JohnnoCox
159 views35 hrs ago
Commander
Size: 100Salt sum: 51.61
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{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Archetype:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Control"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🌊 The Elevator Pitch"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This looks like a classic \"Fish\" deck—play cheap Merfolk, attack, and draw cards—but it is actually a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Control-Combo"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" deck in disguise. You use your Merfolk army to draw cards and pressure life totals while holding up a wall of counterspells, eventually assembling an infinite combo for the win."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔱 Svyelun of Sea and Sky"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Svyelun of Sea and Sky"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is the engine that gets this deck running."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Protection:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" She gives your other Merfolk "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ward {1}"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", As long as you have at least two other Merfolk, she is indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Whenever she attacks, you draw a card. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚔️ Game Plan"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 1: Establish the School (Turns 1-3)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Drop your low-cost Merfolk early. Follow up with Svyelun of Sea and Sky."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 2: Tempo & Disrupt (Turns 4-6)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck runs "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"23 interaction spells"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Attack:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Swing with Islandwalkers to chip damage and draw cards with "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seafloor Oracle"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hold Open Blue:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Use your counterspells to stop board wipes or game-winning threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 3: The Combo Finish (Turn 7+)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" If combat damage isn't enough, tutor for your win conditions. The deck is built around "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🧩 The Innevitable Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 1: Infinite Mill (The Primary Win)"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Tap "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to make a player mill 1 card. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, creating a Merfolk token."},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, untapping all creatures. Repeat for infinite mill and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 2: In Front of My Untapped Fish?"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + 6 other Merfolk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" An opponent casts a spell, tap 7 Merfolk to counter it. Lullmage creates a token when a spell is countered. The token triggers "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", untapping your team. You can now counter every spell played for the rest of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔍 Tutor Guide"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Don't use your tutors randomly. Use them to find the missing combo piece."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Drift of Phantasms (Transmute):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"3 CMC"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" cards. Use this to grab "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Step Through (Wizardcycling):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Merrow Harbinger:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Puts any Merfolk on top of your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🏎️ Speed: 7/10 "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your creature curve is incredibly low. With 1-drops like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursecatcher"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cosi's Trickster"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tideshaper Mystic"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", you will consistently be the first player to establish a board presence."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" While your board state is fast, your actual win condition takes time. You only run two traditional mana rocks ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Sol Ring"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Arcane Signet"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and a few creature-based ramp sources. This means assembling the 3+ mana pieces for your combos ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") while holding up mana for your counterspells will realistically push your win-attempt to turns 6 through 8. It's not a blisteringly fast cEDH deck, but its tempo is excellent."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🛡️ Resilience: 9/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck is remarkably hard to interact with. Alongside Svyelun’s built-in Ward {1} and indestructible, you are running an unusual but highly effective package of hyper-efficient spot protection ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Turn Aside"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Keep Safe"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intervene"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Confound"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). Because these cost only 1 or 2 mana and replace themselves by drawing a card, you never run out of gas while protecting your fish."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are heavily insulated against spot removal, but Mono-Blue inherently struggles to deal with resolved permanents. If a stax piece like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ghostly Prison"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ensnaring Bridge"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursed Totem"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" hits the board before you can counter it, you lack the enchantment/artifact removal to deal with it easily."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚙️ Consistency: 8.5/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" The deck is incredibly focused. You aren't just relying on luck to find your combo pieces; you have a highly curated tutor suite. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Vedalken Aethermage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Step Through"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" reliably fetch your key wizards ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drift of Phantasms"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" grabs "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seahunter"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" finds any Merfolk. Combine this with premium cantrips ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ponder"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Preordain"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Brainstorm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and card draw engines ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"), and the deck will play reliably from game to game."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your consistency relies heavily on your draw engines surviving. If Svyelun is repeatedly removed or your combat damage is halted, your hand can empty out quickly since low-cost Merfolk don't generate value on their own."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"💧 Color Representation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You couldn't build a more stereotypically \"Blue\" deck if you tried."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Tempo & Evasion:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are changing lands to Islands ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Aquitect's Will"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tide Shaper"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") to make your creatures unblockable with Islandwalk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You draw cards purely by outsmarting the opponent and sneaking damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Stack Control:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" With nearly a quarter of your deck dedicated to saying \"No\" via counterspells and instant-speed interaction, you dictate what resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Win:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Instead of winning through brute force, you win through a mill combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Commander
(CTRL to add secondary)
Disruption
Disruption
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Merfolk
Tide Shaper
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk

Merfolk
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Win Con
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Win Con
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Archetype:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Control"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🌊 The Elevator Pitch"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This looks like a classic \"Fish\" deck—play cheap Merfolk, attack, and draw cards—but it is actually a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Control-Combo"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" deck in disguise. You use your Merfolk army to draw cards and pressure life totals while holding up a wall of counterspells, eventually assembling an infinite combo for the win."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔱 Svyelun of Sea and Sky"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Svyelun of Sea and Sky"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is the engine that gets this deck running."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Protection:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" She gives your other Merfolk "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ward {1}"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", As long as you have at least two other Merfolk, she is indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Whenever she attacks, you draw a card. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚔️ Game Plan"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 1: Establish the School (Turns 1-3)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Drop your low-cost Merfolk early. Follow up with Svyelun of Sea and Sky."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 2: Tempo & Disrupt (Turns 4-6)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck runs "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"23 interaction spells"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Attack:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Swing with Islandwalkers to chip damage and draw cards with "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seafloor Oracle"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hold Open Blue:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Use your counterspells to stop board wipes or game-winning threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 3: The Combo Finish (Turn 7+)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" If combat damage isn't enough, tutor for your win conditions. The deck is built around "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🧩 The Innevitable Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 1: Infinite Mill (The Primary Win)"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Tap "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to make a player mill 1 card. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, creating a Merfolk token."},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, untapping all creatures. Repeat for infinite mill and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 2: In Front of My Untapped Fish?"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + 6 other Merfolk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" An opponent casts a spell, tap 7 Merfolk to counter it. Lullmage creates a token when a spell is countered. The token triggers "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", untapping your team. You can now counter every spell played for the rest of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔍 Tutor Guide"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Don't use your tutors randomly. Use them to find the missing combo piece."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Drift of Phantasms (Transmute):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"3 CMC"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" cards. Use this to grab "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Step Through (Wizardcycling):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Merrow Harbinger:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Puts any Merfolk on top of your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🏎️ Speed: 7/10 "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your creature curve is incredibly low. With 1-drops like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursecatcher"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cosi's Trickster"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tideshaper Mystic"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", you will consistently be the first player to establish a board presence."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" While your board state is fast, your actual win condition takes time. You only run two traditional mana rocks ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Sol Ring"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Arcane Signet"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and a few creature-based ramp sources. This means assembling the 3+ mana pieces for your combos ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") while holding up mana for your counterspells will realistically push your win-attempt to turns 6 through 8. It's not a blisteringly fast cEDH deck, but its tempo is excellent."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🛡️ Resilience: 9/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck is remarkably hard to interact with. Alongside Svyelun’s built-in Ward {1} and indestructible, you are running an unusual but highly effective package of hyper-efficient spot protection ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Turn Aside"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Keep Safe"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intervene"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Confound"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). Because these cost only 1 or 2 mana and replace themselves by drawing a card, you never run out of gas while protecting your fish."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are heavily insulated against spot removal, but Mono-Blue inherently struggles to deal with resolved permanents. If a stax piece like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ghostly Prison"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ensnaring Bridge"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursed Totem"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" hits the board before you can counter it, you lack the enchantment/artifact removal to deal with it easily."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚙️ Consistency: 8.5/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" The deck is incredibly focused. You aren't just relying on luck to find your combo pieces; you have a highly curated tutor suite. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Vedalken Aethermage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Step Through"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" reliably fetch your key wizards ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drift of Phantasms"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" grabs "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seahunter"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" finds any Merfolk. Combine this with premium cantrips ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ponder"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Preordain"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Brainstorm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and card draw engines ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"), and the deck will play reliably from game to game."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your consistency relies heavily on your draw engines surviving. If Svyelun is repeatedly removed or your combat damage is halted, your hand can empty out quickly since low-cost Merfolk don't generate value on their own."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"💧 Color Representation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You couldn't build a more stereotypically \"Blue\" deck if you tried."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Tempo & Evasion:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are changing lands to Islands ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Aquitect's Will"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tide Shaper"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") to make your creatures unblockable with Islandwalk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You draw cards purely by outsmarting the opponent and sneaking damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Stack Control:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" With nearly a quarter of your deck dedicated to saying \"No\" via counterspells and instant-speed interaction, you dictate what resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Win:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Instead of winning through brute force, you win through a mill combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


































































