louis8706
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Commander
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Commander
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus

Commander
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Artifact
Artifact
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Bounce
Bounce
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Counters
Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Mercenary Hero

Counters
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Creature
Creature
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Draw
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

Draw
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Evasion
Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura

Evasion
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Land
Land
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Ramp
Ramp
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Recursion
Dollhouse of Horrors
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Artifact

Recursion
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Removal
Psychic Pickpocket
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Rogue Octopus

Scheming Fence
As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Creature - Human Citizen

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":"\nDevelop evasive threats early to guarantee safe attacks and consistent Kamiz triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence Kamiz turns carefully, using forced evasion first and double strike on your highest-impact attacker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play a tempo-focused game, trading small interaction and combat tricks for large damage swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key attackers during combat to punish blocks and maintain pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pivot quickly from chip damage to lethal once opponents stumble, ending games before control decks stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions & Pitfalls:"},{"insert":"\nWin by chaining Kamiz combat steps, repeatedly granting double strike to evasive or high-value creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Close games through tempo swings rather than long-term value, especially against slower decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Take advantage of tapped-out opponents for sudden, explosive damage turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid overextending into board wipes, which can leave you without threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be mindful of attack order and double-strike targets, as mis-sequencing can cost both damage and card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Creatures & Combos:"},{"insert":"\nPrioritize evasive creatures like "},{"attributes":{"italic":true},"insert":"Deepchannel Duelist, Keymaster Rogue, Inkrise Infiltrator,"},{"insert":" and your flyers to guarantee Kamiz triggers every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Best double-strike targets include "},{"attributes":{"italic":true},"insert":"Deepchannel Duelist, Bone Picker, Stratosoarer, Djinn of Fool’s Fall,"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Vortex Runner"},{"insert":", which convert modest power into real clock pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disruption pieces like "},{"attributes":{"italic":true},"insert":"Territorial Hammerskull, Snaremaster Sprite,"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Highspire Bell-Ringer"},{"insert":" clear the way for attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Core combo is simply "},{"attributes":{"italic":true},"insert":"Kamiz + an evasive creature"},{"insert":", creating repeated damage and card selection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish games with Kamiz double strike plus combat tricks ("},{"attributes":{"italic":true},"insert":"Riverguard’s Reflexes, Lightfoot Technique, Pyrrhic Strike"},{"insert":") to turn safe blocks into lethal swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

































































