sekhmet
2.2k views10 days ago
Commander
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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nClassic Persist combo that needs four parts: a persist creature, a card that cancels out the persist -1/-1 counter, a sacrifice outlet, and some way to win the game.\n\n"},{"insert":{"card-link":"Celes, Rune Knight"}},{"insert":" acts as card draw and something that cancels out the persist counter, although "},{"insert":{"card-link":"Vizier of Remedies"}},{"insert":" , "},{"insert":{"card-link":"First Day of Class"}},{"insert":" , and "},{"insert":{"card-link":"Thran Vigil"}},{"insert":" also work.\n\n"},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" is special in that it's a persist creature, a sacrifice outlet (by pinging itself), AND an ETB trigger (by pinging opponents). It just can't be both a sac outlet and win con at the same time, but it does gives you a lot of flexibility. With Celes in particular, it enables every creature besides the Redcap to become infinitely large and possibly swing out for a win as a 2-card combo. Can also work with "},{"insert":{"card-link":"Saw in Half"}},{"insert":" if its included (it's not). \n\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" , "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" , and "},{"insert":{"card-link":"Blasting Station"}},{"insert":" are all both sacrifice outlets and win conditions, meaning the combo only requires 2 additional cards. Therefore, I'd get Altar of Dementia and Blasting Station as the first upgrades.\n\nT2 wins are possible but not probable and generally require 2 lands, a sol ring, an "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" or "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" , "},{"insert":{"card-link":"Putrid Goblin"}},{"insert":" or "},{"insert":{"card-link":"Lesser Masticore"}},{"insert":" , and one of the Celes alternatives.\n\nTutoring:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Final Parting"}},{"insert":": throw the "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" into the graveyard and get a "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" to pull double duty as a sac and persist creature if you don't already have one or the other.\n\n"},{"insert":{"card-link":"Shred Memory"}},{"insert":" : prefer "},{"insert":{"card-link":"Putrid Goblin"}},{"insert":" over "},{"insert":{"card-link":"Lesser Masticore"}},{"insert":". Prefer "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" over "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" if it's in the deck.\n\n"},{"insert":{"card-link":"Dimir Machinations"}},{"insert":" : either "},{"insert":{"card-link":"Obstinate Gargoyle"}},{"insert":" or "},{"insert":{"card-link":"Restless Apparition"}},{"insert":" are fine based on what you can cast. "},{"insert":{"card-link":"Blasting Station"}},{"insert":" is the only sac/payoff combo at 3 CMC, but "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" or "},{"insert":{"card-link":"Woe Strider"}},{"insert":" can be used too.\n\n"},{"insert":{"card-link":"Delivery Moogle"}},{"insert":" : get "},{"insert":{"card-link":"Lesser Masticore"}},{"insert":" or "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" .\n\nUpgrades:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Blasting Station"}},{"insert":" are the first two best upgrades.\n\nIf the hybrid mana change happens, "},{"insert":{"card-link":"Safehold Elite"}},{"insert":" replaces "},{"insert":{"card-link":"Kithkin Spellduster"}},{"insert":" and"},{"insert":{"card-link":"Rendclaw Trow"}},{"insert":" replaces "},{"insert":{"card-link":"Lingering Tormentor"}},{"insert":" . And probably "},{"insert":{"card-link":"Kitchen Finks"}},{"insert":" to replace "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" .\n"}]}
Commander
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight

Commander
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Celes alternatives
Celes alternatives
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Payoffs
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Susurian Voidborn
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Vampire Soldier

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Payoffs
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Persist
Lesser Masticore
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Masticore

Obstinate Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Gargoyle

Wingrattle Scarecrow
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Scarecrow

Persist
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Ramp
Ramp
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Recursion
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Sorcery

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
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Sac Outlet
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Sac Outlet
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Tutor
Dimir Machinations
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery

Tutor
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Maybeboard
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case

Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Rattleblaze Scarecrow
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has haste as long as you control a red creature.
This creature has haste as long as you control a red creature.
Creature Artifact - Scarecrow

Twilight Shepherd
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Angel

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nClassic Persist combo that needs four parts: a persist creature, a card that cancels out the persist -1/-1 counter, a sacrifice outlet, and some way to win the game.\n\n"},{"insert":{"card-link":"Celes, Rune Knight"}},{"insert":" acts as card draw and something that cancels out the persist counter, although "},{"insert":{"card-link":"Vizier of Remedies"}},{"insert":" , "},{"insert":{"card-link":"First Day of Class"}},{"insert":" , and "},{"insert":{"card-link":"Thran Vigil"}},{"insert":" also work.\n\n"},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" is special in that it's a persist creature, a sacrifice outlet (by pinging itself), AND an ETB trigger (by pinging opponents). It just can't be both a sac outlet and win con at the same time, but it does gives you a lot of flexibility. With Celes in particular, it enables every creature besides the Redcap to become infinitely large and possibly swing out for a win as a 2-card combo. Can also work with "},{"insert":{"card-link":"Saw in Half"}},{"insert":" if its included (it's not). \n\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" , "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" , and "},{"insert":{"card-link":"Blasting Station"}},{"insert":" are all both sacrifice outlets and win conditions, meaning the combo only requires 2 additional cards. Therefore, I'd get Altar of Dementia and Blasting Station as the first upgrades.\n\nT2 wins are possible but not probable and generally require 2 lands, a sol ring, an "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" or "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" , "},{"insert":{"card-link":"Putrid Goblin"}},{"insert":" or "},{"insert":{"card-link":"Lesser Masticore"}},{"insert":" , and one of the Celes alternatives.\n\nTutoring:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Final Parting"}},{"insert":": throw the "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" into the graveyard and get a "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" to pull double duty as a sac and persist creature if you don't already have one or the other.\n\n"},{"insert":{"card-link":"Shred Memory"}},{"insert":" : prefer "},{"insert":{"card-link":"Putrid Goblin"}},{"insert":" over "},{"insert":{"card-link":"Lesser Masticore"}},{"insert":". Prefer "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" over "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" if it's in the deck.\n\n"},{"insert":{"card-link":"Dimir Machinations"}},{"insert":" : either "},{"insert":{"card-link":"Obstinate Gargoyle"}},{"insert":" or "},{"insert":{"card-link":"Restless Apparition"}},{"insert":" are fine based on what you can cast. "},{"insert":{"card-link":"Blasting Station"}},{"insert":" is the only sac/payoff combo at 3 CMC, but "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" or "},{"insert":{"card-link":"Woe Strider"}},{"insert":" can be used too.\n\n"},{"insert":{"card-link":"Delivery Moogle"}},{"insert":" : get "},{"insert":{"card-link":"Lesser Masticore"}},{"insert":" or "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" .\n\nUpgrades:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Blasting Station"}},{"insert":" are the first two best upgrades.\n\nIf the hybrid mana change happens, "},{"insert":{"card-link":"Safehold Elite"}},{"insert":" replaces "},{"insert":{"card-link":"Kithkin Spellduster"}},{"insert":" and"},{"insert":{"card-link":"Rendclaw Trow"}},{"insert":" replaces "},{"insert":{"card-link":"Lingering Tormentor"}},{"insert":" . And probably "},{"insert":{"card-link":"Kitchen Finks"}},{"insert":" to replace "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" .\n"}]}









































































































