RyanBoltsYou
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Burn
Hellspark Elemental
Trample, haste
At the beginning of the end step, sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of the end step, sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Elemental

Rift Bolt
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Searing Blaze
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant

Burn
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Draw
Draw
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Stax
Stax
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"A list of cards that show up in Modern Burn, organized by Tier.\n\nTier 1 cards should show up in your deck unless you're doing something unusual (e.g., mono-red Burn so no Boros Charms). Most decks will have a 4-of of these as their base. \n\nTier 1.5 cards often show up in the maindeck, usually at less than 4-of. These are likely the cards you cut first if testing other cards. If not in the maindeck, usually will be in the sideboard. \n\nTier 2 cards are defensible in the main deck for specific builds. These cards may have been featured in older builds (e.g., the Nacatl Burn cards). These may also be sideboard fodder. \n\nTier 3 cards have shown up in the past, and may be fun if you're looking for a bit of spice. Usually these won't be 'correct' for the best build, but may be correct for the sideboards.\n\nI excluded cards that are no longer legal (Faithless Looting, Treasure Cruise, Gitaxian Probe) but had shown up in some burn builds. \n\nSideboard rankings are similar. I included cards that only show up in the SB and never the mainboard--so cards that are good in the SB (Deflecting Palm, Searing Blood) but occasionally make a showing in the main aren't listed here. Your sideboard should be catered to the meta you are expecting. \n"}]}















































