Hatz
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Commander
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{"ops":[{"insert":"Kona Power-Storm Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona, Rescue Beastie\nThis deck is a mono-green power-storm combo deck disguised as a stompy deck.\nAt first glance, it looks like a traditional green “cheat big creatures into play” strategy, but the real goal of the deck is to generate explosive momentum through:\nfree permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana multiplication,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"power-based draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama land chaining,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and storm-like combo turns that overwhelm the table in a single turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to:\nRamp aggressively in the early turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Kona as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona to cheat massive mana engines into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert those permanents into absurd mana generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw huge portions of the deck through creature power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo out during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Usually win immediately or through an extra turn from Ugin's Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair midrange deck.\nThis is a combo deck wearing a green creature deck as a disguise.\nMulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck mulligans aggressively.\nYour opening hand should almost always contain:\n2–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one accelerator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"preferably a way to enable Kona immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or follow-up gas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck functions best when:\nKona comes down on Turn 3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and activates on Turn 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that do not accelerate Kona are often too slow.\nBest Opening Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Llanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Springleaf Drum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Kona"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is the engine that makes the deck unfair.\nMost green decks spend entire turns resolving cards like:\nNyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck skips that process entirely.\nKona converts combat into:\n“Put a permanent into play for free.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That single interaction is what transforms the deck from “ramp” into “storm.”\nMana Multipliers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first Kona trigger is usually dedicated to establishing mana dominance.\nPrimary Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Strength // Garenbrig Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Caged Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once even one of these resolves, the deck starts producing absurd mana.\nOnce multiple are active simultaneously, lands and mana creatures begin producing exponentially more mana than the deck can realistically spend.\nThat is where the combo turns begin.\nKodama Is the Real Combo Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Most Important Creature in the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kodama of the East Tree is what transforms the deck from “big mana” into a true combo engine.\nThe interaction is simple:\nKona cheats permanents into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama triggers whenever permanents enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama places lands directly from your hand onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana doublers make those lands generate absurd amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That mana casts more permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More permanents trigger Kodama again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck begins chaining:\nlands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into one continuous combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama effectively converts:\nlands in hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and free permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into storm fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because of how important Kodama is, tutoring for him is often correct once mana production is established.\nMain Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green Sun's Zenith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Natural Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense of the Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magus of the Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haste Enablers Are Combo Pieces"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important things to understand about the deck:\nthe haste enablers are not support cards.\nThey are combo cards.\nThe deck often attempts to:\ncombo in Main Phase 2,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and win during the same turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without haste, newly played:\nmana dorks,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala activations,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cannot contribute immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That can cause the combo turn to stall.\nKey Haste Enablers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Concordant Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest cards in the deck.\nCrossroads allows:\nmana creatures to tap immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala to generate mana instantly,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama chains to become mana positive,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"giant creatures to attack immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo turns to continue without passing priority back to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck is usually trying to win immediately, the symmetrical downside rarely matters.\nAkroma's Memorial"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Memorial acts as:\nhaste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"evasion,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and a finisher all at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Granting:\nflying,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trample,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"often means the game ends immediately after it resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Memorial is especially devastating after:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw Engines and Combo Velocity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is not trying to maintain card advantage in the traditional sense.\nThe real goal is maintaining momentum.\nA combo turn fails when:\nyou stop drawing cards,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"run out of mana-positive sequencing,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or run out of permanents to deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because of this, the deck is packed with cards that convert creature power into velocity.\nPrimary Burst Draw Effects"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power-Based Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rishkar's Expertise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life's Legacy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Momentous Fall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk, Primal Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Greater Good"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last March of the Ents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A single:\nImpervious Greatwurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldspine Wurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vaultborn Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can draw enormous portions of the deck instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sustained Draw Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These cards are critical because they prevent the combo from stalling mid-chain.\nCreature ETB Draw Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk's Uprising"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects ensure that every creature:\nreplaces itself,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"digs deeper,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and continues fueling the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always make sure you have enough draw power available before fully committing to the combo turn.\nOne of the easiest ways to fizzle is:\ngenerating massive mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dumping your hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"then running out of cards before finding a finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck rewards careful sequencing.\nA common mistake is:\ndrawing cards too early,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or deploying payoff creatures before mana production is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal combo sequence usually looks like:\nAttack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana multiplier into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate massive mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve a sustained draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Chain permanents and lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw deeper while generating more mana than you spend."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Why the Deck Combos in Main Phase 2"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important structural elements of the deck.\nKona’s free permanent enters during combat.\nThat means:\nyour mana explosion often starts after combat damage,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"which naturally pushes the combo turn into Main Phase 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is intentionally designed around this timing.\nThat is why:\nhaste matters so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana creatures matter so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and Ugin's Nexus is such an important win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ugin’s Nexus Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Primary Kill Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ugin's Nexus solves the timing problem created by Kona.\nTypical Sequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana engine into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Ugin’s Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Destroy or sacrifice it using:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Terastodon"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other sacrifice/destruction lines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Take an extra turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap with overwhelming resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The extra turn provides:\nanother Kona trigger,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another full untap,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pseudo-haste for the board,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and another combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most tables do not survive this sequence.\nAlternate Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Craterhoof Overrun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Craterhoof Behemoth remains one of the cleanest finishers.\nEspecially powerful alongside:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"God-Eternal Rhonas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zopandrel, Hunger Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unnatural Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finale of Devastation frequently acts as:\ntutor,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste enabler,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"overrun effect,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and lethal finisher simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Genesis Wave often reads:\n“Put half your deck into play.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"With:\nKodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana doublers,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and draw engines active,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave often ends the game immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck is heavily commander-centric, protecting Kona is extremely important.\nKey Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Asceticism"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archetype of Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Hollow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes the correct play is:\ncheat a mana doubler into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hold protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo safely on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience often wins more games than greed.\nImportant Strategic Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Lands Are Combo Fuel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Kodama active, lands in hand are resources.\nDo not always dump lands early if you anticipate comboing soon.\nHaste Creatures Are Better Than They Look"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana creatures entering with haste often generate far more mana than they cost immediately.\nDo Not Overcommit Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is explosive but can fizzle if sequencing is sloppy.\nEstablish:\nMana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"THEN fully commit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can struggle against:\nrepeated commander removal,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stax effects,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counterspells on draw engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"instant-speed interaction on Kodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and fog effects during lethal swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck often commits heavily in one turn, disruption at the right moment can be devastating.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is not traditional mono-green stompy.\nIt is effectively:\na storm combo deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"built entirely around permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hidden inside a creature shell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not incremental advantage.\nThe goal is to:\naccelerate into Kona,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheat mana engines into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert permanents into exponential mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw enormous portions of the deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and end the game in one overwhelming turn cycle before opponents can stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
combo
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

combo
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Draw
(CTRL to add secondary)
Early ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Early ramp
(CTRL to add secondary)
Finisher
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Finisher
(CTRL to add secondary)
Haste enablers
Haste enablers
(CTRL to add secondary)
Kona Tap
Kona Tap
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Mana Multiplier
Mana Multiplier
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Innocuous Researcher
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Creature - Centaur Detective

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Thrasta, Tempest's Roar
This spell costs less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Legendary Creature - Dinosaur

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

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Deck Info
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Description
{"ops":[{"insert":"Kona Power-Storm Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona, Rescue Beastie\nThis deck is a mono-green power-storm combo deck disguised as a stompy deck.\nAt first glance, it looks like a traditional green “cheat big creatures into play” strategy, but the real goal of the deck is to generate explosive momentum through:\nfree permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana multiplication,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"power-based draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama land chaining,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and storm-like combo turns that overwhelm the table in a single turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to:\nRamp aggressively in the early turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Kona as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona to cheat massive mana engines into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert those permanents into absurd mana generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw huge portions of the deck through creature power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo out during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Usually win immediately or through an extra turn from Ugin's Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair midrange deck.\nThis is a combo deck wearing a green creature deck as a disguise.\nMulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck mulligans aggressively.\nYour opening hand should almost always contain:\n2–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one accelerator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"preferably a way to enable Kona immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or follow-up gas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck functions best when:\nKona comes down on Turn 3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and activates on Turn 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that do not accelerate Kona are often too slow.\nBest Opening Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Llanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Springleaf Drum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Kona"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is the engine that makes the deck unfair.\nMost green decks spend entire turns resolving cards like:\nNyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck skips that process entirely.\nKona converts combat into:\n“Put a permanent into play for free.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That single interaction is what transforms the deck from “ramp” into “storm.”\nMana Multipliers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first Kona trigger is usually dedicated to establishing mana dominance.\nPrimary Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Strength // Garenbrig Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Caged Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once even one of these resolves, the deck starts producing absurd mana.\nOnce multiple are active simultaneously, lands and mana creatures begin producing exponentially more mana than the deck can realistically spend.\nThat is where the combo turns begin.\nKodama Is the Real Combo Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Most Important Creature in the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kodama of the East Tree is what transforms the deck from “big mana” into a true combo engine.\nThe interaction is simple:\nKona cheats permanents into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama triggers whenever permanents enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama places lands directly from your hand onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana doublers make those lands generate absurd amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That mana casts more permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More permanents trigger Kodama again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck begins chaining:\nlands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into one continuous combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama effectively converts:\nlands in hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and free permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into storm fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because of how important Kodama is, tutoring for him is often correct once mana production is established.\nMain Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green Sun's Zenith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Natural Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense of the Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magus of the Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haste Enablers Are Combo Pieces"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important things to understand about the deck:\nthe haste enablers are not support cards.\nThey are combo cards.\nThe deck often attempts to:\ncombo in Main Phase 2,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and win during the same turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without haste, newly played:\nmana dorks,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala activations,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cannot contribute immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That can cause the combo turn to stall.\nKey Haste Enablers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Concordant Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest cards in the deck.\nCrossroads allows:\nmana creatures to tap immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala to generate mana instantly,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama chains to become mana positive,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"giant creatures to attack immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo turns to continue without passing priority back to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck is usually trying to win immediately, the symmetrical downside rarely matters.\nAkroma's Memorial"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Memorial acts as:\nhaste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"evasion,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and a finisher all at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Granting:\nflying,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trample,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"often means the game ends immediately after it resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Memorial is especially devastating after:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw Engines and Combo Velocity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is not trying to maintain card advantage in the traditional sense.\nThe real goal is maintaining momentum.\nA combo turn fails when:\nyou stop drawing cards,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"run out of mana-positive sequencing,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or run out of permanents to deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because of this, the deck is packed with cards that convert creature power into velocity.\nPrimary Burst Draw Effects"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power-Based Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rishkar's Expertise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life's Legacy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Momentous Fall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk, Primal Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Greater Good"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last March of the Ents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A single:\nImpervious Greatwurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldspine Wurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vaultborn Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can draw enormous portions of the deck instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sustained Draw Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These cards are critical because they prevent the combo from stalling mid-chain.\nCreature ETB Draw Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk's Uprising"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects ensure that every creature:\nreplaces itself,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"digs deeper,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and continues fueling the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always make sure you have enough draw power available before fully committing to the combo turn.\nOne of the easiest ways to fizzle is:\ngenerating massive mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dumping your hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"then running out of cards before finding a finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck rewards careful sequencing.\nA common mistake is:\ndrawing cards too early,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or deploying payoff creatures before mana production is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal combo sequence usually looks like:\nAttack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana multiplier into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate massive mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve a sustained draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Chain permanents and lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw deeper while generating more mana than you spend."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Why the Deck Combos in Main Phase 2"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important structural elements of the deck.\nKona’s free permanent enters during combat.\nThat means:\nyour mana explosion often starts after combat damage,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"which naturally pushes the combo turn into Main Phase 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is intentionally designed around this timing.\nThat is why:\nhaste matters so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana creatures matter so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and Ugin's Nexus is such an important win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ugin’s Nexus Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Primary Kill Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ugin's Nexus solves the timing problem created by Kona.\nTypical Sequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana engine into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Ugin’s Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Destroy or sacrifice it using:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Terastodon"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other sacrifice/destruction lines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Take an extra turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap with overwhelming resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The extra turn provides:\nanother Kona trigger,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another full untap,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pseudo-haste for the board,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and another combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most tables do not survive this sequence.\nAlternate Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Craterhoof Overrun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Craterhoof Behemoth remains one of the cleanest finishers.\nEspecially powerful alongside:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"God-Eternal Rhonas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zopandrel, Hunger Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unnatural Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finale of Devastation frequently acts as:\ntutor,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste enabler,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"overrun effect,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and lethal finisher simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Genesis Wave often reads:\n“Put half your deck into play.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"With:\nKodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana doublers,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and draw engines active,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave often ends the game immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck is heavily commander-centric, protecting Kona is extremely important.\nKey Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Asceticism"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archetype of Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Hollow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes the correct play is:\ncheat a mana doubler into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hold protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo safely on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience often wins more games than greed.\nImportant Strategic Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Lands Are Combo Fuel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Kodama active, lands in hand are resources.\nDo not always dump lands early if you anticipate comboing soon.\nHaste Creatures Are Better Than They Look"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana creatures entering with haste often generate far more mana than they cost immediately.\nDo Not Overcommit Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is explosive but can fizzle if sequencing is sloppy.\nEstablish:\nMana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"THEN fully commit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can struggle against:\nrepeated commander removal,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stax effects,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counterspells on draw engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"instant-speed interaction on Kodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and fog effects during lethal swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck often commits heavily in one turn, disruption at the right moment can be devastating.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is not traditional mono-green stompy.\nIt is effectively:\na storm combo deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"built entirely around permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hidden inside a creature shell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not incremental advantage.\nThe goal is to:\naccelerate into Kona,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheat mana engines into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert permanents into exponential mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw enormous portions of the deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and end the game in one overwhelming turn cycle before opponents can stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}











































































































