ForgottenLords
768 views12 hrs ago
Commander
Size: 100Salt sum: 42.8
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{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Currently there are two graveyard themes in play with this deck that are at odds with each other. One is finding ways to recast or return cards from the graveyard to the battlefield or hand, and the second theme is exile cards from the graveyard to pay for greater effects. Because the commander is the latter theme and much of the deck is intended to be self-mill I want to lean in that direction more. Cards that bring my graveyard to hand or battlefield are tagged in Red and might be better used in another graveyard recursion decks.\n\nNarratively, I do want this deck to stick to the Mad Genius/Frankenstein necromancy narrative as much as possible.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early game is all about starting the self mill and developing the board with permanents that will prove useful to ramp, defend, or setup engines. While "},{"insert":{"card-link":"Ludevic, Necrogenius // Olag, Ludevic's Hubris"}},{"insert":" can be cast on turn two to mill and act as a blocker however his role is not likely to come into effect until later.\n\nMid game you want to be seeking ways to reduce your opponents library while hopefully maintaining your defensive line. There are a number of ways to force draw, force discard and direct mill in large or easily repeatable ways. Do not discount the value of draw or hand replacement effects for you or your opponent to force discarding and to dig deeper into your deck. This deck doesn't generally swing out, but during this phase you'll be looking for ways to use your graveyard as a resource either by recasting creatures from it or using Ludevic's ability to transform to bring a key card onto the battlefield when needed.\n\nAs a graveyard deck, the Late game can arrive due to extremely efficient use of the recursion opportunities, but most likely will occur if you can assemble one of the primary win conditions:\nSelf-Mill with "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" on board, possibly using one of the "},{"insert":{"card-link":"Mirror-Mad Phantasm"}},{"insert":" combos"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Opponent mill with various tools including but not limited to "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", "},{"insert":{"card-link":"The Mindskinner"}},{"insert":" or "},{"insert":{"card-link":"Undead Alchemist"}},{"insert":" and an army of Zombies."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" with the assistance of "},{"insert":{"card-link":"Psychic Frog"}},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck includes a number of combos that can eliminate players or result in a win that Archidekt theorizes as Bracket 4. I have opted to set this as Bracket 2 due to the current guidelines as follows, however Archidekt gives an error if setting below B3:\nNo Gamechangers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No 2-Card Combos: Archidekt identifies two \"two-card combos\" centering on "},{"insert":{"card-link":"Mirror-Mad Phantasm"}},{"insert":" that result in infinite self-mill, however since I would need a third card like "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" to turn that infinite self-mill into an immediate victory I determine that they are not two-card combos at all unless my goal is to remove myself from the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Expectation of 6 Turns: All of the combos require at least a 5 mana creature on board to trigger, which could hit the board earlier, but will "},{"attributes":{"italic":true},"insert":"likely"},{"insert":" require more time and effort to setup the remaining conditions necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":"/"},{"insert":{"card-link":"Codex Shredder"}},{"insert":" are ideally intended to allow me to use milled Lands effectively. This does not work if both cards end up getting milled. It may be worth looking for more artifact or land graveyard recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Waste Not"}},{"insert":" is absolutely a surprise hitter in this deck in the right situation such as "},{"insert":{"card-link":"Dark Deal"}},{"insert":", "},{"insert":{"card-link":"Whispering Madness"}},{"insert":", "},{"insert":{"card-link":"Liliana, Heretical Healer // Liliana, Defiant Necromancer"}},{"insert":" or even just from passive discards other players may do naturally or from a large trigger of "},{"insert":{"card-link":"Otherworld Atlas"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Living Conundrum"}},{"insert":", and "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" are both backup strategies to prevent losing to self-mill if I can't find my Jace/LabMan when I need them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having an unlimited hand size is not "},{"attributes":{"bold":true},"insert":"always"},{"insert":" an upside in this deck given the desire to have cards in the graveyard and discarding down to hand size can be an very effective means of putting them there. To that end cards like "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" have been left out. It may be worth considering adding in order to build a larger hand size for activations of "},{"insert":{"card-link":"Jace's Archivist"}},{"insert":" if no other player is doing so."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Discard
Discard
(CTRL to add secondary)
Draw
Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Mirror-Mad Phantasm
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature - Spirit

Taigam, Sidisi's Hand
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Legendary Creature - Human Wizard

Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Recursion
(CTRL to add secondary)
Removal
Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie

Removal
(CTRL to add secondary)
Tokens
Gisa, the Hellraiser
Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock

Tokens
(CTRL to add secondary)
Maybeboard
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Currently there are two graveyard themes in play with this deck that are at odds with each other. One is finding ways to recast or return cards from the graveyard to the battlefield or hand, and the second theme is exile cards from the graveyard to pay for greater effects. Because the commander is the latter theme and much of the deck is intended to be self-mill I want to lean in that direction more. Cards that bring my graveyard to hand or battlefield are tagged in Red and might be better used in another graveyard recursion decks.\n\nNarratively, I do want this deck to stick to the Mad Genius/Frankenstein necromancy narrative as much as possible.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early game is all about starting the self mill and developing the board with permanents that will prove useful to ramp, defend, or setup engines. While "},{"insert":{"card-link":"Ludevic, Necrogenius // Olag, Ludevic's Hubris"}},{"insert":" can be cast on turn two to mill and act as a blocker however his role is not likely to come into effect until later.\n\nMid game you want to be seeking ways to reduce your opponents library while hopefully maintaining your defensive line. There are a number of ways to force draw, force discard and direct mill in large or easily repeatable ways. Do not discount the value of draw or hand replacement effects for you or your opponent to force discarding and to dig deeper into your deck. This deck doesn't generally swing out, but during this phase you'll be looking for ways to use your graveyard as a resource either by recasting creatures from it or using Ludevic's ability to transform to bring a key card onto the battlefield when needed.\n\nAs a graveyard deck, the Late game can arrive due to extremely efficient use of the recursion opportunities, but most likely will occur if you can assemble one of the primary win conditions:\nSelf-Mill with "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" on board, possibly using one of the "},{"insert":{"card-link":"Mirror-Mad Phantasm"}},{"insert":" combos"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Opponent mill with various tools including but not limited to "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", "},{"insert":{"card-link":"The Mindskinner"}},{"insert":" or "},{"insert":{"card-link":"Undead Alchemist"}},{"insert":" and an army of Zombies."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" with the assistance of "},{"insert":{"card-link":"Psychic Frog"}},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck includes a number of combos that can eliminate players or result in a win that Archidekt theorizes as Bracket 4. I have opted to set this as Bracket 2 due to the current guidelines as follows, however Archidekt gives an error if setting below B3:\nNo Gamechangers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No 2-Card Combos: Archidekt identifies two \"two-card combos\" centering on "},{"insert":{"card-link":"Mirror-Mad Phantasm"}},{"insert":" that result in infinite self-mill, however since I would need a third card like "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" to turn that infinite self-mill into an immediate victory I determine that they are not two-card combos at all unless my goal is to remove myself from the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Expectation of 6 Turns: All of the combos require at least a 5 mana creature on board to trigger, which could hit the board earlier, but will "},{"attributes":{"italic":true},"insert":"likely"},{"insert":" require more time and effort to setup the remaining conditions necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":"/"},{"insert":{"card-link":"Codex Shredder"}},{"insert":" are ideally intended to allow me to use milled Lands effectively. This does not work if both cards end up getting milled. It may be worth looking for more artifact or land graveyard recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Waste Not"}},{"insert":" is absolutely a surprise hitter in this deck in the right situation such as "},{"insert":{"card-link":"Dark Deal"}},{"insert":", "},{"insert":{"card-link":"Whispering Madness"}},{"insert":", "},{"insert":{"card-link":"Liliana, Heretical Healer // Liliana, Defiant Necromancer"}},{"insert":" or even just from passive discards other players may do naturally or from a large trigger of "},{"insert":{"card-link":"Otherworld Atlas"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Living Conundrum"}},{"insert":", and "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" are both backup strategies to prevent losing to self-mill if I can't find my Jace/LabMan when I need them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having an unlimited hand size is not "},{"attributes":{"bold":true},"insert":"always"},{"insert":" an upside in this deck given the desire to have cards in the graveyard and discarding down to hand size can be an very effective means of putting them there. To that end cards like "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" have been left out. It may be worth considering adding in order to build a larger hand size for activations of "},{"insert":{"card-link":"Jace's Archivist"}},{"insert":" if no other player is doing so."},{"attributes":{"list":"ordered"},"insert":"\n"}]}








































































































