1184 views5 days ago
Commander
Size: 100Est cost: $370.83Salt sum: 30.56
leptontraveler
1184 views5 days ago
Commander
Size: 100Est cost: $370.83Salt sum: 30.56
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{"ops":[{"insert":"Tails is my favorite Sonic character, and I have been trying to build a good deck for him since the SL was spoiled, and - well - they say that the fourth time is the charm. \n\n"},{"insert":{"card-link":"Miles \"Tails\" Prower"}},{"insert":" is... probably the worst card in the Sonic Friends & Foes Secret Lair, but he has a plan and he is sticking to it: we want to cast as many Vehicles as we can - preferably ones with Flying - to get value and then use our evasive cars to commit vehicular manslaughter one to three times in order to win the game.\n\nSo, since Tails loves Vehicles so much, lets start with our Vehicle selection. In terms of supplementary card draw Vehicles to support Tails, we have "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":", "},{"insert":{"card-link":"Smuggler's Copter"}},{"insert":", "},{"insert":{"card-link":"Adventurer's Airship"}},{"insert":", "},{"insert":{"card-link":"Shorikai, Genesis Engine"}},{"insert":" (who should probably be the Commander of the deck... but I digress), "},{"insert":{"card-link":"Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Hulldrifter"}},{"insert":". We also have four Vehicles that can ramp us in some way, from mana \"dorks\" like "},{"insert":{"card-link":"Cargo Ship"}},{"insert":" and "},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":", to land ramp like "},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":" (which actually just does everything) and "},{"insert":{"card-link":"The Regalia"}},{"insert":". \n\nI am most proud of our line up of removal Vehicles - as removal is the vegetable that I struggled with the most in previous Tails decks. "},{"insert":{"card-link":"Spring-Loaded Sawblades // Bladewheel Chariot"}},{"insert":" is an Eiganjo that can be crafted into a 5/5 Crew 1 Vehicle if needed. From there, we have various Vehicles that remove something when they enter - namely "},{"insert":{"card-link":"Invasion Submersible"}},{"insert":", "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":", "},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":", "},{"insert":{"card-link":"Skysovereign, Consul Flagship"}},{"insert":" and "},{"insert":{"card-link":"Detention Chariot"}},{"insert":". "},{"insert":{"card-link":"Possession Engine"}},{"insert":" is technically a theft card... but problematic Creatures stop being our problem if we control them.\n\nHowever, I haven't completely given up on some of the ideas from my earlier Tails decks in the pursuit of eating my vegetables. "},{"insert":{"card-link":"Dermotaxi"}},{"insert":", "},{"insert":{"card-link":"Imposter Mech"}},{"insert":" and "},{"insert":{"card-link":"Mindlink Mech"}},{"insert":" all let us clone something in some way - which lets me channel my inner "},{"attributes":{"link":"https://sonic.fandom.com/wiki/Tails_Nine"},"insert":"Nine"},{"insert":" - and I am going to make "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":" work at some point. I am also still very partial to effects that let me animate my Vehicles without actually crewing them, so "},{"insert":{"card-link":"Mobilizer Mech"}},{"insert":" and "},{"insert":{"card-link":"Peacewalker Colossus"}},{"insert":" will always have a place in Tails' fleet.\n\nFinally, we have our token creating Vehicles - "},{"insert":{"card-link":"Thopter Fabricator"}},{"insert":", "},{"insert":{"card-link":"The Prydwen, Steel Flagship"}},{"insert":" and "},{"insert":{"card-link":"Parhelion II"}},{"insert":" - as well as a few miscellaneous cars in the form of "},{"insert":{"card-link":"Reaver Titan"}},{"insert":" (to commit vehicular manslaughter faster) and "},{"insert":{"card-link":"Nautiloid Ship"}},{"insert":" (I am a reanimator player at heart, so I know that no one should be allowed to touch their graveyards).\n\nSo, we have a lot of Vehicles (read: 28), but who besides Tails is piloting them? Well, we have 18 Creatures that follow a similar break down to our Vehicles - with the most important being supplementary card draw to support Tails in the form of "},{"insert":{"card-link":"Mechan Navigator"}},{"insert":", "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":", "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":", "},{"insert":{"card-link":"Glimmer Seeker"}},{"insert":" and "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":". The latter two are also two-thirds of our Creature based token creation, with the final member of the trio being "},{"insert":{"card-link":"Stonybrook Schoolmaster"}},{"insert":". Tokens are very good in this deck, as they can either be used to Crew our Vehicles or to chump block while all of our cars and drivers are tapped down.\n\nWe also have several Creatures that ramp us into our larger Vehicles; namely "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":", "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":", "},{"insert":{"card-link":"Vedalken Engineer"}},{"insert":", "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" and "},{"insert":{"card-link":"Voyager Quickwelder"}},{"insert":". The deck has 42 Artifacts overall, so all these cost reducers can really accelerate our plays in the mid to late game.\n\nIn terms of autopiloting or more easily crewing our Vehicles, we have "},{"insert":{"card-link":"Interface Ace"}},{"insert":" and "},{"insert":{"card-link":"Nanoform Sentinel"}},{"insert":" to crew multiple Vehicles with one Creature, "},{"insert":{"card-link":"Kotori, Pilot Prodigy"}},{"insert":" to reduce most of our crew costs and both "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":" and "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to turn our cars into Herby or the haunted Mystery Machine.\n\nFinally, we have "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" to recur the stuff our opponents throw into a lake and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" to throw our opponents' stuff into a lake.\n\nAs for the rest of the deck, we have cards like "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":" to draw even more cards and create flying chump blockers. Several mana rocks in the form of "},{"insert":{"card-link":"Sol Ring"}},{"insert":", the relevant Signets and "},{"insert":{"card-link":"Talisman of Progress"}},{"insert":". "},{"insert":{"card-link":"Dance of the Manse"}},{"insert":" is probably my favorite card in the deck, given my propensity for necromancy and the fact that it can animate everything we bring back. Then there is "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":", which lets our Vehicles run our opponents over on multiple turns each rotation.\n\nRemoval wise, we have game of the year contender "},{"insert":{"card-link":"Dispatch"}},{"insert":" - alongside its more commonly played brothers "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":". Then there are my trademark lands masquerading as removal spells: "},{"insert":{"card-link":"Eiganjo, Seat of the Empire"}},{"insert":", "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", "},{"insert":{"card-link":"Razorgrass Ambush // Razorgrass Field"}},{"insert":" and "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":". Finally, I run "},{"insert":{"card-link":"Organic Extinction"}},{"insert":" as my one boardwipe.\n\nI am a firm believer in both the idea that everyone should run tutors, and that tutors should still be taken into consideration in the Bracket System. So, putting my money where my mouth is, this deck runs the Sonic SL "},{"insert":{"card-link":"Fabricate"}},{"insert":" and "},{"insert":{"card-link":"From Father to Son"}},{"insert":".\n\nOur land base is pretty standard: fetches, shocks, surveil lands and so on. We also have "},{"insert":{"card-link":"Mech Hangar"}},{"insert":", "},{"insert":{"card-link":"Country Roads"}},{"insert":", "},{"insert":{"card-link":"Reef Roads"}},{"insert":", "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" and "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" to synergize with our Vehicles and untap cards, as well as "},{"insert":{"card-link":"Archway of Innovation"}},{"insert":", "},{"insert":{"card-link":"Ancient Den"}},{"insert":", "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" because we run so many Artifacts.\n\nThank for joining Tails on this wild ride. One of the guys in my paper playgroup gifted me a second copy of Tails for helping him build a Shadow deck, so I am actually going to try and build this... once I have a little more hobby money.\n"}]}
Autopilot
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk

Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Autopilot
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Copy
Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle

Copy
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Draw
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot

Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
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Finisher
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Finisher
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Graveyard Hate
Graveyard Hate
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Land
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Ramp
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle


Ramp
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Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Removal
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Artifact - Vehicle

Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Artifact - Vehicle

Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Spring-Loaded Sawblades
Flash
When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Removal
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Tokens
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Tokens
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Tutor
From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tutor
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Untap
Untap
(CTRL to add secondary)
Maybeboard
Krang, Master Mind
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
Legendary Creature Artifact - Warrior Utrom

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Prodigy's Prototype
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Tails is my favorite Sonic character, and I have been trying to build a good deck for him since the SL was spoiled, and - well - they say that the fourth time is the charm. \n\n"},{"insert":{"card-link":"Miles \"Tails\" Prower"}},{"insert":" is... probably the worst card in the Sonic Friends & Foes Secret Lair, but he has a plan and he is sticking to it: we want to cast as many Vehicles as we can - preferably ones with Flying - to get value and then use our evasive cars to commit vehicular manslaughter one to three times in order to win the game.\n\nSo, since Tails loves Vehicles so much, lets start with our Vehicle selection. In terms of supplementary card draw Vehicles to support Tails, we have "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":", "},{"insert":{"card-link":"Smuggler's Copter"}},{"insert":", "},{"insert":{"card-link":"Adventurer's Airship"}},{"insert":", "},{"insert":{"card-link":"Shorikai, Genesis Engine"}},{"insert":" (who should probably be the Commander of the deck... but I digress), "},{"insert":{"card-link":"Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Hulldrifter"}},{"insert":". We also have four Vehicles that can ramp us in some way, from mana \"dorks\" like "},{"insert":{"card-link":"Cargo Ship"}},{"insert":" and "},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":", to land ramp like "},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":" (which actually just does everything) and "},{"insert":{"card-link":"The Regalia"}},{"insert":". \n\nI am most proud of our line up of removal Vehicles - as removal is the vegetable that I struggled with the most in previous Tails decks. "},{"insert":{"card-link":"Spring-Loaded Sawblades // Bladewheel Chariot"}},{"insert":" is an Eiganjo that can be crafted into a 5/5 Crew 1 Vehicle if needed. From there, we have various Vehicles that remove something when they enter - namely "},{"insert":{"card-link":"Invasion Submersible"}},{"insert":", "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":", "},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":", "},{"insert":{"card-link":"Skysovereign, Consul Flagship"}},{"insert":" and "},{"insert":{"card-link":"Detention Chariot"}},{"insert":". "},{"insert":{"card-link":"Possession Engine"}},{"insert":" is technically a theft card... but problematic Creatures stop being our problem if we control them.\n\nHowever, I haven't completely given up on some of the ideas from my earlier Tails decks in the pursuit of eating my vegetables. "},{"insert":{"card-link":"Dermotaxi"}},{"insert":", "},{"insert":{"card-link":"Imposter Mech"}},{"insert":" and "},{"insert":{"card-link":"Mindlink Mech"}},{"insert":" all let us clone something in some way - which lets me channel my inner "},{"attributes":{"link":"https://sonic.fandom.com/wiki/Tails_Nine"},"insert":"Nine"},{"insert":" - and I am going to make "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":" work at some point. I am also still very partial to effects that let me animate my Vehicles without actually crewing them, so "},{"insert":{"card-link":"Mobilizer Mech"}},{"insert":" and "},{"insert":{"card-link":"Peacewalker Colossus"}},{"insert":" will always have a place in Tails' fleet.\n\nFinally, we have our token creating Vehicles - "},{"insert":{"card-link":"Thopter Fabricator"}},{"insert":", "},{"insert":{"card-link":"The Prydwen, Steel Flagship"}},{"insert":" and "},{"insert":{"card-link":"Parhelion II"}},{"insert":" - as well as a few miscellaneous cars in the form of "},{"insert":{"card-link":"Reaver Titan"}},{"insert":" (to commit vehicular manslaughter faster) and "},{"insert":{"card-link":"Nautiloid Ship"}},{"insert":" (I am a reanimator player at heart, so I know that no one should be allowed to touch their graveyards).\n\nSo, we have a lot of Vehicles (read: 28), but who besides Tails is piloting them? Well, we have 18 Creatures that follow a similar break down to our Vehicles - with the most important being supplementary card draw to support Tails in the form of "},{"insert":{"card-link":"Mechan Navigator"}},{"insert":", "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":", "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":", "},{"insert":{"card-link":"Glimmer Seeker"}},{"insert":" and "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":". The latter two are also two-thirds of our Creature based token creation, with the final member of the trio being "},{"insert":{"card-link":"Stonybrook Schoolmaster"}},{"insert":". Tokens are very good in this deck, as they can either be used to Crew our Vehicles or to chump block while all of our cars and drivers are tapped down.\n\nWe also have several Creatures that ramp us into our larger Vehicles; namely "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":", "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":", "},{"insert":{"card-link":"Vedalken Engineer"}},{"insert":", "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" and "},{"insert":{"card-link":"Voyager Quickwelder"}},{"insert":". The deck has 42 Artifacts overall, so all these cost reducers can really accelerate our plays in the mid to late game.\n\nIn terms of autopiloting or more easily crewing our Vehicles, we have "},{"insert":{"card-link":"Interface Ace"}},{"insert":" and "},{"insert":{"card-link":"Nanoform Sentinel"}},{"insert":" to crew multiple Vehicles with one Creature, "},{"insert":{"card-link":"Kotori, Pilot Prodigy"}},{"insert":" to reduce most of our crew costs and both "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":" and "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to turn our cars into Herby or the haunted Mystery Machine.\n\nFinally, we have "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" to recur the stuff our opponents throw into a lake and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" to throw our opponents' stuff into a lake.\n\nAs for the rest of the deck, we have cards like "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":" to draw even more cards and create flying chump blockers. Several mana rocks in the form of "},{"insert":{"card-link":"Sol Ring"}},{"insert":", the relevant Signets and "},{"insert":{"card-link":"Talisman of Progress"}},{"insert":". "},{"insert":{"card-link":"Dance of the Manse"}},{"insert":" is probably my favorite card in the deck, given my propensity for necromancy and the fact that it can animate everything we bring back. Then there is "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":", which lets our Vehicles run our opponents over on multiple turns each rotation.\n\nRemoval wise, we have game of the year contender "},{"insert":{"card-link":"Dispatch"}},{"insert":" - alongside its more commonly played brothers "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":". Then there are my trademark lands masquerading as removal spells: "},{"insert":{"card-link":"Eiganjo, Seat of the Empire"}},{"insert":", "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", "},{"insert":{"card-link":"Razorgrass Ambush // Razorgrass Field"}},{"insert":" and "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":". Finally, I run "},{"insert":{"card-link":"Organic Extinction"}},{"insert":" as my one boardwipe.\n\nI am a firm believer in both the idea that everyone should run tutors, and that tutors should still be taken into consideration in the Bracket System. So, putting my money where my mouth is, this deck runs the Sonic SL "},{"insert":{"card-link":"Fabricate"}},{"insert":" and "},{"insert":{"card-link":"From Father to Son"}},{"insert":".\n\nOur land base is pretty standard: fetches, shocks, surveil lands and so on. We also have "},{"insert":{"card-link":"Mech Hangar"}},{"insert":", "},{"insert":{"card-link":"Country Roads"}},{"insert":", "},{"insert":{"card-link":"Reef Roads"}},{"insert":", "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" and "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" to synergize with our Vehicles and untap cards, as well as "},{"insert":{"card-link":"Archway of Innovation"}},{"insert":", "},{"insert":{"card-link":"Ancient Den"}},{"insert":", "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" because we run so many Artifacts.\n\nThank for joining Tails on this wild ride. One of the guys in my paper playgroup gifted me a second copy of Tails for helping him build a Shadow deck, so I am actually going to try and build this... once I have a little more hobby money.\n"}]}


























































































