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Commander
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Hatz

720 views2 days ago
Commander
Size: 100Salt sum: 57.65

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{"ops":[{"insert":"Kona Power-Storm Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona, Rescue Beastie\nThis deck is a mono-green power-storm combo deck disguised as a stompy deck.\nAt first glance, it looks like a traditional green “cheat big creatures into play” strategy, but the real goal of the deck is to generate explosive momentum through:\nfree permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana multiplication,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"power-based draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama land chaining,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and storm-like combo turns that overwhelm the table in a single turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to:\nRamp aggressively in the early turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Kona as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona to cheat massive mana engines into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert those permanents into absurd mana generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw huge portions of the deck through creature power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo out during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Usually win immediately or through an extra turn from Ugin's Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair midrange deck.\nThis is a combo deck wearing a green creature deck as a disguise.\nMulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck mulligans aggressively.\nYour opening hand should almost always contain:\n2–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one accelerator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"preferably a way to enable Kona immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or follow-up gas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck functions best when:\nKona comes down on Turn 3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and activates on Turn 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that do not accelerate Kona are often too slow.\nBest Opening Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Llanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Springleaf Drum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Kona"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is the engine that makes the deck unfair.\nMost green decks spend entire turns resolving cards like:\nNyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck skips that process entirely.\nKona converts combat into:\n“Put a permanent into play for free.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That single interaction is what transforms the deck from “ramp” into “storm.”\nMana Multipliers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first Kona trigger is usually dedicated to establishing mana dominance.\nPrimary Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Strength // Garenbrig Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Caged Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once even one of these resolves, the deck starts producing absurd mana.\nOnce multiple are active simultaneously, lands and mana creatures begin producing exponentially more mana than the deck can realistically spend.\nThat is where the combo turns begin.\nKodama Is the Real Combo Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Most Important Creature in the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kodama of the East Tree is what transforms the deck from “big mana” into a true combo engine.\nThe interaction is simple:\nKona cheats permanents into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama triggers whenever permanents enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama places lands directly from your hand onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana doublers make those lands generate absurd amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That mana casts more permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More permanents trigger Kodama again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck begins chaining:\nlands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into one continuous combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama effectively converts:\nlands in hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and free permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into storm fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because of how important Kodama is, tutoring for him is often correct once mana production is established.\nMain Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green Sun's Zenith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Natural Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense of the Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magus of the Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haste Enablers Are Combo Pieces"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important things to understand about the deck:\nthe haste enablers are not support cards.\nThey are combo cards.\nThe deck often attempts to:\ncombo in Main Phase 2,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and win during the same turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without haste, newly played:\nmana dorks,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala activations,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cannot contribute immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That can cause the combo turn to stall.\nKey Haste Enablers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Concordant Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest cards in the deck.\nCrossroads allows:\nmana creatures to tap immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala to generate mana instantly,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama chains to become mana positive,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"giant creatures to attack immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo turns to continue without passing priority back to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck is usually trying to win immediately, the symmetrical downside rarely matters.\nAkroma's Memorial"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Memorial acts as:\nhaste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"evasion,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and a finisher all at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Granting:\nflying,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trample,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"often means the game ends immediately after it resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Memorial is especially devastating after:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw Engines and Combo Velocity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is not trying to maintain card advantage in the traditional sense.\nThe real goal is maintaining momentum.\nA combo turn fails when:\nyou stop drawing cards,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"run out of mana-positive sequencing,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or run out of permanents to deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because of this, the deck is packed with cards that convert creature power into velocity.\nPrimary Burst Draw Effects"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power-Based Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rishkar's Expertise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life's Legacy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Momentous Fall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk, Primal Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Greater Good"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last March of the Ents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A single:\nImpervious Greatwurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldspine Wurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vaultborn Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can draw enormous portions of the deck instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sustained Draw Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These cards are critical because they prevent the combo from stalling mid-chain.\nCreature ETB Draw Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk's Uprising"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects ensure that every creature:\nreplaces itself,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"digs deeper,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and continues fueling the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always make sure you have enough draw power available before fully committing to the combo turn.\nOne of the easiest ways to fizzle is:\ngenerating massive mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dumping your hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"then running out of cards before finding a finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck rewards careful sequencing.\nA common mistake is:\ndrawing cards too early,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or deploying payoff creatures before mana production is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal combo sequence usually looks like:\nAttack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana multiplier into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate massive mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve a sustained draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Chain permanents and lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw deeper while generating more mana than you spend."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Why the Deck Combos in Main Phase 2"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important structural elements of the deck.\nKona’s free permanent enters during combat.\nThat means:\nyour mana explosion often starts after combat damage,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"which naturally pushes the combo turn into Main Phase 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is intentionally designed around this timing.\nThat is why:\nhaste matters so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana creatures matter so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and Ugin's Nexus is such an important win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ugin’s Nexus Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Primary Kill Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ugin's Nexus solves the timing problem created by Kona.\nTypical Sequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana engine into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Ugin’s Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Destroy or sacrifice it using:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Terastodon"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other sacrifice/destruction lines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Take an extra turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap with overwhelming resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The extra turn provides:\nanother Kona trigger,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another full untap,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pseudo-haste for the board,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and another combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most tables do not survive this sequence.\nAlternate Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Craterhoof Overrun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Craterhoof Behemoth remains one of the cleanest finishers.\nEspecially powerful alongside:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"God-Eternal Rhonas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zopandrel, Hunger Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unnatural Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finale of Devastation frequently acts as:\ntutor,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste enabler,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"overrun effect,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and lethal finisher simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Genesis Wave often reads:\n“Put half your deck into play.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"With:\nKodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana doublers,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and draw engines active,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave often ends the game immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck is heavily commander-centric, protecting Kona is extremely important.\nKey Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Asceticism"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archetype of Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Hollow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes the correct play is:\ncheat a mana doubler into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hold protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo safely on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience often wins more games than greed.\nImportant Strategic Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Lands Are Combo Fuel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Kodama active, lands in hand are resources.\nDo not always dump lands early if you anticipate comboing soon.\nHaste Creatures Are Better Than They Look"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana creatures entering with haste often generate far more mana than they cost immediately.\nDo Not Overcommit Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is explosive but can fizzle if sequencing is sloppy.\nEstablish:\nMana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"THEN fully commit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can struggle against:\nrepeated commander removal,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stax effects,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counterspells on draw engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"instant-speed interaction on Kodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and fog effects during lethal swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck often commits heavily in one turn, disruption at the right moment can be devastating.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is not traditional mono-green stompy.\nIt is effectively:\na storm combo deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"built entirely around permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hidden inside a creature shell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not incremental advantage.\nThe goal is to:\naccelerate into Kona,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheat mana engines into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert permanents into exponential mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw enormous portions of the deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and end the game in one overwhelming turn cycle before opponents can stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $5.99
Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 358

Commander

(CTRL to add secondary)

combo

Qty: 4 Price: $76.96
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 326
Impervious Greatwurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Indestructible
Creature - Wurm
Impervious Greatwurm (2x2) 152
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Worldspine Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Wurm
Worldspine Wurm (sld) 1305

combo

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Draw

Qty: 13 Price: $195.67
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (c21) 190
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Regal Force
When this creature enters, draw a card for each green creature you control.
Creature - Elemental
Regal Force (ddu) 22
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (tle) 44
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 50

Draw

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Early ramp

Qty: 9 Price: $84.31
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (blc) 81
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 867
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (7ed) 262
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1734
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Early ramp

(CTRL to add secondary)

Finisher

Qty: 6 Price: $136.44
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 346
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Rhonas (war) 163
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Last March of the Ents (ltr) 172
Ugin's Nexus
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Legendary Artifact
Ugin's Nexus (ktk) 227
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Finisher

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Haste enablers

Qty: 3 Price: $85.97
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (sld) 2073
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271

Haste enablers

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Kona Tap

Qty: 3 Price: $27.07
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (slp) 22

Kona Tap

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Land

Qty: 33 (34 w/ MDFC)Price: $450.07
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1943
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (plst) HOU-184
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

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Mana Multiplier

Qty: 7 Price: $92.53
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (40k) 231
Doubling Cube
,
: Double the amount of each type of unspent mana you have.
Artifact
Doubling Cube (plst) 10E-321
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (m3c) 237
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (fca) 16
Regal Behemoth
Trample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Creature - Dinosaur
Regal Behemoth (lcc) 251
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Mana Multiplier

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Protection

Qty: 7 Price: $142.23
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 132
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
City of Solitude
Players can cast spells and activate abilities only during their own turns.
Enchantment
City of Solitude (vis) 102
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315

Protection

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Ramp

Qty: 5 Price: $119.81
Bighorner Rancher
Vigilance
: Add an amount of
equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Creature - Human Ranger
Bighorner Rancher (pip) 601
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Jaspera Sentinel
Reach
, Tap an untapped creature you control: Add one mana of any color.
Creature - Elf Rogue
Jaspera Sentinel (scd) 194
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (m3c) 246
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (tle) 41

Ramp

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Removal

Qty: 3 Price: $3.87
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (m3c) 249
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (ecc) 117

Removal

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Stax

Qty: 1 Price: $10.99
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (9ed) 293

Stax

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Tutor

Qty: 5 Price: $125.45
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Magus of the Order
,
, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature - Human Wizard
Magus of the Order (cmr) 242
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Maybeboard

Qty: 45 Price: $775.07
Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 356
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (ltc) 233
Colossification
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment - Aura
Colossification (blb) 392
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ecc) 103
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf
Eladamri, Korvecdal (mh3) 149
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (m3c) 155
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tle) 40
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 394
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (j25) 146
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (j25) 660
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 433
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Enchantment
Helix Pinnacle (plst) EVE-68
Innocuous Researcher
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Creature - Centaur Detective
Innocuous Researcher (mkc) 38
Karametra's Acolyte
: Add an amount of
equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Druid
Karametra's Acolyte (ths) 160
Kavu Lair
Whenever a creature with power 4 or greater enters, its controller draws a card.
Enchantment
Kavu Lair (inv) 193
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (slc) 12
Loam Dryad
, Tap an untapped creature you control: Add one mana of any color.
Creature - Horror Dryad
Loam Dryad (soi) 216
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Outcaster Trailblazer (otj) 173
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (sld) 1236
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Sandwurm Convergence
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Enchantment
Sandwurm Convergence (dsc) 195
Saruli Caretaker
Defender
, Tap an untapped creature you control: Add one mana of any color.
Creature - Dryad
Saruli Caretaker (rna) 139
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (sld) 446
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Creature - Warrior Centaur
Stonehoof Chieftain (cmm) 325
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Thrasta, Tempest's Roar
This spell costs
less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Legendary Creature - Dinosaur
Thrasta, Tempest's Roar (mh2) 318
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (sld) 865
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 409
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (sld) 1024
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (sld) 1623

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 14 cards
100 pips - 57 cards
54 mana - 46 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Kona Power-Storm Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona, Rescue Beastie\nThis deck is a mono-green power-storm combo deck disguised as a stompy deck.\nAt first glance, it looks like a traditional green “cheat big creatures into play” strategy, but the real goal of the deck is to generate explosive momentum through:\nfree permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana multiplication,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"power-based draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama land chaining,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and storm-like combo turns that overwhelm the table in a single turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to:\nRamp aggressively in the early turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Kona as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona to cheat massive mana engines into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert those permanents into absurd mana generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw huge portions of the deck through creature power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo out during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Usually win immediately or through an extra turn from Ugin's Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair midrange deck.\nThis is a combo deck wearing a green creature deck as a disguise.\nMulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck mulligans aggressively.\nYour opening hand should almost always contain:\n2–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one accelerator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"preferably a way to enable Kona immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or follow-up gas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck functions best when:\nKona comes down on Turn 3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and activates on Turn 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that do not accelerate Kona are often too slow.\nBest Opening Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Llanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Springleaf Drum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Kona"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is the engine that makes the deck unfair.\nMost green decks spend entire turns resolving cards like:\nNyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck skips that process entirely.\nKona converts combat into:\n“Put a permanent into play for free.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That single interaction is what transforms the deck from “ramp” into “storm.”\nMana Multipliers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first Kona trigger is usually dedicated to establishing mana dominance.\nPrimary Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nyxbloom Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Voice of Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Strength // Garenbrig Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Caged Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once even one of these resolves, the deck starts producing absurd mana.\nOnce multiple are active simultaneously, lands and mana creatures begin producing exponentially more mana than the deck can realistically spend.\nThat is where the combo turns begin.\nKodama Is the Real Combo Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Most Important Creature in the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kodama of the East Tree is what transforms the deck from “big mana” into a true combo engine.\nThe interaction is simple:\nKona cheats permanents into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama triggers whenever permanents enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama places lands directly from your hand onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana doublers make those lands generate absurd amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That mana casts more permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More permanents trigger Kodama again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck begins chaining:\nlands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into one continuous combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama effectively converts:\nlands in hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and free permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"into storm fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because of how important Kodama is, tutoring for him is often correct once mana production is established.\nMain Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green Sun's Zenith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Natural Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense of the Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magus of the Order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haste Enablers Are Combo Pieces"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important things to understand about the deck:\nthe haste enablers are not support cards.\nThey are combo cards.\nThe deck often attempts to:\ncombo in Main Phase 2,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and win during the same turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without haste, newly played:\nmana dorks,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala activations,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cannot contribute immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That can cause the combo turn to stall.\nKey Haste Enablers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Concordant Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the strongest cards in the deck.\nCrossroads allows:\nmana creatures to tap immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selvala to generate mana instantly,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama chains to become mana positive,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"giant creatures to attack immediately,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo turns to continue without passing priority back to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck is usually trying to win immediately, the symmetrical downside rarely matters.\nAkroma's Memorial"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Memorial acts as:\nhaste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"evasion,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and a finisher all at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Granting:\nflying,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trample,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"often means the game ends immediately after it resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Memorial is especially devastating after:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw Engines and Combo Velocity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is not trying to maintain card advantage in the traditional sense.\nThe real goal is maintaining momentum.\nA combo turn fails when:\nyou stop drawing cards,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"run out of mana-positive sequencing,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or run out of permanents to deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because of this, the deck is packed with cards that convert creature power into velocity.\nPrimary Burst Draw Effects"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power-Based Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rishkar's Expertise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life's Legacy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Momentous Fall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk, Primal Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Greater Good"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last March of the Ents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A single:\nImpervious Greatwurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldspine Wurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vaultborn Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can draw enormous portions of the deck instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sustained Draw Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These cards are critical because they prevent the combo from stalling mid-chain.\nCreature ETB Draw Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zendikar Resurgent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk's Uprising"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Regal Force"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects ensure that every creature:\nreplaces itself,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"digs deeper,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and continues fueling the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always make sure you have enough draw power available before fully committing to the combo turn.\nOne of the easiest ways to fizzle is:\ngenerating massive mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dumping your hand,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"then running out of cards before finding a finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck rewards careful sequencing.\nA common mistake is:\ndrawing cards too early,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or deploying payoff creatures before mana production is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal combo sequence usually looks like:\nAttack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana multiplier into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate massive mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve a sustained draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Chain permanents and lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw deeper while generating more mana than you spend."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Why the Deck Combos in Main Phase 2"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important structural elements of the deck.\nKona’s free permanent enters during combat.\nThat means:\nyour mana explosion often starts after combat damage,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"which naturally pushes the combo turn into Main Phase 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is intentionally designed around this timing.\nThat is why:\nhaste matters so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana creatures matter so much,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and Ugin's Nexus is such an important win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ugin’s Nexus Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Primary Kill Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ugin's Nexus solves the timing problem created by Kona.\nTypical Sequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a mana engine into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo during Main Phase 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Ugin’s Nexus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Destroy or sacrifice it using:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Terastodon"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other sacrifice/destruction lines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Take an extra turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap with overwhelming resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The extra turn provides:\nanother Kona trigger,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another full untap,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pseudo-haste for the board,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and another combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most tables do not survive this sequence.\nAlternate Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Craterhoof Overrun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Craterhoof Behemoth remains one of the cleanest finishers.\nEspecially powerful alongside:\nGhalta, Stampede Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"God-Eternal Rhonas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zopandrel, Hunger Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unnatural Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finale of Devastation frequently acts as:\ntutor,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste enabler,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"overrun effect,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and lethal finisher simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Genesis Wave often reads:\n“Put half your deck into play.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"With:\nKodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana doublers,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and draw engines active,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genesis Wave often ends the game immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck is heavily commander-centric, protecting Kona is extremely important.\nKey Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Asceticism"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archetype of Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Hollow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes the correct play is:\ncheat a mana doubler into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hold protection,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and combo safely on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience often wins more games than greed.\nImportant Strategic Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Lands Are Combo Fuel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Kodama active, lands in hand are resources.\nDo not always dump lands early if you anticipate comboing soon.\nHaste Creatures Are Better Than They Look"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana creatures entering with haste often generate far more mana than they cost immediately.\nDo Not Overcommit Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is explosive but can fizzle if sequencing is sloppy.\nEstablish:\nMana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"THEN fully commit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can struggle against:\nrepeated commander removal,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stax effects,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counterspells on draw engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"instant-speed interaction on Kodama,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and fog effects during lethal swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck often commits heavily in one turn, disruption at the right moment can be devastating.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is not traditional mono-green stompy.\nIt is effectively:\na storm combo deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"built entirely around permanents,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hidden inside a creature shell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not incremental advantage.\nThe goal is to:\naccelerate into Kona,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheat mana engines into play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert permanents into exponential mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw enormous portions of the deck,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and end the game in one overwhelming turn cycle before opponents can stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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