drea
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Commander
Size: 100Est cost: $518.17Salt sum:Β 28.46
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Commander
Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Commander
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!!Crown Jewels
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

!!Crown Jewels
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Burn/Drain
Burn/Drain
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Card Advantage
Sin Prodder
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Creature - Devil

Card Advantage
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Land
Land
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Make Devils
Make Devils
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Mana/Ramp
Mana/Ramp
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Pump
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Mayhem Patrol
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Whenever this creature attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Devil

Pump
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Removal
Collective Defiance
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more β
β’ Target player discards all the cards in their hand, then draws that many cards.
β’ Collective Defiance deals 4 damage to target creature.
β’ Collective Defiance deals 3 damage to target opponent or planeswalker.
Choose one or more β
β’ Target player discards all the cards in their hand, then draws that many cards.
β’ Collective Defiance deals 4 damage to target creature.
β’ Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery

Wildfire Howl
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Sorcery

Removal
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Wheels
Wheels
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Maybeboard
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

Scourge Devil
When this creature enters, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Devil

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Each of my decks contain two custom categories that you wouldn't normally see elsewhere:\n"},{"attributes":{"italic":true},"insert":"!!Crown Jewels"},{"insert":" category contains a quick summary of what the deck is about, so long as you also know the commander's abilities. If you play against this deck, target these for removal. They're not win-cons, they're strategy enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"!WEIRDO"},{"insert":" category showcases a somewhat odd-ball pick that EDHREC thinks I should remove, but I think adds a bit of fun/silly energy. I like to add one unexpected \"weirdo\" into each of my decks and searching for the right one creates an interesting challenge."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI have been enjoying a version of this deck on MtG Arena's Brawl format, so I wanted to build it in paper and see how it does in 4-player pods.\n"},{"insert":{"card-link":"Zurzoth, Chaos Rider"}},{"insert":" generates value from my Devils attacking, ideally at least one Devil at each opponent per turn. It's good to build some value around discarding in a Zurzoth deck, especially because you have to discard "},{"attributes":{"italic":true},"insert":"random"},{"insert":" cards from your hand on the attack trigger and this could mean up to 3 randomly discarded cards each turn if I'm maximizing my deck's value. So having cards like "},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":" , "},{"insert":{"card-link":"Marauding Mako"}},{"insert":" , and "},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" are great for this role. And of course, "},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" is the ultimate value-piece for exploiting discard mechanics in mono-red.\n\n"},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":" is a card that would go great in this (or any) deck, but I'd like to see how the deck performs without it first. I believe Zurzoth is a pretty well-balanced commander because the amount of card draw and token creatures he generates for me is proportional to how many opponents I'm willing to attack on my turn. That creates an interesting challenge where I have to decide which creatures can afford to swing (and potentially die), and at which opponents. With that much attacking going on each turn I'm likely to lose a lot of creatures, which is generally okay if I'm swinging with my token devils, because they ping for 1 damage when they die. If I play with Scrawling Crawler on my board, then it would almost eliminate my need to attack to generate value. Crawler would allow me to just generate value by 'doing nothing' each turn - that's not a very dynamic, interactive board state and doesn't feel good.\n\nSimilarly, I'm on the fence about adding "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" to this deck because it would negate pretty much any disadvantages I'd face from recklessly attacking everyone each turn. Dolmen Gate and Scrawling Crawler are two easy adds I can make if I feel like the deck needs a power bump in my play-group's meta.\n\n"},{"attributes":{"underline":true},"insert":"loose ideas for brewing and maximizing value"},{"insert":":\nmadness\ncycling\ngifting a card\nwheels\n"}]}
















































































































