long as you control an Angrath planeswalker.
Creature - Orc Pirate
Angrath's Ambusher (rix) 202
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature - Human Pirate
Angrath's Marauders (xln) 132
Anointed Deacon
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Creature - Vampire Cleric
Anointed Deacon (xln) 89
Atzocan Archer
Reach
When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Creature - Human Archer
Atzocan Archer (xln) 176
Atzocan Seer
: Add one mana of any color.
Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
Creature - Human Druid
Atzocan Seer (rix) 153
Awakened Amalgam
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
Creature Artifact - Golem
Awakened Amalgam (rix) 175
Azor, the Lawbringer
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay
. If you do, you gain X life and draw X cards.
Legendary Creature - Sphinx
Azor, the Lawbringer (rix) 154
Belligerent Brontodon
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creature - Dinosaur
Belligerent Brontodon (xln) 218
Bellowing Aegisaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Creature - Dinosaur
Bellowing Aegisaur (xln) 4
Bishop of Binding
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Creature - Vampire Cleric
Bishop of Binding (rix) 2
Bishop of Rebirth
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Bishop of Rebirth (xln) 5
Bishop of the Bloodstained
When this creature enters, target opponent loses 1 life for each Vampire you control.
Creature - Vampire Cleric
Bishop of the Bloodstained (xln) 91
Bishop's Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Soldier
Bishop's Soldier (xln) 6
Blight Keeper
Flying
,
, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Creature - Bat Imp
Blight Keeper (xln) 92
Bloodcrazed Paladin
Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature - Knight Vampire
Bloodcrazed Paladin (xln) 93
Blossom Dryad
: Untap target land.
Creature - Dryad
Blossom Dryad (xln) 178
Bonded Horncrest
This creature can't attack or block alone.
Creature - Dinosaur
Bonded Horncrest (xln) 133
Brazen Buccaneers
Haste
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Brazen Buccaneers (xln) 134
Brazen Freebooter
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Brazen Freebooter (rix) 95
Burning Sun's Avatar
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Creature - Avatar Dinosaur
Burning Sun's Avatar (xln) 135
Cacophodon
Enrage — Whenever this creature is dealt damage, untap target permanent.
Creature - Dinosaur
Cacophodon (rix) 123
Canal Monitor
Creature - Lizard
Canal Monitor (rix) 63
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (xln) 136
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature - Human Pirate
Captivating Crew (xln) 137
Carnage Tyrant
This spell can't be countered.
Trample, hexproof
Creature - Dinosaur
Carnage Tyrant (xln) 179
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (rix) 64
Charging Monstrosaur
Trample, haste
Creature - Dinosaur
Charging Monstrosaur (xln) 138
Charging Tuskodon
Trample
If this creature would deal combat damage to a player, it deals double that damage to that player instead.
Creature - Dinosaur
Charging Tuskodon (rix) 97
Cherished Hatchling
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
Creature - Dinosaur
Cherished Hatchling (rix) 124
Colossal Dreadmaw
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Dinosaur
Colossal Dreadmaw (xln) 180
Crafty Cutpurse
Flash
When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Creature - Human Pirate
Crafty Cutpurse (rix) 33
Crested Herdcaller
Trample
When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Creature - Dinosaur
Crested Herdcaller (rix) 126
Daring Buccaneer
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay
.
Creature - Human Pirate
Daring Buccaneer (rix) 98
Daring Saboteur
: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature - Human Pirate
Daring Saboteur (xln) 49
Deadeye Brawler
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
Creature - Human Pirate
Deadeye Brawler (rix) 155
Deadeye Plunderers
This creature gets +1/+1 for each artifact you control.
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Deadeye Plunderers (xln) 220
Deadeye Rig-Hauler
Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.
Creature - Human Pirate
Deadeye Rig-Hauler (rix) 36
Deadeye Tormentor
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Creature - Human Pirate
Deadeye Tormentor (xln) 98
Deadeye Tracker
,
: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Deadeye Tracker (xln) 99
Deathgorge Scavenger
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Creature - Dinosaur
Deathgorge Scavenger (xln) 184
Deathless Ancient
Flying
Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
Creature - Knight Vampire
Deathless Ancient (xln) 100
Deeproot Champion
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature - Merfolk Shaman
Deeproot Champion (xln) 185
Deeproot Elite
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Creature - Warrior Merfolk
Deeproot Elite (rix) 127
Deeproot Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Creature - Warrior Merfolk
Deeproot Warrior (xln) 186
Desperate Castaways
This creature can't attack unless you control an artifact.
Creature - Human Pirate
Desperate Castaways (xln) 101
Dinosaur Hunter
Whenever this creature deals damage to a Dinosaur, destroy that creature.
Creature - Human Pirate
Dinosaur Hunter (rix) 67
Dire Fleet Captain
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Creature - Orc Pirate
Dire Fleet Captain (xln) 221
Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate
Dire Fleet Daredevil (rix) 99
Dire Fleet Hoarder
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Dire Fleet Hoarder (xln) 102
Dire Fleet Interloper
Menace
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Dire Fleet Interloper (xln) 103
Dire Fleet Neckbreaker
Attacking Pirates you control get +2/+0.
Creature - Orc Pirate
Dire Fleet Neckbreaker (rix) 156
Dire Fleet Poisoner
Flash
Deathtouch
When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Creature - Human Pirate
Dire Fleet Poisoner (rix) 68
Dire Fleet Ravager
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
Creature - Wizard Orc Pirate
Dire Fleet Ravager (xln) 104
Dreamcaller Siren
Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Creature - Pirate Siren
Dreamcaller Siren (xln) 54
Drover of the Mighty
This creature gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
Creature - Human Druid
Drover of the Mighty (xln) 187
Dusk Charger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +2/+2 as long as you have the city's blessing.
Creature - Horse
Dusk Charger (rix) 69
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (rix) 70
Duskborne Skymarcher
Flying
,
: Target attacking Vampire gets +1/+1 until end of turn.
Creature - Vampire Cleric
Duskborne Skymarcher (xln) 9
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Legendary Creature - Knight Vampire
Elenda, the Dusk Rose (rix) 157
Emperor's Vanguard
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Emperor's Vanguard (xln) 189
Encampment Keeper
First strike
,
, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Creature - Dog
Encampment Keeper (xln) 11
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (rix) 100
Everdawn Champion
Prevent all combat damage that would be dealt to this creature.
Creature - Human Soldier
Everdawn Champion (rix) 6
Exultant Skymarcher
Flying
Creature - Vampire Soldier
Exultant Skymarcher (rix) 7
Famished Paladin
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Creature - Knight Vampire
Famished Paladin (rix) 8
Fanatical Firebrand
Haste (This creature can attack and
as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.
Creature - Goblin Pirate
Fanatical Firebrand (rix) 101
Fathom Fleet Boarder
When this creature enters, you lose 2 life unless you control another Pirate.
Creature - Orc Pirate
Fathom Fleet Boarder (rix) 71
Fathom Fleet Captain
Menace
Whenever this creature attacks, if you control another nontoken Pirate, you may pay
. If you do, create a 2/2 black Pirate creature token with menace.
Creature - Human Pirate
Fathom Fleet Captain (xln) 106
Fathom Fleet Cutthroat
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Human Pirate
Fathom Fleet Cutthroat (xln) 107
Fathom Fleet Firebrand
: This creature gets +1/+0 until end of turn.
Creature - Human Pirate
Fathom Fleet Firebrand (xln) 142
Forerunner of the Coalition
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate you control enters, each opponent loses 1 life.
Creature - Human Pirate
Forerunner of the Coalition (rix) 72
Forerunner of the Empire
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
Creature - Human Soldier
Forerunner of the Empire (rix) 102
Forerunner of the Heralds
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
Creature - Scout Merfolk
Forerunner of the Heralds (rix) 129
Forerunner of the Legion
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Creature - Knight Vampire
Forerunner of the Legion (rix) 9
Frenzied Raptor
Creature - Dinosaur
Frenzied Raptor (xln) 146
Frilled Deathspitter
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
Creature - Dinosaur
Frilled Deathspitter (rix) 104
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (rix) 130
Gilded Sentinel
Creature Artifact - Golem
Gilded Sentinel (xln) 239
Giltgrove Stalker
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Merfolk
Giltgrove Stalker (rix) 131
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Avatar Dinosaur
Gishath, Sun's Avatar (xln) 222
Gleaming Barrier
Defender
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Wall
Gleaming Barrier (rix) 178
Glorifier of Dusk
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
Creature - Vampire Soldier
Glorifier of Dusk (xln) 12
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Goblin Pirate
Goblin Trailblazer (rix) 105
Golden Guardian
Defender
: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
Creature Artifact - Golem
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
Goring Ceratops
Double strike
Whenever this creature attacks, other creatures you control gain double strike until end of turn.
Creature - Dinosaur
Goring Ceratops (xln) 13
Grasping Scoundrel
This creature gets +1/+0 as long as it's attacking.
Creature - Human Pirate
Grasping Scoundrel (rix) 74
Grazing Whiptail
Reach
Creature - Dinosaur
Grazing Whiptail (xln) 190
Hardy Veteran
During your turn, this creature gets +0/+2.
Creature - Human Warrior
Hardy Veteran (rix) 132
Headstrong Brute
This creature can't block.
This creature has menace as long as you control another Pirate.
Creature - Orc Pirate
Headstrong Brute (xln) 147
Headwater Sentries
Creature - Warrior Merfolk
Headwater Sentries (xln) 58
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (xln) 59
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (xln) 223
Huatli's Snubhorn
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Dinosaur
Huatli's Snubhorn (xln) 286
Imperial Aerosaur
Flying
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Creature - Dinosaur
Imperial Aerosaur (xln) 14
Imperial Ceratops
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Creature - Dinosaur
Imperial Ceratops (rix) 10
Imperial Lancer
This creature has double strike as long as you control a Dinosaur.
Creature - Human Knight
Imperial Lancer (xln) 15
Inspiring Cleric
When this creature enters, you gain 4 life.
Creature - Vampire Cleric
Inspiring Cleric (xln) 16
Ixalli's Diviner
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Druid
Ixalli's Diviner (xln) 192
Ixalli's Keeper
,
, Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
Creature - Human Shaman
Ixalli's Keeper (xln) 193
Jace's Sentinel
As long as you control a Jace planeswalker, this creature gets +1/+0 and can't be blocked.
Creature - Warrior Merfolk
Jace's Sentinel (xln) 283
Jade Bearer
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
Creature - Merfolk Shaman
Jade Bearer (rix) 134
Jade Guardian
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, put a +1/+1 counter on target Merfolk you control.
Creature - Merfolk Shaman
Jade Guardian (xln) 194
Jadecraft Artisan
When this creature enters, target creature gets +2/+2 until end of turn.
Creature - Merfolk Shaman
Jadecraft Artisan (rix) 135
Jadelight Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature - Scout Merfolk Ranger
Jadelight Ranger (rix) 136
Jungle Creeper
: Return this card from your graveyard to your hand.
Creature - Elemental
Jungle Creeper (rix) 161
Jungle Delver
: Put a +1/+1 counter on this creature.
Creature - Warrior Merfolk
Jungle Delver (xln) 195
Jungleborn Pioneer
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Scout Merfolk
Jungleborn Pioneer (rix) 137
Kinjalli's Caller
Dinosaur spells you cast cost
less to cast.
Creature - Human Cleric
Kinjalli's Caller (xln) 18
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (xln) 19
Kitesail Corsair
This creature has flying as long as it's attacking.
Creature - Human Pirate
Kitesail Corsair (rix) 41
Kitesail Freebooter
Flying
When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
Creature - Human Pirate
Kitesail Freebooter (xln) 110
Knight of the Stampede
Dinosaur spells you cast cost
less to cast.
Creature - Human Knight
Knight of the Stampede (rix) 138
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost
more to cast.
Abilities your opponents activate that target a Merfolk you control cost
more to activate.
Legendary Creature - Wizard Merfolk
Kopala, Warden of Waves (xln) 61
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legendary Creature - Merfolk Shaman
Kumena, Tyrant of Orazca (rix) 162
Kumena's Speaker
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Creature - Merfolk Shaman
Kumena's Speaker (xln) 196
Legion Conquistador
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature - Vampire Soldier
Legion Conquistador (rix) 11
Legion Lieutenant
Other Vampires you control get +1/+1.
Creature - Knight Vampire
Legion Lieutenant (rix) 163
Lightning-Rig Crew
: This creature deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap this creature.
Creature - Goblin Pirate
Lightning-Rig Crew (xln) 150
Looming Altisaur
Creature - Dinosaur
Looming Altisaur (xln) 23
Lurking Chupacabra
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Beast Horror
Lurking Chupacabra (xln) 111
Majestic Heliopterus
Flying
Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.
Creature - Dinosaur
Majestic Heliopterus (rix) 13
Marauding Looter
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature - Human Pirate
Marauding Looter (xln) 225
Martyr of Dusk
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Martyr of Dusk (rix) 14
Mausoleum Harpy
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on this creature.
Creature - Harpy
Mausoleum Harpy (rix) 78
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Legendary Creature - Vampire Cleric
Mavren Fein, Dusk Apostle (xln) 24
Merfolk Branchwalker
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Merfolk Branchwalker (xln) 197
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
Creature - Merfolk Shaman
Merfolk Mistbinder (rix) 164
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (rix) 43
Needletooth Raptor
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
Creature - Dinosaur
Needletooth Raptor (rix) 107
Nest Robber
Haste
Creature - Dinosaur
Nest Robber (xln) 152
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (rix) 45
Oathsworn Vampire
This creature enters tapped.
You may cast this card from your graveyard if you gained life this turn.
Creature - Knight Vampire
Oathsworn Vampire (rix) 80
Old-Growth Dryads
When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Dryad
Old-Growth Dryads (xln) 199
Orazca Frillback
Creature - Dinosaur
Orazca Frillback (rix) 140
Orazca Raptor
Creature - Dinosaur
Orazca Raptor (rix) 108
Otepec Huntmaster
Dinosaur spells you cast cost
less to cast.
: Target Dinosaur gains haste until end of turn.
Creature - Human Shaman
Otepec Huntmaster (xln) 153
Overgrown Armasaur
Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.
Creature - Dinosaur
Overgrown Armasaur (rix) 141
Paladin of Atonement
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
Creature - Knight Vampire
Paladin of Atonement (rix) 16
Paladin of the Bloodstained
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Creature - Knight Vampire
Paladin of the Bloodstained (xln) 25
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (rix) 81
Polyraptor
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Creature - Dinosaur
Polyraptor (rix) 144
Priest of the Wakening Sun
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
Creature - Human Cleric
Priest of the Wakening Sun (xln) 27
Prosperous Pirates
When this creature enters, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Prosperous Pirates (xln) 69
Protean Raider
Raid — If you attacked this turn, you may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter Pirate
Protean Raider (rix) 167
Pterodon Knight
This creature has flying as long as you control a Dinosaur.
Creature - Human Knight
Pterodon Knight (xln) 28
Queen's Agent
Lifelink
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Vampire Scout
Queen's Agent (xln) 114
Queen's Bay Soldier
Creature - Vampire Soldier
Queen's Bay Soldier (xln) 115
Raging Regisaur
Whenever this creature attacks, it deals 1 damage to any target.
Creature - Dinosaur
Raging Regisaur (rix) 168
Raging Swordtooth
Trample
When this creature enters, it deals 1 damage to each other creature.
Creature - Dinosaur
Raging Swordtooth (xln) 226
Rampaging Ferocidon
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Creature - Dinosaur
Rampaging Ferocidon (xln) 154
Ranging Raptors
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Dinosaur
Ranging Raptors (xln) 201
Raptor Companion
Creature - Dinosaur
Raptor Companion (xln) 31
Raptor Hatchling
Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Creature - Dinosaur
Raptor Hatchling (xln) 155
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (rix) 82
Ravenous Daggertooth
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Creature - Dinosaur
Ravenous Daggertooth (xln) 202
Regisaur Alpha
Other Dinosaurs you control have haste.
When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Creature - Dinosaur
Regisaur Alpha (xln) 227
Rekindling Phoenix
Flying
When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Creature - Phoenix
Rekindling Phoenix (rix) 111
Relentless Raptor
Vigilance
This creature attacks or blocks each combat if able.
Creature - Dinosaur
Relentless Raptor (rix) 169
Resplendent Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, if you have the city's blessing, put a +1/+1 counter on it.
Creature - Griffin
Resplendent Griffin (rix) 170
Rigging Runner
First strike
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature - Goblin Pirate
Rigging Runner (xln) 157
Ripjaw Raptor
Enrage — Whenever this creature is dealt damage, draw a card.
Creature - Dinosaur
Ripjaw Raptor (xln) 203
River Darter
This creature can't be blocked by Dinosaurs.
Creature - Warrior Merfolk
River Darter (rix) 47
River Sneak
This creature can't be blocked.
Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Creature - Warrior Merfolk
River Sneak (xln) 70
Riverwise Augur
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Creature - Wizard Merfolk
Riverwise Augur (rix) 48
Rowdy Crew
Trample
When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
Creature - Human Pirate
Rowdy Crew (xln) 159
Ruin Raider
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Creature - Orc Pirate
Ruin Raider (xln) 118
Rummaging Goblin
, Discard a card: Draw a card.
Creature - Goblin Rogue
Rummaging Goblin (xln) 160
Ruthless Knave
, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
Creature - Orc Pirate
Ruthless Knave (xln) 119
Sadistic Skymarcher
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay
.
Flying, lifelink
Creature - Vampire Soldier
Sadistic Skymarcher (rix) 85
Sailor of Means
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Sailor of Means (xln) 73
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (xln) 120
Sanguine Glorifier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Creature - Vampire Cleric
Sanguine Glorifier (rix) 20
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature - Wizard Merfolk
Seafloor Oracle (rix) 51
Seekers' Squire
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Seekers' Squire (xln) 121
Shaper Apprentice
This creature has flying as long as you control another Merfolk.
Creature - Wizard Merfolk
Shaper Apprentice (xln) 75
Shapers of Nature
: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Merfolk Shaman
Shapers of Nature (xln) 228
Shining Aerosaur
Flying
Creature - Dinosaur
Shining Aerosaur (xln) 36
Shipwreck Looter
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature - Human Pirate
Shipwreck Looter (xln) 76
Shore Keeper
,
, Sacrifice this creature: Draw three cards.
Creature - Trilobite
Shore Keeper (xln) 77
Siegehorn Ceratops
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Creature - Dinosaur
Siegehorn Ceratops (rix) 171
Silverclad Ferocidons
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Creature - Dinosaur
Silverclad Ferocidons (rix) 115
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (rix) 53
Siren Lookout
Flying
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Pirate Siren
Siren Lookout (xln) 78
Siren Reaver
Raid — This spell costs
less to cast if you attacked this turn.
Flying
Creature - Pirate Siren
Siren Reaver (rix) 54
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (xln) 79
Skittering Heartstopper
: This creature gains deathtouch until end of turn.
Creature - Insect
Skittering Heartstopper (xln) 122
Sky Terror
Flying, menace
Creature - Dinosaur
Sky Terror (xln) 229
Skyblade of the Legion
Flying
Creature - Vampire Soldier
Skyblade of the Legion (xln) 37
Skymarch Bloodletter
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Soldier
Skymarch Bloodletter (xln) 124
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
Creature - Vampire Soldier
Skymarcher Aspirant (rix) 21
Slippery Scoundrel
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, this creature has hexproof and can't be blocked.
Creature - Human Pirate
Slippery Scoundrel (rix) 55
Snapping Sailback
Flash
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Creature - Dinosaur
Snapping Sailback (xln) 208
Snubhorn Sentry
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +3/+0 as long as you have the city's blessing.
Creature - Dinosaur
Snubhorn Sentry (rix) 23
Soul of the Rapids
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Elemental
Soul of the Rapids (rix) 56
Spike-Tailed Ceratops
This creature can block an additional creature each combat.
Creature - Dinosaur
Spike-Tailed Ceratops (xln) 209
Spire Winder
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +1/+1 as long as you have the city's blessing.
Creature - Snake
Spire Winder (rix) 57
Stampeding Horncrest
This creature has haste as long as you control another Dinosaur.
Creature - Dinosaur
Stampeding Horncrest (rix) 116
Steadfast Armasaur
Vigilance
,
: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Creature - Dinosaur
Steadfast Armasaur (xln) 39
Storm Fleet Aerialist
Flying
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature - Human Pirate
Storm Fleet Aerialist (xln) 83
Storm Fleet Arsonist
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
Creature - Orc Pirate
Storm Fleet Arsonist (xln) 162
Storm Fleet Pyromancer
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature - Human Wizard Pirate
Storm Fleet Pyromancer (xln) 163
Storm Fleet Sprinter
Haste
This creature can't be blocked.
Creature - Human Pirate
Storm Fleet Sprinter (rix) 172
Storm Fleet Spy
Raid — When this creature enters, if you attacked this turn, draw a card.
Creature - Human Pirate
Storm Fleet Spy (xln) 84
Storm Fleet Swashbuckler
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has double strike as long as you have the city's blessing.
Creature - Human Pirate
Storm Fleet Swashbuckler (rix) 117
Storm Sculptor
This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
Creature - Wizard Merfolk
Storm Sculptor (xln) 85
Sun Sentinel
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Soldier
Sun Sentinel (rix) 26
Sun-Blessed Mount
When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you search your library this way, shuffle.
Creature - Dinosaur
Sun-Blessed Mount (xln) 288
Sun-Collared Raptor
Trample
: This creature gets +3/+0 until end of turn.
Creature - Dinosaur
Sun-Collared Raptor (rix) 118
Sun-Crested Pterodon
Flying
This creature has vigilance as long as you control another Dinosaur.
Creature - Dinosaur
Sun-Crested Pterodon (rix) 27
Sun-Crowned Hunters
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
Creature - Dinosaur
Sun-Crowned Hunters (xln) 164
Sunrise Seeker
Vigilance
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Sunrise Seeker (xln) 40
Swab Goblin
Creature - Goblin Pirate
Swab Goblin (rix) 203
Swaggering Corsair
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature - Human Pirate
Swaggering Corsair (rix) 119
Swift Warden
Flash
When this creature enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature - Warrior Merfolk
Swift Warden (rix) 146
Sworn Guardian
Creature - Warrior Merfolk
Sworn Guardian (rix) 58
Tempest Caller
When this creature enters, tap all creatures target opponent controls.
Creature - Wizard Merfolk
Tempest Caller (xln) 86
Temple Altisaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Creature - Dinosaur
Temple Altisaur (rix) 28
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Territorial Hammerskull
Whenever this creature attacks, tap target creature an opponent controls.
Creature - Dinosaur
Territorial Hammerskull (xln) 41
Tetzimoc, Primal Death
Deathtouch
, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn.
When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
Legendary Creature - Elder Dinosaur
Tetzimoc, Primal Death (rix) 86
Thrash of Raptors
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
Creature - Dinosaur
Thrash of Raptors (xln) 168
Thrashing Brontodon
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Dinosaur
Thrashing Brontodon (rix) 148
Thundering Spineback
Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Dinosaur
Thundering Spineback (xln) 210
Tilonalli's Knight
Whenever this creature attacks, if you control a Dinosaur, this creature gets +1/+1 until end of turn.
Creature - Human Knight
Tilonalli's Knight (xln) 169
Tilonalli's Skinshifter
Haste
Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
Creature - Human Shaman
Tilonalli's Skinshifter (xln) 170
Tilonalli's Summoner
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, you may pay
. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Creature - Human Shaman
Tilonalli's Summoner (rix) 121
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (rix) 59
Tishana, Voice of Thunder
Tishana's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters, draw a card for each creature you control.
Legendary Creature - Merfolk Shaman
Tishana, Voice of Thunder (xln) 230
Tishana's Wayfinder
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Tishana's Wayfinder (xln) 211
Tocatli Honor Guard
Creatures entering don't cause abilities to trigger.
Creature - Human Soldier
Tocatli Honor Guard (xln) 42
Tomb Robber
Menace
, Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Tomb Robber (rix) 87
Trapjaw Tyrant
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Dinosaur
Trapjaw Tyrant (rix) 29
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (rix) 88
Vampire Champion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Vampire Soldier
Vampire Champion (rix) 198
Vampire Revenant
Flying
Creature - Vampire Spirit
Vampire Revenant (rix) 89
Verdant Sun's Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Creature - Avatar Dinosaur
Verdant Sun's Avatar (xln) 213
Vicious Conquistador
Whenever this creature attacks, each opponent loses 1 life.
Creature - Vampire Soldier
Vicious Conquistador (xln) 128
Vineshaper Mystic
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature - Merfolk Shaman
Vineshaper Mystic (xln) 214
Vona, Butcher of Magan
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Creature - Knight Vampire
Vona, Butcher of Magan (xln) 231
Voracious Vampire
Menace
When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature - Knight Vampire
Voracious Vampire (rix) 91
Vraska's Conquistador
Whenever this creature attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Soldier
Vraska's Conquistador (rix) 199
Wakening Sun's Avatar
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Creature - Avatar Dinosaur
Wakening Sun's Avatar (xln) 44
Waker of the Wilds
: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Creature - Merfolk Shaman
Waker of the Wilds (xln) 215
Wanted Scoundrels
When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Wanted Scoundrels (xln) 131
Warkite Marauder
Flying
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature - Human Pirate
Warkite Marauder (rix) 60
Watertrap Weaver
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Wizard Merfolk
Watertrap Weaver (xln) 87
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (rix) 150
Wildgrowth Walker
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
Creature - Elemental
Wildgrowth Walker (xln) 216
Wily Goblin
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Wily Goblin (xln) 174
Wind Strider
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature - Wizard Merfolk
Wind Strider (xln) 88
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (rix) 151
Zacama, Primal Calamity
Reach, vigilance, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Legendary Creature - Elder Dinosaur
Zacama, Primal Calamity (rix) 174
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Legendary Creature - Elder Dinosaur
Zetalpa, Primal Dawn (rix) 30

Creature

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Enchantment

Qty: 44 Price: $93.64
Aquatic Incursion
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Enchantment
Aquatic Incursion (rix) 32
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (xln) 46
Arguel's Blood Fast
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Legendary Enchantment
Arguel's Blood Fast // Temple of Aclazotz (xln) 90Arguel's Blood Fast // Temple of Aclazotz (xln) 90
Ashes of the Abhorrent
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Enchantment
Ashes of the Abhorrent (xln) 2
Axis of Mortality
At the beginning of your upkeep, you may have two target players exchange life totals.
Enchantment
Axis of Mortality (xln) 3
Baffling End
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Enchantment
Baffling End (rix) 1
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Castaway's Despair
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Castaway's Despair (xln) 281
Curious Obsession
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchantment - Aura
Curious Obsession (rix) 35
Dead Man's Chest
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Enchantment - Aura
Dead Man's Chest (rix) 66
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment
Deeproot Waters (xln) 51
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (xln) 56
Form of the Dinosaur
When this enchantment enters, your life total becomes 15.
At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Enchantment
Form of the Dinosaur (rix) 103
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191
Hadana's Climb
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Legendary Enchantment
Hadana's Climb // Winged Temple of Orazca (rix) 158Hadana's Climb // Winged Temple of Orazca (rix) 158
Induced Amnesia
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Enchantment
Induced Amnesia (rix) 40
Ixalan's Binding
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Enchantment
Ixalan's Binding (xln) 17
Journey to Eternity
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Legendary Enchantment - Aura
Journey to Eternity // Atzal, Cave of Eternity (rix) 160Journey to Eternity // Atzal, Cave of Eternity (rix) 160
Kumena's Awakening
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Enchantment
Kumena's Awakening (rix) 42
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
Luminous Bonds
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Luminous Bonds (rix) 12
Makeshift Munitions
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Enchantment
Makeshift Munitions (xln) 151
Mark of the Vampire
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment - Aura
Mark of the Vampire (xln) 113
Navigator's Ruin
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Enchantment
Navigator's Ruin (xln) 63
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (xln) 198
One With the Wind
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchantment - Aura
One With the Wind (xln) 64
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (rix) 142
Path of Mettle
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Legendary Enchantment
Path of Mettle // Metzali, Tower of Triumph (rix) 165Path of Mettle // Metzali, Tower of Triumph (rix) 165
Pious Interdiction
Enchant creature
When this Aura enters, you gain 2 life.
Enchanted creature can't attack or block.
Enchantment - Aura
Pious Interdiction (xln) 26
Profane Procession
: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Legendary Enchantment
Profane Procession // Tomb of the Dusk Rose (rix) 166Profane Procession // Tomb of the Dusk Rose (rix) 166
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment
Radiant Destiny (rix) 18
Raiders' Wake
Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Enchantment
Raiders' Wake (xln) 116
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (xln) 117
Sea Legs
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Enchantment - Aura
Sea Legs (rix) 50
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
See Red
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchantment - Aura
See Red (rix) 112
Shapers' Sanctuary
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Enchantment
Shapers' Sanctuary (xln) 206
Squire's Devotion
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Enchantment - Aura
Squire's Devotion (rix) 25
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment
Storm the Vault // Vault of Catlacan (rix) 173Storm the Vault // Vault of Catlacan (rix) 173
Swashbuckling
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura
Swashbuckling (xln) 167
Tilonalli's Crown
Enchant creature
When this Aura enters, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
Enchantment - Aura
Tilonalli's Crown (rix) 120
Trove of Temptation
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Trove of Temptation (xln) 171
Vance's Blasting Cannons
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Legendary Enchantment
Vance's Blasting Cannons // Spitfire Bastion (xln) 173Vance's Blasting Cannons // Spitfire Bastion (xln) 173
Waterknot
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Waterknot (rix) 61

Enchantment

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Instant

Qty: 58 Price: $37.38
Admiral's Order
Raid — If you attacked this turn, you may pay
rather than pay this spell's mana cost.
Counter target spell.
Instant
Admiral's Order (rix) 31
Aggressive Urge
Target creature gets +1/+1 until end of turn.
Draw a card.
Instant
Aggressive Urge (rix) 122
Blazing Hope
Exile target creature with power greater than or equal to your life total.
Instant
Blazing Hope (rix) 3
Blinding Fog
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Blinding Fog (xln) 177
Bombard
Bombard deals 4 damage to target creature.
Instant
Bombard (rix) 93
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Instant
Bright Reprisal (xln) 7
Buccaneer's Bravado
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Instant
Buccaneer's Bravado (rix) 96
Cancel
Counter target spell.
Instant
Cancel (xln) 47
Costly Plunder
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Instant
Costly Plunder (xln) 96
Crash the Ramparts
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Crash the Ramparts (xln) 182
Crushing Canopy
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Instant
Crushing Canopy (xln) 183
Dark Nourishment
Dark Nourishment deals 3 damage to any target. You gain 3 life.
Instant
Dark Nourishment (xln) 97
Demystify
Destroy target enchantment.
Instant
Demystify (xln) 8
Depths of Desire
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Depths of Desire (xln) 52
Dinosaur Stampede
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Instant
Dinosaur Stampede (xln) 140
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Dive Down (xln) 53
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (rix) 5
Dual Shot
Dual Shot deals 1 damage to each of up to two target creatures.
Instant
Dual Shot (xln) 141
Expel from Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Expel from Orazca (rix) 37
Fiery Cannonade
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Instant
Fiery Cannonade (xln) 143
Hornswoggle
Counter target creature spell. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Hornswoggle (rix) 39
Huatli's Spurring
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Instant
Huatli's Spurring (xln) 287
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (xln) 149
Lookout's Dispersal
This spell costs
less to cast if you control a Pirate.
Counter target spell unless its controller pays
.
Instant
Lookout's Dispersal (xln) 62
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
Instant
Moment of Craving (rix) 79
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
Instant
Moment of Triumph (rix) 15
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (rix) 139
Negate
Counter target noncreature spell.
Instant
Negate (rix) 44
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (xln) 65
Perilous Voyage
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Instant
Perilous Voyage (xln) 67
Plummet
Destroy target creature with flying.
Instant
Plummet (rix) 143
Pounce
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Pounce (xln) 200
Pride of Conquerors
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Instant
Pride of Conquerors (rix) 17
Rallying Roar
Creatures you control get +1/+1 until end of turn. Untap them.
Instant
Rallying Roar (xln) 30
Reaver Ambush
Exile target creature with power 3 or less.
Instant
Reaver Ambush (rix) 83
Reckless Rage
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Instant
Reckless Rage (rix) 110
Release to the Wind
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Instant
Release to the Wind (rix) 46
Ritual of Rejuvenation
You gain 4 life.
Draw a card.
Instant
Ritual of Rejuvenation (xln) 32
River Heralds' Boon
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Instant
River Heralds' Boon (xln) 204
Run Aground
Put target artifact or creature on top of its owner's library.
Instant
Run Aground (xln) 72
Sanguine Sacrament
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Instant
Sanguine Sacrament (xln) 33
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (xln) 34
Shake the Foundations
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
Instant
Shake the Foundations (rix) 113
Shatter
Destroy target artifact.
Instant
Shatter (rix) 114
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Sheltering Light (xln) 35
Siren's Ruse
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Siren's Ruse (xln) 80
Skulduggery
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Instant
Skulduggery (xln) 123
Slash of Talons
Slash of Talons deals 2 damage to target attacking or blocking creature.
Instant
Slash of Talons (xln) 38
Slice in Twain
Destroy target artifact or enchantment.
Draw a card.
Instant
Slice in Twain (xln) 207
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (xln) 81
Spell Swindle
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Spell Swindle (xln) 82
Sure Strike
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Sure Strike (xln) 166
Unfriendly Fire
Unfriendly Fire deals 4 damage to any target.
Instant
Unfriendly Fire (xln) 172
Vampire's Zeal
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Instant
Vampire's Zeal (xln) 43
Vanquish the Weak
Destroy target creature with power 3 or less.
Instant
Vanquish the Weak (xln) 127
Verdant Rebirth
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Instant
Verdant Rebirth (xln) 212
Vona's Hunger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Instant
Vona's Hunger (rix) 90
Vraska's Contempt
Exile target creature or planeswalker. You gain 2 life.
Instant
Vraska's Contempt (xln) 129

Instant

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Land

Qty: 17 Price: $12.57
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (rix) 185
Cinder Barrens
This land enters tapped.
: Add
or
.
Land
Cinder Barrens (rix) 205
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (xln) 252
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (xln) 253
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (rix) 186
Forsaken Sanctuary
This land enters tapped.
: Add
or
.
Land
Forsaken Sanctuary (rix) 187
Foul Orchard
This land enters tapped.
: Add
or
.
Land
Foul Orchard (rix) 188
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Highland Lake
This land enters tapped.
: Add
or
.
Land
Highland Lake (rix) 189
Plains
(
: Add
.)
Basic Land - Plains
Plains (xln) 260
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (xln) 256
Stone Quarry
This land enters tapped.
: Add
or
.
Land
Stone Quarry (xln) 289
Stone Quarry
This land enters tapped.
: Add
or
.
Land
Stone Quarry (rix) 190
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (xln) 257
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (xln) 258
Unknown Shores
: Add
.
,
: Add one mana of any color.
Land
Unknown Shores (xln) 259
Woodland Stream
This land enters tapped.
: Add
or
.
Land
Woodland Stream (rix) 191

Land

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Planeswalker

Qty: 9 Price: $48.91
Angrath, Minotaur Pirate
+2: Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.
Legendary Planeswalker - Angrath
Angrath, Minotaur Pirate (rix) 201
Angrath, the Flame-Chained
+1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.
Legendary Planeswalker - Angrath
Angrath, the Flame-Chained (rix) 152
Huatli, Dinosaur Knight
+2: Put two +1/+1 counters on up to one target Dinosaur you control.
−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.
Legendary Planeswalker - Huatli
Huatli, Dinosaur Knight (xln) 285
Huatli, Radiant Champion
+1: Put a loyalty counter on Huatli for each creature you control.
−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Legendary Planeswalker - Huatli
Huatli, Radiant Champion (rix) 159
Huatli, Warrior Poet
+2: You gain life equal to the greatest power among creatures you control.
0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Legendary Planeswalker - Huatli
Huatli, Warrior Poet (xln) 224
Jace, Cunning Castaway
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
Legendary Planeswalker - Jace
Jace, Cunning Castaway (xln) 60
Jace, Ingenious Mind-Mage
+1: Draw a card.
+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.
Legendary Planeswalker - Jace
Jace, Ingenious Mind-Mage (xln) 280
Vraska, Relic Seeker
+2: Create a 2/2 black Pirate creature token with menace.
−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
−10: Target player's life total becomes 1.
Legendary Planeswalker - Vraska
Vraska, Relic Seeker (xln) 232
Vraska, Scheming Gorgon
+2: Creatures you control get +1/+0 until end of turn.
−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Legendary Planeswalker - Vraska
Vraska, Scheming Gorgon (rix) 197

Planeswalker

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Sorcery

Qty: 45 Price: $28.21
Angrath's Fury
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Angrath's Fury (rix) 204
Arterial Flow
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Sorcery
Arterial Flow (rix) 62
Boneyard Parley
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery
Boneyard Parley (xln) 94
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (rix) 94
Call to the Feast
Create three 1/1 white Vampire creature tokens with lifelink.
Sorcery
Call to the Feast (xln) 219
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (xln) 48
Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Dinosaurs (xln) 181
Contract Killing
Destroy target creature. Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Contract Killing (xln) 95
Crashing Tide
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Crashing Tide (rix) 34
Dark Inquiry
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Dark Inquiry (rix) 65
Demolish
Destroy target artifact or land.
Sorcery
Demolish (xln) 139
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (xln) 105
Emergent Growth
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Sorcery
Emergent Growth (xln) 188
Enter the Unknown
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Sorcery
Enter the Unknown (rix) 128
Entrancing Melody
Gain control of target creature with mana value X.
Sorcery
Entrancing Melody (xln) 55
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Flood of Recollection (rix) 38
Golden Demise
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Sorcery
Golden Demise (rix) 73
Grasping Current
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Grasping Current (xln) 282
Grim Captain's Call
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Sorcery
Grim Captain's Call (xln) 108
Gruesome Fate
Each opponent loses 1 life for each creature you control.
Sorcery
Gruesome Fate (rix) 75
Heartless Pillage
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Heartless Pillage (xln) 109
Hijack
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Sorcery
Hijack (xln) 148
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Hunt the Weak (rix) 133
Impale
Destroy target creature.
Sorcery
Impale (rix) 76
March of the Drowned
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
Sorcery
March of the Drowned (xln) 112
Mastermind's Acquisition
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Sorcery
Mastermind's Acquisition (rix) 77
Mutiny
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Sorcery
Mutiny (rix) 106
Overflowing Insight
Target player draws seven cards.
Sorcery
Overflowing Insight (xln) 66
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (rix) 109
Pirate's Prize
Draw two cards. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Prize (xln) 68
Queen's Commission
Create two 1/1 white Vampire creature tokens with lifelink.
Sorcery
Queen's Commission (xln) 29
Recover
Return target creature card from your graveyard to your hand.
Draw a card.
Sorcery
Recover (rix) 84
Repeating Barrage
Repeating Barrage deals 3 damage to any target.
Raid —
: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
Sorcery
Repeating Barrage (xln) 156
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (xln) 158
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (xln) 71
Savage Stomp
This spell costs
less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Savage Stomp (xln) 205
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Secrets of the Golden City (rix) 52
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (rix) 22
Sphinx's Decree
Each opponent can't cast instant or sorcery spells during that player's next turn.
Sorcery
Sphinx's Decree (rix) 24
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (xln) 161
Strength of the Pack
Put two +1/+1 counters on each creature you control.
Sorcery
Strength of the Pack (rix) 145
Sword-Point Diplomacy
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Sorcery
Sword-Point Diplomacy (xln) 126
Thunderherd Migration
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay
.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Thunderherd Migration (rix) 149
Vraska's Scorn
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Vraska's Scorn (rix) 200
Walk the Plank
Destroy target non-Merfolk creature.
Sorcery
Walk the Plank (xln) 130

Sorcery

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Deck Info

Deck stats

103 pips - 89 cards
51 mana - 46 cards
111 pips - 90 cards
50 mana - 44 cards
111 pips - 93 cards
50 mana - 45 cards
107 pips - 92 cards
51 mana - 46 cards
105 pips - 88 cards
50 mana - 44 cards
0 pips - 0 cards
8 mana - 8 cards
Card NameQtyOdds
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