737 views34 days ago
Commander
Size: 101Salt sum: 40.89
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Splinterfright

737 views34 days ago
Commander
Size: 101Salt sum: 40.89

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{"ops":[{"insert":"This deck is all about the lands. (not used to making red decks or decks with any burn capability at all so let me know if you have suggestions)\n\nThere's a sub category I'm working on where you help your enemies get lots of land too as if its a grouphug deck then use that to hurt them with cards like treacherous terrain.\n\nNotes:\n-Commander "},{"insert":{"card-link":"Radha, Heart of Keld"}},{"insert":" should be taken out as early as possible. \n\t\t-Utilize the top deck ability as much as you can, when given the option of playing a land from hand, or a land from top of the deck, its almost always better to use the top of deck land so you'll have more land in reserve for later and you dont get land for turn too often. Its also basically free draw and a good way to plan for later. \n\t\t-Late game Radha can be used to deal a heap load of commander dmg using her third ability, which seems expensive, but you should have more than enough land.\n-Flip lands and "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" are there to ensure that the deck has a lot more lands than usual but doesn't get overwhelmed by land for turn. "},{"attributes":{"color":"#e60000","bold":true},"insert":"Dryad Arbor removed to put in another deck."},{"insert":"\n-"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" isnt just a creature tutor; you can pay 0 for X early on if you're screwed for land somehow and fetch "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" .\n-"},{"insert":{"card-link":"Treacherous Terrain"}},{"insert":" is a reaslly good group slug card that works really well with group hug cards like "},{"insert":{"card-link":"Collective Voyage"}},{"insert":" , "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":", and "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" .\n-"},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" and "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" work to turn all lands (and creatures) into forests so that cards like "},{"insert":{"card-link":"Howl of the Night Pack"}},{"insert":" and "},{"insert":{"card-link":"Dungrove Elder"}},{"insert":" can work as if it were a mono green deck.\n-"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" has land search and allows etb triggers to proc another time on cards like "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" . But there aren't many ETB triggers in this deck so it may seem odd. However, when "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is on the field, all creatures are lands and count towards landfall triggering. Plus if you don't have Ashaya, "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" can also have the same effect. It also has the added bonus of being able to reclaim stolen creatures since it exiles creatures you own, not creatures you control. Only downside is that, when you use it, you have to attack and put aside the group hug facade. Oh well, gotta start blasting sometime...\n-Classic fetch cards like "},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" and "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":" don't just allow you to double the effects of landfall, they also allow you to abuse "},{"insert":{"card-link":"Radha, Heart of Keld"}},{"insert":" 's top deck ability by giving you a nice shuffle to get something different. whether it be a different card to draw next turn or just another land for when you can play more than one. Best part is, you can use this tech with all the fetch cards, and there's a lot in this deck.\n-"},{"insert":{"card-link":"Wrenn and Seven"}},{"insert":" is almost perfect for this deck with the only problem being her first ability's self mill qualities. The only thing in the deck that will get any of those cards back is "},{"insert":{"card-link":"Struggle // Survive"}},{"insert":" . If its really an issue, putting in an "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" or some green graveyard retrieval may help. Her final ability may be overshadowed by "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" , but there's so many ways to just dump lands on the field as well as a ton of mana to play cards that both may be unnecessary. If they are needed, having a back up is helpful.\n-Cards like "},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":" , "},{"insert":{"card-link":"Brushfire Elemental"}},{"insert":" , "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" , and "},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" are great if you want to start swinging right out of the gate. If not, they can be removed for heavier hitters from the Maybeboard.\n-Cards like "},{"insert":{"card-link":"Mina and Denn, Wildborn"}},{"insert":" , "},{"insert":{"card-link":"Wayward Guide-Beast"}},{"insert":", "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":", "},{"insert":{"card-link":"Gruul Turf"}},{"insert":" ,and "},{"insert":{"card-link":"Thawing Glaciers"}},{"insert":" are there to put lands back into your hand for continued landfall. This seems counterproductive, especially with "},{"insert":{"card-link":"Wayward Guide-Beast"}},{"insert":" early game, but late game, it may be necessary. It can also let you reuse Land ETB abilities like"},{"insert":{"card-link":"Temple of Abandon"}},{"insert":"'s scry ability so you can look for lands for Radha's top deck ability. This can also send flip lands like "},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" back from being used as lands to be used for their other effects.\n-You can use "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" 's beast tokens to trigger "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and then possibly change the top card for Radha if you have something that lets you play more lands or just use a drawn land to trigger it again.\n\nConsider changing:\n-remove "},{"insert":{"card-link":"Undergrowth Champion"}},{"insert":" in favor of something with more synergy.\n-add "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":" so cards like "},{"insert":{"card-link":"Rumbling Rockslide"}},{"insert":" can be used directly on players. In addition, "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" gets more value because you can use it to reassign stuffy doll's first ability to a new opponent.\n-remove "},{"insert":{"card-link":"Searing Blaze"}},{"insert":" in exchange for one of the stronger burn spells in the sideboard or maybeboard.\n-maybe remove "},{"insert":{"card-link":"Grand Warlord Radha"}},{"insert":" or even "},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":" in favor of more fetch or more burn? Mana dorks aren't that relevant in this deck.\n-Add "},{"insert":{"card-link":"Boseiju Reaches Skyward // Branch of Boseiju"}},{"insert":" in place of a dork or redundant hydra.\n-Add "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":". Maybe replace Blinding fog or Reliquary Tower.\n\n\n5/5 red green elemental\n0/1 green plant x2\nx/x green elemental x=lands\nx/x green treefolk warrior x=lands\n4/4 green beast\n1/1 green insect\ntreasure\nfood \n5/5 red dragon flying\nx/x green treefolk with reach x=lands\n6/6 green wurm\n3/3 green Beast \n"}]}

Commander

Qty: 1 Price: $0.79
Radha, Heart of Keld
During your turn, Radha has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Legendary Creature - Warrior Elf
Radha, Heart of Keld (m21) 224

Commander

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Artifact

Qty: 4 Price: $30.96
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (cmr) 457
Strata Scythe
Imprint — When this Equipment enters, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip
Artifact - Equipment
Strata Scythe (c14) 274
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (afc) 218

Artifact

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Creature

Qty: 28 Price: $95.84
Allosaurus Rider
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Creature - Warrior Elf
Allosaurus Rider (csp) 101
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 178
Apocalypse Hydra
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature - Hydra
Apocalypse Hydra (bbd) 217
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (znr) 179
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (cmr) 422
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (plst) ELD-295
Brushfire Elemental
Haste
This creature can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Elemental
Brushfire Elemental (znr) 221
Budoka Gardener
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
Creature - Human Monk
Budoka Gardener // Dokai, Weaver of Life (c18) 134
Dragonmaster Outcast
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Creature - Human Shaman
Dragonmaster Outcast (afc) 124
Dungrove Elder
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Creature - Treefolk
Dungrove Elder (plst) M12-171
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (cmr) 226
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (plst) M15-176
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (plst) M14-181
Kalonian Twingrove
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
Creature - Warrior Treefolk
Kalonian Twingrove (m15) 182
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (c14) 45
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (znc) 94
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
Legendary Creature - Elemental Sorcerer
Molimo, Maro-Sorcerer (dpa) 74
Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (znc) 75
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (plst) BFZ-217
Phylath, World Sculptor
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Legendary Creature - Elemental
Phylath, World Sculptor (znr) 313
Radha, Heir to Keld
Whenever Radha attacks, you may add
.
: Add
.
Legendary Creature - Warrior Elf
Radha, Heir to Keld (tsr) 259
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (c21) 203
Rubblehulk
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush —
, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature - Elemental
Rubblehulk (c18) 189
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 203
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (mh2) 180
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (jmp) 439
Vinelasher Kudzu
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Plant
Vinelasher Kudzu (gk2) 114
Wayward Guide-Beast
Trample, haste
Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
Creature - Beast
Wayward Guide-Beast (znr) 176

Creature

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Enchantment

Qty: 7 Price: $16.79
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (plst) M19-169
Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (afc) 159
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (znc) 80
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (mid) 206

Enchantment

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Instant

Qty: 6 Price: $17.88
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (exo) 95
Road
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Road // Ruin (mh2) 212
Stonefury
Stonefury deals damage to target creature equal to the number of lands you control.
Instant
Stonefury (cmr) 203
Strength of Cedars
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Instant - Arcane
Strength of Cedars (chk) 245
Struggle
Struggle deals damage to target creature equal to the number of lands you control.
Instant
Struggle // Survive (znc) 102

Instant

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Land

Qty: 44 Price: $198.04
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (afc) 229
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (iko) 247
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (ltr) 281
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (afc) 243
Highland Forest
(
: Add
or
.)
This land enters tapped.
Snow Land - Mountain Forest
Highland Forest (khm) 261
Kazandu Mammoth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Elephant
Kazandu Mammoth // Kazandu Valley (znr) 189Kazandu Mammoth // Kazandu Valley (znr) 189
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (c20) 284
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 259
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ltr) 279
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c21) 311
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (akh) 248
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (sld) 126
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (thb) 244
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (afc) 267
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Land

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Planeswalker

Qty: 1 Price: $2.79
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn
Wrenn and Seven (mid) 208

Planeswalker

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Sorcery

Qty: 9 Price: $64.25
Blaze
Blaze deals X damage to any target.
Sorcery
Blaze (bbd) 167
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (c16) 145
Fruition
You gain 1 life for each Forest on the battlefield.
Sorcery
Fruition (por) 166
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (ema) 169
Ground Assault
Ground Assault deals damage to target creature equal to the number of lands you control.
Sorcery
Ground Assault (znc) 91
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Howl of the Night Pack (m14) 178
Rumbling Rockslide
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Sorcery
Rumbling Rockslide (iko) 134
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (plst) C16-170
Treacherous Terrain
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Treacherous Terrain (znc) 105

Sorcery

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Waiting Order

Qty: 1 Price: $0.59
Worldsoul's Rage
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Sorcery
Worldsoul's Rage (eoc) 130

Waiting Order

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Sideboard

Qty: 15 Price: $64.01
Acidic Soil
Acidic Soil deals damage to each player equal to the number of lands they control.
Sorcery
Acidic Soil (usg) 172
Blinding Fog
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Blinding Fog (xln) 177
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (c16) 143
Citadel of Pain
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Enchantment
Citadel of Pain (pcy) 86
Dictate of the Twin Gods
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Dictate of the Twin Gods (jou) 93
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (tsr) 277
Edge of Autumn
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Sorcery
Edge of Autumn (tsr) 201
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Grand Warlord Radha
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of
and/or
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Elf
Grand Warlord Radha (dom) 195
Madblind Mountain
(
: Add
.)
This land enters tapped.
,
: Shuffle your library. Activate only if you control two or more red permanents.
Land - Mountain
Madblind Mountain (shm) 274
Nissa, Voice of Zendikar
+1: Create a 0/1 green Plant creature token.
−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control.
Legendary Planeswalker - Nissa
Nissa, Voice of Zendikar (plst) OGW-138
Searing Blaze
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant
Searing Blaze (ddi) 67
Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Instant
Signal the Clans (gtc) 194
Undergrowth Champion
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Elemental
Undergrowth Champion (bfz) 197
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (afc) 149

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Maybeboard

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Anathemancer
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Anathemancer (f10) 7
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (c20) 166
Atarka's Command
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Instant
Atarka's Command (dtk) 213
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (mid) 168
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Banefire
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Sorcery
Banefire (m19) 130
Bard Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Enchantment - Class
Bard Class (afr) 217
Baru, Fist of Krosa
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Legendary Creature - Human Druid
Baru, Fist of Krosa (fut) 142
Bountiful Harvest
You gain 1 life for each land you control.
Sorcery
Bountiful Harvest (m13) 163
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (cn2) 178
Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental
Cavalier of Flame (m20) 125
Chain Lightning
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay
. If the player does, they may copy this spell and may choose a new target for that copy.
Sorcery
Chain Lightning (jmp) 302
Clan Defiance
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Sorcery
Clan Defiance (c16) 187
Claws of Valakut
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchantment - Aura
Claws of Valakut (ddg) 72
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (tsr) 359
Court of Bounty
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Enchantment
Court of Bounty (cmr) 220
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (vow) 195
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (c18) 175
Destructive Revelry
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Instant
Destructive Revelry (ths) 192
Dragon Hatchling
Flying
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Dragon Hatchling (jmp) 310
Elvish Piper
,
: You may put a creature card from your hand onto the battlefield.
Creature - Elf Shaman
Elvish Piper (a25) 168
Embodiment of Fury
Trample
Land creatures you control have trample.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature - Elemental
Embodiment of Fury (ogw) 107
Embodiment of Insight
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature - Elemental
Embodiment of Insight (znc) 64
Eternity Vessel
This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
Artifact
Eternity Vessel (zen) 200
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (afc) 31
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Firewild Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Firewild Borderpost (arb) 54
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (plst) CON-136
Fury Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Fury Storm (c18) 22
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (c21) 190
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Heartbeat of Spring (2xm) 171
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (thb) 174
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (c16) 305
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (c20) 284
Landslide
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
Sorcery
Landslide (uds) 92
Lost in the Woods
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Enchantment
Lost in the Woods (dka) 123
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (5ed) 249
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (c21) 176
Monsoon
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Enchantment
Monsoon (ice) 298
Monsoon
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Enchantment
Monsoon (ice) 298
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (pznr) 150s
Multani's Decree
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Sorcery
Multani's Decree (uds) 114
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (war) 169
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath gets +1/+1 for each unspent green mana you have.
Legendary Creature - Elemental
Omnath, Locus of Mana (cc1) 2
Power Surge
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Enchantment
Power Surge (4ed) 216
Prowling Serpopard
This spell can't be countered.
Creature spells you control can't be countered.
Creature - Cat Snake
Prowling Serpopard (akh) 180
Pyromancer's Goggles
: Add
. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Legendary Artifact
Pyromancer's Goggles (c21) 259
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (cmr) 433
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (afc) 167
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (uds) 95
Retreat to Valakut
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
Enchantment
Retreat to Valakut (bfz) 153
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (eoc) 172
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (dbl) 266
Ruination Rioter
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Creature - Human Berserker
Ruination Rioter (mh1) 213
Sapseep Forest
(
: Add
.)
This land enters tapped.
,
: You gain 1 life. Activate only if you control two or more green permanents.
Land - Forest
Sapseep Forest (c21) 313
Savageborn Hydra
Double strike
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature - Hydra
Savageborn Hydra (2xm) 215
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Scute Mob
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
Creature - Insect
Scute Mob (c18) 161
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (cmr) 470
Skyclave Geopede
Trample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Insect
Skyclave Geopede (znr) 163
Slice in Twain
Destroy target artifact or enchantment.
Draw a card.
Instant
Slice in Twain (c20) 190
Sol Ring
: Add
.
Artifact
Sol Ring (cc2) 7
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (m13) 218
Thawing Glaciers
This land enters tapped.
,
: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Land
Thawing Glaciers (all) 144
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (c14) 50
Traproot Kami
Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Creature - Spirit
Traproot Kami (bok) 147
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Typhoon
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Sorcery
Typhoon (leg) 209
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (avr) 200
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains
, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains
, copy that spell or ability. You may choose new targets for the copy.
Enchantment
Unbound Flourishing (plst) MH1-189
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175
Vexing Shusher
This spell can't be countered.
: Target spell can't be countered.
Creature - Goblin Shaman
Vexing Shusher (2xm) 225
Volcanic Offering
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Instant
Volcanic Offering (cm2) 126
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (m20) 200
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (plst) NPH-127
Waking the Trolls
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Enchantment - Saga
Waking the Trolls (khm) 234
Weight of Spires
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Instant
Weight of Spires (dis) 78
Zendikar Incarnate
Zendikar Incarnate's power is equal to the number of lands you control.
Creature - Elemental
Zendikar Incarnate (plst) ORI-219
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (znc) 88

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
28 pips - 23 cards
18 mana - 17 cards
70 pips - 49 cards
31 mana - 31 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"This deck is all about the lands. (not used to making red decks or decks with any burn capability at all so let me know if you have suggestions)\n\nThere's a sub category I'm working on where you help your enemies get lots of land too as if its a grouphug deck then use that to hurt them with cards like treacherous terrain.\n\nNotes:\n-Commander "},{"insert":{"card-link":"Radha, Heart of Keld"}},{"insert":" should be taken out as early as possible. \n\t\t-Utilize the top deck ability as much as you can, when given the option of playing a land from hand, or a land from top of the deck, its almost always better to use the top of deck land so you'll have more land in reserve for later and you dont get land for turn too often. Its also basically free draw and a good way to plan for later. \n\t\t-Late game Radha can be used to deal a heap load of commander dmg using her third ability, which seems expensive, but you should have more than enough land.\n-Flip lands and "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" are there to ensure that the deck has a lot more lands than usual but doesn't get overwhelmed by land for turn. "},{"attributes":{"color":"#e60000","bold":true},"insert":"Dryad Arbor removed to put in another deck."},{"insert":"\n-"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" isnt just a creature tutor; you can pay 0 for X early on if you're screwed for land somehow and fetch "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" .\n-"},{"insert":{"card-link":"Treacherous Terrain"}},{"insert":" is a reaslly good group slug card that works really well with group hug cards like "},{"insert":{"card-link":"Collective Voyage"}},{"insert":" , "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":", and "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" .\n-"},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" and "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" work to turn all lands (and creatures) into forests so that cards like "},{"insert":{"card-link":"Howl of the Night Pack"}},{"insert":" and "},{"insert":{"card-link":"Dungrove Elder"}},{"insert":" can work as if it were a mono green deck.\n-"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" has land search and allows etb triggers to proc another time on cards like "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" . But there aren't many ETB triggers in this deck so it may seem odd. However, when "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is on the field, all creatures are lands and count towards landfall triggering. Plus if you don't have Ashaya, "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" can also have the same effect. It also has the added bonus of being able to reclaim stolen creatures since it exiles creatures you own, not creatures you control. Only downside is that, when you use it, you have to attack and put aside the group hug facade. Oh well, gotta start blasting sometime...\n-Classic fetch cards like "},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" and "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":" don't just allow you to double the effects of landfall, they also allow you to abuse "},{"insert":{"card-link":"Radha, Heart of Keld"}},{"insert":" 's top deck ability by giving you a nice shuffle to get something different. whether it be a different card to draw next turn or just another land for when you can play more than one. Best part is, you can use this tech with all the fetch cards, and there's a lot in this deck.\n-"},{"insert":{"card-link":"Wrenn and Seven"}},{"insert":" is almost perfect for this deck with the only problem being her first ability's self mill qualities. The only thing in the deck that will get any of those cards back is "},{"insert":{"card-link":"Struggle // Survive"}},{"insert":" . If its really an issue, putting in an "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" or some green graveyard retrieval may help. Her final ability may be overshadowed by "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" , but there's so many ways to just dump lands on the field as well as a ton of mana to play cards that both may be unnecessary. If they are needed, having a back up is helpful.\n-Cards like "},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":" , "},{"insert":{"card-link":"Brushfire Elemental"}},{"insert":" , "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" , and "},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" are great if you want to start swinging right out of the gate. If not, they can be removed for heavier hitters from the Maybeboard.\n-Cards like "},{"insert":{"card-link":"Mina and Denn, Wildborn"}},{"insert":" , "},{"insert":{"card-link":"Wayward Guide-Beast"}},{"insert":", "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":", "},{"insert":{"card-link":"Gruul Turf"}},{"insert":" ,and "},{"insert":{"card-link":"Thawing Glaciers"}},{"insert":" are there to put lands back into your hand for continued landfall. This seems counterproductive, especially with "},{"insert":{"card-link":"Wayward Guide-Beast"}},{"insert":" early game, but late game, it may be necessary. It can also let you reuse Land ETB abilities like"},{"insert":{"card-link":"Temple of Abandon"}},{"insert":"'s scry ability so you can look for lands for Radha's top deck ability. This can also send flip lands like "},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" back from being used as lands to be used for their other effects.\n-You can use "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" 's beast tokens to trigger "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and then possibly change the top card for Radha if you have something that lets you play more lands or just use a drawn land to trigger it again.\n\nConsider changing:\n-remove "},{"insert":{"card-link":"Undergrowth Champion"}},{"insert":" in favor of something with more synergy.\n-add "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":" so cards like "},{"insert":{"card-link":"Rumbling Rockslide"}},{"insert":" can be used directly on players. In addition, "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" gets more value because you can use it to reassign stuffy doll's first ability to a new opponent.\n-remove "},{"insert":{"card-link":"Searing Blaze"}},{"insert":" in exchange for one of the stronger burn spells in the sideboard or maybeboard.\n-maybe remove "},{"insert":{"card-link":"Grand Warlord Radha"}},{"insert":" or even "},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":" in favor of more fetch or more burn? Mana dorks aren't that relevant in this deck.\n-Add "},{"insert":{"card-link":"Boseiju Reaches Skyward // Branch of Boseiju"}},{"insert":" in place of a dork or redundant hydra.\n-Add "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":". Maybe replace Blinding fog or Reliquary Tower.\n\n\n5/5 red green elemental\n0/1 green plant x2\nx/x green elemental x=lands\nx/x green treefolk warrior x=lands\n4/4 green beast\n1/1 green insect\ntreasure\nfood \n5/5 red dragon flying\nx/x green treefolk with reach x=lands\n6/6 green wurm\n3/3 green Beast \n"}]}
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