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Commander
Size: 100Salt sum: 43.87
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1347terminator

1.4k views3 days ago
Commander
Size: 100Salt sum: 43.87

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{"ops":[{"attributes":{"bold":true},"insert":"Title Reference:"},{"insert":" \n"},{"attributes":{"italic":true},"insert":"The One That Got Away"},{"insert":" by Katy Perry\n\nThe engine of this deck runs incredibly well. You will vomit lands from yourself and your opponents into play. The deck has always been incredibly consistent at that. However, the first draft struggled to convert that early game velocity into a win. I felt inclined to rework the deck with stronger payoffs to prevent it from consistently stalling out after presenting itself as the threat. \n\nCoincidentally, graveyard decks are very complicated and give you many branching paths to consider. Predictably, this led to long turns. Combined we had a deck that grinded out long turns for a lot of value, stole people's lands, and couldn’t even get a win from said value easily.\n\nit was honestly kind of a nightmare. But I loved the backbone of the strategy and it showed a lot of promise. The sacrifice->lands engine was strong, it just needed better payoffs and ways to efficiently close out a game we're clearly in control of.\n\nAs such, I’m writing a primer to explicitly break down the central strategies as I tweak the deck.\n\nMain Themes:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Landfall/Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main payoff Smeagol offers is our opponent’s lands. Your graveyard and sacrifice shenanigans directly pay you off with lands. They accelerate your mana advantage and trigger our landfall abilities for all kinds of tangible advantages like token fodder and even more ramp. Lands are our bread and butter. You'll rarely be choked for mana and options.\n\nTokens/Aristocrats"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I was originally turned away from this aspect of the deck. I thought that it would be cooler if the deck was focused on sacrificing and recurring my actual creatures. However, in doing so I neglected two key details:\nTokens make excellent fodder to sacrifice for other resources like mana and cards. Especially when your deck wants to see one of your own creatures die every single turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A token army can win the game if left unanswered. I originally thought this method of victory might be boring and avoided it as such, but it's better than being unable to close out a game. Plus, it actually strengthens the diversity of play patterns in the deck by providing additional paths to victory via combat damage and aristocrat drain effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGraveyard/Reanimation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is probably the axis of the deck that has remained the most intact from conception to the current build. The graveyard is really just like a second hand in Smeagol. You also have the agency to mill cards from whichever opponent you think might have the biggest bombs for you to "},{"insert":{"card-link":"Reanimate"}},{"insert":" . This is of course a double edged sword depending on how much they like to play around in their own graveyard. But the upsides are worth to risks.\n\nWho to Mill?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"DO NOT FEED THE OPPOSING GRAVEYARD DECK. Sure they can probably also reanimate stuff out of opponents graveyards too. Plus getting more black mana for yourself is tempting, but their best threats will be in their own deck. Enabling them is not a good idea.\n\nOtherwise, you can prioritize the biggest, stompiest creature deck at the table and make their threats your own. Taking the green player's threats and value engines are great. I may not play a "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", but I'm more than happy to reanimate one to my side of the field.\n\nBlue mages can also provide some nice value creatures that draw cards. White and red mages on the other hand don't usually offer as rich of a selection of targets.\n\nCombos and Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Sméagol, Helpful Guide"}},{"insert":" is essential to enable the unique combos in this deck. Turning any \"The Ring Tempts You\" effect into mill and lands has the potential for you to wind up with all of your opponents lands in play on your battlefield while their library is in their graveyard. They're fun, but be warned that they require four or more pieces to pull off.\n\nCombo #1:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Sméagol, Helpful Guide"}},{"insert":" + "},{"insert":{"card-link":"Dúnedain Rangers"}},{"insert":" + "},{"insert":{"card-link":"Mole Man, Moloid Master"}},{"insert":" + "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" \nSmeagol and Dunedain Rangers are essential, but Mole Man could be replaced with any token producer that triggers on landfall. Likewise Viscera Seer could be substituted with any freely repeatable sacrifice outlet.\nMake sure that you don't have a ring-bearer. All necessary combo pieces are on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land or crack a fetchland to trigger landfall."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make the token first with Mole man and then let Dunedain Rangers' tempt trigger go off. Choose the token as your ring bearer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Smeagol will trigger. Hold priority and sacrifice the token that is your ring bearer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of your opponents will now mill and you'll get a land, resetting the state to step two."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This will repeat until you deck one of your opponents. However, unless the last card of their deck is a land you'll need another land drop or a fetchland to restart the combo. Alternatively you'll need to switch to a different opponent when one gets close to decking to maximize the mill and lands off your one guaranteed activation.\n\nCombo #2:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Sméagol, Helpful Guide"}},{"insert":" + "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" + "},{"insert":{"card-link":"Nazgûl"}},{"insert":" + 2x"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" effects\nSmeagol needs to be in play and Springheart Nantuko must be bestowed upon a Nazgul. Technically any ETB Tempt creature could work, but I don't see the point in running "},{"insert":{"card-link":"Uruk-hai Berserker"}},{"insert":" if I don't feel like I can justify a full playset of Nazgul. Lastly, you need a way to produce a green and a colorless for each landfall to feed into the Sringheart Nantuko. But even without it you can \"just\" get another Nazgul, some milled cards, and another stolen land for the price of rampant growth over and over again.\nHave Smeagol out, a Springheart Nantuko bestowed on a Naxgul, and two ways to produce mana on landfall."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger landfall by playing a land or having the ring tempt you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Produce two mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay for Springheart Nantuko's trigger to make a Nazgul copy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ring tempts you and we're back to step two."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We have the same problem here as the first combo. Be careful when you get to the end of someone's deck. Make sure to kill the scariest opponent first and have other ways to manually restart the combo when necessary.\n\nSynergy #1:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" + [[Almost any card in the deck]]\nSpringheart Nantuko is my favorite card in the deck bar none. The strategies it enables are crazy, and the floor is a 2 mana creature token generator. It can even dodge removal and boardwipes because of bestow and continue generating value afterwards. Below are some of my favorite creatures to bestow it on.\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":": Icetill gets out of hand very quickly. Making a copy of it lets you get another land you can play this turn which in turn pays for half of the Nantuko trigger. And the more Icetills you make the more you mill with each land drop which enables further land drops. You acutally have to be careful not to mill yourself out!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you've milled most of your deck and need something from the graveyard you can play the land side of "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" and then bounce it to hand with "},{"insert":{"card-link":"Golgari Rot Farm"}},{"insert":"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":": Very quickly starts to pay for the trigger to make another one and from there you just start to bank insane amounts of treasure and eventually food to help with survivability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.59
Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Legendary Creature - Horror Halfling
Sméagol, Helpful Guide (ltr) 330

Commander

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Drain

Qty: 1 Price: $9.49
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (dsk) 100

Drain

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Draw

Qty: 9 Price: $72.81
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
Call of the Ring (ltr) 355
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana
Liliana, Dreadhorde General (war) 97
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pillage the Bog (otj) 224
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (blc) 283
Staff of Eden, Vault's Key
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
: Draw a card for each permanent you control but don't own.
Legendary Artifact
Staff of Eden, Vault's Key (acr) 123
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (blc) 88
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215

Draw

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Land

Qty: 29 (38 w/ MDFC)Price: $720.32
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (vma) 293
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (2x2) 406
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (2xm) 321
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (eoc) 165
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Landfall

Qty: 9 Price: $87.87
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ddp) 1
Chocobo Racetrack
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Artifact
Chocobo Racetrack (fin) 179
Dúnedain Rangers
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
Creature - Human Ranger
Dúnedain Rangers (ltr) 159
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 415
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 337
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, the Fallen (slc) 15
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 308
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 341
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 210

Landfall

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Mass Disruption

Qty: 3 Price: $31.17
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (c17) 111
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Mass Disruption

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Mill

Qty: 1 Price: $2.29
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85

Mill

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Protection

Qty: 3 Price: $23.77
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238

Protection

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Ramp

Qty: 8 Price: $98.52
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (tmp) 109
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (soa) 51
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 343
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 307
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c15) 200
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (ltc) 262
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 460

Ramp

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Recursion

Qty: 12 Price: $140.24
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (ema) 78
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (dft) 337
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 406
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 339
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 34
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (tdc) 297
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (ltc) 206
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 323
Sam's Desperate Rescue
Return target creature card from your graveyard to your hand. The Ring tempts you.
Sorcery
Sam's Desperate Rescue (ltr) 105
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (sld) 2660

Recursion

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Removal

Qty: 10 Price: $54.46
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 405
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (mkm) 412
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 451
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (plst) ZNR-106Hagra Mauling // Hagra Broodpit (plst) ZNR-106
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 321
Punishing Punch
This spell costs
less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Punishing Punch (msh) 180
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 71

Removal

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Sac Outlet

Qty: 9 Price: $92.21
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (brr) 66
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 67
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 347
Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
,
, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Essence Brewer (soc) 1
Gollum, Patient Plotter
When Gollum leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature - Horror Halfling
Gollum, Patient Plotter (ltr) 450
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll
Tom, Bert, and William (hob) 169
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 123
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229

Sac Outlet

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Tempt

Qty: 3 Price: $92.97
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 100
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 334
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 335

Tempt

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Tokens

Qty: 2 Price: $3.58
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (soc) 217
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104

Tokens

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Sideboard

Qty: 3 Price: $36.97
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Sorcery
Immoral Bargain (soc) 47
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (ima) 95
Mazirek, Kraul Death Priest
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Legendary Creature - Shaman Insect
Mazirek, Kraul Death Priest (soc) 319

Sideboard

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Maybeboard

Qty: 45 Price: $660.81
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Enchantment
Awakening Zone (m3c) 222
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 636
Bombadil's Song
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Bombadil's Song (ltr) 154
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 358
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Curse of the Restless Dead
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment - Aura Curse
Curse of the Restless Dead (mic) 56
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (plst) GK1-56
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (tsr) 362
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Creature - Nightmare
Fiend Artisan (spg) 83
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 27
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (clb) 754
Iridescent Vinelasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Creature - Assassin Lizard
Iridescent Vinelasher (blb) 99
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (otc) 260
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (ltc) 203
Mosswood Dreadknight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Creature - Human Knight
Mosswood Dreadknight // Dread Whispers (woe) 292
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 416
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 332
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 333
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 336
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 337
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 338
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 339
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (tdc) 193
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Spirit Spider
Spinner of Souls (fdn) 341
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (eld) 107
Tarrian's Journal
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
,
, Discard your hand: Transform Tarrian's Journal.
Legendary Artifact - Book
Tarrian's Journal // The Tomb of Aclazotz (lci) 371Tarrian's Journal // The Tomb of Aclazotz (lci) 371
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
The Ring Goes South (ltr) 186
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 20
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (spg) 26
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cmr) 657
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (tdc) 199
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble
Witch-king of Angmar (ltr) 114
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (blc) 190

Maybeboard

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Tokens & Extras

Qty: 2 Price: $2.64
Iridescent Vinelasher
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
(This token's mana cost is
.)
Creature Token - Assassin Lizard
Iridescent Vinelasher (tblb) 12
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem
The Ring // The Ring Tempts You (tltr) H13The Ring // The Ring Tempts You (tltr) H13

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
54 pips - 40 cards
23 mana - 22 cards
0 pips - 0 cards
0 mana - 4 cards
46 pips - 37 cards
19 mana - 19 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Title Reference:"},{"insert":" \n"},{"attributes":{"italic":true},"insert":"The One That Got Away"},{"insert":" by Katy Perry\n\nThe engine of this deck runs incredibly well. You will vomit lands from yourself and your opponents into play. The deck has always been incredibly consistent at that. However, the first draft struggled to convert that early game velocity into a win. I felt inclined to rework the deck with stronger payoffs to prevent it from consistently stalling out after presenting itself as the threat. \n\nCoincidentally, graveyard decks are very complicated and give you many branching paths to consider. Predictably, this led to long turns. Combined we had a deck that grinded out long turns for a lot of value, stole people's lands, and couldn’t even get a win from said value easily.\n\nit was honestly kind of a nightmare. But I loved the backbone of the strategy and it showed a lot of promise. The sacrifice->lands engine was strong, it just needed better payoffs and ways to efficiently close out a game we're clearly in control of.\n\nAs such, I’m writing a primer to explicitly break down the central strategies as I tweak the deck.\n\nMain Themes:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Landfall/Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main payoff Smeagol offers is our opponent’s lands. Your graveyard and sacrifice shenanigans directly pay you off with lands. They accelerate your mana advantage and trigger our landfall abilities for all kinds of tangible advantages like token fodder and even more ramp. Lands are our bread and butter. You'll rarely be choked for mana and options.\n\nTokens/Aristocrats"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I was originally turned away from this aspect of the deck. I thought that it would be cooler if the deck was focused on sacrificing and recurring my actual creatures. However, in doing so I neglected two key details:\nTokens make excellent fodder to sacrifice for other resources like mana and cards. Especially when your deck wants to see one of your own creatures die every single turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A token army can win the game if left unanswered. I originally thought this method of victory might be boring and avoided it as such, but it's better than being unable to close out a game. Plus, it actually strengthens the diversity of play patterns in the deck by providing additional paths to victory via combat damage and aristocrat drain effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGraveyard/Reanimation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is probably the axis of the deck that has remained the most intact from conception to the current build. The graveyard is really just like a second hand in Smeagol. You also have the agency to mill cards from whichever opponent you think might have the biggest bombs for you to "},{"insert":{"card-link":"Reanimate"}},{"insert":" . This is of course a double edged sword depending on how much they like to play around in their own graveyard. But the upsides are worth to risks.\n\nWho to Mill?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"DO NOT FEED THE OPPOSING GRAVEYARD DECK. Sure they can probably also reanimate stuff out of opponents graveyards too. Plus getting more black mana for yourself is tempting, but their best threats will be in their own deck. Enabling them is not a good idea.\n\nOtherwise, you can prioritize the biggest, stompiest creature deck at the table and make their threats your own. Taking the green player's threats and value engines are great. I may not play a "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", but I'm more than happy to reanimate one to my side of the field.\n\nBlue mages can also provide some nice value creatures that draw cards. White and red mages on the other hand don't usually offer as rich of a selection of targets.\n\nCombos and Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Sméagol, Helpful Guide"}},{"insert":" is essential to enable the unique combos in this deck. Turning any \"The Ring Tempts You\" effect into mill and lands has the potential for you to wind up with all of your opponents lands in play on your battlefield while their library is in their graveyard. They're fun, but be warned that they require four or more pieces to pull off.\n\nCombo #1:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Sméagol, Helpful Guide"}},{"insert":" + "},{"insert":{"card-link":"Dúnedain Rangers"}},{"insert":" + "},{"insert":{"card-link":"Mole Man, Moloid Master"}},{"insert":" + "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" \nSmeagol and Dunedain Rangers are essential, but Mole Man could be replaced with any token producer that triggers on landfall. Likewise Viscera Seer could be substituted with any freely repeatable sacrifice outlet.\nMake sure that you don't have a ring-bearer. All necessary combo pieces are on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land or crack a fetchland to trigger landfall."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make the token first with Mole man and then let Dunedain Rangers' tempt trigger go off. Choose the token as your ring bearer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Smeagol will trigger. Hold priority and sacrifice the token that is your ring bearer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of your opponents will now mill and you'll get a land, resetting the state to step two."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This will repeat until you deck one of your opponents. However, unless the last card of their deck is a land you'll need another land drop or a fetchland to restart the combo. Alternatively you'll need to switch to a different opponent when one gets close to decking to maximize the mill and lands off your one guaranteed activation.\n\nCombo #2:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Sméagol, Helpful Guide"}},{"insert":" + "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" + "},{"insert":{"card-link":"Nazgûl"}},{"insert":" + 2x"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" effects\nSmeagol needs to be in play and Springheart Nantuko must be bestowed upon a Nazgul. Technically any ETB Tempt creature could work, but I don't see the point in running "},{"insert":{"card-link":"Uruk-hai Berserker"}},{"insert":" if I don't feel like I can justify a full playset of Nazgul. Lastly, you need a way to produce a green and a colorless for each landfall to feed into the Sringheart Nantuko. But even without it you can \"just\" get another Nazgul, some milled cards, and another stolen land for the price of rampant growth over and over again.\nHave Smeagol out, a Springheart Nantuko bestowed on a Naxgul, and two ways to produce mana on landfall."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger landfall by playing a land or having the ring tempt you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Produce two mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay for Springheart Nantuko's trigger to make a Nazgul copy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ring tempts you and we're back to step two."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We have the same problem here as the first combo. Be careful when you get to the end of someone's deck. Make sure to kill the scariest opponent first and have other ways to manually restart the combo when necessary.\n\nSynergy #1:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" + [[Almost any card in the deck]]\nSpringheart Nantuko is my favorite card in the deck bar none. The strategies it enables are crazy, and the floor is a 2 mana creature token generator. It can even dodge removal and boardwipes because of bestow and continue generating value afterwards. Below are some of my favorite creatures to bestow it on.\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":": Icetill gets out of hand very quickly. Making a copy of it lets you get another land you can play this turn which in turn pays for half of the Nantuko trigger. And the more Icetills you make the more you mill with each land drop which enables further land drops. You acutally have to be careful not to mill yourself out!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you've milled most of your deck and need something from the graveyard you can play the land side of "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" and then bounce it to hand with "},{"insert":{"card-link":"Golgari Rot Farm"}},{"insert":"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":": Very quickly starts to pay for the trigger to make another one and from there you just start to bank insane amounts of treasure and eventually food to help with survivability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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