Nephelophyte
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Commander
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{"ops":[{"insert":"This deck is an attacks-matter style deck that aims to scale "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" 's attack triggers to eventually one-shot the entire table on turn 6+ reliably. It uses token generators to get to 3 triggers to every opponent early in the game, supplies ways to pump Squall into a bigger threat and ways to scale that damage into a lethal threat. \n\nMulligan Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Any hand containing three lands for all your colors and a reliable way to trigger Squall such as evasive creatures or 2 mana token creature generators. "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" /"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" is primarily used to make sure you get your 2 mana token generators, but can get you "},{"insert":{"card-link":"Skullclamp"}},{"insert":" or damage scalers late game. If you can't get the dream hand by the 3rd or 4th mulligans, play Squall later as to not aggro the table too soon as you scramble to get the pieces of your engine online.\n\nSequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTurn 1&2. "},{"attributes":{"bold":true},"insert":"Token generators"},{"insert":", in order of most premium to least, "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":", "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":", "},{"insert":{"card-link":"The Queen of Dale"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", "},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" or, alternatively, "},{"attributes":{"bold":true},"insert":"evasive creatures"},{"insert":" such as "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" , "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":", "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" (his cat token counts as evasive as they generally don't want him to die. If he does transform, he becomes a generator+removal), "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" + anyone that can trigger squall.\nTurn 3. "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" , or "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" if you have her.\nTurn 4+: If you didn't get a token generator, "},{"insert":{"card-link":"Elemental Mastery"}},{"insert":" can work in a pinch. Otherwise, this is where you ramp with treasures, scale Squall, cast protection to keep the engine running, and sacrifice extra tokens to "},{"insert":{"card-link":"Skullclamp"}},{"insert":". Keep redundant creature-based token generators in your hand if you don't have board wipe protection.\n\nSubtheme - Lifegain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSquall triggers benefit from lifelink, and gaining 45 life in a turn is a bunch of fun and demoralizing for our opponents. For this reason, I've included a lifelink package in the deck.\n\nTraps"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Creating Tapped And Attacking Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These do no trigger Squall. Both the attacking tokens and Squall need to survive a whole turn cycle to then trigger on the next turn, which is difficult. Of course "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" can help your tokens survive and you can disincentivize blocks with aristocrat style strategies such as "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" or threaten draws with "},{"insert":{"card-link":"Zurgo Stormrender"}},{"insert":" , but I found that entire line to be quite unreliable compared to a single "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" reliably triggering every turn.\n\nTraps:\n"},{"insert":{"card-link":"Andúril, Flame of the West"}},{"insert":". Crowds the contested 3 mana spot. Creates the evasive tokens this deck sorely needs but will only trigger on the next turn making this quite slow. You'd equip Squall with this, more than likely, but I feel like he's a lot better on defense in this deck.\n"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":". Floor of this is you attack with it, it and its tokens get blocked, you sacrifice to keep your precious tokens, and you get a single round of suicidal token triggers for Squall.\n"},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":". Crowds the three mana spot. Only good with Recon, which you won't have every game.\n"},{"insert":{"card-link":"Endless Foot Assault"}},{"insert":". Massive token generator when you squad it, but it tends to only be good for aristocrat backup plans which isn't this deck's intention.\n\nDonating Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Immediately upon reading Squall's card text, players realize that he can trigger on your opponents turns effectively multiplying potential triggers by a factor of 4. There are several issues with this:\n\nPeople use them to chump block as soon as they can. You're not as slick as you think you are. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"People collude. Despite combo mcfuckface having a game-ender in his hand, you're more likely the archenemy of the table for triggering Squall against the whole table early. They will happily send tokens at your face with little disregard and that's mana spent for nothing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You're playing against a black player who's happy to sacrifice them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Under-explored design space. Not that many good cards are doing this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTraps:\n"},{"insert":{"card-link":"Rite of the Raging Storm"}},{"insert":". Expensive and nothing stops them from just not attacking. \n"},{"insert":{"card-link":"Goblin Spymaster"}},{"insert":". Crowds the 3 mana spot for a shittier goad that doesn't stop them from attacking you. Also creates them at endstep, which is slow.\n "},{"insert":{"card-link":"Tempt with Vengeance"}},{"insert":". Ends up being a create three fragile non-evasive tokens for 4 mana if you're not playing against idiots. \n "},{"insert":{"card-link":"Tempt with Bunnies"}},{"insert":". The draw is hard to deny, but the floor being 3 mana draw and creating 1 token when you'd rather cast your commander makes this a no from me.\n\nExceptions:\n"},{"insert":{"card-link":"Forbidden Orchard"}},{"insert":". You get fixing, and you give them a token for some small politicking early on, completely fine.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":". It's forced to attack your opponents, so the floor is one guaranteed trigger per opponent.\n"},{"insert":{"card-link":"Lucy MacLean, Positively Armed"}},{"insert":". You get to draw a card. It also lets you copy their tokens as well as draw you a card on their turns. Bit too expensive to include here as I want my token generators early but I can see a case for this being decent/fun.\n\nGoad"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goad can be fun and somewhat powerful, but it's entirely reliant on opponents boards. Since it's not reliable for this deck's intent of large Squall triggers, we don't overload it with the typical staples you see on EDHrec for this reason.\n\nExceptions:\n"},{"insert":{"card-link":"Fast Forward"}},{"insert":". This deck aims to attack every opponent every chance it gets, so {1}{R} for a mass goad is a great rate.\n"},{"insert":{"card-link":"Maximum Carnage"}},{"insert":". The ramp can help us with our scalers "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", "},{"insert":{"card-link":"City on Fire"}},{"insert":", and the final chapter damage synergizes well with them as well.\n\nAristocrat Subtheme"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is not exactly a trap since it works very well in this deck as an alternative win condition, but there's already a lot of moving pieces as it is. It also is not a viable option early to mid-game as your token creatures are generally very valuable to trigger Squall. "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" is just a generically strong card and it would be a very reasonable include as a backup commander, but I wanted to streamline this deck in its intent. "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" gets a solid recommendation from me as well.\n\n\n\n"},{"attributes":{"header":3},"insert":"\n"}]}
Squall, Gunblade Duelist
First strike
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
Legendary Creature - Human Mercenary

Commander
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Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Creature
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Draw
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Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Effect Copy/Damage Amplify
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment

Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Equipment
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Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Goad
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Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Pump
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Ramp
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Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Removal
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Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Tokens
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Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

RMS Titanic
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck is an attacks-matter style deck that aims to scale "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" 's attack triggers to eventually one-shot the entire table on turn 6+ reliably. It uses token generators to get to 3 triggers to every opponent early in the game, supplies ways to pump Squall into a bigger threat and ways to scale that damage into a lethal threat. \n\nMulligan Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Any hand containing three lands for all your colors and a reliable way to trigger Squall such as evasive creatures or 2 mana token creature generators. "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" /"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" is primarily used to make sure you get your 2 mana token generators, but can get you "},{"insert":{"card-link":"Skullclamp"}},{"insert":" or damage scalers late game. If you can't get the dream hand by the 3rd or 4th mulligans, play Squall later as to not aggro the table too soon as you scramble to get the pieces of your engine online.\n\nSequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTurn 1&2. "},{"attributes":{"bold":true},"insert":"Token generators"},{"insert":", in order of most premium to least, "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":", "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":", "},{"insert":{"card-link":"The Queen of Dale"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", "},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" or, alternatively, "},{"attributes":{"bold":true},"insert":"evasive creatures"},{"insert":" such as "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" , "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":", "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" (his cat token counts as evasive as they generally don't want him to die. If he does transform, he becomes a generator+removal), "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" + anyone that can trigger squall.\nTurn 3. "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" , or "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" if you have her.\nTurn 4+: If you didn't get a token generator, "},{"insert":{"card-link":"Elemental Mastery"}},{"insert":" can work in a pinch. Otherwise, this is where you ramp with treasures, scale Squall, cast protection to keep the engine running, and sacrifice extra tokens to "},{"insert":{"card-link":"Skullclamp"}},{"insert":". Keep redundant creature-based token generators in your hand if you don't have board wipe protection.\n\nSubtheme - Lifegain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSquall triggers benefit from lifelink, and gaining 45 life in a turn is a bunch of fun and demoralizing for our opponents. For this reason, I've included a lifelink package in the deck.\n\nTraps"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Creating Tapped And Attacking Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These do no trigger Squall. Both the attacking tokens and Squall need to survive a whole turn cycle to then trigger on the next turn, which is difficult. Of course "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" can help your tokens survive and you can disincentivize blocks with aristocrat style strategies such as "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" or threaten draws with "},{"insert":{"card-link":"Zurgo Stormrender"}},{"insert":" , but I found that entire line to be quite unreliable compared to a single "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" reliably triggering every turn.\n\nTraps:\n"},{"insert":{"card-link":"Andúril, Flame of the West"}},{"insert":". Crowds the contested 3 mana spot. Creates the evasive tokens this deck sorely needs but will only trigger on the next turn making this quite slow. You'd equip Squall with this, more than likely, but I feel like he's a lot better on defense in this deck.\n"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":". Floor of this is you attack with it, it and its tokens get blocked, you sacrifice to keep your precious tokens, and you get a single round of suicidal token triggers for Squall.\n"},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":". Crowds the three mana spot. Only good with Recon, which you won't have every game.\n"},{"insert":{"card-link":"Endless Foot Assault"}},{"insert":". Massive token generator when you squad it, but it tends to only be good for aristocrat backup plans which isn't this deck's intention.\n\nDonating Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Immediately upon reading Squall's card text, players realize that he can trigger on your opponents turns effectively multiplying potential triggers by a factor of 4. There are several issues with this:\n\nPeople use them to chump block as soon as they can. You're not as slick as you think you are. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"People collude. Despite combo mcfuckface having a game-ender in his hand, you're more likely the archenemy of the table for triggering Squall against the whole table early. They will happily send tokens at your face with little disregard and that's mana spent for nothing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You're playing against a black player who's happy to sacrifice them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Under-explored design space. Not that many good cards are doing this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTraps:\n"},{"insert":{"card-link":"Rite of the Raging Storm"}},{"insert":". Expensive and nothing stops them from just not attacking. \n"},{"insert":{"card-link":"Goblin Spymaster"}},{"insert":". Crowds the 3 mana spot for a shittier goad that doesn't stop them from attacking you. Also creates them at endstep, which is slow.\n "},{"insert":{"card-link":"Tempt with Vengeance"}},{"insert":". Ends up being a create three fragile non-evasive tokens for 4 mana if you're not playing against idiots. \n "},{"insert":{"card-link":"Tempt with Bunnies"}},{"insert":". The draw is hard to deny, but the floor being 3 mana draw and creating 1 token when you'd rather cast your commander makes this a no from me.\n\nExceptions:\n"},{"insert":{"card-link":"Forbidden Orchard"}},{"insert":". You get fixing, and you give them a token for some small politicking early on, completely fine.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":". It's forced to attack your opponents, so the floor is one guaranteed trigger per opponent.\n"},{"insert":{"card-link":"Lucy MacLean, Positively Armed"}},{"insert":". You get to draw a card. It also lets you copy their tokens as well as draw you a card on their turns. Bit too expensive to include here as I want my token generators early but I can see a case for this being decent/fun.\n\nGoad"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goad can be fun and somewhat powerful, but it's entirely reliant on opponents boards. Since it's not reliable for this deck's intent of large Squall triggers, we don't overload it with the typical staples you see on EDHrec for this reason.\n\nExceptions:\n"},{"insert":{"card-link":"Fast Forward"}},{"insert":". This deck aims to attack every opponent every chance it gets, so {1}{R} for a mass goad is a great rate.\n"},{"insert":{"card-link":"Maximum Carnage"}},{"insert":". The ramp can help us with our scalers "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", "},{"insert":{"card-link":"City on Fire"}},{"insert":", and the final chapter damage synergizes well with them as well.\n\nAristocrat Subtheme"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is not exactly a trap since it works very well in this deck as an alternative win condition, but there's already a lot of moving pieces as it is. It also is not a viable option early to mid-game as your token creatures are generally very valuable to trigger Squall. "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" is just a generically strong card and it would be a very reasonable include as a backup commander, but I wanted to streamline this deck in its intent. "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" gets a solid recommendation from me as well.\n\n\n\n"},{"attributes":{"header":3},"insert":"\n"}]}































































































