716
12/9/2024
Rainbow
Deck Size: 100
Commander
Legal
Est deck cost: $476.14
Salt sum: 40.37
No deck tags
716
12/9/2024
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Commander

Qty: 1 Price: $3.49
Dromar, the Banisher

Flying Whenever Dromar deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.

Creature
Dromar, the Banisher (inv) 244

Commander

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Artifact

Qty: 10 Price: $209.90
Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact
Sword of Body and Mind (2xm) 295
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (2xm) 296
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (2xm) 297
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (2xm) 298
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Artifact
Sword of War and Peace (2xm) 300

Artifact

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Card Advantage

Qty: 3 Price: $4.87
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (ema) 100
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (tsr) 328
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (mm2) 97

Card Advantage

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Color Change

Qty: 16 Price: $24.40
Alter Reality

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Alter Reality (tor) 22
Blind Seer

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

Creature
Blind Seer (inv) 47
Distorting Lens

{T}: Target permanent becomes the color of your choice until end of turn.

Artifact
Distorting Lens (8ed) 299
Eight-and-a-Half-Tails

{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.

Creature
Eight-and-a-Half-Tails (ema) 7
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
Quickchange

Target creature becomes the color or colors of your choice until end of turn. Draw a card.

Instant
Quickchange (rav) 62
Scuttlemutt

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Creature Artifact
Scuttlemutt (jmp) 484
Shifting Sky

As this enchantment enters, choose a color. All nonland permanents are the chosen color.

Enchantment
Shifting Sky (8ed) 100
Sisay's Ingenuity

Enchant creature When this Aura enters, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."

Enchantment
Sisay's Ingenuity (pls) 33
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Instant
Sleight of Mind (ice) 99
Spectral Shift

Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)

Instant
Spectral Shift (5dn) 37
Sway of Illusion

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Instant
Sway of Illusion (inv) 77
Swirl the Mists

As this enchantment enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.

Enchantment
Swirl the Mists (chk) 94
Tidal Visionary

{T}: Target creature becomes the color of your choice until end of turn.

Creature
Tidal Visionary (inv) 80
Vodalian Mystic

{T}: Target instant or sorcery spell becomes the color of your choice.

Creature
Vodalian Mystic (apc) 33
Whim of Volrath

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Instant
Whim of Volrath (tmp) 102

Color Change

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Color Control

Qty: 20 Price: $73.24
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (plst) FUT-159
Deathgrip

{B}{B}: Counter target green spell.

Enchantment
Deathgrip (5ed) 154
Douse

{1}{U}: Counter target red spell.

Enchantment
Douse (usg) 70
Giver of Runes

{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Creature
Giver of Runes (plst) MH1-13
Hibernation

Return all green permanents to their owners' hands.

Instant
Hibernation (usg) 79
Light of Day

Black creatures can't attack or block.

Enchantment
Light of Day (6ed) 29
Lightwielder Paladin

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.

Creature
Lightwielder Paladin (e01) 14
Llawan, Cephalid Empress

When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.

Creature
Llawan, Cephalid Empress (tor) 42
Mind Harness

Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Enchantment
Mind Harness (mir) 78
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (cma) 17
Nature's Ruin

Destroy all green creatures.

Sorcery
Nature's Ruin (por) 103
Northern Paladin

{W}{W}, {T}: Destroy target black permanent.

Creature
Northern Paladin (4ed) 37
Order of the Sacred Torch

{T}, Pay 1 life: Counter target black spell.

Creature
Order of the Sacred Torch (6ed) 32
Pentarch Paladin

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As this creature enters, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.

Creature
Pentarch Paladin (tsp) 32
Perish

Destroy all green creatures. They can't be regenerated.

Sorcery
Perish (plst) TMP-147
Righteous War

White creatures you control have protection from black. Black creatures you control have protection from white.

Enchantment
Righteous War (vis) 134
Southern Paladin

{W}{W}, {T}: Destroy target red permanent.

Creature
Southern Paladin (wth) 27
Stromgald Cabal

{T}, Pay 1 life: Counter target white spell.

Creature
Stromgald Cabal (6ed) 157
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (c13) 66

Color Control

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Combos

Qty: 5 Price: $90.75
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (mh1) 218
Darkest Hour

All creatures are black.

Enchantment
Darkest Hour (usg) 128
Grindstone

{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Artifact
Grindstone (otp) 62
Painter's Servant

As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

Creature Artifact
Painter's Servant (shm) 257
Teysa, Orzhov Scion

Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Teysa, Orzhov Scion (rvr) 233

Combos

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Cuts

Qty: 3 Price: $6.27
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (a25) 42
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (jmp) 144
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (voc) 111

Cuts

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Land

Qty: 36 Price: $57.98
Bad River

This land enters tapped. {T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Bad River (mir) 324
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (c13) 276
Castle Locthwain

This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 241
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (c20) 262
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mic) 170
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (c20) 265
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (e01) 94
Esper Panorama

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Land
Esper Panorama (c13) 286
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c20) 273
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (akh) 243
Flood Plain

This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (ddi) 34
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m11) 225
Grixis Panorama

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Land
Grixis Panorama (c13) 293
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
Island

({T}: Add {U}.)

Land
Island (khm) 395
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c14) 61
Plains

({T}: Add {W}.)

Land
Plains (khm) 394
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Sejiri Steppe

This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.

Land
Sejiri Steppe (ddg) 36
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 264
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (c20) 312
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (c20) 318
Swamp

({T}: Add {B}.)

Land
Swamp (khm) 396
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (c21) 320
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (pca) 128

Land

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Ramp

Qty: 6 Price: $5.24
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (c20) 238
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (znc) 112
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (c17) 219
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
Stormscape Familiar

Flying White spells and black spells you cast cost {1} less to cast.

Creature
Stormscape Familiar (pls) 36

Ramp

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Maybeboard

Qty: 3 Price: $151.97
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cmm) 150
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 103
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 108

Maybeboard

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Deck Info

Deck stats

20 pips - 13 cards
19 mana - 19 cards
28 pips - 23 cards
21 mana - 21 cards
14 pips - 11 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
9 mana - 8 cards
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