Geowii
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Commander
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{"ops":[{"insert":"TL:DR"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early:"},{"insert":" Establish mana, small flyers and Breena. Don't look scary.\n\n"},{"attributes":{"bold":true},"insert":"Mid-game:"},{"insert":" Encourage opponents to attack each other while farming Breena triggers and building counters.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Interaction:"},{"attributes":{"italic":true},"insert":" Don't waste removal solving everyone else's problems. Protect yourself and stop genuine game-winning threats."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Combat:"},{"attributes":{"italic":true},"insert":" Take safe evasive attacks rather than attacking simply because you can."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Protection:"},{"attributes":{"italic":true},"insert":" Once your board becomes valuable, keep protection available rather than overcommitting."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Stop playing politics and start eliminating weakened opponents with large flyers, double strike or surprise infect.\n\nThe trick to Breena is understanding that "},{"attributes":{"bold":true},"insert":"being powerful and looking powerful aren't the same thing"},{"insert":".\nLet someone else be the problem.\nThen, when the table has finished dealing with them, show everyone how large those \"harmless\" flyers have become.\n\nPros"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent card advantage"},{"insert":" when Breena gets the table fighting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasive threats"},{"insert":" make dealing damage relatively easy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strong interaction"},{"insert":" with answers to most permanent types."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Politically flexible"},{"insert":" — you can influence combat without directly controlling it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive finishers"},{"insert":" mean opponents can't rely solely on their life total for safety."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCons"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Politics are table-dependent"},{"insert":" — passive opponents make Breena considerably weaker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counters take time"},{"insert":" to develop into serious threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited ramp"},{"insert":" means repeatedly recasting Breena can become expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Can attract attention quickly"},{"insert":" if you grow one creature too aggressively or reveal the infect plan too early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is an "},{"attributes":{"bold":true},"insert":"Orzhov flying/counters deck with a political edge"},{"insert":".\nBreena rewards opponents for attacking each other and rewards you whenever they take the bait. The aim isn't to immediately become the biggest threat at the table — it's to encourage everyone else to fight while quietly building an increasingly dangerous board.\n"},{"attributes":{"bold":true},"insert":"Develop → Encourage combat → Accumulate counters → Control the board → Kill with evasive threats."},{"insert":"\n\nEarly Game — Stay Harmless:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour first few turns are about "},{"attributes":{"bold":true},"insert":"mana, cheap flyers and setup"},{"insert":".\nYou generally don't want to look threatening. Play small creatures, establish your mana and let everyone else develop.\nBreena is usually an excellent early commander play. Once she's out, start reminding opponents that attacking each other means "},{"attributes":{"bold":true},"insert":"free cards"},{"insert":".\nDon't worry about dealing lots of damage yourself yet.\n\nYour goal is to make Breena generate cards while your creatures quietly accumulate +1/+1 counters.\n\nMid Game — Play Politics:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is where the deck comes alive.\n\nBreena rewards attacks against players with more life than the attacker. Importantly, "},{"attributes":{"bold":true},"insert":"your opponents can trigger Breena too"},{"insert":", giving both them and you a card while you get the counters.\nEncourage those attacks.\nYou want opponents spending creatures, removal and resources on "},{"attributes":{"bold":true},"insert":"each other"},{"insert":", not you.\nCards such as "},{"attributes":{"bold":true},"insert":"Ghostly Prison, Windborn Muse"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Nils, Discipline Enforcer"},{"insert":" reinforce this by making you an inconvenient target.\nMeanwhile, keep spreading counters across your evasive creatures rather than automatically making one enormous threat.\n\nYou're trying to look like the "},{"attributes":{"bold":true},"insert":"second-most-dangerous player"},{"insert":" for as long as possible.\n\nChoosing Your Attacks:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFlying is your biggest advantage.\n\nMost of the deck naturally gets around clogged ground boards, so look for whichever opponent gives you the safest attack and best Breena trigger.\nYou don't need to attack everyone.\n\nTake profitable attacks, trigger Breena, grow your board and keep your creatures available when attacking would expose you unnecessarily.\n"},{"attributes":{"bold":true},"insert":"Duelist's Heritage"},{"insert":" is particularly useful politically. It can give "},{"attributes":{"italic":true},"insert":"any"},{"insert":" attacking creature double strike, including an opponent's creature attacking somebody else.\nHelp opponents hurt each other.\nYou'll deal with the survivor later.\n\nTurning Counters Into a Threat:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEventually those innocent-looking flyers stop being innocent.\n\nBreena can distribute a considerable number of +1/+1 counters, while "},{"attributes":{"bold":true},"insert":"Drana, Liberator of Malakir"},{"insert":" can accelerate the process dramatically.\nYour counter payoffs provide additional cards, abilities and resilience, while "},{"attributes":{"bold":true},"insert":"Felisa, Fang of Silverquill"},{"insert":" makes removing your developed creatures much less attractive.\nThis is when you transition from political value deck into genuine combat threat.\n\nDon't make that transition too early.\n\nControl What Actually Matters:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou have a large removal package, but that doesn't mean you should police the entire table. Quite the opposite.\n\n"},{"attributes":{"bold":true},"insert":"Let opponents have threats."},{"insert":"\n\nThose threats encourage combat and give people reasons to attack each other.\nSave your removal for things that:\nPrevent your strategy from functioning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Threaten to win the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stop your flyers connecting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put you specifically in danger"},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Being capable of removing something doesn't mean you should.\n\nProtecting Your Board:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour board takes time to develop, so knowing when to protect it matters.\n\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver, Selfless Spirit"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Unbreakable Formation"},{"insert":" can make an opponent's board wipe extremely one-sided.\nIf somebody else needs to reset the board, don't necessarily stop them.\nLet everything die.\nKeep your creatures.\nThen attack.\n"},{"attributes":{"bold":true},"insert":"Together Forever"},{"insert":" and your recursion package also give you ways to recover important creatures when protection isn't available.\n\nClosing the Game:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEventually the politics need to stop.\n\nOnce life totals have dropped and your flyers have accumulated enough counters, start removing players.\nYour normal route is simply "},{"attributes":{"bold":true},"insert":"large evasive creatures"},{"insert":", potentially backed by double strike.\n\nBut the deck has a nastier option.\n\n"},{"attributes":{"bold":true},"insert":"Phyresis, Grafted Exoskeleton"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tainted Strike"},{"insert":" allow your large creatures to deal poison counters instead.\nA creature that looks comfortably survivable at 40 life can suddenly only need to deal "},{"attributes":{"bold":true},"insert":"10 damage"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Tainted Strike"},{"insert":" is particularly dangerous because it's instant-speed. You don't need to announce the infect plan until after an attacker gets through.\nIt can also target "},{"attributes":{"bold":true},"insert":"someone else's creature"},{"insert":".\nIf two opponents are fighting and one lets a sufficiently large creature through...\nWell, Breena does encourage political participation.\n\nEmergency Button — Inkshield:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Inkshield"},{"insert":" deserves special mention.\nWhen someone launches an enormous attack at you, preventing the damage and creating an army of flying Inklings can completely reverse the game.\nThe bigger the attack, the bigger your resulting army.\n\nIf you're holding six mana with Inkshield in hand, appearing vulnerable can sometimes be considerably more dangerous for your opponent than it looks.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
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Counters
Counters
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Drain
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Drain
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Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Draw
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Infect
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Infect
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Lifegain
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Custodi Soulcaller
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature - Human Cleric

Recursion
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Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
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Stax
Stax
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Tokens
Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Tokens
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Sideboard
Basri's Lieutenant
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight

Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Sideboard
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Maybeboard
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat

Salvation Swan
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature - Cleric Bird

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"TL:DR"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early:"},{"insert":" Establish mana, small flyers and Breena. Don't look scary.\n\n"},{"attributes":{"bold":true},"insert":"Mid-game:"},{"insert":" Encourage opponents to attack each other while farming Breena triggers and building counters.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Interaction:"},{"attributes":{"italic":true},"insert":" Don't waste removal solving everyone else's problems. Protect yourself and stop genuine game-winning threats."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Combat:"},{"attributes":{"italic":true},"insert":" Take safe evasive attacks rather than attacking simply because you can."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Protection:"},{"attributes":{"italic":true},"insert":" Once your board becomes valuable, keep protection available rather than overcommitting."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Stop playing politics and start eliminating weakened opponents with large flyers, double strike or surprise infect.\n\nThe trick to Breena is understanding that "},{"attributes":{"bold":true},"insert":"being powerful and looking powerful aren't the same thing"},{"insert":".\nLet someone else be the problem.\nThen, when the table has finished dealing with them, show everyone how large those \"harmless\" flyers have become.\n\nPros"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent card advantage"},{"insert":" when Breena gets the table fighting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasive threats"},{"insert":" make dealing damage relatively easy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strong interaction"},{"insert":" with answers to most permanent types."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Politically flexible"},{"insert":" — you can influence combat without directly controlling it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive finishers"},{"insert":" mean opponents can't rely solely on their life total for safety."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCons"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Politics are table-dependent"},{"insert":" — passive opponents make Breena considerably weaker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counters take time"},{"insert":" to develop into serious threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited ramp"},{"insert":" means repeatedly recasting Breena can become expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Can attract attention quickly"},{"insert":" if you grow one creature too aggressively or reveal the infect plan too early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is an "},{"attributes":{"bold":true},"insert":"Orzhov flying/counters deck with a political edge"},{"insert":".\nBreena rewards opponents for attacking each other and rewards you whenever they take the bait. The aim isn't to immediately become the biggest threat at the table — it's to encourage everyone else to fight while quietly building an increasingly dangerous board.\n"},{"attributes":{"bold":true},"insert":"Develop → Encourage combat → Accumulate counters → Control the board → Kill with evasive threats."},{"insert":"\n\nEarly Game — Stay Harmless:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour first few turns are about "},{"attributes":{"bold":true},"insert":"mana, cheap flyers and setup"},{"insert":".\nYou generally don't want to look threatening. Play small creatures, establish your mana and let everyone else develop.\nBreena is usually an excellent early commander play. Once she's out, start reminding opponents that attacking each other means "},{"attributes":{"bold":true},"insert":"free cards"},{"insert":".\nDon't worry about dealing lots of damage yourself yet.\n\nYour goal is to make Breena generate cards while your creatures quietly accumulate +1/+1 counters.\n\nMid Game — Play Politics:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is where the deck comes alive.\n\nBreena rewards attacks against players with more life than the attacker. Importantly, "},{"attributes":{"bold":true},"insert":"your opponents can trigger Breena too"},{"insert":", giving both them and you a card while you get the counters.\nEncourage those attacks.\nYou want opponents spending creatures, removal and resources on "},{"attributes":{"bold":true},"insert":"each other"},{"insert":", not you.\nCards such as "},{"attributes":{"bold":true},"insert":"Ghostly Prison, Windborn Muse"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Nils, Discipline Enforcer"},{"insert":" reinforce this by making you an inconvenient target.\nMeanwhile, keep spreading counters across your evasive creatures rather than automatically making one enormous threat.\n\nYou're trying to look like the "},{"attributes":{"bold":true},"insert":"second-most-dangerous player"},{"insert":" for as long as possible.\n\nChoosing Your Attacks:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFlying is your biggest advantage.\n\nMost of the deck naturally gets around clogged ground boards, so look for whichever opponent gives you the safest attack and best Breena trigger.\nYou don't need to attack everyone.\n\nTake profitable attacks, trigger Breena, grow your board and keep your creatures available when attacking would expose you unnecessarily.\n"},{"attributes":{"bold":true},"insert":"Duelist's Heritage"},{"insert":" is particularly useful politically. It can give "},{"attributes":{"italic":true},"insert":"any"},{"insert":" attacking creature double strike, including an opponent's creature attacking somebody else.\nHelp opponents hurt each other.\nYou'll deal with the survivor later.\n\nTurning Counters Into a Threat:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEventually those innocent-looking flyers stop being innocent.\n\nBreena can distribute a considerable number of +1/+1 counters, while "},{"attributes":{"bold":true},"insert":"Drana, Liberator of Malakir"},{"insert":" can accelerate the process dramatically.\nYour counter payoffs provide additional cards, abilities and resilience, while "},{"attributes":{"bold":true},"insert":"Felisa, Fang of Silverquill"},{"insert":" makes removing your developed creatures much less attractive.\nThis is when you transition from political value deck into genuine combat threat.\n\nDon't make that transition too early.\n\nControl What Actually Matters:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou have a large removal package, but that doesn't mean you should police the entire table. Quite the opposite.\n\n"},{"attributes":{"bold":true},"insert":"Let opponents have threats."},{"insert":"\n\nThose threats encourage combat and give people reasons to attack each other.\nSave your removal for things that:\nPrevent your strategy from functioning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Threaten to win the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stop your flyers connecting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put you specifically in danger"},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Being capable of removing something doesn't mean you should.\n\nProtecting Your Board:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour board takes time to develop, so knowing when to protect it matters.\n\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver, Selfless Spirit"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Unbreakable Formation"},{"insert":" can make an opponent's board wipe extremely one-sided.\nIf somebody else needs to reset the board, don't necessarily stop them.\nLet everything die.\nKeep your creatures.\nThen attack.\n"},{"attributes":{"bold":true},"insert":"Together Forever"},{"insert":" and your recursion package also give you ways to recover important creatures when protection isn't available.\n\nClosing the Game:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEventually the politics need to stop.\n\nOnce life totals have dropped and your flyers have accumulated enough counters, start removing players.\nYour normal route is simply "},{"attributes":{"bold":true},"insert":"large evasive creatures"},{"insert":", potentially backed by double strike.\n\nBut the deck has a nastier option.\n\n"},{"attributes":{"bold":true},"insert":"Phyresis, Grafted Exoskeleton"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tainted Strike"},{"insert":" allow your large creatures to deal poison counters instead.\nA creature that looks comfortably survivable at 40 life can suddenly only need to deal "},{"attributes":{"bold":true},"insert":"10 damage"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Tainted Strike"},{"insert":" is particularly dangerous because it's instant-speed. You don't need to announce the infect plan until after an attacker gets through.\nIt can also target "},{"attributes":{"bold":true},"insert":"someone else's creature"},{"insert":".\nIf two opponents are fighting and one lets a sufficiently large creature through...\nWell, Breena does encourage political participation.\n\nEmergency Button — Inkshield:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Inkshield"},{"insert":" deserves special mention.\nWhen someone launches an enormous attack at you, preventing the damage and creating an army of flying Inklings can completely reverse the game.\nThe bigger the attack, the bigger your resulting army.\n\nIf you're holding six mana with Inkshield in hand, appearing vulnerable can sometimes be considerably more dangerous for your opponent than it looks.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}


















































































