Lewdplol
327 views37 days ago
Commander
Size: 100Salt sum: 25.72
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"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mulligan"},{"attributes":{"bold":true},"insert":":"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKeep (or mulligan for) any hands with"},{"attributes":{"underline":true,"italic":true},"insert":" Lands: 3, Mill 1 "},{"insert":"\nIf you mulligan "},{"attributes":{"italic":true,"bold":true},"insert":"(up to 2 times)"},{"insert":" for these hands you have a:\n-89.84% to find: 4x Lands (until Turn 4), 1x Mill (until Turn 4) (if we use the commander ability to surveil and to play from the top)\n-92.62% to find: 6x Lands (until Turn 6), 1x Ramp (until Turn 4) (if we use the commander ability to surveil and to play from the top JUST for lands)\n\n\n\n"},{"attributes":{"bold":true},"insert":"2. "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"GamePlans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T1: "},{"insert":"Land \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T2 "},{"insert":": Land\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T3 :"},{"insert":" Land + "},{"attributes":{"background":"#c285ff"},"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"T4 :"},{"insert":" Land + "},{"attributes":{"background":"#c285ff"},"insert":"Tutor"},{"insert":" for "},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" or "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" (best in slot)\n\n"},{"attributes":{"background":"#006100"},"insert":"///////////////Hermit druid is the faster option but less safer since it can be removed, singularity is slower BUT removes early engine for enemies, give us a clear start and can only be countered ///////////////////"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"T5-6 :"},{"insert":" Mill for half deck\n\nTurn 1 after mill: go wide with "},{"insert":{"card-link":"Revenge of the Rats"}},{"insert":" ,"},{"insert":{"card-link":"The Final Days"}},{"insert":" ,"},{"insert":{"card-link":"Worm Harvest"}},{"insert":" , or use "},{"insert":{"card-link":"From the Catacombs"}},{"insert":" to animate "},{"insert":{"card-link":"Izoni, Thousand-Eyed"}},{"insert":" ,"},{"insert":{"card-link":"Aatchik, Emerald Radian"}},{"insert":" \nTurn 2 after mill: "},{"insert":{"card-link":"From the Catacombs"}},{"insert":" or "},{"insert":{"card-link":"Dread Return"}},{"insert":" to animate "},{"insert":{"card-link":"Rumbleweed"}},{"insert":" or "},{"insert":{"card-link":"End-Raze Forerunners"}},{"insert":" to win\n"},{"attributes":{"background":"#006100"},"insert":"/////////////in case there is any interaction in the previous turns///////////"},{"insert":"\nCongratz: now you deck is activated and every "},{"attributes":{"background":"#c285ff"},"insert":"Big"},{"insert":" is at least a 18/18, our deck is all "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" like creatures or just go "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" \nWin: "},{"insert":{"card-link":"Wonder"}},{"insert":" is giving flying to all our board, if not there are "},{"insert":{"card-link":"Moodmark Painter"}},{"insert":"(+ "},{"insert":{"card-link":"Genesis"}},{"insert":" ) , "},{"insert":{"card-link":"Qarsi Revenant"}},{"insert":", "},{"insert":{"card-link":"Lotleth Giant"}},{"insert":" or "},{"insert":{"card-link":"Lasyd Prowler"}},{"insert":" that can help winning from there\n\nT6+Lines:\nWith 7 pieces of recursion alone you can really do whatever you want the above list is just a streamlined example but you can:\n--"},{"insert":{"card-link":"Formless Genesis"}},{"insert":" is just a powercreeped and on crack "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" \n--"},{"insert":{"card-link":"Genesis"}},{"insert":" / "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":" back any creature in hand\n--keep playing "},{"insert":{"card-link":"Spitting Image"}},{"insert":" or "},{"insert":{"card-link":"Worm Harvest"}},{"insert":" \n--"},{"insert":{"card-link":"Perennial Behemoth"}},{"insert":" + "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and go crazy style with "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" or any big creature\n\n\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"3.Wincon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\ni mean...i think you get it\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"4.Strategy weakness and card consideration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSince our deck heavily depends on milling our self if we get interrupted early we are hardly behind schedule and that's why the "},{"attributes":{"background":"#c285ff"},"insert":"Removal"},{"insert":" package is most important, if they do not clear the full board,\nthose cards steal the most important stuff to give us the edge either way guaranteeing us a \"rubber band\" effect, "},{"insert":{"card-link":"Spitting Image"}},{"insert":" does fall in that category, so yes, we can be \"Aggro\" but we are a control deck after all and our favourite Frog "},{"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":" can fetch us anything if we do not concede the game after the first interaction on our first "},{"attributes":{"background":"#c285ff"},"insert":"Mill"},{"insert":"\n\n\n\n\n\n\n\n"}]}
Boneyard Mycodrax
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Fungus

Centaur Vinecrasher
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Centaur Plant

Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Nighthowler
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature Enchantment - Horror

Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror

Urborg Lhurgoyf
Kicker and/or (You may pay an additional and/or as you cast this spell.)
As this creature enters, mill three cards for each time it was kicked.
Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
As this creature enters, mill three cards for each time it was kicked.
Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

Big
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Land
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Mirror-Mad Phantasm
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature - Spirit

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

mill
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Lasyd Prowler
When this creature enters, you may mill cards equal to the number of lands you control.
Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Creature - Snake Ranger

Pump
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From the Catacombs
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery

Skyway Robber
Flying
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
Creature - Bird Rogue

Recursion
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Garland, Royal Kidnapper
When Garland enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
Legendary Creature - Human Knight

Mocking Doppelganger
Flash
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Creature - Shapeshifter

Removal
(Ctrl to add secondary)
Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

The Final Days
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tokens
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Ghoulcaller's Harvest
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Monstrous War-Leech
Kicker (You may pay an additional as you cast this spell.)
As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.
As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.
Creature - Horror Leech

The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus

Tunnel Vision
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Sorcery

Welcome the Dead
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mulligan"},{"attributes":{"bold":true},"insert":":"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKeep (or mulligan for) any hands with"},{"attributes":{"underline":true,"italic":true},"insert":" Lands: 3, Mill 1 "},{"insert":"\nIf you mulligan "},{"attributes":{"italic":true,"bold":true},"insert":"(up to 2 times)"},{"insert":" for these hands you have a:\n-89.84% to find: 4x Lands (until Turn 4), 1x Mill (until Turn 4) (if we use the commander ability to surveil and to play from the top)\n-92.62% to find: 6x Lands (until Turn 6), 1x Ramp (until Turn 4) (if we use the commander ability to surveil and to play from the top JUST for lands)\n\n\n\n"},{"attributes":{"bold":true},"insert":"2. "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"GamePlans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T1: "},{"insert":"Land \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T2 "},{"insert":": Land\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T3 :"},{"insert":" Land + "},{"attributes":{"background":"#c285ff"},"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"T4 :"},{"insert":" Land + "},{"attributes":{"background":"#c285ff"},"insert":"Tutor"},{"insert":" for "},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" or "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" (best in slot)\n\n"},{"attributes":{"background":"#006100"},"insert":"///////////////Hermit druid is the faster option but less safer since it can be removed, singularity is slower BUT removes early engine for enemies, give us a clear start and can only be countered ///////////////////"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"T5-6 :"},{"insert":" Mill for half deck\n\nTurn 1 after mill: go wide with "},{"insert":{"card-link":"Revenge of the Rats"}},{"insert":" ,"},{"insert":{"card-link":"The Final Days"}},{"insert":" ,"},{"insert":{"card-link":"Worm Harvest"}},{"insert":" , or use "},{"insert":{"card-link":"From the Catacombs"}},{"insert":" to animate "},{"insert":{"card-link":"Izoni, Thousand-Eyed"}},{"insert":" ,"},{"insert":{"card-link":"Aatchik, Emerald Radian"}},{"insert":" \nTurn 2 after mill: "},{"insert":{"card-link":"From the Catacombs"}},{"insert":" or "},{"insert":{"card-link":"Dread Return"}},{"insert":" to animate "},{"insert":{"card-link":"Rumbleweed"}},{"insert":" or "},{"insert":{"card-link":"End-Raze Forerunners"}},{"insert":" to win\n"},{"attributes":{"background":"#006100"},"insert":"/////////////in case there is any interaction in the previous turns///////////"},{"insert":"\nCongratz: now you deck is activated and every "},{"attributes":{"background":"#c285ff"},"insert":"Big"},{"insert":" is at least a 18/18, our deck is all "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" like creatures or just go "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" \nWin: "},{"insert":{"card-link":"Wonder"}},{"insert":" is giving flying to all our board, if not there are "},{"insert":{"card-link":"Moodmark Painter"}},{"insert":"(+ "},{"insert":{"card-link":"Genesis"}},{"insert":" ) , "},{"insert":{"card-link":"Qarsi Revenant"}},{"insert":", "},{"insert":{"card-link":"Lotleth Giant"}},{"insert":" or "},{"insert":{"card-link":"Lasyd Prowler"}},{"insert":" that can help winning from there\n\nT6+Lines:\nWith 7 pieces of recursion alone you can really do whatever you want the above list is just a streamlined example but you can:\n--"},{"insert":{"card-link":"Formless Genesis"}},{"insert":" is just a powercreeped and on crack "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" \n--"},{"insert":{"card-link":"Genesis"}},{"insert":" / "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":" back any creature in hand\n--keep playing "},{"insert":{"card-link":"Spitting Image"}},{"insert":" or "},{"insert":{"card-link":"Worm Harvest"}},{"insert":" \n--"},{"insert":{"card-link":"Perennial Behemoth"}},{"insert":" + "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and go crazy style with "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" or any big creature\n\n\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"3.Wincon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\ni mean...i think you get it\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"4.Strategy weakness and card consideration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSince our deck heavily depends on milling our self if we get interrupted early we are hardly behind schedule and that's why the "},{"attributes":{"background":"#c285ff"},"insert":"Removal"},{"insert":" package is most important, if they do not clear the full board,\nthose cards steal the most important stuff to give us the edge either way guaranteeing us a \"rubber band\" effect, "},{"insert":{"card-link":"Spitting Image"}},{"insert":" does fall in that category, so yes, we can be \"Aggro\" but we are a control deck after all and our favourite Frog "},{"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":" can fetch us anything if we do not concede the game after the first interaction on our first "},{"attributes":{"background":"#c285ff"},"insert":"Mill"},{"insert":"\n\n\n\n\n\n\n\n"}]}
































































































