1.9k views19 days ago
Commander
Size: 100Salt sum: 29.91
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PetalDoggo

1.9k views19 days ago
Commander
Size: 100Salt sum: 29.91

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{"ops":[{"insert":"it is not group hug.\n\nvv rough primer\n"},{"attributes":{"bold":true},"insert":"Token Creation:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" ends up putting you at more of a disadvantage, but it's a useful politiking tool, and essentially has \"draw a card\" stapled onto it's ability.\n"},{"insert":{"card-link":"Tempt with Bunnies"}},{"insert":" essentially draws 2 cards off bat. Either that or Bonus Bunny™.\nA number of squad cards to essentially have \"draw a card\" stapled onto their etb. Most of them do have independently useful passives, but you realistically should be casting them to outway the benefits your opponents get, especially with smart token management.\n"},{"insert":{"card-link":"Wedding Ring"}},{"insert":" should be used to give yourself a token copy to double the benefits, but make it a throuple if you're into that I guess.\n"},{"insert":{"card-link":"Dauntless Scrapbot"}},{"insert":" has draw a card stapled onto its ETB, and can handle more graveyard focused decks.\nA whole host of bog standard 3 drop removal and create token from recent sets, as you either get to draw a card from them or get the benefit yourself.\n"},{"insert":{"card-link":"Tempting Contract"}},{"insert":" to get even more treasure.\n\n"},{"attributes":{"bold":true},"insert":"Token Doublers/Increasers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generally these are trying to help you offset the downside of given opponents a token to draw a card.\nYour standard doublers from recent sets, "},{"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" , etc. Gets you more benefit than opponents when copying tokens.\nA number of populate cards to copy more unique tokens you copy.\n"},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" and "},{"insert":{"card-link":"Oltec Matterweaver"}},{"insert":" can be used for some shenanigans and getting a fun board state.\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" to draw and copy tokens.\n\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A whole host of standard protection tools as the commander is very needed for the deck's strategy.\n"},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" can serve as protection in case you struggle to manage opponent's tokens for whatever reason, or ramp - if you plan to board wipe for instance.\n"},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" and "},{"insert":{"card-link":"Ishgard, the Holy See // Faith & Grief"}},{"insert":" serve as a level of recursion for the deck for other key pieces.\n"},{"insert":{"card-link":"Firemane Commando"}},{"insert":" and "},{"insert":{"card-link":"Combat Calligrapher"}},{"insert":" as more pieces of \"soft protection\" by encouraging opponents to swing at other opponents with their tokens rather than you.\n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generally, I've gone quiet sparse on draw as the commander has built in draw. This does mean you have to be more careful with how you manage token creation but as long as you're smart you should hold up fine. With the commander out you essentially have draw a card stapled to most cards you play, even if it is once per turn.\nThere is a number of utility lands that let you draw like "},{"insert":{"card-link":"War Room"}},{"insert":" , and "},{"insert":{"card-link":"Fountainport"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is a number of 3 drop mana rocks vs the standard 2 drop ones. This is because generally the earliest you can get the commander out is turn 4. Turn 3 can be spent playing a mana rock and turns one and two can be spent setting up. The mana rocks also all create tokens to some degree to have use after the commander has come into play.\n"},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":" creates up to 4 treasure tokens so can draw you a card on use if the commander is out. If she isn't it still can get you quite a bit closer to casting her and having mana to spare to immediately get usage of her ability.\n\n"},{"attributes":{"bold":true},"insert":"Removal:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Erode"}},{"insert":" can serve as removal or you can target your own tokens to ramp if needed - if you don't need to hold up removal early on this is the course of action I'd recommend!\nThe deck tries to fit in removal wherever it can. If you're making your own changes try and keep this in mind.\n"},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" while more protection than anything can serve as a counter for problematic removal if needed, with the silence effect able to buy you time to win.\n\n"},{"attributes":{"bold":true},"insert":"Some Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep in mind you can only copy one token per turn so try and plan your turn ahead and figure out which token you really want. You can use "},{"insert":{"card-link":"Romana II"}},{"insert":" to get another token if you need to, but she can also be used for yoinking yet another copy of an opponent's token if you need.\nThere's roughly 5 boardwipes with varying effects. Use these to stop opponents from getting out of hand with the tokens you grant them.\nMaybeboard Cards might go into the list once I've had a proper chance to put the deck through its paces to see if they fit.\n"}]}

Commander

Qty: 1 Price: $7.99
Lucy MacLean, Positively Armed
Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
Legendary Creature - Human Survivor
Lucy MacLean, Positively Armed (sld) 2447

Commander

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Board Wipes

Qty: 5 Price: $132.85
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Crisis of Conscience
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
Sorcery
Crisis of Conscience (who) 17
Elspeth Tirel
+2: You gain 1 life for each creature you control.
−2: Create three 1/1 white Soldier creature tokens.
−5: Destroy all other permanents except for lands and tokens.
Legendary Planeswalker - Elspeth
Elspeth Tirel (sld) 1585
Pinnacle Starcage
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
Artifact
Pinnacle Starcage (eoe) 27
Sunfall
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Sunfall (mom) 40

Board Wipes

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Draw

Qty: 7 Price: $78.79
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Repurposed Enforcer
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Human Soldier
Repurposed Enforcer (fra) 19
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Enchantment
Sidequest: Catch a Fish // Cooking Campsite (fin) 31Sidequest: Catch a Fish // Cooking Campsite (fin) 31
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (mkc) 84
Tempt with Bunnies
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Sorcery
Tempt with Bunnies (blc) 13
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (who) 213

Draw

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Increase Tokens

Qty: 8 Price: $182.32
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Muster the Departed
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Muster the Departed (mh3) 36
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Creature - Bird
Nesting Dovehawk (moc) 17
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
Creature - Human Artificer
Oltec Matterweaver (big) 3
Romana II
Vigilance
,
: Create a tapped token that's a copy of target token that entered this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Scientist Time Lord
Romana II (who) 27
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Creature Artifact - Construct
Stridehangar Automaton (drc) 19

Increase Tokens

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Land

Qty: 38 Price: $99.30
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Diamond City (pip) 147
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Makindi Stampede
Creatures you control get +2/+2 until end of turn.
Sorcery
Makindi Stampede // Makindi Mesas (znr) 26Makindi Stampede // Makindi Mesas (znr) 26
Memorial to Glory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
Land
Memorial to Glory (j25) 772
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Ominous Cemetery
: Add
.
,
, Exile this land: Target creature's owner shuffles it into their library.
Land
Ominous Cemetery (who) 189
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
The Gold Saucer
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Land - Town
The Gold Saucer (fin) 279
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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Protection

Qty: 8 Price: $41.18
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (soc) 145
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (plst) XLN-34
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Ramp

Qty: 10 Price: $33.24
Bucknard's Everfull Purse
,
: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
Artifact
Bucknard's Everfull Purse (afc) 57
Charisma Bobblehead
: Add one mana of any color.
,
: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Artifact - Bobblehead
Charisma Bobblehead (pip) 130
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
: Add one mana of any color.
Artifact
Hot Dog Cart (spm) 164
Magnifying Glass
: Add
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Artifact
Magnifying Glass (mkm) 255
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (dsc) 100
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.
Legendary Artifact
Phial of Galadriel (ltr) 248
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Tempting Contract
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Artifact
Tempting Contract (c21) 78
Unstable Obelisk
: Add
.
,
, Sacrifice this artifact: Destroy target permanent.
Artifact
Unstable Obelisk (cmm) 416

Ramp

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Removal

Qty: 10 Price: $28.82
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (ecl) 11
Emergency Eject
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Emergency Eject (eoe) 14
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (pip) 160
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Excavation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Sorcery
Excavation Technique (c21) 16
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Space Marine Devastator
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
Creature - Warrior Astartes
Space Marine Devastator (40k) 14
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132

Removal

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Tokens

Qty: 13 Price: $47.23
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Adipose Offspring
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
Creature - Alien
Adipose Offspring (who) 10
Canoptek Scarab Swarm
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
Creature Artifact - Insect
Canoptek Scarab Swarm (40k) 150
Combat Calligrapher
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Creature - Cleric Bird
Combat Calligrapher (c21) 14
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Dauntless Scrapbot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature Artifact - Robot
Dauntless Scrapbot (eoe) 237
Gary Clone
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Creature - Human Citizen
Gary Clone (pip) 16
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (eoc) 139
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror
Overlord of the Mistmoors (dsk) 23
Securitron Squadron
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Creature Artifact - Robot
Securitron Squadron (pip) 23
Silverquill Lecturer
Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)
Creature - Wizard Kor
Silverquill Lecturer (m3c) 96
Toby, Beastie Befriender
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
Legendary Creature - Human Wizard
Toby, Beastie Befriender (dsk) 35
Ultramarines Honour Guard
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Creature - Warrior Astartes
Ultramarines Honour Guard (40k) 18

Tokens

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Maybeboard

Qty: 12 Price: $94.98
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Cleric Spirit
Bygone Bishop (clb) 689
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (onc) 60
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft
Extinguisher Battleship (eoe) 242
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (pip) 164
Overencumbered
Enchant opponent
When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay
for each artifact they control. If they don't, creatures can't attack this combat.
Enchantment - Aura
Overencumbered (pip) 18
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (cmm) 56
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 12
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga
Three Blind Mice (woe) 35

Maybeboard

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Deck Info

Deck stats

67 pips - 51 cards
39 mana - 39 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"it is not group hug.\n\nvv rough primer\n"},{"attributes":{"bold":true},"insert":"Token Creation:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" ends up putting you at more of a disadvantage, but it's a useful politiking tool, and essentially has \"draw a card\" stapled onto it's ability.\n"},{"insert":{"card-link":"Tempt with Bunnies"}},{"insert":" essentially draws 2 cards off bat. Either that or Bonus Bunny™.\nA number of squad cards to essentially have \"draw a card\" stapled onto their etb. Most of them do have independently useful passives, but you realistically should be casting them to outway the benefits your opponents get, especially with smart token management.\n"},{"insert":{"card-link":"Wedding Ring"}},{"insert":" should be used to give yourself a token copy to double the benefits, but make it a throuple if you're into that I guess.\n"},{"insert":{"card-link":"Dauntless Scrapbot"}},{"insert":" has draw a card stapled onto its ETB, and can handle more graveyard focused decks.\nA whole host of bog standard 3 drop removal and create token from recent sets, as you either get to draw a card from them or get the benefit yourself.\n"},{"insert":{"card-link":"Tempting Contract"}},{"insert":" to get even more treasure.\n\n"},{"attributes":{"bold":true},"insert":"Token Doublers/Increasers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generally these are trying to help you offset the downside of given opponents a token to draw a card.\nYour standard doublers from recent sets, "},{"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" , etc. Gets you more benefit than opponents when copying tokens.\nA number of populate cards to copy more unique tokens you copy.\n"},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" and "},{"insert":{"card-link":"Oltec Matterweaver"}},{"insert":" can be used for some shenanigans and getting a fun board state.\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" to draw and copy tokens.\n\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A whole host of standard protection tools as the commander is very needed for the deck's strategy.\n"},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" can serve as protection in case you struggle to manage opponent's tokens for whatever reason, or ramp - if you plan to board wipe for instance.\n"},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" and "},{"insert":{"card-link":"Ishgard, the Holy See // Faith & Grief"}},{"insert":" serve as a level of recursion for the deck for other key pieces.\n"},{"insert":{"card-link":"Firemane Commando"}},{"insert":" and "},{"insert":{"card-link":"Combat Calligrapher"}},{"insert":" as more pieces of \"soft protection\" by encouraging opponents to swing at other opponents with their tokens rather than you.\n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generally, I've gone quiet sparse on draw as the commander has built in draw. This does mean you have to be more careful with how you manage token creation but as long as you're smart you should hold up fine. With the commander out you essentially have draw a card stapled to most cards you play, even if it is once per turn.\nThere is a number of utility lands that let you draw like "},{"insert":{"card-link":"War Room"}},{"insert":" , and "},{"insert":{"card-link":"Fountainport"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is a number of 3 drop mana rocks vs the standard 2 drop ones. This is because generally the earliest you can get the commander out is turn 4. Turn 3 can be spent playing a mana rock and turns one and two can be spent setting up. The mana rocks also all create tokens to some degree to have use after the commander has come into play.\n"},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":" creates up to 4 treasure tokens so can draw you a card on use if the commander is out. If she isn't it still can get you quite a bit closer to casting her and having mana to spare to immediately get usage of her ability.\n\n"},{"attributes":{"bold":true},"insert":"Removal:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Erode"}},{"insert":" can serve as removal or you can target your own tokens to ramp if needed - if you don't need to hold up removal early on this is the course of action I'd recommend!\nThe deck tries to fit in removal wherever it can. If you're making your own changes try and keep this in mind.\n"},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" while more protection than anything can serve as a counter for problematic removal if needed, with the silence effect able to buy you time to win.\n\n"},{"attributes":{"bold":true},"insert":"Some Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep in mind you can only copy one token per turn so try and plan your turn ahead and figure out which token you really want. You can use "},{"insert":{"card-link":"Romana II"}},{"insert":" to get another token if you need to, but she can also be used for yoinking yet another copy of an opponent's token if you need.\nThere's roughly 5 boardwipes with varying effects. Use these to stop opponents from getting out of hand with the tokens you grant them.\nMaybeboard Cards might go into the list once I've had a proper chance to put the deck through its paces to see if they fit.\n"}]}
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