itsjusttali
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Commander
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{"ops":[{"insert":"\"Stop! Hammertime\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"Commander: "},{"insert":{"card-link":"Imodane, the Pyrohammer"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nColors: "},{"attributes":{"color":"#e60000"},"insert":"Mono-Red"},{"insert":"\nTheme: Fire\nMechanics: "},{"attributes":{"color":"#f06666"},"insert":"AOE Burn, "},{"attributes":{"color":"#ff9900"},"insert":"Spellslinging"},{"attributes":{"color":"#f06666"},"insert":", "},{"attributes":{"color":"#ffff00"},"insert":"Damage Doubling/Tripling "},{"insert":"\n\n\"Stop! Hammertime\" is the second ever EDH deck I've built. With the first having come from a universe beyond that got me into MTG to begin with, and being a constant top 3 staple on EDHRec (no bonus points for guessing correctly), the second only had the criteria that I wished to avoid the same colors, and that I wanted to explore a more obscure commander. Thus, after a lot of scrolling, I landed on "},{"insert":{"card-link":"Imodane, the Pyrohammer"}},{"insert":". With game-changers galore, plenty of combos, and the odd extra turn card to guarantee either an explosive finish or fizzling out to at the very least end the game quicker, this deck is a far shout from my control Esper beginnings.\n\nYou've got everything from "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" to "},{"insert":{"card-link":"Shivan Meteor"}},{"insert":" at your disposal to "},{"attributes":{"color":"#f06666"},"insert":"burn"},{"insert":" your opponents to death, ensuring that everyone at the table feels the heat because of Imodane's ability. If there's anything left after the dust settles - or perhaps before you give it a chance to resolve - "},{"insert":{"card-link":"Increasing Vengeance"}},{"insert":", "},{"insert":{"card-link":"Electrodominance"}},{"insert":", and "},{"insert":{"card-link":"Reiterate"}},{"insert":" lets you "},{"attributes":{"color":"#ff9900"},"insert":"sling "},{"insert":"one sorcery or instant after another. Despite "},{"insert":{"card-link":"Counterspell"}},{"insert":", "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", and whatever else woke nonsense that might be played to counter your supernova, "},{"attributes":{"color":"#ffff00"},"insert":"damage enhancers"},{"insert":" like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" ensures that all you need is a tiny gap in the defenses.\n\nStrengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Surprise factor. With a relatively obscure Commander, first time tables are sure to be caught off-guard by Imodane's explosive potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Immediate damage pay-off. The threat at the table isn't safe just because they have a stacked table and full HP."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Low threat assessment. Opponents might expect a few pings here and there but- oh god why do they keep coming?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander-centric. Having Imodane removed on sight means you're locked out of playing most of your cards effectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Manalocked. Sporadic ramp means often having to sit and wait before turn 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw. Good thing your hands are empty, because you might as well scoop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Defenseless. A Mono-Red deck without a gaggle of creatures is one open to attack. Depending on your opponents, you might have to sit and wait a while after you die on turn 7."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Considerations:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unknown Commander. Imodane ,the Pyrohammer is hardly a staple. Opponents might see the effect and think it a threat, but most of the time they'll have no idea what's in store."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fizzling out. The deck builds around dealing big damage and winning the game the same round. If this fails, it can be useful to have a plan B left in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther decks: "},{"attributes":{"link":"https://archidekt.com/decks/21165886/galadriel_of_lothlorien_all_shall_love_me_and_despair"},"insert":{"card-link":"Galadriel of Lothlórien"}},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/18933045/shalai_and_hallar_11_ways_to_ruin_your_day"},"insert":{"card-link":"Shalai and Hallar"}},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/20651122/thalia_guardian_of_thraben_du_har_delagt_spilaften"},"insert":{"card-link":"Thalia, Guardian of Thraben"}},{"insert":"\n"}]}
Burn
Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Copy
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact

Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Copy
(CTRL to add secondary)
Enchantment
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Infect
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Infect
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Land
Land
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Protection
Protection
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Ramp
Koth, Fire of Resistance
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Legendary Planeswalker - Koth

Raging Battle Mouse
The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Creature - Mouse

Ramp
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Chandra's Incinerator
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental

Light Up the Night
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Shivan Meteor
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Removal
(CTRL to add secondary)
Sorcery
Mishra's Command
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Sorcery

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Sorcery
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Sideboard
Sideboard
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Maybeboard
Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\"Stop! Hammertime\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"Commander: "},{"insert":{"card-link":"Imodane, the Pyrohammer"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nColors: "},{"attributes":{"color":"#e60000"},"insert":"Mono-Red"},{"insert":"\nTheme: Fire\nMechanics: "},{"attributes":{"color":"#f06666"},"insert":"AOE Burn, "},{"attributes":{"color":"#ff9900"},"insert":"Spellslinging"},{"attributes":{"color":"#f06666"},"insert":", "},{"attributes":{"color":"#ffff00"},"insert":"Damage Doubling/Tripling "},{"insert":"\n\n\"Stop! Hammertime\" is the second ever EDH deck I've built. With the first having come from a universe beyond that got me into MTG to begin with, and being a constant top 3 staple on EDHRec (no bonus points for guessing correctly), the second only had the criteria that I wished to avoid the same colors, and that I wanted to explore a more obscure commander. Thus, after a lot of scrolling, I landed on "},{"insert":{"card-link":"Imodane, the Pyrohammer"}},{"insert":". With game-changers galore, plenty of combos, and the odd extra turn card to guarantee either an explosive finish or fizzling out to at the very least end the game quicker, this deck is a far shout from my control Esper beginnings.\n\nYou've got everything from "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" to "},{"insert":{"card-link":"Shivan Meteor"}},{"insert":" at your disposal to "},{"attributes":{"color":"#f06666"},"insert":"burn"},{"insert":" your opponents to death, ensuring that everyone at the table feels the heat because of Imodane's ability. If there's anything left after the dust settles - or perhaps before you give it a chance to resolve - "},{"insert":{"card-link":"Increasing Vengeance"}},{"insert":", "},{"insert":{"card-link":"Electrodominance"}},{"insert":", and "},{"insert":{"card-link":"Reiterate"}},{"insert":" lets you "},{"attributes":{"color":"#ff9900"},"insert":"sling "},{"insert":"one sorcery or instant after another. Despite "},{"insert":{"card-link":"Counterspell"}},{"insert":", "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", and whatever else woke nonsense that might be played to counter your supernova, "},{"attributes":{"color":"#ffff00"},"insert":"damage enhancers"},{"insert":" like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" ensures that all you need is a tiny gap in the defenses.\n\nStrengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Surprise factor. With a relatively obscure Commander, first time tables are sure to be caught off-guard by Imodane's explosive potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Immediate damage pay-off. The threat at the table isn't safe just because they have a stacked table and full HP."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Low threat assessment. Opponents might expect a few pings here and there but- oh god why do they keep coming?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander-centric. Having Imodane removed on sight means you're locked out of playing most of your cards effectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Manalocked. Sporadic ramp means often having to sit and wait before turn 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw. Good thing your hands are empty, because you might as well scoop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Defenseless. A Mono-Red deck without a gaggle of creatures is one open to attack. Depending on your opponents, you might have to sit and wait a while after you die on turn 7."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Considerations:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unknown Commander. Imodane ,the Pyrohammer is hardly a staple. Opponents might see the effect and think it a threat, but most of the time they'll have no idea what's in store."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fizzling out. The deck builds around dealing big damage and winning the game the same round. If this fails, it can be useful to have a plan B left in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther decks: "},{"attributes":{"link":"https://archidekt.com/decks/21165886/galadriel_of_lothlorien_all_shall_love_me_and_despair"},"insert":{"card-link":"Galadriel of Lothlórien"}},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/18933045/shalai_and_hallar_11_ways_to_ruin_your_day"},"insert":{"card-link":"Shalai and Hallar"}},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/20651122/thalia_guardian_of_thraben_du_har_delagt_spilaften"},"insert":{"card-link":"Thalia, Guardian of Thraben"}},{"insert":"\n"}]}








































































