Prjktr3d
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Commander
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Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Commander
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Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Draw
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Eidolon of Countless Battles
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Creature Enchantment - Spirit

Pump
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Ramp
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Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Recursion
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Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Removal
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This Light-Paws deck is a "},{"attributes":{"bold":true},"insert":"mono-white Aura-based Voltron strategy"},{"insert":" focused on turning the commander into a heavily protected, evasive threat capable of eliminating opponents through commander damage. Unlike traditional creature swarm decks, this list invests almost entirely into making one creature overwhelmingly powerful while using enchantment tutoring, protection, and control elements to maintain dominance.\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck’s primary objective is to resolve "},{"attributes":{"bold":true},"insert":"Light-Paws, Emperor’s Voice"},{"insert":" and immediately begin chaining Auras onto her. Every Aura cast allows Light-Paws to search for another Aura with a different name and attach it directly, creating explosive growth while generating significant card advantage.\nEarly turns focus on accelerating into Light-Paws with cards like "},{"attributes":{"bold":true},"insert":"Sol Ring, Mana Vault, Mox Diamond, Mox Amber, Lotus Petal, Pearl Medallion, Land Tax, and Starfield Mystic"},{"insert":". Once the commander is active, the deck rapidly builds a Voltron threat using powerful Auras such as:\n"},{"attributes":{"bold":true},"insert":"Ethereal Armor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"All That Glitters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Daybreak Coronet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eldrazi Conscription"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Battle Mastery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to make Light-Paws large enough to eliminate players through commander damage while protecting her from removal with effects like "},{"attributes":{"bold":true},"insert":"Teferi’s Protection, Flawless-style protection effects, Benevolent Blessing, Robe of Stars, Flickering Ward, and Totem Armor Auras"},{"insert":".\nThe deck also uses enchantment-based control pieces to slow opponents down:\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects allow Light-Paws to safely develop while limiting opponents’ ability to interact.\nStrengths"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive scaling:"},{"insert":" Light-Paws turns every Aura into multiple effects, allowing the deck to snowball extremely quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Highly efficient card advantage:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Sram, Senior Edificer, Kor Spiritdancer, Mesa Enchantress, Esper Sentinel, and Sage’s Reverie"},{"insert":" keep the deck from running out of resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strong protection package:"},{"insert":" The deck is very difficult to answer once Light-Paws has protection, indestructibility, or recursion attached."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent tutoring:"},{"insert":" Enlightened Tutor, Open the Armory, and Light-Paws herself provide consistent access to key Auras."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Powerful mana engines:"},{"insert":" Serra’s Sanctum and Nykthos can generate enormous amounts of mana in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander dependency:"},{"insert":" The deck relies heavily on Light-Paws. If she is repeatedly removed, the strategy becomes much slower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vulnerable to sacrifice effects:"},{"insert":" Protection from colors and hexproof do not stop effects like edicts or sacrifice-based removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited board presence:"},{"insert":" Most resources are invested into one creature, meaning a well-timed board wipe can create a major setback."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak against artifact/enchantment hate:"},{"insert":" Since the deck’s entire engine revolves around Auras, cards that remove enchantments can severely reduce its effectiveness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
































































