timroemer7
631 views15 days ago
Commander
Size: 100Salt sum: 55.26
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{"ops":[{"insert":"Mister Negative – Fortress Engine Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unlike traditional Orzhov lifegain decks, this deck doesn't try to overwhelm the table with creatures or incremental combat. Instead, it transforms life totals into a volatile resource where every point of life gained, lost, or exchanged can become a weapon.\nThe early game is spent building a fortress through efficient interaction, selective pillowfort pieces, and mana acceleration while assembling overlapping life-based engines. Opponents are encouraged to play their game, draw cards, and gain life—often unknowingly fueling your own strategy.\nOnce established, Mister Negative converts life into explosive card advantage, mana, and damage. Massive draw turns, recursive life manipulation, and layered combo pieces create multiple paths to victory without relying on a single deterministic line. Rather than tutoring for one combo, the deck assembles whichever engine naturally develops, forcing opponents to constantly reassess what is actually dangerous.\nThis deck rewards patience, sequencing, and stack interaction. It doesn't grind opponents out—it survives, engineers the perfect moment, and ends the game with overwhelming life swings, intricate trigger chains, and explosive combo turns.\nPlaystyle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🏰 Fortress Combo / Engine Control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"❤️ Life totals become a weapon, not a safety net"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📚 Converts life into cards, mana, and damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"⚡ Multiple overlapping combo engines and finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🛡️ Strong instant-speed interaction and protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🎭 Encourages opponents to fuel your strategy through their own success"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"💥 Wins with sudden, decisive turns rather than incremental combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Everyone starts the game at 40 life. My deck's goal is to convince you that number doesn't mean what you think it means.\""},{"attributes":{"header":1},"insert":"\n"}]}
Drain
Drain
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
ETB
Ennis, Debate Moderator
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Legendary Creature - Human Cleric

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

ETB
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue

Lifegain
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Sideboard
Sideboard
(CTRL to add secondary)
Maybeboard
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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