339 views9 days ago
Commander
Size: 100Salt sum: 49.93
No deck tags
 avatar

Lv_InSaNe_vL

339 views9 days ago
Commander
Size: 100Salt sum: 49.93
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (eoc) 100

Commander

(Ctrl to add secondary)
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (ltc) 245
Multani's Acolyte
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, draw a card.
Creature - Elf
Multani's Acolyte (ulg) 108
Multani's Presence
Whenever a spell you've cast is countered, draw a card.
Enchantment
Multani's Presence (ulg) 109
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411

Draw

(Ctrl to add secondary)
Allosaurus Rider
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Creature - Warrior Elf
Allosaurus Rider (pcsp) 101★
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Multani, Maro-Sorcerer
Shroud (This creature can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
Legendary Creature - Elemental Sorcerer
Multani, Maro-Sorcerer (ulg) 107

Finisher

(Ctrl to add secondary)
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (plst) RIX-185
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (bfz) 233
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 240
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (chk) 305
Forest
(
: Add
.)
Basic Land - Forest
Forest (rav) 306
Forest
(
: Add
.)
Basic Land - Forest
Forest (10e) 382
Forest
(
: Add
.)
Basic Land - Forest
Forest (10e) 383
Forest
(
: Add
.)
Basic Land - Forest
Forest (lrw) 300
Forest
(
: Add
.)
Basic Land - Forest
Forest (m12) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 272
Forest
(
: Add
.)
Basic Land - Forest
Forest (c15) 342
Forest
(
: Add
.)
Basic Land - Forest
Forest (soi) 297
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 268
Forest
(
: Add
.)
Basic Land - Forest
Forest (cma) 316
Forest
(
: Add
.)
Basic Land - Forest
Forest (dom) 267
Forest
(
: Add
.)
Basic Land - Forest
Forest (dom) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (gk1) 127
Forest
(
: Add
.)
Basic Land - Forest
Forest (gk2) 106
Forest
(
: Add
.)
Basic Land - Forest
Forest (prw2) B08
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1134
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1386
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1472
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1482
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1943
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1949
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 892
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 384
Forest
(
: Add
.)
Basic Land - Forest
Forest (cmr) 511
Forest
(
: Add
.)
Basic Land - Forest
Forest (neo) 302
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (ltr) 270
Forest
(
: Add
.)
Basic Land - Forest
Forest (ltr) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (ltr) 722
Forest
(
: Add
.)
Basic Land - Forest
Forest (mkm) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (pl25) 6
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 371
Forest
(
: Add
.)
Basic Land - Forest
Forest (spm) 198
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 278
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 257
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 356
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (c16) 307
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Petrified Field
: Add
.
, Sacrifice this land: Return target land card from your graveyard to your hand.
Land
Petrified Field (eos) 167
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ori) 250
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

(Ctrl to add secondary)
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 471
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (j22) 715

Landfall

(Ctrl to add secondary)
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (ltc) 233
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (plst) THB-168
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c16) 260
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dsc) 257

Protection

(Ctrl to add secondary)
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (bro) 171
Crystalline Armor
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
Enchantment - Aura
Crystalline Armor (tle) 204
Kamahl, Fist of Krosa
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Human Druid
Kamahl, Fist of Krosa (arc) 61

Pump

(Ctrl to add secondary)
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (znr) 358
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ecc) 103
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 190
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Multani's Harmony
Enchant creature
Enchanted creature has "
: Add one mana of any color."
Enchantment - Aura
Multani's Harmony (pls) 84
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (gvl) 17
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (2x2) 154
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Sol Ring
: Add
.
Artifact
Sol Ring (cmr) 700
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263

Ramp

(Ctrl to add secondary)
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (mic) 138
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 293

Recursion

(Ctrl to add secondary)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (dsc) 178
Multani's Decree
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Sorcery
Multani's Decree (uds) 114
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (m3c) 249

Removal

(Ctrl to add secondary)
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (pm10) 166★
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Howl of the Night Pack (sld) 1610
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Verdant Force
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature - Elemental
Verdant Force (tmp) 263

Tokens

(Ctrl to add secondary)
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289

Tutor

(Ctrl to add secondary)
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (brr) 119

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
72 pips - 43 cards
47 mana - 44 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards