EDedan
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Commander
Size: 24Salt sum: 4.92
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Commander
Effie, Master Survivor
Ward Vigilance.
At the beginning of combat on your turn, you may tap any number of untapped creatures you control except Effie. For each creature tapped this way, put a +1/+1 counter on Effie.
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then you may return a permanent card with mana value less than or equal to the number of tapped creatures you control from your graveyard to the battlefield tapped.
At the beginning of combat on your turn, you may tap any number of untapped creatures you control except Effie. For each creature tapped this way, put a +1/+1 counter on Effie.
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then you may return a permanent card with mana value less than or equal to the number of tapped creatures you control from your graveyard to the battlefield tapped.
Legendary Creature - Human Survivor
2 / 4
Commander
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Counters
Reluctant Role Model
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature - Human Survivor

Rootwise Survivor
Haste
Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
Creature - Human Survivor

Counters
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Draw
Defiant Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Survivor

Rip, Spawn Hunter
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Survivor

Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot

Draw
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Protection
Protection
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Pump
Siege Striker
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Creature - Human Soldier

Pump
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Ramp
House Cartographer
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Human Scout Survivor

Ramp
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Removal
Veteran Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Human Survivor

Removal
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Maybeboard
Effie, Fast Learner
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
Legendary Creature - Human Survivor

Lucy MacLean, Positively Armed
Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
Legendary Creature - Human Survivor

Maybeboard
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Deck Info
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Description
{"ops":[{"insert":"Hello :) First of all this is not my art, this is AI-generated Art from "},{"attributes":{"color":"#3b1260","background":"#ffffff","link":"https://scryfall.com/search?q=a%3A%E2%80%9CElizabeth+Peir%C3%B3%E2%80%9D&unique=art"},"insert":"Elizabeth Peiró"},{"insert":" card "},{"attributes":{"color":"#16161d","background":"transparent","bold":true},"insert":"\" Effie, Fast Learner \""},{"insert":" from the Duskmourn: Alchemy set. This car inspired me to try and make me a card cause when i played with it in Arena it was really fun but i don´t like that Alchemy makes some card design spaces. So i took on a challenge to make a alchemy card into a real card and how i could remake some abilities to fit into the game cause \" Seek \" is not viable in real life, therefore i made it abzan and made her more graveyard centric. \n\n\n"}]}















