LegendaryCreature-Kyle
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Commander
Size: 100Salt sum: 52.07
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Commander
Commander
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Control
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Control
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Draw
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Draw
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Extra
Extra
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Land
Land
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Merfolk
Merfolk
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Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue

Ramp
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Removal
Removal
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Winning?
Winning?
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Maybeboard
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"You came for the wizards and found the merfolk.\n\nTurns out that a lot of merfolk are wizards, so some wizard synergies can help fuel a merfolk deck.\n\nI've done merfolk in the past. There are a ton of tools that have been added to the tribe since I last played with them. The deck's main purpose is to play merfolk and try to win via combat. You might have divined with the control package that I'm really hoping to protect my slippery creatures and get to that outcome.\n\nMost of the merfolk synergies are fairly straightforward. But a fun tribal toy to use here seems to be "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":".\n\nA few wizard synergies worth noting:\n"},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" can provide a number of cards, considering the density of merfolk "},{"attributes":{"italic":true},"insert":"wizards"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stonybrook Banneret"}},{"insert":" being a merfolk makes some exceptional wizards worth considering for the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With the number of wizards in the deck, "},{"insert":{"card-link":"Sage of Fables"}},{"insert":" becomes a worthwhile card to use."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNow, having said that combat is my main ambition, there is a combo vein available in the deck. The core of the combo is as follows:\n"},{"insert":{"card-link":"Stonybrook Schoolmaster"}},{"insert":" + "},{"insert":{"card-link":"Kumena, Tyrant of Orazca"}},{"insert":" + "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe steps of the combo include:\nTap Stonybrook Schoolmaster to activate Kumena's first ability and give Kumena unblockable; this triggers Stonybrook Schoolmaster and puts in a merfolk token, then triggering Intruder Alarm, untapping all creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can repeat and create infinite merfolk tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"OR You can begin using Kumena's second activation with the merfolk token, Stonybrook Schoolmaster and Kumena, and begin drawing cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you have reached five merfolk with this combo, you can also pursue making your merfolk infinitely large with +1/+1 counters, using Kumena's final activation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome variations on the combo:\nAdd "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" to then deck all your opponents with the merfolk token entrances."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kumena could be replaced with "},{"insert":{"card-link":"Drowner of Secrets"}},{"insert":" to also result in decking all your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" can be added or can replace Kumena. Absent Kumena, you simply have infinite tokens and infinite mana. With Kumena you can cast your whole deck in addition to the above outcomes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" is another simple replacement for Kumena, allowing you to draw the library. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI'm hopeful that the combat route and will prove compelling enough to play. That being said, the tribe and its synergies with wizards, along with the colors of Bant can prove to open the deck to additional combos if a control into a combo finish is needed for stiffer competition.\n"}]}





















































































