1.5k views36 days ago
Commander
Size: 100Salt sum: 51.03
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Nephelophyte

1.5k views36 days ago
Commander
Size: 100Salt sum: 51.03

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{"ops":[{"insert":"This deck is an attacks-matter style deck that aims to scale "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" 's attack triggers to eventually one-shot the entire table on turn 6+ reliably. It uses token generators to get to 3 triggers to every opponent early in the game, supplies ways to pump Squall into a bigger threat and ways to scale that damage into a lethal threat. \n\nMulligan Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Any hand containing three lands for all your colors and a reliable way to trigger Squall such as evasive creatures or 2 mana token creature generators. "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" /"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" is primarily used to make sure you get your 2 mana token generators, but can get you "},{"insert":{"card-link":"Skullclamp"}},{"insert":" or damage scalers late game. If you can't get the dream hand by the 3rd or 4th mulligans, play Squall later as to not aggro the table too soon as you scramble to get the pieces of your engine online.\n\nSequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTurn 1&2. "},{"attributes":{"bold":true},"insert":"Token generators"},{"insert":", in order of most premium to least, "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":", "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":", "},{"insert":{"card-link":"The Queen of Dale"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", "},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" or, alternatively, "},{"attributes":{"bold":true},"insert":"evasive creatures"},{"insert":" such as "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" , "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":", "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" (his cat token counts as evasive as they generally don't want him to die. If he does transform, he becomes a generator+removal), "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" + anyone that can trigger squall.\nTurn 3. "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" , or "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" if you have her.\nTurn 4+: If you didn't get a token generator, "},{"insert":{"card-link":"Elemental Mastery"}},{"insert":" can work in a pinch. Otherwise, this is where you ramp with treasures, scale Squall, cast protection to keep the engine running, and sacrifice extra tokens to "},{"insert":{"card-link":"Skullclamp"}},{"insert":". Keep redundant creature-based token generators in your hand if you don't have board wipe protection.\n\nSubtheme - Lifegain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSquall triggers benefit from lifelink, and gaining 45 life in a turn is a bunch of fun and demoralizing for our opponents. For this reason, I've included a lifelink package in the deck.\n\nTraps"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Creating Tapped And Attacking Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These do no trigger Squall. Both the attacking tokens and Squall need to survive a whole turn cycle to then trigger on the next turn, which is difficult. Of course "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" can help your tokens survive and you can disincentivize blocks with aristocrat style strategies such as "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" or threaten draws with "},{"insert":{"card-link":"Zurgo Stormrender"}},{"insert":" , but I found that entire line to be quite unreliable compared to a single "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" reliably triggering every turn.\n\nTraps:\n"},{"insert":{"card-link":"Andúril, Flame of the West"}},{"insert":". Crowds the contested 3 mana spot. Creates the evasive tokens this deck sorely needs but will only trigger on the next turn making this quite slow. You'd equip Squall with this, more than likely, but I feel like he's a lot better on defense in this deck.\n"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":". Floor of this is you attack with it, it and its tokens get blocked, you sacrifice to keep your precious tokens, and you get a single round of suicidal token triggers for Squall.\n"},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":". Crowds the three mana spot. Only good with Recon, which you won't have every game.\n"},{"insert":{"card-link":"Endless Foot Assault"}},{"insert":". Massive token generator when you squad it, but it tends to only be good for aristocrat backup plans which isn't this deck's intention.\n\nDonating Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Immediately upon reading Squall's card text, players realize that he can trigger on your opponents turns effectively multiplying potential triggers by a factor of 4. There are several issues with this:\n\nPeople use them to chump block as soon as they can. You're not as slick as you think you are. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"People collude. Despite combo mcfuckface having a game-ender in his hand, you're more likely the archenemy of the table for triggering Squall against the whole table early. They will happily send tokens at your face with little disregard and that's mana spent for nothing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You're playing against a black player who's happy to sacrifice them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Under-explored design space. Not that many good cards are doing this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTraps:\n"},{"insert":{"card-link":"Rite of the Raging Storm"}},{"insert":". Expensive and nothing stops them from just not attacking. \n"},{"insert":{"card-link":"Goblin Spymaster"}},{"insert":". Crowds the 3 mana spot for a shittier goad that doesn't stop them from attacking you. Also creates them at endstep, which is slow.\n "},{"insert":{"card-link":"Tempt with Vengeance"}},{"insert":". Ends up being a create three fragile non-evasive tokens for 4 mana if you're not playing against idiots. \n "},{"insert":{"card-link":"Tempt with Bunnies"}},{"insert":". The draw is hard to deny, but the floor being 3 mana draw and creating 1 token when you'd rather cast your commander makes this a no from me.\n\nExceptions:\n"},{"insert":{"card-link":"Forbidden Orchard"}},{"insert":". You get fixing, and you give them a token for some small politicking early on, completely fine.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":". It's forced to attack your opponents, so the floor is one guaranteed trigger per opponent.\n"},{"insert":{"card-link":"Lucy MacLean, Positively Armed"}},{"insert":". You get to draw a card. It also lets you copy their tokens as well as draw you a card on their turns. Bit too expensive to include here as I want my token generators early but I can see a case for this being decent/fun.\n\nGoad"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goad can be fun and somewhat powerful, but it's entirely reliant on opponents boards. Since it's not reliable for this deck's intent of large Squall triggers, we don't overload it with the typical staples you see on EDHrec for this reason.\n\nExceptions:\n"},{"insert":{"card-link":"Fast Forward"}},{"insert":". This deck aims to attack every opponent every chance it gets, so {1}{R} for a mass goad is a great rate.\n"},{"insert":{"card-link":"Maximum Carnage"}},{"insert":". The ramp can help us with our scalers "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", "},{"insert":{"card-link":"City on Fire"}},{"insert":", and the final chapter damage synergizes well with them as well.\n\nAristocrat Subtheme"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is not exactly a trap since it works very well in this deck as an alternative win condition, but there's already a lot of moving pieces as it is. It also is not a viable option early to mid-game as your token creatures are generally very valuable to trigger Squall. "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" is just a generically strong card and it would be a very reasonable include as a backup commander, but I wanted to streamline this deck in its intent. "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" gets a solid recommendation from me as well.\n\n\n\n"},{"attributes":{"header":3},"insert":"\n"}]}
Squall, Gunblade Duelist
First strike
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
Legendary Creature - Human Mercenary
Squall, Gunblade Duelist (fic) 453

Commander

(Ctrl to add secondary)
Arabella, Abandoned Doll
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Legendary Creature Artifact - Toy
Arabella, Abandoned Doll (dsk) 208
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (fic) 233
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 88
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (soc) 210
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature - Bird Warlock
Breena, the Demagogue (otc) 217
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (neo) 224
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (fic) 278
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (h2r) 11
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (tdc) 129
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 33
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24

Creature

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Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (ecc) 82
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (blc) 188
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

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City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132

Effect Copy/Damage Amplify

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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 2
Chainsaw
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip
Artifact - Equipment
Chainsaw (dsk) 128
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment
Dancer's Chakrams (fic) 17
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 324
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (onc) 132
My Precious
Equipped creature has hexproof and can't be blocked.
Equip—
, Pay 2 life.
Legendary Artifact - Equipment
My Precious // Allure of Power (hob) 176
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355

Equipment

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Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128

Evasion

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Phyresis
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Phyresis (plst) MBS-49

Finisher

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Fast Forward
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Fast Forward (tmc) 24
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 83

Goad

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Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (ecc) 147
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Grim Reaper's Sprint
Morbid — This spell costs
less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura
Grim Reaper's Sprint (pip) 58

Pump

(Ctrl to add secondary)
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57

Ramp

(Ctrl to add secondary)
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Astarion's Thirst
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Instant
Astarion's Thirst (clb) 114
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cmm) 21
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238

Removal

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Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (2x2) 69
Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dollmaker's Shop // Porcelain Gallery (dsk) 4
Elemental Mastery
Enchant creature
Enchanted creature has "
: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Enchantment - Aura
Elemental Mastery (nec) 105
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Endless Foot Assault
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment
Endless Foot Assault (tmc) 8
Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Life of the Party (ncc) 48
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (tdm) 235

Tokens

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329

Wipe

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Ajani, Nacatl Pariah
When Ajani enters, create a 2/1 white Cat Warrior creature token.
Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Warrior Cat
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (mh3) 237Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (mh3) 237
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (mkc) 270
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
RMS Titanic
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
RMS Titanic (who) 698
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment
Skrelv's Hive (one) 34
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Maybeboard

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Deck Info

Deck stats

37 pips - 30 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
31 pips - 25 cards
22 mana - 20 cards
25 pips - 20 cards
23 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is an attacks-matter style deck that aims to scale "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" 's attack triggers to eventually one-shot the entire table on turn 6+ reliably. It uses token generators to get to 3 triggers to every opponent early in the game, supplies ways to pump Squall into a bigger threat and ways to scale that damage into a lethal threat. \n\nMulligan Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Any hand containing three lands for all your colors and a reliable way to trigger Squall such as evasive creatures or 2 mana token creature generators. "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" /"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" is primarily used to make sure you get your 2 mana token generators, but can get you "},{"insert":{"card-link":"Skullclamp"}},{"insert":" or damage scalers late game. If you can't get the dream hand by the 3rd or 4th mulligans, play Squall later as to not aggro the table too soon as you scramble to get the pieces of your engine online.\n\nSequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTurn 1&2. "},{"attributes":{"bold":true},"insert":"Token generators"},{"insert":", in order of most premium to least, "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":", "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":", "},{"insert":{"card-link":"The Queen of Dale"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", "},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" or, alternatively, "},{"attributes":{"bold":true},"insert":"evasive creatures"},{"insert":" such as "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" , "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":", "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" (his cat token counts as evasive as they generally don't want him to die. If he does transform, he becomes a generator+removal), "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" + anyone that can trigger squall.\nTurn 3. "},{"insert":{"card-link":"Squall, Gunblade Duelist"}},{"insert":" , or "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" if you have her.\nTurn 4+: If you didn't get a token generator, "},{"insert":{"card-link":"Elemental Mastery"}},{"insert":" can work in a pinch. Otherwise, this is where you ramp with treasures, scale Squall, cast protection to keep the engine running, and sacrifice extra tokens to "},{"insert":{"card-link":"Skullclamp"}},{"insert":". Keep redundant creature-based token generators in your hand if you don't have board wipe protection.\n\nSubtheme - Lifegain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSquall triggers benefit from lifelink, and gaining 45 life in a turn is a bunch of fun and demoralizing for our opponents. For this reason, I've included a lifelink package in the deck.\n\nTraps"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Creating Tapped And Attacking Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These do no trigger Squall. Both the attacking tokens and Squall need to survive a whole turn cycle to then trigger on the next turn, which is difficult. Of course "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" can help your tokens survive and you can disincentivize blocks with aristocrat style strategies such as "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" or threaten draws with "},{"insert":{"card-link":"Zurgo Stormrender"}},{"insert":" , but I found that entire line to be quite unreliable compared to a single "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" reliably triggering every turn.\n\nTraps:\n"},{"insert":{"card-link":"Andúril, Flame of the West"}},{"insert":". Crowds the contested 3 mana spot. Creates the evasive tokens this deck sorely needs but will only trigger on the next turn making this quite slow. You'd equip Squall with this, more than likely, but I feel like he's a lot better on defense in this deck.\n"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":". Floor of this is you attack with it, it and its tokens get blocked, you sacrifice to keep your precious tokens, and you get a single round of suicidal token triggers for Squall.\n"},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":". Crowds the three mana spot. Only good with Recon, which you won't have every game.\n"},{"insert":{"card-link":"Endless Foot Assault"}},{"insert":". Massive token generator when you squad it, but it tends to only be good for aristocrat backup plans which isn't this deck's intention.\n\nDonating Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Immediately upon reading Squall's card text, players realize that he can trigger on your opponents turns effectively multiplying potential triggers by a factor of 4. There are several issues with this:\n\nPeople use them to chump block as soon as they can. You're not as slick as you think you are. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"People collude. Despite combo mcfuckface having a game-ender in his hand, you're more likely the archenemy of the table for triggering Squall against the whole table early. They will happily send tokens at your face with little disregard and that's mana spent for nothing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You're playing against a black player who's happy to sacrifice them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Under-explored design space. Not that many good cards are doing this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTraps:\n"},{"insert":{"card-link":"Rite of the Raging Storm"}},{"insert":". Expensive and nothing stops them from just not attacking. \n"},{"insert":{"card-link":"Goblin Spymaster"}},{"insert":". Crowds the 3 mana spot for a shittier goad that doesn't stop them from attacking you. Also creates them at endstep, which is slow.\n "},{"insert":{"card-link":"Tempt with Vengeance"}},{"insert":". Ends up being a create three fragile non-evasive tokens for 4 mana if you're not playing against idiots. \n "},{"insert":{"card-link":"Tempt with Bunnies"}},{"insert":". The draw is hard to deny, but the floor being 3 mana draw and creating 1 token when you'd rather cast your commander makes this a no from me.\n\nExceptions:\n"},{"insert":{"card-link":"Forbidden Orchard"}},{"insert":". You get fixing, and you give them a token for some small politicking early on, completely fine.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":". It's forced to attack your opponents, so the floor is one guaranteed trigger per opponent.\n"},{"insert":{"card-link":"Lucy MacLean, Positively Armed"}},{"insert":". You get to draw a card. It also lets you copy their tokens as well as draw you a card on their turns. Bit too expensive to include here as I want my token generators early but I can see a case for this being decent/fun.\n\nGoad"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goad can be fun and somewhat powerful, but it's entirely reliant on opponents boards. Since it's not reliable for this deck's intent of large Squall triggers, we don't overload it with the typical staples you see on EDHrec for this reason.\n\nExceptions:\n"},{"insert":{"card-link":"Fast Forward"}},{"insert":". This deck aims to attack every opponent every chance it gets, so {1}{R} for a mass goad is a great rate.\n"},{"insert":{"card-link":"Maximum Carnage"}},{"insert":". The ramp can help us with our scalers "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", "},{"insert":{"card-link":"City on Fire"}},{"insert":", and the final chapter damage synergizes well with them as well.\n\nAristocrat Subtheme"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is not exactly a trap since it works very well in this deck as an alternative win condition, but there's already a lot of moving pieces as it is. It also is not a viable option early to mid-game as your token creatures are generally very valuable to trigger Squall. "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" is just a generically strong card and it would be a very reasonable include as a backup commander, but I wanted to streamline this deck in its intent. "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" gets a solid recommendation from me as well.\n\n\n\n"},{"attributes":{"header":3},"insert":"\n"}]}
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