68 views3 months ago
Commander
Size: 67Salt sum: 0
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TViperz

68 views3 months ago
Commander
Size: 67Salt sum: 0
No deck tags

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Custom Card

Qty: 67 Price: $0.00
Adaptable épéist
Whenever this creature blocks, if the blocked creature has greater power, this creature gets +0/+2 until end of turn. If that creature has greater toughness, it gets +2/+0 until end of turn.
Creature - Aetherborn Epéist
2 / 2
Advancing lunge
Target creature gets +3/+0 and gains "This creature can't be blocked except by creatures with flying or reach" until end of turn.
!(EDIT?)
Instant
Allez
Target creature gains haste, +1/+1 and double strike until end of turn.
Sorcery
Analyze
Look at the top three cards of your library. Put one in your hand and the rest on the top or bottom of your library in any order.

XX SIDEBOARD XX
Sorcery
Attack on prep
Cast this spell only during combat.
Tap all creature target opponent controls.
Instant
Attack ouvert
Target creature you control gets +1/+0 and double strike until end of turn.
Prevent all combat damage that would be dealt to that creature this turn.
Instant
Ballestra
Target creature gets +4/+0, first strike and flying until end of turn.
Instant
Black card
This spell can't be countered.
Exile target creature.
Sorcery
Blitz sabreur
Haste, first strike
Whenever this creature attacks or blocks, it gets +2/+0 until end of turn.
creature - Orc Sabreur
Bulldog épéist
haste, double strike
Whenever this creature attacks, it gets +0/+2 until end of turn.
Creature - Ogre Epéist
3 / 2
Challenge
Target creature blocks this turn if able.
Instant
Cheering fan
Whenever you attack with only one creature, create a treasure token
Creature - human citizen
1 / 3
Claire, the unbroken line
Vigilance
Whenever a creature you control becomes the target of an instant or sorcery spell you control, put a shield counter on that creature.
Legendary Creature - Human foilist
3 / 5
Club rival
Whenever this creature attacks alone, you may have target creature an opponent controls block it this turn if able. If it does, put a -1/-1 counter on that creature.
creature - thiefling epéist
Coach
Whenever you cast a spell that targets a single creature you control, put a +1/+1 counter on that creature
creature - human advisor
Coach Muriel, pattern reader
Whenever a creature you control blocks or becomes blocked, scry 2. This ability triggers only once each turn.
Whenever an opponent attacks, if they also attacked during their last turn, draw a card.
Legendary Creature - Vedalken Advisor
2 / 3
Comeback
Return up to X target creatures from your graveyard to the battlefield, where X is the number of creatures that dealt damage to you this turn.
instant
Counterattack
Prevent all combat damage that target attacking creature would deal to you this turn. It deals damage equal to it's power to it's controller.
Instant
Cut attack
If target creature becomes blocked this turn, it deals damage in the form of -1/-1 counters until end of turn.
Instant
Damien, the still blade
Whenever this creature blocks, it gains 'this creature can't be blocked' until the end of your next turn.
Legendary Creature - Vampire Epéist
2 / 4
Disengage
Each player chooses a creature they control, then you choose left or right. Each of those creatures deal damage equal to it's power to a creature controlled by the next opponent in the chosen direction.
Instant
Émile, master of distance
Vigilance
When this creature becomes blocked, you may reselect the creature blocking it.
Legendary Creature - Elf Foilist
1 / 4
Energy drink
: add one mana of any color.
: Target creature gets 'when this creature attacks, if it is the only creature attacking, untap it and there is an additional combat phase'
Artifact
Feint
Choose target creature an opponent controls. That creature blocks target creature you control this turn if able.
Instant
Fencer's uniform
Equipped creature has ward

Whenever equipped creature attacks alone, draw a card.
Equip
Artifact - Equipment
Fencers mask
Equipped creature has +0/+2.
Whenever equipped creature attacks alone, draw a card.
Equip
Artifact - Equipment
Fencing camp
Whenever you attack, if you attacked with exactly one creature this turn, put a training counter on Fencing camp.
Remove a training counter from fencing camp: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Enchantment
Fencing Veteran
Vigilance
Blocking creatures you control get +2/+2 until end of turn.
creature - Vampire Foilist
First place medal
Whenever equipped creature deals combat damage to a player, create a treasure token.

Equip

Equip legendary creature
Artifact - Equipmen
Fleche
Target creature gets +3/+0 and trample until end of turn. Untap it at the beginning of your end step.
Instant
Flick
Target creature you control assigns combat damage this turn as though it weren't blocked.
Prevent all combat damage that would be dealt to that creature this turn.
Instant
Flunge
Target creature gains flying and +2/+0 until end of turn.
Instant
Friendly clubmate
At the beginning of combat, you may tap Friendly clubmate. If you do, target creature gains double strike and +X/+X until end of turn, where X is half it's power, rounded down.
Creature - Elf foilist
2 / 2
High tempo
-- Not in deck --
Until end of turn, you may cast sorcery spells as though they had flash.
Instant
Injury
Enchant creature
Enchanted creature gets -2/-2 and loses all abilities.
Enchantment - Aura
Lucía, Lightning cut
Haste
At the beginning of combat on your turn, target creature you control other than Lucía gains haste until end of furn.
Legendary Creature - Thiefling Sabreur
3 / 2
Lunge
Target creature gains +3/+0, vigilance and first strike until end of turn.
Instant
Noél, the reflex
First strike
If an opponent casts a spell during your turn, you may cast target instant card from your graveyard this turn. If you do, exile it instead of putting it anywhere else.
Legendary Creature - Elf Sabreur
3 / 4
Off tempo
The second spell each opponent cast each turn costs
more to cast.
Enchantment
Parade, Riposte
Counter target spell that targets only a single permanent or player.
Deal 3 damage to (the player or a permanent they control form the owner of the spell)
instant
Podium
Whenever a creature you control deals combat damage to a player, put a glory counter on Podium. Then, if there are 3 or more glory counters on it, remove all counters, draw a card and add 3 mana of any colour.
You don't lose this mana as steps and phases end.
Enchantment
Promising newbie
Haste
Promising newbie enters the battlefield with a +1/+1 counter if you control a creature with greater power then promising newbie.
Whenever you cast an instant or sorcery spell that targetss promising newbie, draw a card.
Creature - Human Foilist
2 / 2
Red card
Destroy target creature, then suffle this card into your library
Sorcery
Referee
Players can't attack with more then one creature each combat
Creature - Vedalken advisor
2 / 2
Refocus
Untap target creature.
Scry 2.
Instant
Remise
Untap target creature you control. After this phase, there is an additional combat phase. Only that creature can attack that combat phase.
instant
Retreat
Exile target attacking creature. At the beginning of the next upkeep, return it to it's owners hand.
Instant
Rushdown foilist
Haste, first strike
Whenever this creature attacks or blocks, it gets +1/+1 until end of turn.
creature - Human foilist
Sabre trapper
first strike
Whenever this creature blocks a creature, put a stun counter on that creature. If it has trample, it loses trample.
creature - Devil Sabreur
Scratch
Cast this card only during a postcombat main phase.
Each player sacrifices each untapped creature they control that didn't attack or block this turn.
Instant
Scream of relief
Cast this spell only if you dealt or were dealt combat damage this turn.
Draw three cards.
Instant
Sponsorship
Whenever a creature you control attacks alone and deals combat damage to a creature, create a treasure token. If that creature dies this turn, create another treasure token.
enchantment
Stop-hit
Gain control of target spell an opponent controls that targets only a single permanent or player.
You may choose new targets for that spell among the permanents that opponents controls.
!!(Or the player itself)
Instant
Supportive parents
At the beginning of your upkeep, target creature you control gets +2/+2 until end of turn. Whenever a creature an opponent controls dies in combat, put a +1/+1 counter on target creature you control.
Creature - Human Citizen
2 / 4
Talented rookie
First strike
Whenever you attack with exactly one creature other than Talented Rookie, put a +1/+1 counter on talented rookie.
creature - Moonfolk Sabreur
Team Allez
If a triggered ability you control would trigger when you attack with exactly one creature, it instead triggers once for each opponent you attacked this combat with exactly one creature.
Enchantment
Tournament hall
Whenever a creature dies, if it was dealt combat damage this turn, it's controller gains a point. This ability triggers only once per player each turn.
Whenever a player gains their 15th point, that player loses the game.
Enchantment
Tournament weapon smith
Whenever a player attacks, you create a treasure token and draw a card.
Creature - Dwarf Artificer
2 / 2
Training hall
Whenever you deal combat damage to an opponent and you attacked with only one creature, put a training counter on training hall.
Instant and sorcery spells you cast cost
less to cast for each training counter on training hall.
Enchantment
Trickster foilist
First strike
Whenever this creature attacks, tap target creature.
Whenever this creature blocks, it deals 2 damage to the creature it blocked.
Creature - Tiefling Foilist
2 / 3
Tristan, Rhythm seeker
Vigilance, first strike
Whenever you cast a spell during combat, you may exile it after it resolves. If you do, return it to your hand at the beginning of your next upkeep.
Whenever you attack with exactly one creature and it deals combat damage to a player, add that much mana in any combination of colors.
You don't lose unspent mana as steps and phases end
legendary Creature - Human foilist
4 / 4
Trusted epee
Equipped creature has first strike and "whenever this creature deals combat damage to a player, scry 1."
Equip
Artifact - equipment
Trusted foil
Equipped creature has +1/+1.
Whenever equipped creature attacks alone, create a treasure token.
Equip
Artifact - Equipment
Trusted sabre
Equipped creature has double strike.
If equipped creature attacks alone, it gets +2/+0 and lifelink until end of turn.
Equip
Artifact - Equipment
Warmup routine
At the beginning of combat on your turn, add
to your mana pool.
Enchantment
Weaponsmith
At the beginning of combat on your turn, choose one -
- Put a +1/+1 counter on target creature.
- Scry 2.
creature - Dwarf Artificer
Yellow card
Destroy target tapped creature
instant

Custom Card

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Deck Info

Deck stats

35 pips - 33 cards
0 mana - 0 cards
34 pips - 30 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
39 pips - 35 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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