117 views4 months ago
Commander
Size: 100Est cost: $645.98Salt sum: 43.07
Reltsuhsemaj
117 views4 months ago
Commander
Size: 100Est cost: $645.98Salt sum: 43.07
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Draw
Ascendant Spirit
: This creature becomes a Spirit Warrior with base power and toughness 2/3.
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Snow Creature - Spirit

Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Enchantment

Draw
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Finisher
Finisher
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Land
Frostwalk Bastion
: Add .
: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Snow Land

Land
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Protection
Protection
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Ramp
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Ramp
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Recursion
Recursion
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Removal
Blizzard Brawl
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Snow Sorcery

Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant

Icebreaker Kraken
Affinity for snow lands (This spell costs less to cast for each snow land you control.)
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Snow Creature - Kraken

Removal
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Stax
Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Stax
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Theft
Draugr Necromancer
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Snow Creature - Cleric Zombie

Theft
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Tutor
Tutor
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Untap
Untap
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This particular deck revolves around "},{"insert":{"card-link":"Jorn, God of Winter // Kaldring, the Rimestaff"}},{"insert":" and considers snow subtypes not as a matter of personal preference, but as its own characteristic trait. Almost all components of snow permanents are incentivized or required in nearly every aspect of interaction, recreation, and win conditions. Finally, its front face enables snow lands, mana rocks, and snow permanents to create a perpetual mana engine by allowing them to be tapped every combat phase, and Kaldring, Rimestaff protects snow permanents by allowing them to be recycled from the graveyard.\n\nAsymmetrical play is achieved via resource denial. Cards such as "},{"insert":{"card-link":"Winter Orb"}},{"insert":" , "},{"insert":{"card-link":"Static Orb"}},{"insert":" ,"},{"insert":{"card-link":"Root Maze"}},{"insert":" , and "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" prevent others from playing, but Jorn, "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" , "},{"insert":{"card-link":"Murkfiend Liege"}},{"insert":" , "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" , and "},{"insert":{"card-link":"Quest for Renewal"}},{"insert":" give you ways to exploit your snow mana to start building asymmetrical turns by untapping your snow permanents. As your opponents are left playing under a “frozen” board, you build upon your mana development and snow-based Card advantage engines such as "},{"insert":{"card-link":"Frost Augur"}},{"insert":" ,"},{"insert":{"card-link":"Ice-Fang Coatl"}},{"insert":" , "},{"insert":{"card-link":"Glacial Revelation"}},{"insert":" , "},{"insert":{"card-link":"Scrying Sheets"}},{"insert":", and "},{"insert":{"card-link":"Marit Lage's Slumber"}},{"insert":" .\n\nGraveyard recursion is another crucial angle of the deck that is directly connected to the snow card advantage. The following cards enable you to aggressively sacrifice or trade away snow lands for the cost of the "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" , "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" , or other stax cards: "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" , "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" , "},{"insert":{"card-link":"World Shaper"}},{"insert":" , and "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" . Kaldring is another card that enhances this strategy by enabling the repetition of key snow cards.\n\nThe deck closes out games through inevitability and theme instead of combo finishes. "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Marit Lage's Slumber"}},{"insert":" both produce a "},{"insert":{"card-link":"Marit Lage"}},{"insert":" card in different yet synergistic manners. "},{"insert":{"card-link":"Icebreaker Kraken"}},{"insert":" , "},{"insert":{"card-link":"Rimefeather Owl"}},{"insert":" , and "},{"insert":{"card-link":"Icehide Troll"}},{"insert":" ramp up naturally once the board is locked down. Finale of Devastation is an adaptable tutor/finish once the deck has seized control. In general, the deck is all about the notion of a cold winter: the resources lock up, progress becomes glacial, and the player who prepared for the cold is the only one who'll remain.\n"}]}






































































