vesper
70 views3 months ago
Commander
Size: 100Est cost: $1175.01Salt sum: 29.82
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(BIG MANA) - mana dumps
(BIG MANA) - mana dumps
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(COPY) - duplicate stuff
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

(COPY) - duplicate stuff
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(CTHULHU) huge but slow threats
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Clackbridge Troll
Trample, haste
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Creature - Troll

Grim Giganotosaurus
: Monstrosity 10. This ability costs less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
Creature - Dinosaur

Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Enchantment

Star Whale
Flying, vigilance
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Whale Alien

(CTHULHU) huge but slow threats
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(DRAW)
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Planeswalker - Vivien

(DRAW)
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(EQUIP) - equip/aura
Gift of Doom
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchantment - Aura

(EQUIP) - equip/aura
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(FREEZE) - slow down opponents
Abominable Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Creature - Treefolk

(FREEZE) - slow down opponents
(CTRL to add secondary)
(PROTECTION) - evade/buff/regenerate
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

(PROTECTION) - evade/buff/regenerate
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(RAMP)
(RAMP)
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(SNOW) - synergy
(SNOW) - synergy
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(VIGILANCE) - stay untapped
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

(VIGILANCE) - stay untapped
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Disrupt - Mass
Winter's Chill
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
Instant

Disrupt - Mass
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Disrupt - Target
Blizzard Brawl
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Snow Sorcery

Disrupt - Target
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Finisher
Ascendant Spirit
: This creature becomes a Spirit Warrior with base power and toughness 2/3.
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Snow Creature - Spirit

Finisher
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Land
Land
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Storage
Storage
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Maybeboard
Deep-Sea Kraken
This creature can't be blocked.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Creature - Kraken

Draugr Necromancer
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Snow Creature - Cleric Zombie

Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar

Icebreaker Kraken
Affinity for snow lands (This spell costs less to cast for each snow land you control.)
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Snow Creature - Kraken

Tamiyo, the Moon Sage
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
−2: Draw a card for each tapped creature target player controls.
−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
−2: Draw a card for each tapped creature target player controls.
−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Legendary Planeswalker - Tamiyo

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"(None of this garbage is AI generated I just have the em-dash code on lock — Alt-0151)"},{"insert":"\n"},{"insert":{"image":"https://i.postimg.cc/QNv73gVJ/vivaldi-OId-IWEh3ii.png"}},{"insert":"\n\nMy Jorn deck is the first deck I ever built from scratch, and now it's time for an update to officially set its bracket :)\n\nI tried not to change this deck too much as I've always been happy with how consistently it plays, but I've trimmed the out-of-bracket cards and tried to refine what I want this deck to accomplish. This deck will always hold theme over function—as many cards as possible are Snow or have chilly art—but the previous version always felt playable against Bracket 2 & 3 decks regardless.\n\nGo Big Or Go Home"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe goal of this deck isn't to win but to get its Lovecraftian threats out onto the battlefield (winning is likely if you can succeed at this). The threats are huge, but none of them are particularly fast. The gameplay loop of this deck is very simple: spend all your snow mana in the first main phase, attack with Jorn, all your Snow untaps giving your creatures faux-vigilance and allowing you to spend your mana again in combat spells or a second main phase.\n\nSometimes the loop works too well; if this is feeling too powerful against Bracket 2s simply protect Jorn less (this deck struggles if momentum is broken) and focus on the real goal of the game: getting Marit Lage on board. If playing against Bracket 3s, it's typically easier to snag a commander-damage kill than a Lovecraftian one.\n\nThe God of Winter"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We want to use Jorn every turn, which means he needs to stay alive.\nWe can keep him from being blocked with "},{"insert":{"card-link":"Aqueous Form"}},{"insert":", "},{"insert":{"card-link":"Thassa, God of the Sea"}},{"insert":", or "},{"insert":{"card-link":"Rime Transfusion"}},{"insert":". Or throw "},{"insert":{"card-link":"Roar of Challenge"}},{"insert":" onto a distraction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We can make him unkillable with "},{"insert":{"card-link":"Blizzard Brawl"}},{"insert":", "},{"insert":{"card-link":"Gift of Doom"}},{"insert":", "},{"insert":{"card-link":"Roar of Challenge"}},{"insert":"(situationally), or "},{"insert":{"card-link":"Vivien Reid"}},{"insert":"'s emblem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We can resurrect him with "},{"insert":{"card-link":"Resurrection Orb"}},{"insert":" or "},{"insert":{"card-link":"Feign Death"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We can make him unpleasant to block with "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":", or accept that he'll die and use "},{"insert":{"card-link":"Myth Unbound"}},{"insert":" to lessen the sting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUnrelenting Snow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As the number of snow permanents on our board slowly grows, and our mana continues to double, the oppression of winter quickly sets in.\nThere are cards that exploit being untapped by Jorn:\nRamp more with "},{"insert":{"card-link":"Coldsteel Heart"}},{"insert":" or "},{"insert":{"card-link":"Replicating Ring"}},{"insert":", or have more flexibility with "},{"insert":{"card-link":"Rime Tender"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frost Augur"}},{"insert":" is fairly consistent draw for 1 mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn a tiny fish into a huge threat in an instant by tapping as many Snow permanents as possible and attacking with Jorn & "},{"insert":{"card-link":"Wake Thrasher"}},{"insert":" (huge if you tapped out the previous turn)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are also plenty of (game-ending) options to dump your spare mana:\nPump-creatures that can easily take out a player, like "},{"insert":{"card-link":"Ascendant Spirit"}},{"insert":" (permanent), "},{"insert":{"card-link":"Conifer Wurm"}},{"insert":", "},{"insert":{"card-link":"Hailstorm Valkyrie"}},{"insert":", or "},{"insert":{"card-link":"Chilling Shade"}},{"insert":" (inefficient)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"X-creatures such as "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":", "},{"insert":{"card-link":"Hydroid Krasis"}},{"insert":", or "},{"insert":{"card-link":"Primordial Hydra"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"X-spells like "},{"insert":{"card-link":"Doppelgang"}},{"insert":", "},{"insert":{"card-link":"Exponential Growth"}},{"insert":", "},{"insert":{"card-link":"Finale of Revelation"}},{"insert":", "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":", "},{"insert":{"card-link":"Winter's Chill"}},{"insert":", or "},{"insert":{"card-link":"Wildcall"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always remember that you can pump up a creature before combat and if Jorn attacks all your Snow mana can then be used to pump AGAIN...\nWe can also efficiently use ALL mana by storing it:\nOne at a time with "},{"insert":{"card-link":"Dreadship Reef"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or converting all of it with "},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":", "},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":", or "},{"insert":{"card-link":"Iceberg"}},{"insert":" (inefficient)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Owl"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you feel like the snowstorm isn't relentless enough, there is always the "},{"insert":{"card-link":"Rimefeather Owl"}},{"insert":". It allows us to turn our permanents into Snow. Some priority targets would be:\nLands: "},{"insert":{"card-link":"Dreadship Reef"}},{"insert":", "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":", or "},{"insert":{"card-link":"Thawing Glaciers"}},{"insert":" (to untap)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures: "},{"insert":{"card-link":"Marit Lage"}},{"insert":", "},{"insert":{"card-link":"Rimewind Taskmage"}},{"insert":" or "},{"insert":{"card-link":"Heidar, Rimewind Master"}},{"insert":". Or, give all your creatures vigilance!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other stuff: "},{"insert":{"card-link":"Hylda's Crown of Winter"}},{"insert":", "},{"insert":{"card-link":"Herd Heirloom"}},{"insert":", or "},{"insert":{"card-link":"Sol Talisman"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throw ice counters on your opponent's stuff just to make the number go brrrr!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Unfathomable Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou want "},{"insert":{"card-link":"Marit Lage"}},{"insert":"; that's THE pinnacle of Snow-based Lovecraftian horror. "},{"insert":{"card-link":"Dark Depths"}},{"insert":" & "},{"insert":{"card-link":"Marit Lage's Slumber"}},{"insert":" (ez gg) are the only ways to unleash it, but we can cheat around that...\nFor similar flavor, the deck also includes "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" & "},{"insert":{"card-link":"Baloth Prime"}},{"insert":"—both are horrifying beings that slowly emerge from the landscape of the battlefield.\nLesser threats that similarly enter slowly are "},{"insert":{"card-link":"Clackbridge Troll"}},{"insert":", "},{"insert":{"card-link":"Star Whale"}},{"insert":", and "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":".\nThe rest of the big creatures are Monstrosities—"},{"insert":{"card-link":"Grim Giganotosaurus"}},{"insert":" & "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":"—sadly neither are Snow themed. ("},{"insert":{"card-link":"Chillerpillar"}},{"insert":" will always be there for me though, even if it's not that scary).\n\nThis deck is full of various equips and auras. You can put them on Jorn..... "},{"attributes":{"italic":true},"insert":"or"},{"insert":", you can put them on a horrifying hellspawn nightmare entity. Up to you.\n\nThe Descent Into Madness"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWith such a small selection of creatures to hinge the gameplan on we must preform arcane rituals, flooding our battlefield with copies of these horrifying beasts. First off, "},{"insert":{"card-link":"Profane Tutor"}},{"insert":" can be used to find any key missing piece (at the cost of time) or use "},{"insert":{"card-link":"Into the North"}},{"insert":" to get Dark Depths.\nTo cheat "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and instantly receive a flying 20/20 use: "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", "},{"insert":{"card-link":"Doppelgang"}},{"insert":", "},{"insert":{"card-link":"Flash Photography"}},{"insert":", "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":", or "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":". Both Dark Depths & the card used will be sacrificed upon the alter of duplication (if the Legend rule applies...) but Marit Lage will enter with no ice counters and will emerge immediately to unravel your enemies. But good news! You can use "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" to copy Dark Depths from beyond the grave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One Marit Lage isn't enough? Try "},{"insert":{"card-link":"Helm of the Host"}},{"insert":", "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" (goodbye Legend rule), "},{"insert":{"card-link":"Spark Double"}},{"insert":", or fall into utter chaos and unleash "},{"insert":{"card-link":"Nanogene Conversion"}},{"insert":"!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's also possible to have both sides of "},{"insert":{"card-link":"Jorn, God of Winter // Kaldring, the Rimestaff"}},{"insert":" at the same time by abusing the Legends rule, but this is not viable or needed in early game. However if Jorn gets sent to timeout later in the game and you have Snow permanents you'd like to return, cast Jorn as his artifact side. You can then use any of the Dark Depths cheats (other than Thespian's Stage) to copy the artifact, send the original to the graveyard, and use the staff's tap ability to bring him back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nConsiderations"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Depending on how this updated deck plays, I might choose to add more land recursion (to allow "},{"insert":{"card-link":"Dark Depths"}},{"insert":" to be played from the graveyard again and again) and/or remove the more unhinged big-mana spells which feel like they don't belong in Bracket 2 (*cough* "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":"... I already cut "},{"insert":{"card-link":"Villainous Wealth"}},{"insert":" & "},{"insert":{"card-link":"Exsanguinate"}},{"insert":"). I also might fully remove any card that isn't snowy in either type or art... if I think I can still keep the Bracket level the same.\n"}]}















































































































