352 views4 months ago
Commander
Size: 100Salt sum: 30.08
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chuckstewie9@gmail.com

352 views4 months ago
Commander
Size: 100Salt sum: 30.08
No deck tags

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Commander

Qty: 1 Price: $0.49
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally
Sokka, Tenacious Tactician (tla) 242

Commander

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Artifact

Qty: 3 Price: $1.05
Alchemist's Vial
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Target creature can't attack or block this turn.
Artifact
Alchemist's Vial (j22) 753
Jeskai Monument
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Artifact
Jeskai Monument (tdm) 244
Stormbeacon Blade
Equipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stormbeacon Blade (tdm) 27

Artifact

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Creature

Qty: 26 Price: $19.14
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn enters, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Legendary Creature - Human Noble
Aragorn, King of Gondor (ltc) 5
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature - Human Ally Peasant
Avatar Enthusiasts (tla) 11
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Creature - Dragon
Clarion Conqueror (tdm) 5
Embermouth Sentinel
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Creature Artifact - Chimera
Embermouth Sentinel (tdm) 242
EPF Point Squad
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
EPF Point Squad (tmt) 145
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Legendary Creature - Human Noble
Faramir, Prince of Ithilien (ltr) 202
Fleeting Effigy
Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
: This creature gets +2/+0 until end of turn.
Creature - Elemental
Fleeting Effigy (tdm) 108
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Soldier Dog
Fortress Kin-Guard (tdm) 12
Goblin Glasswright
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Goblin Glasswright // Craft with Pride (sos) 117
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Ally Rebel
Jeong Jeong's Deserters (tla) 25
Jeskai Devotee
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
: Add
,
, or
. Activate only once each turn.
Creature - Monk Orc
Jeskai Devotee (tdm) 110
Jeskai Shrinekeeper
Flying, haste
Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.
Creature - Dragon
Jeskai Shrinekeeper (tdm) 311
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (fic) 352
Molten-Core Maestro
Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of
equal to this creature's power.
Creature - Goblin Bard
Molten-Core Maestro (sos) 125
Monastery Messenger
Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
Creature - Bird Scout
Monastery Messenger (tdm) 208
Munda's Vanguard
Cohort —
, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Creature - Knight Kor Ally
Munda's Vanguard (ogw) 29
Pristine Skywise
Flying
Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Creature - Dragon
Pristine Skywise (c19) 196
Shire Shirriff
Vigilance
When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Soldier Halfling
Shire Shirriff (ltr) 30
Shock Brigade
Menace (This creature can't be blocked except by two or more creatures.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature - Goblin Soldier
Shock Brigade (tdm) 120
Shocking Sharpshooter
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
Creature - Human Archer
Shocking Sharpshooter (tdm) 121
Shockmaw Dragon
Flying
Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.
Creature - Dragon
Shockmaw Dragon (frf) 114
Skycoach Conductor
Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Bird Pilot
Skycoach Conductor // All Aboard (sos) 67
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior
Stadium Headliner (tdm) 122
Stormshriek Feral
Flying, haste
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Stormshriek Feral // Flush Out (tdm) 124
Sunpearl Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Creature - Kirin
Sunpearl Kirin (tdm) 29

Creature

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Enchantment

Qty: 9 Price: $18.85
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (plst) A25-122
Convenient Target
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
: Return this card from your graveyard to your hand.
Enchantment - Aura
Convenient Target (mkm) 119
Fresh Start
Flash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Enchantment - Aura
Fresh Start (tdm) 46
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 187
Illusory Gains
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Enchantment - Aura
Illusory Gains (dtk) 59
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Enchantment - Saga
Rediscover the Way (tdm) 215
Ringing Strike Mastery
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "
: Untap this creature."
Enchantment - Aura
Ringing Strike Mastery (tdm) 53
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Enchantment

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Instant

Qty: 19 Price: $20.53
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (plst) SCG-29
Celestial Flare
Target player sacrifices an attacking or blocking creature of their choice.
Instant
Celestial Flare (plst) ORI-8
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Collateral Damage
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
Instant
Collateral Damage (jmp) 305
Coordinated Maneuver
Choose one —
• Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.
• Destroy target enchantment.
Instant
Coordinated Maneuver (tdm) 6
Focus the Mind
This spell costs
less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Instant
Focus the Mind (tdm) 45
Frontline Rush
Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
Frontline Rush (tdm) 186
It'll Quench Ya!
Counter target spell unless its controller pays
.
Instant - Lesson
It'll Quench Ya! (tla) 58
Lightfoot Technique
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Lightfoot Technique (tdm) 14
Narset's Rebuke
Narset's Rebuke deals 5 damage to target creature. Add
. If that creature would die this turn, exile it instead.
Instant
Narset's Rebuke (tdm) 114
New Way Forward
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
Instant
New Way Forward (tdm) 211
Overwhelming Surge
Choose one or both —
• Overwhelming Surge deals 3 damage to target creature.
• Destroy target noncreature artifact.
Instant
Overwhelming Surge (tdm) 115
Rally the Monastery
This spell costs
less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Rally the Monastery (tdm) 19
Riverwalk Technique
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Instant
Riverwalk Technique (tdm) 54
Seize Opportunity
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Instant
Seize Opportunity (tdm) 119
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (rvr) 228
The Last Ronin's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Instant
The Last Ronin's Technique (tmt) 12
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Instant

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Land

Qty: 35 Price: $21.19
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (eoc) 170
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (tdm) 271

Land

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Sorcery

Qty: 7 Price: $9.17
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Pursue the Past
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Pursue the Past (sos) 216
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Unending Whisper
Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Unending Whisper (tdm) 62
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Wild Ride (tdm) 132
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 67

Sorcery

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Deck Info

Deck stats

28 pips - 26 cards
18 mana - 18 cards
30 pips - 24 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
33 pips - 29 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
1 mana - 1 card
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Deck extras (0)

Description

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