Camshaft
10.9k views8 days ago
Commander
Size: 100Salt sum: 35.52
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{"ops":[{"insert":{"image":"https://i.imgur.com/dfKMc8q.png"}},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"Dina’s Tea Party"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is a High-power, value-filled Lifegain/Aristocrats deck that aims to outvalue your opponents by generating a swarm of little tokens, then utilizing them for lifegain and drain triggers. We avoid the big scary "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Grave Pact"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"effects in this list so that hopefully our friends will let us play this deck more than once!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"You Will Like this Deck if… "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You like flying under the radar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You like creature tokens & value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You like using your life as a resource"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"you hate dealing with the combat phase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"you like torturing your enemies with one tiny little itty-bitty cut at a time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Gameplay Loop:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Early Game"},{"attributes":{"background":"transparent","color":"#000000"},"insert":": Land some mana dorks & token producers, maybe a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" effect to accelerate your mana even further."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Mid Game"},{"attributes":{"background":"transparent","color":"#000000"},"insert":": Land a drain effect or two, or several lifegain effects, refill your hand by throwing away some creatures to "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Skullclamp"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Plumb the Forbidden"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Reprocess"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" if you need to."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Late Game"},{"attributes":{"background":"transparent","color":"#000000"},"insert":": Cast Dina, generate a burst of tokens w/ a combo or big spell, close out the game with a board wipe or sac outlet"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If you can assemble one, an infinite sacrifice or ETB combo can close out the game pretty quickly, but often the deck generates enough tokens and drain triggers to quickly close out a game regardless. Here’s a brief writeup of the main combos in the deck: "},{"insert":"\n"},{"attributes":{"strike":true,"background":"transparent","color":"#000000","bold":true},"insert":"Warren Soultrader + Chatterfang(or Quina, Qu Gourmet)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This combo, combined with a drain effect (or Lifegain effect + Dina) results in infinite creature ETB/LTB. If you use Chatterfang for the combo, you can also use his activated ability to destroy all your opponents creatures. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true,"background":"transparent","color":"#000000","bold":true},"insert":"Squirrel Nest + Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This combo results in infinite creatures, or infinite creatures + mana if you can combine it with "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Chatterfang"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Quina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". It does require you to have "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Squirrel Nest"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" on a basic land. If you need black and green mana, you’ll want to put "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Squirrel Nest"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" on a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Swamp"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and find your "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You can turn this infinite creature ETB into a win with "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Essence Warden"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". If you don’t have a lifegain ETB effect, youll need a sac outlet and a drain effect to close the game. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Trudge Garden"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This one is out of left field and most folks won’t see it coming because no one plays "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Trudge Garden"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". This combo results in Infinite creature ETB & LTB, allowing you to pretty quickly assemble a win with your lifegain and drain pieces. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here’s how it works: you need a source of lifegain to begin the loop, as well as a creature to sac to "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ashnod’s altar"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" OR 2 mana. Pay your 2 mana into "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Trudge Garden"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", creating a creature token…"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If you have a lifegain ETB effect, you’ll gain 1 life now, and continue the loop exactly the same as above"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If you have a lifegain LTB or drain effect, you’ll need to sacrifice the creature token to Ashnod’s first to continue the loop"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Both these paths result in the same end result, however. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Detailed Notes"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck will typically fly under the radar until it's too late, unless your playgroup is experienced with this specific commander AND the intended playstyle of this particular list, since this deck can appear to be an innocent life gain deck if you politic and play your cards right."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Every card in this deck serves an important purpose, and I've prioritized cards that can serve multiple purposes wherever possible in an attempt to maximize the amount of interaction and recursion available without hampering the deck's primary game plan. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The secret sauce of this deck is that "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" serves as a surprise trigger doubler for the drain effects that the deck runs. It also turns the innocuous "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Essence Warden"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" / "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Gala Greeters"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" / "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Deathgreeter"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" / "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Dross Harvester"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" lifegain into a dangerous machine gun that can very quickly close out games. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That being said, "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is best cast as a mid-to-late-game enabler, even though she only costs 2 mana, UNLESS you’re ready to get some value from sacrifices and haven’t drawn into another sac outlet yet. The main reason for this lies in how she enables the main drain/gain engine(s) of the deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In my experience, pods quickly understand what's going to happen after she hits the board, and will cooperate to keep her removed if they have removal available, so waiting to cast her late game to double up your drain effects will maximize the value you can get off her while keeping the heat on other players (hopefully)."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I am very much aware that the land count for this deck is dangerously low, and the ramp package is a little light. My reasoning for this lies in the low mana curve and the lack of big mana spells. If you’re behind, drawing a land or a ramp piece doesn’t help, but landing another token generator is perfect. If you’re ahead, the "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Cryptolith Rite"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" effects can enable you to double or triple spell to further accelerate your game plan. This deck works pretty well as-is, but you could definitely make some tweaks if needed. "},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Bracket Info / Game Changers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","strike":true},"insert":"This deck sits firmly in Bracket 3, probably on the higher end in most scenarios, considering the amount of Infinite Combos. The combos require multiple additional pieces to actually win the game, so any auto-classification into Bracket 4 isn’t accurate. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That being said, I don’t run any specific Game Changers in the deck, because the deck just doesn’t need them. If you feel the need to run some, here are some suggestions: "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Orcish Bowmasters: F"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"ollowing the theme of maximizing the use of each card, Bowmasters can serve as creature removal and token generation at the same time. If you have an instant-speed sac outlet available, you can respond to each trigger and sac the Orc Army token so that each trigger generates a new creature, really putting a hurting on decks that aim to draw a ton of cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Field of the Dead: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can generate additional creature tokens for you, but might necessitate some modifications to the ramp package(focusing more on land ramp instead of creature ramp) to facilitate. I do run a lot of fetch lands in this list, so that can help a little bit as well. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Crop Rotation: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finds Field of the Dead if you're running it, otherwise, doesn’t add a ton of value to the deck unless you want to heavily utilize Volrath’s Stronghold as a recursion piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Necropotence / Ad Nauseam: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Both are powerful draw engines that utilize your life total as a resource, and we can quickly rubberband our life total back up to a respectable amount. Honestly though, these cards don’t belong in bracket 3. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Tutors (Worldly, Demonic, Vampiric, Natural Order, etc.): "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"These obviously increase the consistency of the deck, and can help you find your combos easier, but the deck doesn’t really need them considering the high amount of redundancy for our main engine pieces. Run them if you want. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nPrimer Google Doc: "},{"attributes":{"link":"https://docs.google.com/document/d/15GWLCCDsoGcEMjeyOmoBnK9c7GK4DuapZfhn91ZoTag/edit?usp=sharing"},"insert":"https://docs.google.com/document/d/15GWLCCDsoGcEMjeyOmoBnK9c7GK4DuapZfhn91ZoTag/edit?usp=sharing"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here’s My Bracket 4 Protean Hulk Combo list if you’re interested in a higher-powered Dina list: "},{"attributes":{"link":"https://archidekt.com/decks/15054093","background":"transparent","color":"#1155cc","underline":true},"insert":"https://archidekt.com/decks/15054093"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" (No primer currently though)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"My Other Decks (If you're interested): "},{"attributes":{"link":"https://archidekt.com/folders/204934","bold":true},"insert":"https://archidekt.com/folders/204934"},{"insert":"\n\n"}]}
Board Wipe
Board Wipe
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Card Draw & Tutors
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Card Draw & Tutors
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Dedicated Removal
Dedicated Removal
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Drain/Gain
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment

Drain/Gain
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
Ramp
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Sac Outlets
Sac Outlets
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Tokens
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Tombstone Stairwell
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
World Enchantment

Tokens
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Maybeboard
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Tevesh Szat, Doom of Fools
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Legendary Planeswalker - Szat

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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We avoid the big scary "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Grave Pact"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"effects in this list so that hopefully our friends will let us play this deck more than once!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"You Will Like this Deck if… "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You like flying under the radar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You like creature tokens & value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You like using your life as a resource"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"you hate dealing with the combat phase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"you like torturing your enemies with one tiny little itty-bitty cut at a time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Gameplay Loop:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Early Game"},{"attributes":{"background":"transparent","color":"#000000"},"insert":": Land some mana dorks & token producers, maybe a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" effect to accelerate your mana even further."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Mid Game"},{"attributes":{"background":"transparent","color":"#000000"},"insert":": Land a drain effect or two, or several lifegain effects, refill your hand by throwing away some creatures to "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Skullclamp"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Plumb the Forbidden"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Reprocess"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" if you need to."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Late Game"},{"attributes":{"background":"transparent","color":"#000000"},"insert":": Cast Dina, generate a burst of tokens w/ a combo or big spell, close out the game with a board wipe or sac outlet"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If you can assemble one, an infinite sacrifice or ETB combo can close out the game pretty quickly, but often the deck generates enough tokens and drain triggers to quickly close out a game regardless. Here’s a brief writeup of the main combos in the deck: "},{"insert":"\n"},{"attributes":{"strike":true,"background":"transparent","color":"#000000","bold":true},"insert":"Warren Soultrader + Chatterfang(or Quina, Qu Gourmet)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This combo, combined with a drain effect (or Lifegain effect + Dina) results in infinite creature ETB/LTB. If you use Chatterfang for the combo, you can also use his activated ability to destroy all your opponents creatures. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true,"background":"transparent","color":"#000000","bold":true},"insert":"Squirrel Nest + Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This combo results in infinite creatures, or infinite creatures + mana if you can combine it with "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Chatterfang"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Quina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". It does require you to have "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Squirrel Nest"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" on a basic land. If you need black and green mana, you’ll want to put "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Squirrel Nest"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" on a "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Swamp"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and find your "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You can turn this infinite creature ETB into a win with "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Essence Warden"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". If you don’t have a lifegain ETB effect, youll need a sac outlet and a drain effect to close the game. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Trudge Garden"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This one is out of left field and most folks won’t see it coming because no one plays "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Trudge Garden"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". This combo results in Infinite creature ETB & LTB, allowing you to pretty quickly assemble a win with your lifegain and drain pieces. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here’s how it works: you need a source of lifegain to begin the loop, as well as a creature to sac to "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ashnod’s altar"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" OR 2 mana. Pay your 2 mana into "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Trudge Garden"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", creating a creature token…"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If you have a lifegain ETB effect, you’ll gain 1 life now, and continue the loop exactly the same as above"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If you have a lifegain LTB or drain effect, you’ll need to sacrifice the creature token to Ashnod’s first to continue the loop"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Both these paths result in the same end result, however. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Detailed Notes"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck will typically fly under the radar until it's too late, unless your playgroup is experienced with this specific commander AND the intended playstyle of this particular list, since this deck can appear to be an innocent life gain deck if you politic and play your cards right."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Every card in this deck serves an important purpose, and I've prioritized cards that can serve multiple purposes wherever possible in an attempt to maximize the amount of interaction and recursion available without hampering the deck's primary game plan. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The secret sauce of this deck is that "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" serves as a surprise trigger doubler for the drain effects that the deck runs. It also turns the innocuous "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Essence Warden"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" / "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Gala Greeters"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" / "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Deathgreeter"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" / "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Dross Harvester"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":" lifegain into a dangerous machine gun that can very quickly close out games. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That being said, "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dina"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is best cast as a mid-to-late-game enabler, even though she only costs 2 mana, UNLESS you’re ready to get some value from sacrifices and haven’t drawn into another sac outlet yet. The main reason for this lies in how she enables the main drain/gain engine(s) of the deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In my experience, pods quickly understand what's going to happen after she hits the board, and will cooperate to keep her removed if they have removal available, so waiting to cast her late game to double up your drain effects will maximize the value you can get off her while keeping the heat on other players (hopefully)."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I am very much aware that the land count for this deck is dangerously low, and the ramp package is a little light. My reasoning for this lies in the low mana curve and the lack of big mana spells. If you’re behind, drawing a land or a ramp piece doesn’t help, but landing another token generator is perfect. If you’re ahead, the "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Cryptolith Rite"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" effects can enable you to double or triple spell to further accelerate your game plan. This deck works pretty well as-is, but you could definitely make some tweaks if needed. "},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#434343"},"insert":"Bracket Info / Game Changers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","strike":true},"insert":"This deck sits firmly in Bracket 3, probably on the higher end in most scenarios, considering the amount of Infinite Combos. The combos require multiple additional pieces to actually win the game, so any auto-classification into Bracket 4 isn’t accurate. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That being said, I don’t run any specific Game Changers in the deck, because the deck just doesn’t need them. If you feel the need to run some, here are some suggestions: "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Orcish Bowmasters: F"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"ollowing the theme of maximizing the use of each card, Bowmasters can serve as creature removal and token generation at the same time. If you have an instant-speed sac outlet available, you can respond to each trigger and sac the Orc Army token so that each trigger generates a new creature, really putting a hurting on decks that aim to draw a ton of cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Field of the Dead: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can generate additional creature tokens for you, but might necessitate some modifications to the ramp package(focusing more on land ramp instead of creature ramp) to facilitate. I do run a lot of fetch lands in this list, so that can help a little bit as well. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Crop Rotation: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finds Field of the Dead if you're running it, otherwise, doesn’t add a ton of value to the deck unless you want to heavily utilize Volrath’s Stronghold as a recursion piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Necropotence / Ad Nauseam: "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Both are powerful draw engines that utilize your life total as a resource, and we can quickly rubberband our life total back up to a respectable amount. Honestly though, these cards don’t belong in bracket 3. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Tutors (Worldly, Demonic, Vampiric, Natural Order, etc.): "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"These obviously increase the consistency of the deck, and can help you find your combos easier, but the deck doesn’t really need them considering the high amount of redundancy for our main engine pieces. Run them if you want. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nPrimer Google Doc: "},{"attributes":{"link":"https://docs.google.com/document/d/15GWLCCDsoGcEMjeyOmoBnK9c7GK4DuapZfhn91ZoTag/edit?usp=sharing"},"insert":"https://docs.google.com/document/d/15GWLCCDsoGcEMjeyOmoBnK9c7GK4DuapZfhn91ZoTag/edit?usp=sharing"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here’s My Bracket 4 Protean Hulk Combo list if you’re interested in a higher-powered Dina list: "},{"attributes":{"link":"https://archidekt.com/decks/15054093","background":"transparent","color":"#1155cc","underline":true},"insert":"https://archidekt.com/decks/15054093"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" (No primer currently though)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"My Other Decks (If you're interested): "},{"attributes":{"link":"https://archidekt.com/folders/204934","bold":true},"insert":"https://archidekt.com/folders/204934"},{"insert":"\n\n"}]}

















































































































