327 views8 days ago
Commander
Size: 100Est cost: $944.00Salt sum: 38.7
irbesglove
327 views8 days ago
Commander
Size: 100Est cost: $944.00Salt sum: 38.7
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{"ops":[{"insert":"A unique take on U/B! Loaded up with enchantments and all kinds of fun tricks. The goal is to appease the appetite of your commander on your turn by sacrificing lands, artifacts, creatures for value. It usually wins by commander damage with some of the various pump spells but it can also grind out a victory via life drain or small stax pieces. This deck could be made dirt cheap and certainly more streamlined..... I'm a sucker for art, vibe, and themes as well as old bordered cards. \n\nSome neat combos - \n\nSarevok + Swordcost Sailor + Hatred = a kill out of no where! Bonus points if you can get lifelink on Sarevok through a few different means in the deck. \n\nA timely Crystal Chimes can offer a sacrificed permanent as well as a huge card advantage engine to recover ny auras or enchants that have fallen off.\n\nAn early Amulet of Vigor/Tiller Engine/Crucible of Worlds combo does wonders for this deck and can offer quite a bit of flexibility and ramp with lands like peat bog or sac lands. \n\nThis deck is quite good at stacking devotion pips due to all the enchants and creatures with multiple pips. Gray Merchant of Asphodel can come down with a really nice life swing and can be recurred with Whip of Erebos or any of the various protection spells. \n\n"}]}
Commander
Commander
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Drain/Burn/Removal
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain/Burn/Removal
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Draw
Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment

Draw
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Land
Land
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Pump/Protection
Pump/Protection
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Ramp
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Ramp
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Recursion
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"A unique take on U/B! Loaded up with enchantments and all kinds of fun tricks. The goal is to appease the appetite of your commander on your turn by sacrificing lands, artifacts, creatures for value. It usually wins by commander damage with some of the various pump spells but it can also grind out a victory via life drain or small stax pieces. This deck could be made dirt cheap and certainly more streamlined..... I'm a sucker for art, vibe, and themes as well as old bordered cards. \n\nSome neat combos - \n\nSarevok + Swordcost Sailor + Hatred = a kill out of no where! Bonus points if you can get lifelink on Sarevok through a few different means in the deck. \n\nA timely Crystal Chimes can offer a sacrificed permanent as well as a huge card advantage engine to recover ny auras or enchants that have fallen off.\n\nAn early Amulet of Vigor/Tiller Engine/Crucible of Worlds combo does wonders for this deck and can offer quite a bit of flexibility and ramp with lands like peat bog or sac lands. \n\nThis deck is quite good at stacking devotion pips due to all the enchants and creatures with multiple pips. Gray Merchant of Asphodel can come down with a really nice life swing and can be recurred with Whip of Erebos or any of the various protection spells. \n\n"}]}
























































































