159 views35 hrs ago
Commander
Size: 100Salt sum: 51.61
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JohnnoCox

159 views35 hrs ago
Commander
Size: 100Salt sum: 51.61

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{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Archetype:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Control"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🌊 The Elevator Pitch"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This looks like a classic \"Fish\" deck—play cheap Merfolk, attack, and draw cards—but it is actually a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Control-Combo"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" deck in disguise. You use your Merfolk army to draw cards and pressure life totals while holding up a wall of counterspells, eventually assembling an infinite combo for the win."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔱 Svyelun of Sea and Sky"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Svyelun of Sea and Sky"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is the engine that gets this deck running."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Protection:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" She gives your other Merfolk "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ward {1}"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", As long as you have at least two other Merfolk, she is indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Whenever she attacks, you draw a card. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚔️ Game Plan"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 1: Establish the School (Turns 1-3)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Drop your low-cost Merfolk early. Follow up with Svyelun of Sea and Sky."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 2: Tempo & Disrupt (Turns 4-6)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck runs "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"23 interaction spells"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Attack:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Swing with Islandwalkers to chip damage and draw cards with "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seafloor Oracle"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hold Open Blue:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Use your counterspells to stop board wipes or game-winning threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 3: The Combo Finish (Turn 7+)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" If combat damage isn't enough, tutor for your win conditions. The deck is built around "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🧩 The Innevitable Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 1: Infinite Mill (The Primary Win)"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Tap "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to make a player mill 1 card. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, creating a Merfolk token."},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, untapping all creatures. Repeat for infinite mill and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 2: In Front of My Untapped Fish?"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + 6 other Merfolk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" An opponent casts a spell, tap 7 Merfolk to counter it. Lullmage creates a token when a spell is countered. The token triggers "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", untapping your team. You can now counter every spell played for the rest of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔍 Tutor Guide"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Don't use your tutors randomly. Use them to find the missing combo piece."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Drift of Phantasms (Transmute):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"3 CMC"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" cards. Use this to grab "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Step Through (Wizardcycling):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Merrow Harbinger:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Puts any Merfolk on top of your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🏎️ Speed: 7/10 "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your creature curve is incredibly low. With 1-drops like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursecatcher"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cosi's Trickster"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tideshaper Mystic"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", you will consistently be the first player to establish a board presence."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" While your board state is fast, your actual win condition takes time. You only run two traditional mana rocks ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Sol Ring"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Arcane Signet"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and a few creature-based ramp sources. This means assembling the 3+ mana pieces for your combos ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") while holding up mana for your counterspells will realistically push your win-attempt to turns 6 through 8. It's not a blisteringly fast cEDH deck, but its tempo is excellent."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🛡️ Resilience: 9/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck is remarkably hard to interact with. Alongside Svyelun’s built-in Ward {1} and indestructible, you are running an unusual but highly effective package of hyper-efficient spot protection ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Turn Aside"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Keep Safe"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intervene"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Confound"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). Because these cost only 1 or 2 mana and replace themselves by drawing a card, you never run out of gas while protecting your fish."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are heavily insulated against spot removal, but Mono-Blue inherently struggles to deal with resolved permanents. If a stax piece like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ghostly Prison"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ensnaring Bridge"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursed Totem"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" hits the board before you can counter it, you lack the enchantment/artifact removal to deal with it easily."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚙️ Consistency: 8.5/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" The deck is incredibly focused. You aren't just relying on luck to find your combo pieces; you have a highly curated tutor suite. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Vedalken Aethermage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Step Through"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" reliably fetch your key wizards ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drift of Phantasms"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" grabs "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seahunter"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" finds any Merfolk. Combine this with premium cantrips ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ponder"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Preordain"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Brainstorm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and card draw engines ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"), and the deck will play reliably from game to game."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your consistency relies heavily on your draw engines surviving. If Svyelun is repeatedly removed or your combat damage is halted, your hand can empty out quickly since low-cost Merfolk don't generate value on their own."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"💧 Color Representation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You couldn't build a more stereotypically \"Blue\" deck if you tried."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Tempo & Evasion:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are changing lands to Islands ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Aquitect's Will"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tide Shaper"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") to make your creatures unblockable with Islandwalk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You draw cards purely by outsmarting the opponent and sneaking damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Stack Control:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" With nearly a quarter of your deck dedicated to saying \"No\" via counterspells and instant-speed interaction, you dictate what resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Win:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Instead of winning through brute force, you win through a mill combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.29
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Merfolk God
Svyelun of Sea and Sky (lcc) 175

Commander

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Disruption

Qty: 23 Price: $37.71
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Confound
Counter target spell that targets a creature.
Draw a card.
Instant
Confound (plst) PLS-22
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cursecatcher
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Wizard Merfolk
Cursecatcher (a25) 53
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Familiar's Ruse (plst) LRW-64
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (mb2) 243
Intervene
Counter target spell that targets a creature.
Instant
Intervene (ulg) 33
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Mage's Guile
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Mage's Guile (ons) 91
Merfolk Thaumaturgist
: Switch target creature's power and toughness until end of turn.
Creature - Wizard Merfolk
Merfolk Thaumaturgist (plst) PLC-56
Mistcaller
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Wizard Merfolk
Mistcaller (m19) 62
Negate
Counter target noncreature spell.
Instant
Negate (fdn) 710
Razorfin Abolisher
,
: Return target creature with a counter on it to its owner's hand.
Creature - Wizard Merfolk
Razorfin Abolisher (eve) 28
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49
Thassa's Rebuff
Counter target spell unless its controller pays
, where X is your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Instant
Thassa's Rebuff (bng) 54
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (plst) EMN-78
Unified Will
Counter target spell if you control more creatures than that spell's controller.
Instant
Unified Will (roe) 92
Vodalian Hexcatcher
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays
.
Creature - Wizard Merfolk
Vodalian Hexcatcher (dmu) 75
Vodalian Mage
,
: Counter target spell unless its controller pays
.
Creature - Wizard Merfolk
Vodalian Mage (fem) 30b
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (plst) DOM-75

Disruption

(CTRL to add secondary)

Draw

Qty: 10 Price: $13.76
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Dakra Mystic
,
: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Creature - Wizard Merfolk
Dakra Mystic (plst) JOU-35
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Mindspring Merfolk
Exhaust —
,
: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Creature - Wizard Merfolk
Mindspring Merfolk (dft) 51
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature - Wizard Merfolk
Seafloor Oracle (lcc) 170
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (plst) RIX-53

Draw

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Land

Qty: 36 Price: $27.80
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mb2) 110
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 710
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (6ed) 329

Land

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Merfolk

Qty: 14 Price: $36.86
Coralhelm Commander
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Creature - Soldier Merfolk
Coralhelm Commander (lcc) 148
Cosi's Trickster
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Creature - Wizard Merfolk
Cosi's Trickster (zen) 45
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment
Deeproot Waters (lcc) 152
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost
more to cast.
Abilities your opponents activate that target a Merfolk you control cost
more to activate.
Legendary Creature - Wizard Merfolk
Kopala, Warden of Waves (lcc) 160
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Lord of Atlantis (7ed) 83
Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Master of the Pearl Trident (lcc) 162
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (lcc) 164
Merrow Commerce
At the beginning of your end step, untap all Merfolk you control.
Enchantment Kindred - Merfolk
Merrow Commerce (lrw) 72
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature - Soldier Merfolk
Merrow Reejerey (lcc) 165
Silvergill Mentor
As an additional cost to cast this spell, behold a Merfolk or pay
. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature - Wizard Merfolk
Silvergill Mentor (ecl) 69
Streambed Aquitects
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Creature - Scout Merfolk
Streambed Aquitects (ddt) 18
Svyelunite Priest
,
: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Creature - Cleric Merfolk
Svyelunite Priest (fem) 26
Tide Shaper
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk
Tide Shaper (mh2) 394
Tideshaper Mystic
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature - Wizard Merfolk
Tideshaper Mystic (lrw) 93

Merfolk

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Ramp

Qty: 6 Price: $7.56
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Sea Scryer
: Add
.
,
: Add
.
Creature - Wizard Merfolk
Sea Scryer (plst) MIR-90
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173
Vodalian Arcanist
: Add
. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Vodalian Arcanist (m21) 83
Volshe Tideturner
: Add
. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Creature - Wizard Merfolk
Volshe Tideturner (dmu) 77

Ramp

(CTRL to add secondary)

Win Con

Qty: 10 Price: $31.71
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Enchantment
Deeproot Pilgrimage (lci) 52
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Drowner of Secrets
Tap an untapped Merfolk you control: Target player mills a card.
Creature - Wizard Merfolk
Drowner of Secrets (lrw) 58
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (plst) 8ED-86
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Lullmage Mentor
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
Creature - Wizard Merfolk
Lullmage Mentor (zen) 54
Merrow Harbinger
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature - Wizard Merfolk
Merrow Harbinger (plst) LRW-73
Seahunter
,
: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Creature - Human Mercenary
Seahunter (plst) NEM-41
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 392
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61

Win Con

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
80 pips - 62 cards
41 mana - 39 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Archetype:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Control"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🌊 The Elevator Pitch"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This looks like a classic \"Fish\" deck—play cheap Merfolk, attack, and draw cards—but it is actually a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Control-Combo"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" deck in disguise. You use your Merfolk army to draw cards and pressure life totals while holding up a wall of counterspells, eventually assembling an infinite combo for the win."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔱 Svyelun of Sea and Sky"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Svyelun of Sea and Sky"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is the engine that gets this deck running."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Protection:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" She gives your other Merfolk "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ward {1}"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", As long as you have at least two other Merfolk, she is indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Whenever she attacks, you draw a card. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚔️ Game Plan"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 1: Establish the School (Turns 1-3)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Drop your low-cost Merfolk early. Follow up with Svyelun of Sea and Sky."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 2: Tempo & Disrupt (Turns 4-6)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck runs "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"23 interaction spells"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Attack:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Swing with Islandwalkers to chip damage and draw cards with "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seafloor Oracle"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hold Open Blue:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Use your counterspells to stop board wipes or game-winning threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Phase 3: The Combo Finish (Turn 7+)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" If combat damage isn't enough, tutor for your win conditions. The deck is built around "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🧩 The Innevitable Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 1: Infinite Mill (The Primary Win)"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Tap "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to make a player mill 1 card. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Deeproot Pilgrimage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, creating a Merfolk token."},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" triggers, untapping all creatures. Repeat for infinite mill and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Combo 2: In Front of My Untapped Fish?"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Requires:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + 6 other Merfolk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Loop:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" An opponent casts a spell, tap 7 Merfolk to counter it. Lullmage creates a token when a spell is countered. The token triggers "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", untapping your team. You can now counter every spell played for the rest of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🔍 Tutor Guide"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Don't use your tutors randomly. Use them to find the missing combo piece."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Drift of Phantasms (Transmute):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"3 CMC"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" cards. Use this to grab "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Step Through (Wizardcycling):"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Finds "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Merrow Harbinger:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Puts any Merfolk on top of your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🏎️ Speed: 7/10 "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your creature curve is incredibly low. With 1-drops like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursecatcher"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cosi's Trickster"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tideshaper Mystic"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", you will consistently be the first player to establish a board presence."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" While your board state is fast, your actual win condition takes time. You only run two traditional mana rocks ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Sol Ring"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Arcane Signet"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and a few creature-based ramp sources. This means assembling the 3+ mana pieces for your combos ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") while holding up mana for your counterspells will realistically push your win-attempt to turns 6 through 8. It's not a blisteringly fast cEDH deck, but its tempo is excellent."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"🛡️ Resilience: 9/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" This deck is remarkably hard to interact with. Alongside Svyelun’s built-in Ward {1} and indestructible, you are running an unusual but highly effective package of hyper-efficient spot protection ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Turn Aside"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Keep Safe"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intervene"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Confound"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). Because these cost only 1 or 2 mana and replace themselves by drawing a card, you never run out of gas while protecting your fish."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are heavily insulated against spot removal, but Mono-Blue inherently struggles to deal with resolved permanents. If a stax piece like "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ghostly Prison"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ensnaring Bridge"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Cursed Totem"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" hits the board before you can counter it, you lack the enchantment/artifact removal to deal with it easily."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"⚙️ Consistency: 8.5/10 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" The deck is incredibly focused. You aren't just relying on luck to find your combo pieces; you have a highly curated tutor suite. "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Vedalken Aethermage"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Step Through"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" reliably fetch your key wizards ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Lullmage Mentor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drowner of Secrets"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"). "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Drift of Phantasms"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" grabs "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Intruder Alarm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Seahunter"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" finds any Merfolk. Combine this with premium cantrips ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Ponder"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Preordain"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Brainstorm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") and card draw engines ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Svyelun"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Bident of Thassa"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"), and the deck will play reliably from game to game."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Your consistency relies heavily on your draw engines surviving. If Svyelun is repeatedly removed or your combat damage is halted, your hand can empty out quickly since low-cost Merfolk don't generate value on their own."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"💧 Color Representation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You couldn't build a more stereotypically \"Blue\" deck if you tried."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Tempo & Evasion:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You are changing lands to Islands ("},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Aquitect's Will"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Tide Shaper"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") to make your creatures unblockable with Islandwalk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Card Advantage:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" You draw cards purely by outsmarting the opponent and sneaking damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Stack Control:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" With nearly a quarter of your deck dedicated to saying \"No\" via counterspells and instant-speed interaction, you dictate what resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Win:"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Instead of winning through brute force, you win through a mill combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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