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Commander
Size: 828Salt sum: 212.69
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Sorry4killingKobe

58 views8 months ago
Commander
Size: 828Salt sum: 212.69
No deck tags

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Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (chr) 1
Aladdin
,
: Gain control of target artifact for as long as you control this creature.
Creature - Human Rogue
Aladdin (chr) 44
Aladdin's Lamp
,
: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Artifact
Aladdin's Lamp (4ed) 291
Aladdin's Ring
,
: This artifact deals 4 damage to any target.
Artifact
Aladdin's Ring (9ed) 286
Ali Baba
: Tap target Wall.
Creature - Human Rogue
Ali Baba (4ed) 175
Army of Allah
Attacking creatures get +2/+0 until end of turn.
Instant
Army of Allah (arn) 2†
Bazaar of Baghdad
: Draw two cards, then discard three cards.
Land
Bazaar of Baghdad (arn) 70
Bird Maiden
Flying
Creature - Human Bird
Bird Maiden (5ed) 211
Brass Man
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this creature.
Creature Artifact - Construct
Brass Man (4ed) 302
Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Creature - Camel
Camel (arn) 3
City in a Bottle
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Artifact
City in a Bottle (arn) 60
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mb2) 240
Cuombajj Witches
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature - Human Wizard
Cuombajj Witches (cmr) 116
Cyclone
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay
for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Enchantment
Cyclone (chr) 62
Dandân
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish
Dandân (5ed) 79
Desert
: Add
.
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land - Desert
Desert (afc) 233
Desert Nomads
Desertwalk
Prevent all damage that would be dealt to this creature by Deserts.
Creature - Human Nomad
Desert Nomads (arn) 38
Desert Twister
Destroy target permanent.
Sorcery
Desert Twister (plst) CMA-100
Diamond Valley
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Land
Diamond Valley (arn) 73
Drop of Honey
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice this enchantment.
Enchantment
Drop of Honey (arn) 47
Ebony Horse
,
: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
Ebony Horse (4ed) 318
Elephant Graveyard
: Add
.
: Regenerate target Elephant.
Land
Elephant Graveyard (arn) 74
Erg Raiders
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Creature - Human Warrior
Erg Raiders (plst) A25-90
Erhnam Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Creature - Djinn
Erhnam Djinn (mb2) 133
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Instant
Eye for an Eye (5ed) 30
Fishliver Oil
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Enchantment - Aura
Fishliver Oil (9ed) 77
Flying Carpet
,
: Target creature gains flying until end of turn.
Artifact
Flying Carpet (8ed) 301
Flying Men
Flying
Creature - Human
Flying Men (arn) 14
Ghazbán Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
Creature - Ogre
Ghazbán Ogre (5ed) 298
Giant Tortoise
This creature gets +0/+3 as long as it's untapped.
Creature - Turtle
Giant Tortoise (ema) 52
Guardian Beast
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Creature - Beast
Guardian Beast (arn) 26
Hasran Ogress
Whenever this creature attacks, it deals 3 damage to you unless you pay
.
Creature - Ogre
Hasran Ogress (chr) 34
Hurr Jackal
: Target creature can't be regenerated this turn.
Creature - Jackal
Hurr Jackal (4ed) 203
Ifh-Bíff Efreet
Flying
: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Creature - Efreet
Ifh-Bíff Efreet (arn) 50
Island Fish Jasconius
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish
Island Fish Jasconius (4ed) 78
Island of Wak-Wak
: Target creature with flying has base power 0 until end of turn.
Land
Island of Wak-Wak (arn) 75
Jandor's Ring
,
, Discard the last card you drew this turn: Draw a card.
Artifact
Jandor's Ring (3ed) 256
Jandor's Saddlebags
,
: Untap target creature.
Artifact
Jandor's Saddlebags (7ed) 304
Jeweled Bird
Remove this card from your deck before playing if you're not playing for ante.
: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Artifact
Jeweled Bird (chr) 102
Jihad
As this enchantment enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
Enchantment
Junún Efreet
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creature - Efreet
Junún Efreet (4ed) 143
Kird Ape
This creature gets +1/+2 as long as you control a Forest.
Creature - Ape
Kird Ape (plst) EMA-137
Library of Alexandria
: Add
.
: Draw a card. Activate only if you have exactly seven cards in hand.
Land
Library of Alexandria (arn) 76
Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay
for each creature chosen this way. If the player does, untap those creatures.
Enchantment
Magnetic Mountain (4ed) 209
Merchant Ship
This creature can't attack unless defending player controls an Island.
Whenever this creature attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice this creature.
Creature - Human
Merchant Ship (arn) 17
Metamorphosis
As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Sorcery
Metamorphosis (chr) 66
Mijae Djinn
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
Creature - Djinn
Mijae Djinn (3ed) 166
Moorish Cavalry
Trample
Creature - Human Knight
Moorish Cavalry (arn) 7†
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Nafs Asp
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay
before that draw step.
Creature - Snake
Nafs Asp (4ed) 264
Oasis
: Prevent the next 1 damage that would be dealt to target creature this turn.
Land
Oasis (4ed) 362
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (plst) 2XM-100
Piety
Blocking creatures get +0/+3 until end of turn.
Instant
Piety (4ed) 41
Repentant Blacksmith
Protection from red
Creature - Human
Repentant Blacksmith (5ed) 54
Rukh Egg
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Creature - Bird Egg
Rukh Egg (9ed) 214
Sandals of Abdallah
,
: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy this artifact. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact
Sandals of Abdallah (arn) 69
Sandstorm
Sandstorm deals 1 damage to each attacking creature.
Instant
Sandstorm (dmr) 174
Serendib Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you.
When you control no lands, sacrifice this creature.
Creature - Djinn
Serendib Djinn (arn) 19
Serendib Efreet
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature - Efreet
Serendib Efreet (plst) EMA-70
Singing Tree
: Target attacking creature has base power 0 until end of turn.
Creature - Plant
Singing Tree (arn) 54
Sorceress Queen
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Creature - Human Wizard Sorcerer
Sorceress Queen (5ed) 194
Stone-Throwing Devils
First strike
Creature - Devil
Unstable Mutation
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Enchantment - Aura
Unstable Mutation (uma) 80
War Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Elephant
War Elephant (chr) 13
Wyluli Wolf
: Target creature gets +1/+1 until end of turn.
Creature - Wolf
Wyluli Wolf (6ed) 270
Ydwen Efreet
Whenever this creature blocks, flip a coin. If you lose the flip, remove this creature from combat and it can't block this turn. Creatures it was blocking that had become blocked by only this creature this combat become unblocked.
Creature - Efreet
Ydwen Efreet (arn) 44

ARN

(Ctrl to add secondary)
Ankh of Mishra
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Artifact
Ankh of Mishra (6ed) 273
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (mb2) 217
Black Vise
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
Black Vise (mb2) 139
Celestial Prism
,
: Add one mana of any color.
Artifact
Celestial Prism (4ed) 304
Conservator
,
: Prevent the next 2 damage that would be dealt to you this turn.
Artifact
Conservator (4ed) 309
Copper Tablet
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
Artifact
Copper Tablet (2ed) 239
Crystal Rod
Whenever a player casts a blue spell, you may pay
. If you do, you gain 1 life.
Artifact
Crystal Rod (8ed) 295
Cyclopean Tomb
,
: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
Artifact
Cyclopean Tomb (2ed) 241
Forcefield
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Artifact
Forcefield (2ed) 244
Helm of Chatzuk
,
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact
Helm of Chatzuk (5ed) 376
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (plst) M10-212
Icy Manipulator
,
: Tap target artifact, creature, or land.
Artifact
Icy Manipulator (dmr) 380
Iron Star
Whenever a player casts a red spell, you may pay
. If you do, you gain 1 life.
Artifact
Iron Star (8ed) 304
Ivory Cup
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Artifact
Ivory Cup (8ed) 305
Jade Statue
: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
Artifact
Jade Statue (9ed) 300
Jayemdae Tome
,
: Draw a card.
Artifact - Book
Jayemdae Tome (ori) 231
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (mb2) 227
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
Soul Net
Whenever a creature dies, you may pay
. If you do, you gain 1 life.
Artifact
Soul Net (7ed) 317

Artifact

(Ctrl to add secondary)
Air Elemental
Flying
Creature - Elemental
Air Elemental (j25) 284
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier
Benalish Hero (5ed) 10
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Wraith
Bog Wraith (plst) M10-86
Clockwork Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
,
: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
Creature Artifact - Beast
Clockwork Beast (5ed) 356
Craw Wurm
Creature - Wurm
Craw Wurm (m10) 173
Dragon Whelp
Flying
: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Creature - Dragon
Dragon Whelp (j25) 537
Drudge Skeletons
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton
Drudge Skeletons (gvl) 36
Dwarven Warriors
: Target creature with power 2 or less can't be blocked this turn.
Creature - Warrior Dwarf
Dwarven Warriors (5ed) 222
Earth Elemental
Creature - Elemental
Earth Elemental (plst) BBD-174
Elvish Archers
First strike
Creature - Elf Archer
Elvish Archers (7ed) 239
Fire Elemental
Creature - Elemental
Fire Elemental (fdn) 538
Frozen Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Frozen Shade (5ed) 163
Gaea's Liege
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until this creature leaves the battlefield.
Creature - Avatar
Gaea's Liege (4ed) 247
Giant Spider
Reach (This creature can block creatures with flying.)
Creature - Spider
Giant Spider (dmr) 163
Goblin Balloon Brigade
: This creature gains flying until end of turn.
Creature - Goblin Warrior
Goblin Balloon Brigade (plst) CN2-159
Gray Ogre
Creature - Ogre
Gray Ogre (4ed) 200
Grizzly Bears
Creature - Bear
Grizzly Bears (10e) 268
Hill Giant
Creature - Giant
Hill Giant (10e) 212
Hurloon Minotaur
Creature - Minotaur
Hurloon Minotaur (5ed) 240
Ironclaw Orcs
This creature can't block creatures with power 2 or greater.
Creature - Orc
Ironclaw Orcs (5ed) 245
Ironroot Treefolk
Creature - Treefolk
Ironroot Treefolk (5ed) 305
Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Creature Artifact - Juggernaut
Juggernaut (fdn) 255
Keldon Warlord
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature - Human Barbarian
Keldon Warlord (5ed) 247
Ley Druid
: Untap target land.
Creature - Human Druid
Ley Druid (9ed) 251
Living Wall
Defender (This creature can't attack.)
: Regenerate this creature.
Creature Artifact - Wall
Living Wall (3ed) 262
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Creature - Demon
Lord of the Pit (ima) 96
Merfolk of the Pearl Trident
Creature - Merfolk
Merfolk of the Pearl Trident (plst) POR-60
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Pegasus
Mesa Pegasus (5ed) 47
Mons's Goblin Raiders
Creature - Goblin
Mons's Goblin Raiders (s00) 32
Nettling Imp
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Creature - Imp
Nettling Imp (3ed) 119
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature - Nightmare Horse
Nightmare (2ed) 119
Obsianus Golem
Creature Artifact - Golem
Obsianus Golem (6ed) 303
Pearled Unicorn
Creature - Unicorn
Pearled Unicorn (5ed) 50
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creature - Illusion
Phantasmal Forces (5ed) 106
Phantom Monster
Flying
Creature - Illusion
Phantom Monster (ima) 69
Plague Rats
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature - Rat
Plague Rats (5ed) 188
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (10e) 38
Savannah Lions
Creature - Cat
Savannah Lions (fdn) 146
Scathe Zombies
Creature - Zombie
Scathe Zombies (10e) 175
Scryb Sprites
Flying
Creature - Faerie
Scryb Sprites (5ed) 324
Sea Serpent
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Serpent
Sea Serpent (5ed) 118
Sedge Troll
This creature gets +1/+1 as long as you control a Swamp.
: Regenerate this creature.
Creature - Troll
Sedge Troll (3ed) 174
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (fdn) 147
Shanodin Dryads
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Dryad Nymph
Shanodin Dryads (7ed) 269
Two-Headed Giant of Foriys
Trample
This creature can block an additional creature each combat.
Creature - Giant
Two-Headed Giant of Foriys (2ed) 180
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Verduran Enchantress (cmm) 915
Wall of Air
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature - Wall
Wall of Air (10e) 124
Wall of Bone
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton Wall
Wall of Bone (gvl) 41
Wall of Fire
Defender (This creature can't attack.)
: This creature gets +1/+0 until end of turn.
Creature - Wall
Wall of Fire (plst) M15-167
Wall of Ice
Defender (This creature can't attack.)
Creature - Wall
Wall of Ice (4ed) 283
Wall of Stone
Defender (This creature can't attack.)
Creature - Wall
Wall of Stone (8ed) 232
Wall of Wood
Defender (This creature can't attack.)
Creature - Wall
Wall of Wood (10e) 309
War Mammoth
Trample
Creature - Elephant
War Mammoth (5ed) 340
Water Elemental
Creature - Elemental
Water Elemental (s99) 60
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "
: Regenerate this permanent."
Creature - Zombie
Zombie Master (drc) 46

Creature

(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchantment - Aura
Blue Ward (4ed) 10
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment - Aura
Burrowing (6ed) 170
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (7ed) 5
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (8ed) 11
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (8ed) 12
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (8ed) 14
Consecrate Land
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Enchantment - Aura
Consecrate Land (2ed) 15
Creature Bond
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Enchantment - Aura
Creature Bond (4ed) 66
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Enchantment - Aura
Cursed Land (5ed) 152
Earthbind
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Enchantment - Aura
Earthbind (3ed) 147
Evil Presence
Enchant land
Enchanted land is a Swamp.
Enchantment - Aura
Evil Presence (nph) 60
Farmstead
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay
. If you do, you gain 1 life."
Enchantment - Aura
Farmstead (3ed) 19
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (10e) 142
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment - Aura
Firebreathing (m12) 132
Flight
Enchant creature
Enchanted creature has flying.
Enchantment - Aura
Flight (m12) 53
Gloom
White spells cost
more to cast.
Activated abilities of white enchantments cost
more to activate.
Enchantment
Gloom (5ed) 165
Green Ward
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Enchantment - Aura
Green Ward (4ed) 27
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Holy Armor (4ed) 29
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (m11) 16
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (5ed) 304
Invisibility
Enchant creature
Enchanted creature can't be blocked except by Walls.
Enchantment - Aura
Invisibility (plst) M15-61
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (8ed) 28
Living Artifact
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
Enchantment - Aura
Living Artifact (5ed) 311
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment - Aura
Lure (plst) IMA-175
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (mb2) 196
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150
Orcish Oriflamme
Attacking creatures you control get +1/+0.
Enchantment
Orcish Oriflamme (plst) EMA-140
Paralyze
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap the creature.
Enchantment - Aura
Paralyze (5ed) 185
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pestilence (plst) USG-147
Phantasmal Terrain
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Enchantment - Aura
Phantasmal Terrain (inv) 65
Power Leak
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchantment - Aura
Power Leak (4ed) 92
Psychic Venom
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Enchantment - Aura
Psychic Venom (6ed) 91
Regeneration
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment - Aura
Regeneration (10e) 290
Steal Artifact
Enchant artifact
You control enchanted artifact.
Enchantment - Aura
Steal Artifact (8ed) 103
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Enchantment - Aura
Unholy Strength (dvd) 47
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Enchantment - Aura
Weakness (m10) 121
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Enchantment

(Ctrl to add secondary)
Ancestral Recall
Target player draws three cards.
Instant
Ancestral Recall (2ed) 48
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Blue Elemental Blast (plst) A25-43
Camouflage
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Instant
Camouflage (2ed) 188
Chaoslace
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Instant
Chaoslace (4ed) 182
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Death Ward
Regenerate target creature.
Instant
Death Ward (5ed) 25
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Instant
False Orders (2ed) 148
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Fork (3ed) 153
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (fdn) 223
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay
any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Instant
Guardian Angel (3ed) 21
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Salve (dvd) 14
Howl from Beyond
Target creature gets +X/+0 until end of turn.
Instant
Howl from Beyond (dmr) 88
Jump
Target creature gains flying until end of turn.
Instant
Jump (plst) M10-59
Lifelace
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Instant
Lifelace (4ed) 258
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clu) 141
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Instant
Magical Hack (5ed) 101
Power Sink
Counter target spell unless its controller pays
. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Instant
Power Sink (plst) MIR-83
Psionic Blast
Psionic Blast deals 4 damage to any target and 2 damage to you.
Instant
Psionic Blast (2ed) 75
Purelace
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Instant
Purelace (4ed) 43
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (3ed) 126
Shatter
Destroy target artifact.
Instant
Shatter (plst) RIX-114
Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Instant
Simulacrum (4ed) 161
Spell Blast
Counter target spell with mana value X. (For example, if that spell's mana cost is
, X is 5.)
Instant
Spell Blast (m14) 72
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Terror (dmr) 312
Twiddle
You may tap or untap target artifact, creature, or land.
Instant
Twiddle (8ed) 111
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (fdn) 599

Instant

(Ctrl to add secondary)
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271

Land

(Ctrl to add secondary)
Armageddon
Destroy all lands.
Sorcery
Armageddon (a25) 5
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
.
Sorcery
Channel (ima) 157
Darkpact
Remove this card from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Sorcery
Darkpact (3ed) 100
Demonic Attorney
Remove this card from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Sorcery
Demonic Attorney (3ed) 103
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Disintegrate
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Sorcery
Disintegrate (5ed) 219
Fireball
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Fireball (clb) 175
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (plst) 10E-270
Raise Dead
Return target creature card from your graveyard to your hand.
Sorcery
Raise Dead (plst) P02-86
Resurrection
Return target creature card from your graveyard to the battlefield.
Sorcery
Resurrection (plst) UMA-30
Sinkhole
Destroy target land.
Sorcery
Sinkhole (ema) 106
Stone Rain
Destroy target land.
Sorcery
Stone Rain (plst) POR-151
Stream of Life
Target player gains X life.
Sorcery
Stream of Life (9ed) 272
Tranquility
Destroy all enchantments.
Sorcery
Tranquility (7ed) 276

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

155 pips - 128 cards
35 mana - 35 cards
144 pips - 111 cards
42 mana - 42 cards
178 pips - 123 cards
51 mana - 47 cards
151 pips - 123 cards
43 mana - 43 cards
147 pips - 131 cards
47 mana - 47 cards
0 pips - 0 cards
28 mana - 21 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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