105 views2 months ago
Commander
Size: 100Est cost: $67.78Salt sum: 31.35
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Mattman548

105 views2 months ago
Commander
Size: 100Est cost: $67.78Salt sum: 31.35

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Commander

Qty: 1 Price: $0.35
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (fdn) 245

Commander

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Draw

Qty: 8 Price: $4.84
Commune with Lava
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Instant
Commune with Lava (afc) 118
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (eoc) 115
Harmonize
Draw three cards.
Sorcery
Harmonize (ecc) 111
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
In the Presence of Ages
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Instant
In the Presence of Ages (lci) 192
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202
Relentless Pursuit
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Relentless Pursuit (j22) 718
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186

Draw

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Land

Qty: 38 Price: $19.94
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (fdn) 686
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (tdc) 378
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ecc) 158
Skarrg, the Rage Pits
: Add
.
,
: Target creature gets +1/+1 and gains trample until end of turn.
Land
Skarrg, the Rage Pits (plst) PCA-127
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400

Land

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Noncreature

Qty: 8 Price: $12.66
Howl of the Hunt
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Howl of the Hunt (j22) 672
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Howlpack Resurgence
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Enchantment
Howlpack Resurgence (inr) 204
Into the Night
It becomes night. Discard any number of cards, then draw that many cards plus one.
Sorcery
Into the Night (vow) 163
Predator's Howl
Create a 2/2 green Wolf creature token.
Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Instant
Predator's Howl (j22) 708
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Unnatural Moonrise
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unnatural Moonrise (mid) 247
Wolfcaller's Howl
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Enchantment
Wolfcaller's Howl (plst) C14-52

Noncreature

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Ramp

Qty: 1 Price: $0.79
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252

Ramp

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Removal

Qty: 8 Price: $5.32
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Arcbond (frf) 91
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
Instant
Broken Wings (dft) 156
Collision
Collision deals 6 damage to target creature with flying.
Instant
Collision // Colossus (rna) 223
Fowl Strike
Destroy target creature with flying.
Reinforce 2—
(
, Discard this card: Put two +1/+1 counters on target creature.)
Instant
Fowl Strike (mh3) 155
Inscription of Abundance
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant
Inscription of Abundance (dsc) 186
Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Instant
Moonlight Hunt (inr) 209
Sarkhan's Resolve
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
Instant
Sarkhan's Resolve (tdm) 158
Whirlwind
Destroy all creatures with flying.
Sorcery
Whirlwind (cma) 167

Removal

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Werewolves

Qty: 27 Price: $16.99
Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Legendary Planeswalker - Arlinn
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (mid) 211Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (mid) 211
Ballista Watcher
,
: This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Soldier Werewolf
Ballista Watcher // Ballista Wielder (vow) 143Ballista Watcher // Ballista Wielder (vow) 143
Bird Admirer
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Archer Werewolf
Bird Admirer // Wing Shredder (mid) 169Bird Admirer // Wing Shredder (mid) 169
Burly Breaker
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Burly Breaker // Dire-Strain Demolisher (mid) 174Burly Breaker // Dire-Strain Demolisher (mid) 174
Child of the Pack
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Child of the Pack // Savage Packmate (vow) 234Child of the Pack // Savage Packmate (vow) 234
Fangblade Brigand
: This creature gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Fangblade Brigand // Fangblade Eviscerator (mid) 139Fangblade Brigand // Fangblade Eviscerator (mid) 139
Fearful Villager
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Fearful Villager // Fearsome Werewolf (vow) 157Fearful Villager // Fearsome Werewolf (vow) 157
Harvesttide Infiltrator
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Harvesttide Infiltrator // Harvesttide Assailant (mid) 143Harvesttide Infiltrator // Harvesttide Assailant (mid) 143
Hookhand Mariner
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
Hound Tamer
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hound Tamer // Untamed Pup (mid) 187Hound Tamer // Untamed Pup (mid) 187
Howlpack Piper
This spell can't be countered.
,
: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (vow) 162Ill-Tempered Loner // Howlpack Avenger (vow) 162
Infestation Expert
Whenever this creature enters or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Infestation Expert // Infested Werewolf (vow) 206Infestation Expert // Infested Werewolf (vow) 206
Kessig Naturalist
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Kessig Naturalist // Lord of the Ulvenwald (mid) 231Kessig Naturalist // Lord of the Ulvenwald (mid) 231
Lambholt Raconteur
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Lambholt Raconteur // Lambholt Ravager (vow) 167Lambholt Raconteur // Lambholt Ravager (vow) 167
Oakshade Stalker
You may cast this spell as though it had flash if you pay
more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf Ranger
Oakshade Stalker // Moonlit Ambusher (vow) 212Oakshade Stalker // Moonlit Ambusher (vow) 212
Outland Liberator
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Outland Liberator // Frenzied Trapbreaker (mid) 190Outland Liberator // Frenzied Trapbreaker (mid) 190
Reckless Stormseeker
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Reckless Stormseeker // Storm-Charged Slasher (mid) 157Reckless Stormseeker // Storm-Charged Slasher (mid) 157
Spellrune Painter
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Shaman Werewolf
Spellrune Painter // Spellrune Howler (mid) 160Spellrune Painter // Spellrune Howler (mid) 160
Tavern Ruffian
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Warrior Werewolf
Tavern Ruffian // Tavern Smasher (mid) 163Tavern Ruffian // Tavern Smasher (mid) 163
Tireless Hauler
Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tireless Hauler // Dire-Strain Brawler (mid) 203Tireless Hauler // Dire-Strain Brawler (mid) 203
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246
Tovolar's Huntmaster
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tovolar's Huntmaster // Tovolar's Packleader (mid) 204Tovolar's Huntmaster // Tovolar's Packleader (mid) 204
Village Watch
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Village Watch // Village Reavers (mid) 165Village Watch // Village Reavers (mid) 165
Weary Prisoner
Defender
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weary Prisoner // Wrathful Jailbreaker (vow) 184Weary Prisoner // Wrathful Jailbreaker (vow) 184
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226
Wolfkin Outcast
This spell costs
less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Wolfkin Outcast // Wedding Crasher (vow) 229Wolfkin Outcast // Wedding Crasher (vow) 229

Werewolves

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Wolves

Qty: 9 Price: $6.89
Ambush Wolf
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, exile up to one target card from a graveyard.
Creature - Wolf
Ambush Wolf (fdn) 98
Bounding Wolf
Flash
Reach
Creature - Wolf
Bounding Wolf (j22) 633
Cult of the Waxing Moon
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Creature - Human Shaman
Cult of the Waxing Moon (plst) SOI-201
Immerwolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Creature - Wolf
Immerwolf (dka) 141
Nightpack Ambusher
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature - Wolf
Nightpack Ambusher (j22) 696
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Creature - Wolf
Packsong Pup (j22) 703
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (mid) 194
Runebound Wolf
,
: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Creature - Wolf
Runebound Wolf (inr) 168
Wolfir Silverheart
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +4/+4.
Creature - Warrior Wolf
Wolfir Silverheart (plst) AVR-206

Wolves

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
28 pips - 24 cards
28 mana - 25 cards
56 pips - 46 cards
28 mana - 25 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Werewolf Deck that only uses Daybound mechanic, Tovolar is alternatively used as the commander\n"}]}
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