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Commander
Size: 100Salt sum: 31.79
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marclaw0311

72 views8 months ago
Commander
Size: 100Salt sum: 31.79
No deck tags

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Commander

Qty: 1 Price: $0.49
Sergeant John Benton
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Human Soldier
Sergeant John Benton (who) 157

Commander

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Counters

Qty: 3 Price: $11.57
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Fight Rigging (fic) 303
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (fic) 307
Sphere Grid
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Sphere Grid (fic) 70

Counters

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Creature

Qty: 1 Price: $0.35
Surly Farrier
: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Kithkin Citizen
Surly Farrier (ecl) 196

Creature

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Draw

Qty: 3 Price: $6.47
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (fic) 312
Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot
Yes Man, Personal Securitron (pip) 29

Draw

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Enchantment

Qty: 2 Price: $0.70
Gilt-Leaf's Embrace
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.
Enchantment - Aura
Gilt-Leaf's Embrace (ecl) 177
Pitiless Fists
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.
Enchantment - Aura
Pitiless Fists (ecl) 187

Enchantment

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Instant

Qty: 3 Price: $1.05
Appeal to Eirdu
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
Instant
Appeal to Eirdu (ecl) 5
Riverguard's Reflexes
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
Instant
Riverguard's Reflexes (ecl) 33
Thoughtweft Charge
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Instant
Thoughtweft Charge (ecl) 198

Instant

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Land

Qty: 36 Price: $34.20
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (fic) 395
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (fic) 438

Land

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Lifegain

Qty: 1 Price: $0.59
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment
Dancer's Chakrams (fic) 17

Lifegain

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Protection

Qty: 12 Price: $31.88
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (fic) 233
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Gatta and Luzzu
Flash
When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
Legendary Creature - Human Soldier
Gatta and Luzzu (fic) 19
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Creature - Angel
Herald of Eternal Dawn (fdn) 17
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Protection Magic
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant
Protection Magic (fic) 24
Thancred Waters
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Legendary Creature - Human Warrior
Thancred Waters (fic) 31
Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Enchantment
Together Forever (fic) 257
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 45

Protection

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Pump

Qty: 9 Price: $4.55
Ace's Baseball Bat
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Ace's Baseball Bat (who) 170
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Legendary Artifact - Equipment
Conformer Shuriken (fic) 98
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (fdn) 223
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (fic) 345
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Instant
Invigorate (plst) A25-173
Regent's Authority
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Instant
Regent's Authority (neo) 32
Sierra, Nuka's Biggest Fan
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
Legendary Creature - Human Citizen
Sierra, Nuka's Biggest Fan (pip) 25
Strength of Arms
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Strength of Arms (inr) 42
Wrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Wrecking Ball Arm (fic) 100

Pump

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Ramp

Qty: 11 Price: $35.65
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (fic) 230
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ecc) 103
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Pilgrim of the Ages
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
: Return this card from your graveyard to your hand.
Creature - Spirit
Pilgrim of the Ages (j22) 225
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Ramp

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Recursion

Qty: 2 Price: $2.08
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187

Recursion

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Removal

Qty: 14 Price: $17.34
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (fic) 235
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery
Collective Effort (fic) 237
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (fic) 240
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Felling Blow
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Sorcery
Felling Blow (fdn) 105
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (fic) 249
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (dsc) 102
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
The Curse of Fenric
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
Enchantment - Saga
The Curse of Fenric (who) 118
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (tle) 154
Vault 75: Middle School
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga
Vault 75: Middle School (pip) 27

Removal

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Sorcery

Qty: 1 Price: $0.35
Assert Perfection
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Sorcery
Assert Perfection (ecl) 164

Sorcery

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Untap

Qty: 1 Price: $0.35
Silken Strength
Flash
Enchant creature or Vehicle
When this Aura enters, untap enchanted permanent.
Enchanted permanent gets +1/+2 and has reach.
Enchantment - Aura
Silken Strength (dft) 180

Untap

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Deck Info

Deck stats

44 pips - 33 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
25 pips - 25 cards
16 mana - 16 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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