Fenrir1
1.1k views2 days ago
Commander
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{"ops":[{"insert":"This is my pet deck, so I've tried to optimize it as much as possible while staying on a theme (tom foolry). As for tags, it's a draw-go, control with a faerie kindred subtheme. "},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"The deck is most optimal when you're casting spell on each opponents' turns. On cast, the commander creates tokens and many of the permanent grant card draw. Meaning you are potentially getting 1-5 etb triggers per turn cycle. The deck is optimimized with 38 spells that could be casted at instant speed (including a land), most of which have a low mana cost. Additioinally there should be an enough ramp to be getting "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" out by turn 3. Having her out early helps with building a board state.\n\nConstantly having unspent mana is a fun way to bluff the table and it plays into the mischivious nature of faeries. Carefully rationing mana in a turn cycle will allow you to get as many triggers as possible. On the occassion where you wouldn't want to cast on anothers turn but you dont want to waste mana once your next turn begins, I've included storage lands ("},{"insert":{"card-link":"Mage-Ring Network"}},{"insert":" , "},{"insert":{"card-link":"Dreadship Reef"}},{"insert":" ). These lands will help will help quell any fears. Simply add mana at anothers endstep the moment before your turn begins and it's as if no mana was wasted. \n\nMana is also conserved with cost reducers and the MVP card, "},{"insert":{"card-link":"As Foretold"}},{"insert":" . An early game play with As Foretold will allow you to cast almost any card in the deck, at any time, by turn four seeing that the average mana value in the deck is 2.66. Beyond casting creatures, the deck if full of removal intentionally... use it, for politics (its part of the theme). Kill creatures attaching you early and mid game to let your opponents know that your removal is endless, this should keep them away from you while you build a board. Remember, Magic is more fun when you always have an anwser in hand; like going into a test after a full week of studying.\n\nThe wincon is basic but this is a bracket two deck. Put simply, build up an army of 1/1 fliers (using token generators and commander) while trying to keep opponents off you . The deck has 3 pillowfort cards to help and the commander helps goad away the bigger threats on boad. Additionaly, you can use the theme of this deck to help politic, not many people will swing at you if you always have standing blue/black mana. Late game you should have a good amount of evasive creature, a pillowfort, and an anthem to help you swing out for game.\n\n"},{"attributes":{"bold":true},"insert":"Game plan (simplified)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Have fun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 0-2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"get out any ramp to cast "},{"attributes":{"underline":true},"insert":{"card-link":"Alela, Cunning Conqueror"}},{"attributes":{"underline":true},"insert":" asap"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"potentially a kill spell (set a precedent)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"potentially a creature that ramps"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"stocking up storage land counters/building"},{"insert":{"card-link":"As Foretold"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3-6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Draw-go "},{"insert":"or enabling the draw-go with conditional creature cards("},{"insert":{"card-link":"Voracious Tome-Skimmer"}},{"insert":" , "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" )and mana reducers ("},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" ,"},{"insert":{"card-link":"Cunning Nightbonder"}},{"insert":" )"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Building the faerie army cosequently"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Casting often, specifically on opponents turn (ration mana accordingly)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"having mana up constantly/not doing much on your turn, just attacking for goad triggers (ONE FAERIE PER OPPENENT FOR THE TRIGGER, NO MORE)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"bluffing"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"pillow forting"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 6-9"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Looking to swing out "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"playing last minute anthems to buff then swing with a fully untouchable board"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To reiterate, this is a pet deck. with some nice bling cards. It is very optimized for what it's trying to be but at the end of the day, if I truly wanted to optimize this commander I would avoid the faerie tribal subtheme all together. The deck is just really fun, faeries mess around and these cards are ment to epitomize that sentiment. I hope you enjoy it as much as I do!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"If you want to edit the deck, these are the MVP cards that have saved me many times:"},{"insert":"\n\n"},{"insert":{"card-link":"As Foretold"}},{"insert":"- The card pays for itself, basically an engine for this deck's core mechanic, playing on other peoples turns\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" - A land that can be flashed to phase out an attacker or to blink one of your cards. Very low chance of bering countered, given that its a not a spell being played just a mana ability\n"},{"insert":{"card-link":"Scion of Oona"}},{"insert":" - This card puts in a lot of work being an anthem and solid potection given that this is mostly a tribal deck\n"},{"attributes":{"bold":true},"insert":{"card-link":"Notorious Throng"}},{"attributes":{"bold":true},"insert":" "},{"insert":"- Alt wincon\n"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" - Absolutely hilarious to flash int he moment someone targets your creature, and also a solid pillowfort once the card resolves\n"},{"insert":{"card-link":"Darkness"}},{"insert":" - Nobody expects a fog in black\n"},{"insert":{"card-link":"Misdirection"}},{"insert":" - For the inevitable opponent that tries to counter your ramped turn 3 commander cast\n"}]}
Commander
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Copy
Mocking Doppelganger
Flash
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Creature - Shapeshifter

Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Artifact

Copy
(CTRL to add secondary)
Counter Spell
Counter Spell
(CTRL to add secondary)
Draw
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Pillowfort
Pillowfort
(CTRL to add secondary)
Protection
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Creature - Wizard Faerie

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Asinine Antics
You may cast this spell as though it had flash if you pay more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Sorcery

Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Removal
(CTRL to add secondary)
Tokens
Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Boss Uramon, Shadow's Reach
Shadow (This creature can block or be blocked by only creatures with shadow.)
Attacking Ninjas and Rogues you control have deathtouch.
Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token.
Attacking Ninjas and Rogues you control have deathtouch.
Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token.
Legendary Creature - Human Rogue

Changing Loyalty
Flash
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura

Prosperous Thief
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is my pet deck, so I've tried to optimize it as much as possible while staying on a theme (tom foolry). As for tags, it's a draw-go, control with a faerie kindred subtheme. "},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"The deck is most optimal when you're casting spell on each opponents' turns. On cast, the commander creates tokens and many of the permanent grant card draw. Meaning you are potentially getting 1-5 etb triggers per turn cycle. The deck is optimimized with 38 spells that could be casted at instant speed (including a land), most of which have a low mana cost. Additioinally there should be an enough ramp to be getting "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" out by turn 3. Having her out early helps with building a board state.\n\nConstantly having unspent mana is a fun way to bluff the table and it plays into the mischivious nature of faeries. Carefully rationing mana in a turn cycle will allow you to get as many triggers as possible. On the occassion where you wouldn't want to cast on anothers turn but you dont want to waste mana once your next turn begins, I've included storage lands ("},{"insert":{"card-link":"Mage-Ring Network"}},{"insert":" , "},{"insert":{"card-link":"Dreadship Reef"}},{"insert":" ). These lands will help will help quell any fears. Simply add mana at anothers endstep the moment before your turn begins and it's as if no mana was wasted. \n\nMana is also conserved with cost reducers and the MVP card, "},{"insert":{"card-link":"As Foretold"}},{"insert":" . An early game play with As Foretold will allow you to cast almost any card in the deck, at any time, by turn four seeing that the average mana value in the deck is 2.66. Beyond casting creatures, the deck if full of removal intentionally... use it, for politics (its part of the theme). Kill creatures attaching you early and mid game to let your opponents know that your removal is endless, this should keep them away from you while you build a board. Remember, Magic is more fun when you always have an anwser in hand; like going into a test after a full week of studying.\n\nThe wincon is basic but this is a bracket two deck. Put simply, build up an army of 1/1 fliers (using token generators and commander) while trying to keep opponents off you . The deck has 3 pillowfort cards to help and the commander helps goad away the bigger threats on boad. Additionaly, you can use the theme of this deck to help politic, not many people will swing at you if you always have standing blue/black mana. Late game you should have a good amount of evasive creature, a pillowfort, and an anthem to help you swing out for game.\n\n"},{"attributes":{"bold":true},"insert":"Game plan (simplified)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Have fun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 0-2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"get out any ramp to cast "},{"attributes":{"underline":true},"insert":{"card-link":"Alela, Cunning Conqueror"}},{"attributes":{"underline":true},"insert":" asap"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"potentially a kill spell (set a precedent)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"potentially a creature that ramps"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"stocking up storage land counters/building"},{"insert":{"card-link":"As Foretold"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3-6"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Draw-go "},{"insert":"or enabling the draw-go with conditional creature cards("},{"insert":{"card-link":"Voracious Tome-Skimmer"}},{"insert":" , "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" )and mana reducers ("},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" ,"},{"insert":{"card-link":"Cunning Nightbonder"}},{"insert":" )"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Building the faerie army cosequently"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Casting often, specifically on opponents turn (ration mana accordingly)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"having mana up constantly/not doing much on your turn, just attacking for goad triggers (ONE FAERIE PER OPPENENT FOR THE TRIGGER, NO MORE)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"bluffing"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"pillow forting"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 6-9"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Looking to swing out "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"playing last minute anthems to buff then swing with a fully untouchable board"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To reiterate, this is a pet deck. with some nice bling cards. It is very optimized for what it's trying to be but at the end of the day, if I truly wanted to optimize this commander I would avoid the faerie tribal subtheme all together. The deck is just really fun, faeries mess around and these cards are ment to epitomize that sentiment. I hope you enjoy it as much as I do!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"If you want to edit the deck, these are the MVP cards that have saved me many times:"},{"insert":"\n\n"},{"insert":{"card-link":"As Foretold"}},{"insert":"- The card pays for itself, basically an engine for this deck's core mechanic, playing on other peoples turns\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" - A land that can be flashed to phase out an attacker or to blink one of your cards. Very low chance of bering countered, given that its a not a spell being played just a mana ability\n"},{"insert":{"card-link":"Scion of Oona"}},{"insert":" - This card puts in a lot of work being an anthem and solid potection given that this is mostly a tribal deck\n"},{"attributes":{"bold":true},"insert":{"card-link":"Notorious Throng"}},{"attributes":{"bold":true},"insert":" "},{"insert":"- Alt wincon\n"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" - Absolutely hilarious to flash int he moment someone targets your creature, and also a solid pillowfort once the card resolves\n"},{"insert":{"card-link":"Darkness"}},{"insert":" - Nobody expects a fog in black\n"},{"insert":{"card-link":"Misdirection"}},{"insert":" - For the inevitable opponent that tries to counter your ramped turn 3 commander cast\n"}]}






































































































