1184 views5 days ago
Commander
Size: 100Est cost: $370.83Salt sum: 30.56
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leptontraveler

1184 views5 days ago
Commander
Size: 100Est cost: $370.83Salt sum: 30.56

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{"ops":[{"insert":"Tails is my favorite Sonic character, and I have been trying to build a good deck for him since the SL was spoiled, and - well - they say that the fourth time is the charm. \n\n"},{"insert":{"card-link":"Miles \"Tails\" Prower"}},{"insert":" is... probably the worst card in the Sonic Friends & Foes Secret Lair, but he has a plan and he is sticking to it: we want to cast as many Vehicles as we can - preferably ones with Flying - to get value and then use our evasive cars to commit vehicular manslaughter one to three times in order to win the game.\n\nSo, since Tails loves Vehicles so much, lets start with our Vehicle selection. In terms of supplementary card draw Vehicles to support Tails, we have "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":", "},{"insert":{"card-link":"Smuggler's Copter"}},{"insert":", "},{"insert":{"card-link":"Adventurer's Airship"}},{"insert":", "},{"insert":{"card-link":"Shorikai, Genesis Engine"}},{"insert":" (who should probably be the Commander of the deck... but I digress), "},{"insert":{"card-link":"Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Hulldrifter"}},{"insert":". We also have four Vehicles that can ramp us in some way, from mana \"dorks\" like "},{"insert":{"card-link":"Cargo Ship"}},{"insert":" and "},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":", to land ramp like "},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":" (which actually just does everything) and "},{"insert":{"card-link":"The Regalia"}},{"insert":". \n\nI am most proud of our line up of removal Vehicles - as removal is the vegetable that I struggled with the most in previous Tails decks. "},{"insert":{"card-link":"Spring-Loaded Sawblades // Bladewheel Chariot"}},{"insert":" is an Eiganjo that can be crafted into a 5/5 Crew 1 Vehicle if needed. From there, we have various Vehicles that remove something when they enter - namely "},{"insert":{"card-link":"Invasion Submersible"}},{"insert":", "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":", "},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":", "},{"insert":{"card-link":"Skysovereign, Consul Flagship"}},{"insert":" and "},{"insert":{"card-link":"Detention Chariot"}},{"insert":". "},{"insert":{"card-link":"Possession Engine"}},{"insert":" is technically a theft card... but problematic Creatures stop being our problem if we control them.\n\nHowever, I haven't completely given up on some of the ideas from my earlier Tails decks in the pursuit of eating my vegetables. "},{"insert":{"card-link":"Dermotaxi"}},{"insert":", "},{"insert":{"card-link":"Imposter Mech"}},{"insert":" and "},{"insert":{"card-link":"Mindlink Mech"}},{"insert":" all let us clone something in some way - which lets me channel my inner "},{"attributes":{"link":"https://sonic.fandom.com/wiki/Tails_Nine"},"insert":"Nine"},{"insert":" - and I am going to make "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":" work at some point. I am also still very partial to effects that let me animate my Vehicles without actually crewing them, so "},{"insert":{"card-link":"Mobilizer Mech"}},{"insert":" and "},{"insert":{"card-link":"Peacewalker Colossus"}},{"insert":" will always have a place in Tails' fleet.\n\nFinally, we have our token creating Vehicles - "},{"insert":{"card-link":"Thopter Fabricator"}},{"insert":", "},{"insert":{"card-link":"The Prydwen, Steel Flagship"}},{"insert":" and "},{"insert":{"card-link":"Parhelion II"}},{"insert":" - as well as a few miscellaneous cars in the form of "},{"insert":{"card-link":"Reaver Titan"}},{"insert":" (to commit vehicular manslaughter faster) and "},{"insert":{"card-link":"Nautiloid Ship"}},{"insert":" (I am a reanimator player at heart, so I know that no one should be allowed to touch their graveyards).\n\nSo, we have a lot of Vehicles (read: 28), but who besides Tails is piloting them? Well, we have 18 Creatures that follow a similar break down to our Vehicles - with the most important being supplementary card draw to support Tails in the form of "},{"insert":{"card-link":"Mechan Navigator"}},{"insert":", "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":", "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":", "},{"insert":{"card-link":"Glimmer Seeker"}},{"insert":" and "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":". The latter two are also two-thirds of our Creature based token creation, with the final member of the trio being "},{"insert":{"card-link":"Stonybrook Schoolmaster"}},{"insert":". Tokens are very good in this deck, as they can either be used to Crew our Vehicles or to chump block while all of our cars and drivers are tapped down.\n\nWe also have several Creatures that ramp us into our larger Vehicles; namely "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":", "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":", "},{"insert":{"card-link":"Vedalken Engineer"}},{"insert":", "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" and "},{"insert":{"card-link":"Voyager Quickwelder"}},{"insert":". The deck has 42 Artifacts overall, so all these cost reducers can really accelerate our plays in the mid to late game.\n\nIn terms of autopiloting or more easily crewing our Vehicles, we have "},{"insert":{"card-link":"Interface Ace"}},{"insert":" and "},{"insert":{"card-link":"Nanoform Sentinel"}},{"insert":" to crew multiple Vehicles with one Creature, "},{"insert":{"card-link":"Kotori, Pilot Prodigy"}},{"insert":" to reduce most of our crew costs and both "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":" and "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to turn our cars into Herby or the haunted Mystery Machine.\n\nFinally, we have "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" to recur the stuff our opponents throw into a lake and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" to throw our opponents' stuff into a lake.\n\nAs for the rest of the deck, we have cards like "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":" to draw even more cards and create flying chump blockers. Several mana rocks in the form of "},{"insert":{"card-link":"Sol Ring"}},{"insert":", the relevant Signets and "},{"insert":{"card-link":"Talisman of Progress"}},{"insert":". "},{"insert":{"card-link":"Dance of the Manse"}},{"insert":" is probably my favorite card in the deck, given my propensity for necromancy and the fact that it can animate everything we bring back. Then there is "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":", which lets our Vehicles run our opponents over on multiple turns each rotation.\n\nRemoval wise, we have game of the year contender "},{"insert":{"card-link":"Dispatch"}},{"insert":" - alongside its more commonly played brothers "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":". Then there are my trademark lands masquerading as removal spells: "},{"insert":{"card-link":"Eiganjo, Seat of the Empire"}},{"insert":", "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", "},{"insert":{"card-link":"Razorgrass Ambush // Razorgrass Field"}},{"insert":" and "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":". Finally, I run "},{"insert":{"card-link":"Organic Extinction"}},{"insert":" as my one boardwipe.\n\nI am a firm believer in both the idea that everyone should run tutors, and that tutors should still be taken into consideration in the Bracket System. So, putting my money where my mouth is, this deck runs the Sonic SL "},{"insert":{"card-link":"Fabricate"}},{"insert":" and "},{"insert":{"card-link":"From Father to Son"}},{"insert":".\n\nOur land base is pretty standard: fetches, shocks, surveil lands and so on. We also have "},{"insert":{"card-link":"Mech Hangar"}},{"insert":", "},{"insert":{"card-link":"Country Roads"}},{"insert":", "},{"insert":{"card-link":"Reef Roads"}},{"insert":", "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" and "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" to synergize with our Vehicles and untap cards, as well as "},{"insert":{"card-link":"Archway of Innovation"}},{"insert":", "},{"insert":{"card-link":"Ancient Den"}},{"insert":", "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" because we run so many Artifacts.\n\nThank for joining Tails on this wild ride. One of the guys in my paper playgroup gifted me a second copy of Tails for helping him build a Shadow deck, so I am actually going to try and build this... once I have a little more hobby money.\n"}]}

Commander

Qty: 1 Price: $0.99
Miles "Tails" Prower
Flash
Flying
Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.
Legendary Creature - Artificer Fox
Miles "Tails" Prower (sld) 2085

Commander

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Autopilot

Qty: 4 Price: $2.52
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk
Katsumasa, the Animator (nec) 15
Kotori, Pilot Prodigy
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Legendary Creature - Pilot Moonfolk
Kotori, Pilot Prodigy (nec) 2
Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobilizer Mech (neo) 65
Peacewalker Colossus
: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Peacewalker Colossus (j22) 96

Autopilot

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Copy

Qty: 2 Price: $9.48
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle
Mindlink Mech (neo) 62

Copy

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Draw

Qty: 11 Price: $13.03
Adventurer's Airship
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Adventurer's Airship (fin) 252
Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Survivor
Glimmer Seeker (dsk) 14
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hulldrifter (dft) 47
Mechan Navigator
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature Artifact - Pilot Robot
Mechan Navigator (eoe) 64
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
,
, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle
Reckoner Bankbuster (neo) 255
Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot
Sanwell, Avenger Ace (brc) 52
Shorikai, Genesis Engine
,
: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Shorikai, Genesis Engine (nec) 4
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (nec) 160
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (nec) 88
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (sld) 2100

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Finisher

Qty: 3 Price: $29.17
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Artifact - Vehicle
Mechtitan Core (neo) 249
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Reaver Titan (40k) 163

Finisher

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Graveyard Hate

Qty: 2 Price: $20.48
Dermotaxi
Imprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Artifact - Vehicle
Dermotaxi (mh2) 378
Nautiloid Ship
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
Artifact - Vehicle
Nautiloid Ship (clb) 328

Graveyard Hate

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Land

Qty: 37 (40 w/ MDFC)Price: $193.35
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7030
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Country Roads (dft) 253
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 270
Mech Hangar
: Add
.
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
,
: Target Vehicle becomes an artifact creature until end of turn.
Land
Mech Hangar (neo) 270
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 268
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Reef Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Reef Roads (dft) 259
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260

Land

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Ramp

Qty: 13 Price: $28.83
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Cargo Ship
Flying, vigilance
: Add
. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cargo Ship (fin) 47
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 13
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Cultivator's Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cultivator's Caravan (fdn) 670
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (eoc) 72
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2093
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (m3c) 313
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Vedalken Engineer
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature - Artificer Vedalken
Vedalken Engineer (j22) 367
Voyager Quickwelder
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Robot
Voyager Quickwelder (dft) 37

Ramp

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Recursion

Qty: 2 Price: $2.78
Dance of the Manse
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Dance of the Manse (nec) 136
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71

Recursion

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Removal

Qty: 14 Price: $31.44
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Detention Chariot (dft) 12
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (eoc) 64
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (sld) 2088
Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend
: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
. Activate each exhaust ability only once.)
Artifact - Vehicle
Invasion Submersible (tla) 57
Organic Extinction
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Destroy all nonartifact creatures.
Sorcery
Organic Extinction (eoc) 66
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Skysovereign, Consul Flagship (nec) 159
Spring-Loaded Sawblades
Flash
When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Spring-Loaded Sawblades // Bladewheel Chariot (lci) 36Spring-Loaded Sawblades // Bladewheel Chariot (lci) 36
Surgehacker Mech
Menace
When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Artifact - Vehicle
Surgehacker Mech (neo) 500
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Unidentified Hovership
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Artifact - Vehicle
Unidentified Hovership (dsk) 37
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Theft

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Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Artifact - Vehicle
Possession Engine (dft) 54

Theft

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Tokens

Qty: 5 Price: $3.61
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Parhelion II (nec) 87
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Legendary Creature - Human Artificer
Sai, Master Thopterist (drc) 82
Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creature - Wizard Merfolk
Stonybrook Schoolmaster (mor) 25
The Prydwen, Steel Flagship
Flying
Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
Legendary Artifact - Vehicle
The Prydwen, Steel Flagship (pip) 22
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Artifact - Vehicle
Thopter Fabricator (dft) 68

Tokens

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Tutor

Qty: 2 Price: $11.48
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (sld) 2090
From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
From Father to Son (fin) 20

Tutor

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Untap

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Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17
Nanoform Sentinel
Whenever this creature becomes tapped, untap another target permanent. This ability triggers only once each turn.
Creature Artifact - Robot
Nanoform Sentinel (eoe) 71
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72

Untap

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Maybeboard

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Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
Aerial Surveyor
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Artifact - Vehicle
Aerial Surveyor (nec) 5
Hotshot Mechanic
This creature crews Vehicles as though its power were 2 greater.
Creature Artifact - Pilot Fox
Hotshot Mechanic (j22) 193
Kitsune Ace
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
Creature - Pilot Fox
Kitsune Ace (j22) 204
Knowledge Seeker
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Spirit Fox
Knowledge Seeker (tla) 60
Krang, Master Mind
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
Legendary Creature Artifact - Warrior Utrom
Krang, Master Mind (tmt) 43
Mole Module
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Artifact - Vehicle
Mole Module (tmc) 40
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken
Padeem, Consul of Innovation (j25) 62
Pestered Wellguard
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
Creature - Soldier Merfolk
Pestered Wellguard (ecl) 63
Prodigy's Prototype
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Prodigy's Prototype (neo) 231
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Artifact - Vehicle
Salvation Engine (dft) 27
Silvergill Peddler
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature - Merfolk Citizen
Silvergill Peddler (ecl) 70
Skyseer's Chariot
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost
more to activate.
Crew 2
Artifact - Vehicle
Skyseer's Chariot (dft) 296

Maybeboard

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Tokens & Extras

Qty: 9 Price: $19.49
Angel
Flying, vigilance
Creature Token - Angel
Angel (ttdc) 2
Glimmer
Creature Enchantment Token - Glimmer
Glimmer (tdsk) 4
Human Knight
This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn.
Creature Token - Human Knight
Human Knight (tpip) 2
Mechtitan
Mechtitan is all colors.
Flying, vigilance, trample, lifelink, haste
Legendary Creature Artifact Token - Construct
Mechtitan (tneo) 14
Merfolk Wizard
Creature Token - Wizard Merfolk
Merfolk Wizard (tlrw) 4
Pilot
This creature crews Vehicles as though its power were 2 greater.
Creature Token - Pilot
Pilot (tneo) 1
Pilot
This token saddles Mounts and crews Vehicles as though its power were 2 greater.
Creature Token - Pilot
Pilot (tdft) 1
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (teoc) 16
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (sld) 2094

Tokens & Extras

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Deck Info

Deck stats

29 pips - 24 cards
30 mana - 29 cards
29 pips - 24 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Tails is my favorite Sonic character, and I have been trying to build a good deck for him since the SL was spoiled, and - well - they say that the fourth time is the charm. \n\n"},{"insert":{"card-link":"Miles \"Tails\" Prower"}},{"insert":" is... probably the worst card in the Sonic Friends & Foes Secret Lair, but he has a plan and he is sticking to it: we want to cast as many Vehicles as we can - preferably ones with Flying - to get value and then use our evasive cars to commit vehicular manslaughter one to three times in order to win the game.\n\nSo, since Tails loves Vehicles so much, lets start with our Vehicle selection. In terms of supplementary card draw Vehicles to support Tails, we have "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":", "},{"insert":{"card-link":"Smuggler's Copter"}},{"insert":", "},{"insert":{"card-link":"Adventurer's Airship"}},{"insert":", "},{"insert":{"card-link":"Shorikai, Genesis Engine"}},{"insert":" (who should probably be the Commander of the deck... but I digress), "},{"insert":{"card-link":"Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Hulldrifter"}},{"insert":". We also have four Vehicles that can ramp us in some way, from mana \"dorks\" like "},{"insert":{"card-link":"Cargo Ship"}},{"insert":" and "},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":", to land ramp like "},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":" (which actually just does everything) and "},{"insert":{"card-link":"The Regalia"}},{"insert":". \n\nI am most proud of our line up of removal Vehicles - as removal is the vegetable that I struggled with the most in previous Tails decks. "},{"insert":{"card-link":"Spring-Loaded Sawblades // Bladewheel Chariot"}},{"insert":" is an Eiganjo that can be crafted into a 5/5 Crew 1 Vehicle if needed. From there, we have various Vehicles that remove something when they enter - namely "},{"insert":{"card-link":"Invasion Submersible"}},{"insert":", "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":", "},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":", "},{"insert":{"card-link":"Skysovereign, Consul Flagship"}},{"insert":" and "},{"insert":{"card-link":"Detention Chariot"}},{"insert":". "},{"insert":{"card-link":"Possession Engine"}},{"insert":" is technically a theft card... but problematic Creatures stop being our problem if we control them.\n\nHowever, I haven't completely given up on some of the ideas from my earlier Tails decks in the pursuit of eating my vegetables. "},{"insert":{"card-link":"Dermotaxi"}},{"insert":", "},{"insert":{"card-link":"Imposter Mech"}},{"insert":" and "},{"insert":{"card-link":"Mindlink Mech"}},{"insert":" all let us clone something in some way - which lets me channel my inner "},{"attributes":{"link":"https://sonic.fandom.com/wiki/Tails_Nine"},"insert":"Nine"},{"insert":" - and I am going to make "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":" work at some point. I am also still very partial to effects that let me animate my Vehicles without actually crewing them, so "},{"insert":{"card-link":"Mobilizer Mech"}},{"insert":" and "},{"insert":{"card-link":"Peacewalker Colossus"}},{"insert":" will always have a place in Tails' fleet.\n\nFinally, we have our token creating Vehicles - "},{"insert":{"card-link":"Thopter Fabricator"}},{"insert":", "},{"insert":{"card-link":"The Prydwen, Steel Flagship"}},{"insert":" and "},{"insert":{"card-link":"Parhelion II"}},{"insert":" - as well as a few miscellaneous cars in the form of "},{"insert":{"card-link":"Reaver Titan"}},{"insert":" (to commit vehicular manslaughter faster) and "},{"insert":{"card-link":"Nautiloid Ship"}},{"insert":" (I am a reanimator player at heart, so I know that no one should be allowed to touch their graveyards).\n\nSo, we have a lot of Vehicles (read: 28), but who besides Tails is piloting them? Well, we have 18 Creatures that follow a similar break down to our Vehicles - with the most important being supplementary card draw to support Tails in the form of "},{"insert":{"card-link":"Mechan Navigator"}},{"insert":", "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":", "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":", "},{"insert":{"card-link":"Glimmer Seeker"}},{"insert":" and "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":". The latter two are also two-thirds of our Creature based token creation, with the final member of the trio being "},{"insert":{"card-link":"Stonybrook Schoolmaster"}},{"insert":". Tokens are very good in this deck, as they can either be used to Crew our Vehicles or to chump block while all of our cars and drivers are tapped down.\n\nWe also have several Creatures that ramp us into our larger Vehicles; namely "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":", "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":", "},{"insert":{"card-link":"Vedalken Engineer"}},{"insert":", "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" and "},{"insert":{"card-link":"Voyager Quickwelder"}},{"insert":". The deck has 42 Artifacts overall, so all these cost reducers can really accelerate our plays in the mid to late game.\n\nIn terms of autopiloting or more easily crewing our Vehicles, we have "},{"insert":{"card-link":"Interface Ace"}},{"insert":" and "},{"insert":{"card-link":"Nanoform Sentinel"}},{"insert":" to crew multiple Vehicles with one Creature, "},{"insert":{"card-link":"Kotori, Pilot Prodigy"}},{"insert":" to reduce most of our crew costs and both "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":" and "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to turn our cars into Herby or the haunted Mystery Machine.\n\nFinally, we have "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" to recur the stuff our opponents throw into a lake and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" to throw our opponents' stuff into a lake.\n\nAs for the rest of the deck, we have cards like "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":" to draw even more cards and create flying chump blockers. Several mana rocks in the form of "},{"insert":{"card-link":"Sol Ring"}},{"insert":", the relevant Signets and "},{"insert":{"card-link":"Talisman of Progress"}},{"insert":". "},{"insert":{"card-link":"Dance of the Manse"}},{"insert":" is probably my favorite card in the deck, given my propensity for necromancy and the fact that it can animate everything we bring back. Then there is "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":", which lets our Vehicles run our opponents over on multiple turns each rotation.\n\nRemoval wise, we have game of the year contender "},{"insert":{"card-link":"Dispatch"}},{"insert":" - alongside its more commonly played brothers "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":". Then there are my trademark lands masquerading as removal spells: "},{"insert":{"card-link":"Eiganjo, Seat of the Empire"}},{"insert":", "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", "},{"insert":{"card-link":"Razorgrass Ambush // Razorgrass Field"}},{"insert":" and "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":". Finally, I run "},{"insert":{"card-link":"Organic Extinction"}},{"insert":" as my one boardwipe.\n\nI am a firm believer in both the idea that everyone should run tutors, and that tutors should still be taken into consideration in the Bracket System. So, putting my money where my mouth is, this deck runs the Sonic SL "},{"insert":{"card-link":"Fabricate"}},{"insert":" and "},{"insert":{"card-link":"From Father to Son"}},{"insert":".\n\nOur land base is pretty standard: fetches, shocks, surveil lands and so on. We also have "},{"insert":{"card-link":"Mech Hangar"}},{"insert":", "},{"insert":{"card-link":"Country Roads"}},{"insert":", "},{"insert":{"card-link":"Reef Roads"}},{"insert":", "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" and "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" to synergize with our Vehicles and untap cards, as well as "},{"insert":{"card-link":"Archway of Innovation"}},{"insert":", "},{"insert":{"card-link":"Ancient Den"}},{"insert":", "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" because we run so many Artifacts.\n\nThank for joining Tails on this wild ride. One of the guys in my paper playgroup gifted me a second copy of Tails for helping him build a Shadow deck, so I am actually going to try and build this... once I have a little more hobby money.\n"}]}
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