EvilerGoon
105 views9 months ago
Commander
Size: 100Salt sum: 38.98
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Commander
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Combo 1
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Complete the Circuit
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Instant

Copy
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Counters
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Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

March of Reckless Joy
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Instant

Draw
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Alchemist's Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery

Finisher
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Land
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Protection
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Pump
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Ramp
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Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
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Tutor
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Deck Info
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Description
{"ops":[{"insert":"Main Game Plan:\nPlay Vadrik when it is safe to do so (Generally only cast him with protection available)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use pump spells to give massive cost reduction to all other spells. (Be very careful of color pips as this deck can very easily get choked on mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gifts Ungiven is likely the best card draw spell in the deck as it allows you to set up winning lines and full combos in once spell. Generally you should grab a recursion spell, 2 mana producing spells, and a flex spell. Looping Gifts Ungiven is usually the best way to assemble whatever you need. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important things to note:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vadrik reduces the cost of additional costs including spree, kicker, buyback, etc."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Day's Undoing is a COUNTERSPELL! Don't use it on your turn! It is supposed to be a combo when you give it flash."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Most spells only cost 1 colored pip once Vadrik get's going so Storm-Kiln Artist and Runaway Steamkin can easily go infinite as they refund you the mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"}]}






































































