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Commander
Size: 100Salt sum: 34.68
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LegendaryCreature-Kyle

865 views4 years ago
Commander
Size: 100Salt sum: 34.68
No deck tags

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Commander

Qty: 1 Price: $0.59
Kitsune Mystic
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
Creature - Wizard Fox
Kitsune Mystic // Autumn-Tail, Kitsune Sage (chk) 28

Commander

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Draw

Qty: 10 Price: $81.82
Diviner's Wand
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "
: Draw a card."
Whenever a Wizard creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Wizard Equipment
Diviner's Wand (mor) 142
Endless Atlas
,
: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
Endless Atlas (2xm) 251
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature - Wizard Kor
Kor Spiritdancer (jmp) 116
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 27
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (ema) 19
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (c18) 72
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (stx) 26
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (afc) 72
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (eld) 332

Draw

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Finishers

Qty: 8 Price: $27.68
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (eld) 2
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment - Aura
Armored Ascension (m11) 5
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (uma) 3
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (rtr) 9
Helm of the Gods
Equipped creature gets +1/+1 for each enchantment you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Helm of the Gods (ori) 230
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (afc) 8
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mh2) 231
Strata Scythe
Imprint — When this Equipment enters, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip
Artifact - Equipment
Strata Scythe (c14) 274

Finishers

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For Me

Qty: 13 Price: $87.73
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Angelic Destiny (plst) M12-3
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (afc) 64
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (plst) BBD-89
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Daybreak Coronet
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Daybreak Coronet (uma) 14
Flickerform
Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Enchantment - Aura
Flickerform (cma) 11
Holy Mantle
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment - Aura
Holy Mantle (gtc) 17
Spectra Ward
Enchant creature
Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Enchantment - Aura
Spectra Ward (m15) 36
Spirit Loop
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Spirit Loop (tsp) 42
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (cmr) 385
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Enchantment - Aura
Timely Ward (cmr) 363
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (cmr) 389

For Me

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For Them

Qty: 12 Price: $9.56
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (plst) MM2-9
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (c21) 87
Demotion
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Enchantment - Aura
Demotion (grn) 9
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (cmr) 20
Mortal Obstinacy
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Enchantment - Aura
Mortal Obstinacy (jou) 17
Oppressive Rays
Enchant creature
Enchanted creature can't attack or block unless its controller pays
.
Activated abilities of enchanted creature cost
more to activate.
Enchantment - Aura
Oppressive Rays (m15) 21
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (jmp) 125
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (cn2) 95
Prison Term
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Enchantment - Aura
Prison Term (cmd) 27
Reprobation
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Enchantment - Aura
Reprobation (mh1) 23
Temporal Isolation
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Enchantment - Aura
Temporal Isolation (tsr) 48
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (c21) 110

For Them

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Land

Qty: 36 Price: $119.90
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 245
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (mic) 177
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains
(
: Add
.)
Basic Land - Plains
Plains (chk) 288
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c21) 311
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (mic) 179
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (mic) 186
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Land

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Ramp

Qty: 12 Price: $41.60
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (c21) 12
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (mic) 88
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (afc) 211
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (c14) 260
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (tsr) 272
Sol Ring
: Add
.
Artifact
Sol Ring (cc2) 7
Starfield Mystic
Enchantment spells you cast cost
less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Cleric
Starfield Mystic (m20) 39
Starnheim Courser
Flying
Artifact and enchantment spells you cast cost
less to cast.
Creature - Pegasus
Starnheim Courser (khm) 32
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (afc) 218
Transcendent Envoy
Flying
Aura spells you cast cost
less to cast.
Creature Enchantment - Griffin
Transcendent Envoy (thb) 40
Verge Rangers
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Creature - Human Scout Ranger
Verge Rangers (c20) 29
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Ramp

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Removal

Qty: 6 Price: $13.64
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (m20) 10
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (mm2) 29
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (war) 30
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (m21) 241
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (afc) 78

Removal

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Supplements

Qty: 2 Price: $6.78
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Holy Avenger
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip
Artifact - Equipment
Holy Avenger (afc) 6

Supplements

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Maybeboard

Qty: 10 Price: $18.46
Flickering Ward
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Enchantment - Aura
Flickering Ward (tmp) 19
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (plst) C14-73
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (ths) 14
Guilty Conscience
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Enchantment - Aura
Guilty Conscience (scg) 17
Hyena Umbra
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Hyena Umbra (plst) UMA-21
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m14) 23
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura
Martial Impetus (c21) 96
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Ravnica at War
Exile all multicolored permanents.
Sorcery
Ravnica at War (war) 28
Remove Enchantments
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Instant
Remove Enchantments (leg) 33

Maybeboard

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Deck Info

Deck stats

62 pips - 49 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Just thought it would be fun to mess around with the idea of doing a rule zero for "},{"insert":{"card-link":"Kitsune Mystic // Autumn-Tail, Kitsune Sage"}},{"insert":".\n\nIt stumbles into the usual mono-white issues that one would expect. But there are a few cards in the aura strategy to compensate for the lack.\n\nI do like the idea of being able to do something with more leverage with an activation than is allowed with the triggered ability of "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":". I think it allows for encouraging combat to go elsewhere with a more timely ability to influence that decision--at the right table of players.\n\nThere is an obvious route to finish the game yourself with some auras that give evasion and enough ways to stack up my commander for some voltron kills.\n\nIf you are looking to use a legal commander, I think a partner pairing of "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":" + "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" would be compelling. That pair would also require little in terms of changes to the deck. You might be able to drop the \"Finishers\" category to make room for a few banger creatures that Akroma would like or a couple more auras.\n"}]}
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