MLaRF
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Commander
Size: 100Salt sum: 31.72
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{"ops":[{"insert":"Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Slow down opponents while draining life and swinging with big beaters. More turns = more value from life gain triggers.\n\nMulligan Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start with a source of card draw (use categories - multiple to view all of them) or a way to tutor for one. Should be enough lands to reliably cast said draw source on curve, but I've been tempted to add one or two more.\n\nBudget Considerations"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana Confluence, Erebos (currently sideboarded), and the shocks are the biggest things to avoid getting if you're not proxying or don't already own them. I just happened to crack the first two from packs back in the day.\n\nSeveral expensive cards may be included because they were in the original precon. It would be advised to find alternatives that fulfill the same purpose.\n\nPossible Future Subthemes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I've been somewhat considering shrine synergies with "},{"insert":{"card-link":"Northern Air Temple"}},{"insert":", "},{"insert":{"card-link":"The Spirit Oasis"}},{"insert":", "},{"insert":{"card-link":"Honden of Seeing Winds"}},{"insert":", "},{"insert":{"card-link":"Honden of Night's Reach"}},{"insert":", "},{"insert":{"card-link":"Sanctum of Calm Waters"}},{"insert":", "},{"insert":{"card-link":"Go-Shintai of Shared Purpose"}},{"insert":", "},{"insert":{"card-link":"Go-Shintai of Hidden Cruelty"}},{"insert":", and "},{"insert":{"card-link":"Aang's Journey"}},{"insert":". Biggest problem is really that most of them are kinda meh with only them on board.\n\nThere was originally a plan to up the vampire synergies, mostly in the form of getting tokens, but the two vampire payoffs I had didn't pull their weight.\n\nApparently I didn't hit the word count.\n"}]}
Oloro, Ageless Ascetic
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Creature - Soldier Giant

Commander
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Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric

Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

Leonardo, Cutting Edge
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle

Beatdown (Strider Style)
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Counterspells
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Defence
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Drain
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Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat

Recursion
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Removal
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Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Slow down opponents while draining life and swinging with big beaters. More turns = more value from life gain triggers.\n\nMulligan Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start with a source of card draw (use categories - multiple to view all of them) or a way to tutor for one. Should be enough lands to reliably cast said draw source on curve, but I've been tempted to add one or two more.\n\nBudget Considerations"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana Confluence, Erebos (currently sideboarded), and the shocks are the biggest things to avoid getting if you're not proxying or don't already own them. I just happened to crack the first two from packs back in the day.\n\nSeveral expensive cards may be included because they were in the original precon. It would be advised to find alternatives that fulfill the same purpose.\n\nPossible Future Subthemes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I've been somewhat considering shrine synergies with "},{"insert":{"card-link":"Northern Air Temple"}},{"insert":", "},{"insert":{"card-link":"The Spirit Oasis"}},{"insert":", "},{"insert":{"card-link":"Honden of Seeing Winds"}},{"insert":", "},{"insert":{"card-link":"Honden of Night's Reach"}},{"insert":", "},{"insert":{"card-link":"Sanctum of Calm Waters"}},{"insert":", "},{"insert":{"card-link":"Go-Shintai of Shared Purpose"}},{"insert":", "},{"insert":{"card-link":"Go-Shintai of Hidden Cruelty"}},{"insert":", and "},{"insert":{"card-link":"Aang's Journey"}},{"insert":". Biggest problem is really that most of them are kinda meh with only them on board.\n\nThere was originally a plan to up the vampire synergies, mostly in the form of getting tokens, but the two vampire payoffs I had didn't pull their weight.\n\nApparently I didn't hit the word count.\n"}]}






















































































