747 views36 days ago
Commander
Size: 100Salt sum: 49.44
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LilStardork

747 views36 days ago
Commander
Size: 100Salt sum: 49.44

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Commander

Qty: 1 Price: $0.69
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 81

Commander

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Black Mage Package

Qty: 3 Price: $1.43
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Black Mage's Rod (fin) 90
Circle of Power
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Sorcery
Circle of Power (fin) 92
Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Transpose (fic) 52

Black Mage Package

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Core

Qty: 7 Price: $33.65
Dreamscape Artist
,
, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Spellshaper
Dreamscape Artist (tsr) 64
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Likeness Looter
Flying
: Draw a card, then discard a card.
: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Creature - Faerie Shapeshifter
Likeness Looter (woe) 208
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast
River Kelpie (tdc) 166
Secrets of the Dead
Whenever you cast a spell from your graveyard, draw a card.
Enchantment
Secrets of the Dead (c19) 95
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian
Vohar, Vodalian Desecrator (dmu) 325

Core

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CounterMagic

Qty: 6 Price: $12.22
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m21) 63
Swallowed by Leviathan
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays
for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Swallowed by Leviathan (fin) 79

CounterMagic

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Draw

Qty: 13 Price: $38.25
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (mkc) 99
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Diresight (tle) 162
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmm) 91
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (dsc) 122
Prosperity
Each player draws X cards.
Sorcery
Prosperity (c13) 54
Resentful Revelation
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Resentful Revelation (fin) 114
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Thirst for Identity
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Thirst for Identity (ecl) 79
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (lcc) 180

Draw

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Finisher

Qty: 6 Price: $8.16
Candlekeep Inspiration
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Sorcery
Candlekeep Inspiration (clb) 59
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder
Fandaniel, Telophoroi Ascian (fic) 46
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Sorcery
Rise from the Tides (inr) 82
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock
Sedgemoor Witch (stx) 86
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (otc) 116
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Tendrils of Agony (scg) 75

Finisher

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First Mate

Qty: 1 Price: $0.35
Rona, Sheoldred's Faithful
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Legendary Creature - Human Wizard
Rona, Sheoldred's Faithful (dmu) 216

First Mate

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Land

Qty: 32 (37 w/ MDFC)Price: $103.78
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 484
Leechridden Swamp
(
: Add
.)
This land enters tapped.
,
: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Land - Swamp
Leechridden Swamp (dsc) 286
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh2) 485
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Pingers

Qty: 3 Price: $1.53
Cryptolith Fragment
This artifact enters tapped.
: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
Artifact
Cryptolith Fragment // Aurora of Emrakul (inr) 260Cryptolith Fragment // Aurora of Emrakul (inr) 260
Onyx Goblet
: Target player loses 1 life.
Artifact
Onyx Goblet (ala) 81
Tezzeret's Simulacrum
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
Creature Artifact - Golem
Tezzeret's Simulacrum (aer) 193

Pingers

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Protection

Qty: 3 Price: $26.97
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268

Protection

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Ramp (10)

Qty: 6 Price: $15.14
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (clb) 857
Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact
Séance Board (dsc) 40
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364

Ramp (10)

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Recursion

Qty: 4 Price: $352.76
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (tdc) 157
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Recursion

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Removal

Qty: 10 Price: $134.16
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tdc) 180
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Filter Out
Return all noncreature, nonland permanents to their owners' hands.
Instant
Filter Out (mat) 7
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 124

Removal

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Tutor

Qty: 5 Price: $102.45
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Ambition (dka) 69
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Sideboard

Qty: 7 Price: $59.45
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Cornered by Black Mages
Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Sorcery
Cornered by Black Mages (fin) 93
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Mystical Teachings (fdn) 594
Neerdiv, Devious Diver
Whenever Neerdiv becomes tapped, target player mills cards equal to its power.
Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
Legendary Creature - Merfolk Rogue
Neerdiv, Devious Diver (j25) 36
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana
Professor Onyx (stx) 276
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Sideboard

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Available Slotting

Qty: 12 Price: $74.16
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock
Alela, Cunning Conqueror (woc) 3
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Blightspeaker
: Target player loses 1 life.
,
: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature - Human Cleric Rebel
Blightspeaker (tsr) 103
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Muse Seeker
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Creature - Wizard Elf
Muse Seeker (sos) 60
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (hob) 53
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 228
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Available Slotting

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Control

Qty: 4 Price: $13.66
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (mb2) 156
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (ecc) 77
Overkill
Target creature gets -0/-9999 until end of turn.
Instant
Overkill (fin) 109
Rags
All creatures get -2/-2 until end of turn.
Sorcery
Rags // Riches (akh) 222

Control

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Counters

Qty: 3 Price: $85.77
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92

Counters

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Discard Package

Qty: 5 Price: $38.31
Dihada's Ploy
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Dihada's Ploy (mh2) 193
Jace, Vryn's Prodigy
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Oskar, Rubbish Reclaimer
This spell costs
less to cast for each different mana value among cards in your graveyard.
Whenever you discard a nonland card, you may cast it from your graveyard.
Legendary Creature - Human Wizard
Oskar, Rubbish Reclaimer (ncc) 77
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 67

Discard Package

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Draw Options

Qty: 9 Price: $59.71
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tdc) 150
Oona's Grace
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Oona's Grace (c19) 91
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (tdc) 168
Unending Whisper
Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Unending Whisper (tdm) 62

Draw Options

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Maybeboard

Qty: 5 Price: $35.61
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (mb2) 177
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Obsessive Search
Draw a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Obsessive Search (dmr) 61
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (rvr) 452
Welcome the Dead
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Welcome the Dead (tdc) 30

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Mill Package

Qty: 5 Price: $6.27
Deranged Assistant
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (inr) 61
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (fic) 352
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65

Mill Package

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Pinger

Qty: 1 Price: $1.29
Shepherd of Rot
: Each player loses 1 life for each Zombie on the battlefield.
Creature - Cleric Zombie
Shepherd of Rot (plst) ONS-168

Pinger

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Ramp Options

Qty: 6 Price: $10.34
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (blc) 290
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

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Reanimate Package

Qty: 2 Price: $3.78
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (fic) 286

Reanimate Package

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Sam Reich

Qty: 1 Price: $23.99
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289

Sam Reich

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Stay Alive

Qty: 3 Price: $155.77
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 107
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122

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Storm Enablers

Qty: 2 Price: $6.28
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (fic) 261
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30

Storm Enablers

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Surveil Package

Qty: 3 Price: $1.05
Notion Rain
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Notion Rain (mkc) 217
Start the TARDIS
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Start the TARDIS (who) 56
Unauthorized Exit
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Unauthorized Exit (mkm) 74

Surveil Package

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WinConOptions

Qty: 2 Price: $42.78
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 71
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

WinConOptions

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
42 pips - 36 cards
30 mana - 28 cards
35 pips - 29 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"What Is This?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of my favorite archetypes from Hearthstone was Miracle Rogue, specifically some later iterations that focused on slowing the opponent down and setting up for one big \"spell slinging, draw your whole deck and find the win\" turn with a card called \"Gadgetzan Auctioneer\" (This is extremely relevant). This was a card that simply said \"whenever you cast a Spell (Instant/Sorcery), draw a card\" and so the deck was part combo, part control, part spell slinger, part burn, and part storm. I enjoyed the planning, improvising, and having to find an answer or win with each new card I'd draw, and so this deck is heavily inspired by this concept!\n\nSo The Rat Man"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I chose "},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" because he has a very interesting set of abilities that make him perfect for this \"Miracle Rogue\" archetype I love. First off, he's a Dimir commander which already offers a lot of card draw, interaction through counters and removal, and most importantly ways to mill, surveil, and discard. Emet does offer us a pretty sizeable discount for casting *any* spell from our graveyard, but he also offers a way to consistently cast instant and sorcery spells from our graveyard as well.\nThis is notable for a few reasons:\nWe can cast more spells with less mana thanks to the discount."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can cast these spells more than once thanks to the graveyard usage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can cast Sorcery spells at *instant speed* if given the proper tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What makes this interesting is that while we will have a few tools in the deck to trigger Emet ourselves, this works *whenever* an opponent loses life. This means whenever an opponent tries to swing or burn another player in your pod, you get to cast a spell from your graveyard without spending resources. And that is the primary reason we utilize Emet: We are not playing on our turn, but on everyone's turn.\n\nThe Pingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To play on our opponent's turn, these cards are core to making the deck function. These are free tap abilities that let us trigger Emet. This allows us to cast from our graveyard without relying on our opponents doing things for us, but it also lets us respond to things at instant speed. This can have some fun interactions like "},{"insert":{"card-link":"Windfall"}},{"insert":", "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":", "},{"insert":{"card-link":"Cornered by Black Mages"}},{"insert":", or "},{"insert":{"card-link":"Damnation"}},{"insert":", or just simply using one of the many counterspells at our disposal. Each of these serve a different purpose depending on what you need:\n"},{"insert":{"card-link":"Onyx Goblet"}},{"insert":" is the best, overall pinger as it simply does its job and that's all."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Fragment // Aurora of Emrakul"}},{"insert":" is useful for games where the extra mana is worth the life loss we'll endure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tezzeret's Simulacrum"}},{"insert":" is useful for having an occasional blocker since we tend to be pretty lacking on those early on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One of these is incredibly important to have in play, but you don't need all of them and they are only useful once we have cards in our graveyard.\n\nThe Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are cards that either draw you cards when you utilize Emet, or help you just draw while getting more cards in your graveyard (for Emet!).\n"},{"insert":{"card-link":"Teval's Judgment"}},{"insert":" is often the most versatile option as it doubles as potential ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Secrets of the Dead"}},{"insert":" offers a lot of potential procs beyond just Emet if we have another other recursion effects available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" is extremely efficient at getting our graveyard full, as well as giving us almost like turbo Surveil at the cost of some life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Likeness Looter"}},{"insert":" is not as flashy as these other engines, but it's reliable, efficient, and offers some nice utility with its copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These all offer various pros and cons so keep in mind which is best suited for the situation you find yourself in. And keep in mind Ripples of Undeath combos with both Teval's Judgment and Secrets of the Dead!\n\nThe Black Mages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are the cards that help enable a few things for our deck! They are our primary method of applying pressure to our opponents, they are our win condition in some cases, and they are another potential trigger for Emet. While these cards are not 100% necessary to win the game as we will come to see later, their role cannot be understated.\n"},{"insert":{"card-link":"Black Mage's Rod"}},{"insert":" and "},{"insert":{"card-link":"Transpose"}},{"insert":" are pretty safe to utilize whenever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Circle of Power"}},{"insert":" should be reserved for its lifelink tag specifically, we don't have many."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rona, Sheoldred's Faithful"}},{"insert":" is extremely useful given her ability to cast from the graveyard via discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's important to not tunnel vision too hard on these cards, save for the potential storm turn that may just kill the table, but otherwise they are just a way to widdle your opponents down and make them fear any spell you could potentially cast.\n\nBut How Win??"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Beyond the aforementioned Black Mage wincon, this deck has a few other ways to win, seemingly out of no where and that's what makes this deck fun.\n"},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" is the primary win con for this deck that has two methods to set it up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" is the slower set up, but can also be more helpful in the mid game to provide blockers and offer evasion."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rise from the Tides"}},{"insert":" is the more abrupt set up option, especially if its in your graveyard and you can proc Emet to cast it during the previous player's end step."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" is a pretty basic win con and threat, helping you build your yard and pressure your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" is our storm off enabler, providing counter protection to your spells and giving you free access to all the spells in your yard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":" is another way to enable a storm turn, but it offers much better utility as a means to return any artifacts or enchantments from your yard."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nGathering Pieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"During your mulligan, you have four targets you're seeking:\nA pinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pingers are rather important to get real value out of Emet. Engines help us cycle through our deck and fill our yard to give Emet targets. A mana rock can help us get Emet online faster. A tutor can help us find any of these pieces we are missing. However, we are not trying to ramp to Emet at all because Emet is only useful once we have a yard and a method to ping our opponents to draw from said yard. This can feel counter intuitive so I'm going to provide an example of the ideal opening hand, and then some cards to look for as alternative avenues.\n"},{"insert":{"card-link":"Otherworldly Gaze"}},{"insert":" or "},{"insert":{"card-link":"Consider"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" or "},{"insert":{"card-link":"Likeness Looter"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tezzeret's Simulacrum"}},{"insert":" or "},{"insert":{"card-link":"Cryptolith Fragment // Aurora of Emrakul"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you do not have any pingers available, but you do have a "},{"insert":{"card-link":"Propaganda"}},{"insert":" in hand, that can be worth keeping if you have any draw or tutor effects.\nIf you have "},{"insert":{"card-link":"Black Mage's Rod"}},{"insert":", it may be worth keeping if there are a handful of low cost spells to help proc the Black Mage.\nIf you have "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"Rona, Sheoldred's Faithful"}},{"insert":" and a Mana rock, this can help you establish some early presence until you are able to get Emet online.\nIf you have "},{"insert":{"card-link":"Vohar, Vodalian Desecrator"}},{"insert":" in your hand, always keep unless your lands are just that bad.\n\nDoing Nothing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A big challenge with this deck is how unintuitive it is to not ramp to your commander, because you rarely will. This deck has a lot of non-commander elements to maintain and get online. You will almost never get Emet out before turn 4 because there's just too much that needs to happen first, and often times turn 4 is too soon to bring him out. There's roughly three primary modes that Emet operates under:\n"},{"attributes":{"bold":true},"insert":"Pinger: "},{"insert":"This is the ideal mode to have Emet out, as you have full control over when you can cast each rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seek this mode if you have counters and interaction in your yard."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Mage: "},{"insert":"This is the second ideal mode for Emet, and is a more aggressive than the solo Pinger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seek this mode if you have 1-2 mana spells in hand and the mana to double spell off your turn."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":"This is the least ideal mode for Emet, but its one you must know how to utilize by triggering off your opponents burning and swinging at each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seek this mode if you have draw spells in your yard to help cycle through your deck for a better mode."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nPoliticing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of my favorite ways to play this deck is to take all the Instant and Sorcery cards in my graveyard and fan them out in the middle of the pod for all to see.\n"}]}
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