LilStardork
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Commander
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Commander
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Commander
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Black Mage Package
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Black Mage Package
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Core
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast

Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Core
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CounterMagic
Swallowed by Leviathan
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

CounterMagic
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Draw
Draw
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Finisher
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder

Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Finisher
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Land
Land
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Pingers
Pingers
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Protection
Protection
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Ramp (10)
Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Ramp (10)
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Recursion
Recursion
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Removal
Removal
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Tutor
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tutor
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Sideboard
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sideboard
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Available Slotting
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Available Slotting
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Control
Control
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Counters
Counters
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Discard Package
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Discard Package
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Draw Options
Draw Options
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Maybeboard
Welcome the Dead
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Maybeboard
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Mill Package
Mill Package
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Ramp Options
Ramp Options
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Reanimate Package
Reanimate Package
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Stay Alive
Stay Alive
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Storm Enablers
Storm Enablers
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Surveil Package
Start the TARDIS
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery

Surveil Package
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WinConOptions
WinConOptions
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"What Is This?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of my favorite archetypes from Hearthstone was Miracle Rogue, specifically some later iterations that focused on slowing the opponent down and setting up for one big \"spell slinging, draw your whole deck and find the win\" turn with a card called \"Gadgetzan Auctioneer\" (This is extremely relevant). This was a card that simply said \"whenever you cast a Spell (Instant/Sorcery), draw a card\" and so the deck was part combo, part control, part spell slinger, part burn, and part storm. I enjoyed the planning, improvising, and having to find an answer or win with each new card I'd draw, and so this deck is heavily inspired by this concept!\n\nSo The Rat Man"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I chose "},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" because he has a very interesting set of abilities that make him perfect for this \"Miracle Rogue\" archetype I love. First off, he's a Dimir commander which already offers a lot of card draw, interaction through counters and removal, and most importantly ways to mill, surveil, and discard. Emet does offer us a pretty sizeable discount for casting *any* spell from our graveyard, but he also offers a way to consistently cast instant and sorcery spells from our graveyard as well.\nThis is notable for a few reasons:\nWe can cast more spells with less mana thanks to the discount."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can cast these spells more than once thanks to the graveyard usage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can cast Sorcery spells at *instant speed* if given the proper tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What makes this interesting is that while we will have a few tools in the deck to trigger Emet ourselves, this works *whenever* an opponent loses life. This means whenever an opponent tries to swing or burn another player in your pod, you get to cast a spell from your graveyard without spending resources. And that is the primary reason we utilize Emet: We are not playing on our turn, but on everyone's turn.\n\nThe Pingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To play on our opponent's turn, these cards are core to making the deck function. These are free tap abilities that let us trigger Emet. This allows us to cast from our graveyard without relying on our opponents doing things for us, but it also lets us respond to things at instant speed. This can have some fun interactions like "},{"insert":{"card-link":"Windfall"}},{"insert":", "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":", "},{"insert":{"card-link":"Cornered by Black Mages"}},{"insert":", or "},{"insert":{"card-link":"Damnation"}},{"insert":", or just simply using one of the many counterspells at our disposal. Each of these serve a different purpose depending on what you need:\n"},{"insert":{"card-link":"Onyx Goblet"}},{"insert":" is the best, overall pinger as it simply does its job and that's all."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Fragment // Aurora of Emrakul"}},{"insert":" is useful for games where the extra mana is worth the life loss we'll endure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tezzeret's Simulacrum"}},{"insert":" is useful for having an occasional blocker since we tend to be pretty lacking on those early on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One of these is incredibly important to have in play, but you don't need all of them and they are only useful once we have cards in our graveyard.\n\nThe Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are cards that either draw you cards when you utilize Emet, or help you just draw while getting more cards in your graveyard (for Emet!).\n"},{"insert":{"card-link":"Teval's Judgment"}},{"insert":" is often the most versatile option as it doubles as potential ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Secrets of the Dead"}},{"insert":" offers a lot of potential procs beyond just Emet if we have another other recursion effects available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" is extremely efficient at getting our graveyard full, as well as giving us almost like turbo Surveil at the cost of some life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Likeness Looter"}},{"insert":" is not as flashy as these other engines, but it's reliable, efficient, and offers some nice utility with its copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These all offer various pros and cons so keep in mind which is best suited for the situation you find yourself in. And keep in mind Ripples of Undeath combos with both Teval's Judgment and Secrets of the Dead!\n\nThe Black Mages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are the cards that help enable a few things for our deck! They are our primary method of applying pressure to our opponents, they are our win condition in some cases, and they are another potential trigger for Emet. While these cards are not 100% necessary to win the game as we will come to see later, their role cannot be understated.\n"},{"insert":{"card-link":"Black Mage's Rod"}},{"insert":" and "},{"insert":{"card-link":"Transpose"}},{"insert":" are pretty safe to utilize whenever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Circle of Power"}},{"insert":" should be reserved for its lifelink tag specifically, we don't have many."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rona, Sheoldred's Faithful"}},{"insert":" is extremely useful given her ability to cast from the graveyard via discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's important to not tunnel vision too hard on these cards, save for the potential storm turn that may just kill the table, but otherwise they are just a way to widdle your opponents down and make them fear any spell you could potentially cast.\n\nBut How Win??"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Beyond the aforementioned Black Mage wincon, this deck has a few other ways to win, seemingly out of no where and that's what makes this deck fun.\n"},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" is the primary win con for this deck that has two methods to set it up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" is the slower set up, but can also be more helpful in the mid game to provide blockers and offer evasion."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rise from the Tides"}},{"insert":" is the more abrupt set up option, especially if its in your graveyard and you can proc Emet to cast it during the previous player's end step."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" is a pretty basic win con and threat, helping you build your yard and pressure your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" is our storm off enabler, providing counter protection to your spells and giving you free access to all the spells in your yard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":" is another way to enable a storm turn, but it offers much better utility as a means to return any artifacts or enchantments from your yard."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nGathering Pieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"During your mulligan, you have four targets you're seeking:\nA pinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pingers are rather important to get real value out of Emet. Engines help us cycle through our deck and fill our yard to give Emet targets. A mana rock can help us get Emet online faster. A tutor can help us find any of these pieces we are missing. However, we are not trying to ramp to Emet at all because Emet is only useful once we have a yard and a method to ping our opponents to draw from said yard. This can feel counter intuitive so I'm going to provide an example of the ideal opening hand, and then some cards to look for as alternative avenues.\n"},{"insert":{"card-link":"Otherworldly Gaze"}},{"insert":" or "},{"insert":{"card-link":"Consider"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" or "},{"insert":{"card-link":"Likeness Looter"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tezzeret's Simulacrum"}},{"insert":" or "},{"insert":{"card-link":"Cryptolith Fragment // Aurora of Emrakul"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you do not have any pingers available, but you do have a "},{"insert":{"card-link":"Propaganda"}},{"insert":" in hand, that can be worth keeping if you have any draw or tutor effects.\nIf you have "},{"insert":{"card-link":"Black Mage's Rod"}},{"insert":", it may be worth keeping if there are a handful of low cost spells to help proc the Black Mage.\nIf you have "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"Rona, Sheoldred's Faithful"}},{"insert":" and a Mana rock, this can help you establish some early presence until you are able to get Emet online.\nIf you have "},{"insert":{"card-link":"Vohar, Vodalian Desecrator"}},{"insert":" in your hand, always keep unless your lands are just that bad.\n\nDoing Nothing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A big challenge with this deck is how unintuitive it is to not ramp to your commander, because you rarely will. This deck has a lot of non-commander elements to maintain and get online. You will almost never get Emet out before turn 4 because there's just too much that needs to happen first, and often times turn 4 is too soon to bring him out. There's roughly three primary modes that Emet operates under:\n"},{"attributes":{"bold":true},"insert":"Pinger: "},{"insert":"This is the ideal mode to have Emet out, as you have full control over when you can cast each rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seek this mode if you have counters and interaction in your yard."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Mage: "},{"insert":"This is the second ideal mode for Emet, and is a more aggressive than the solo Pinger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seek this mode if you have 1-2 mana spells in hand and the mana to double spell off your turn."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":"This is the least ideal mode for Emet, but its one you must know how to utilize by triggering off your opponents burning and swinging at each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seek this mode if you have draw spells in your yard to help cycle through your deck for a better mode."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nPoliticing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of my favorite ways to play this deck is to take all the Instant and Sorcery cards in my graveyard and fan them out in the middle of the pod for all to see.\n"}]}










































































































































