84 views3 months ago
Commander
Size: 100Est cost: $206.09Salt sum: 36.31
Oddzilla
84 views3 months ago
Commander
Size: 100Est cost: $206.09Salt sum: 36.31
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Commander
Commander
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Discard
Discard
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Drain
Drain
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Draw
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Hauntwoods Shrieker
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature - Beast Mutant

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
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Land
Hive of the Eye Tyrant
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Mill
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Proliferate
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Proliferate
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Protection
Protection
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Ramp
Ramp
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Recursion
Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

Recursion
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

Removal
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Play Guide & Strategy\n\n1. Early Game: Setting the Foundation\nYour priority in turns 1–3 is mana acceleration and establishing a draw engine.\n\nRamp: Use Birds of Paradise, Sakura-Tribe Elder, and Skyshroud Claim to get ahead of the curve.\n\nSetup: Look for Insidious Roots or Lifecrafter's Bestiary early. These \"investments\" pay off every time you cast a creature or move something out of your graveyard.Glissa's \n\nArrival: Cast Glissa as soon as it's safe. Her First Strike/Deathtouch combo makes her an incredible blocker that stalls aggressive opponents.\n\n2. Mid-Game: The Engine Revs\nOnce Glissa is on the board, use her combat damage triggers to keep your hand full or remove problematic enchantments.\n\nThe Gitrog Connection: With The Gitrog Monster and Abundance on the field, you can essentially \"tutor\" for a non-land card every time a land hits your graveyard.\n\nGraveyard Filling: Use Grisly Salvage, Buried Alive, or Underrealm Lich to stock your \"second hand\" (the graveyard).\n\nControl: Deploy Pestilence. If you have Darksteel Plate or Basilisk Collar equipped to Glissa, you can activate Pestilence for $1$ or $2$ mana every turn to wipe away small creatures and utility dorks without losing your Commander.\n\n3. Late Game: Closing the Door\nAs the game progresses, your board should become a nightmare to interact with.\n\nToken Swarm: Use Ogre Slumlord or Kessig Cagebreakers to create a wide board of tokens.\n\nThe Finish: * Cast Overwhelming Stampede when you have at least 3–4 creatures; Glissa’s $3$ power is the minimum, but if Verdurous Gearhulk is out, your team will likely get $+5/+5$ or $+10/+10$ and Trample.\n\nIf the board is stalled, use Victimize or Dread Return to loop creatures like Abyssal Gorestalker, forcing sacrifices while Mirkwood Bats drains your opponents for the win.\n\nKey Synergy Spotlights (The Primer \"Secret Sauce\")\nThe \"Deathtouch Ping\": Because Basilisk Collar gives deathtouch, any damage Glissa deals (including from Pestilence if she is the source, or if you swap in a pinger from bulk later) is lethal. In this deck, it primarily acts as a massive life-gain engine with Pestilence.\n\nRoots of Power: Insidious Roots is the heart of your token strategy. It triggers whenever any card leaves your graveyard. This includes Victimize, Dread Return, Witch of the Moors, and even The Gitrog Monster exiling a land.\n\nLich Filtering: Underrealm Lich doesn't technically \"draw\" cards, it puts them into your hand. This bypasses \"draw\" penalties and fills your graveyard instantly for Willow Geist or Lively Dirge.\n\nMulligan Tips\nKeep: Hands with at least 3 lands, 1 piece of ramp (Sol Ring, Arcane Signet, or a dork), and a way to draw cards (Elemental Bond or Morbid Opportunist).\n\nToss: Hands with multiple 6+ CMC spells (Butcher of Malakir, Overwhelming Stampede) and no early ramp. You need a fast start to establish your graveyard before opponents can exile it.\n\nCore Gameplay Pillars\n\nApex Board Control: The deck features a powerful \"soft-lock\" using Pestilence combined with Basilisk Collar or Darksteel Plate. This allows you to wipe the board of threats repeatedly while keeping Glissa alive and gaining massive amounts of life.\n\nThe Graveyard Engine: Using Insidious Roots and Underrealm Lich, the deck generates explosive value every time a creature enters or leaves the graveyard. The Gitrog Monster and Abundance further stabilize this engine, ensuring you never draw a dead card and always hit your land drops.\n\nAristocrat Finishers: While Glissa handles the early to mid-game, the late game is closed out by a swarm of tokens from Ogre Slumlord or Kessig Cagebreakers. These tokens fuel \"drain\" win conditions like Mirkwood Bats, Zulaport Cutthroat, and Bastion of Remembrance.\n\nExplosive Victory: When a surgical approach isn't enough, the deck can pivot to a sudden \"Overrun\" finish using Overwhelming Stampede, turning your utility creatures and tokens into a lethal, trampling army.\n\nWhy Play This Deck?\nPlay this deck if you enjoy a \"toolbox\" playstyle where you always have an answer for the board state. It is designed for players who love intricate synergies, graveyard manipulation, and the ability to pivot from a defensive control shell to an aggressive, game-ending swarm at a moment's notice.\n"}]}












































































