darebrained
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"The Premise:"},{"insert":"\nThis deck wants to make use of Syrix' first ability to deal damage on end step if a creature left your graveyard that turn, while using the second one to keep him in play.\n \n"},{"attributes":{"bold":true},"insert":"The Gameplan:"},{"insert":"\nTo make sure you can always make use of this ability this deck contains a number of creatures that can self-reanimate for cheap, combined with a number of sacrifice outlets, primarily via plunder-style cards such as "},{"insert":{"card-link":"Village Rites"}},{"insert":" or "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":", etc. \nTo maximize the effect the ping there is a number of cards that give Syrix' deathtouch, allowing him to - in the best case - blow up the creature that's the most problematic for us on each end step.\nMany other cards in this deck should help you to fill your graveyard by either sacrificing or discarding to generate additional value constantly and consistently. \n\n"},{"attributes":{"bold":true},"insert":"The Starplayers:"},{"insert":"\n"},{"insert":{"card-link":"Skyfire Phoenix"}},{"insert":" - Whenever another Phoenix dies you can cast Syrix from the graveyard - and whenever you cast your commander Skyfire Phoenix will come back from the graveyard. These two together are going to be insanely sticky."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thran Vigil"}},{"insert":" can easily provide a consistent more and more damage to Syrix, potentially quickly turning the lethality way up"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tenacious Underdog"}},{"insert":" not just gives you a Syrix trigger on each of your turns, but also draws you cards and can even be plundered for even more value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Notes:"},{"insert":"\nI tried to design this deck with new players in mind, by keeping it simple but with enough depth to allow for growth. Should you want to raise complexity the \"Potential Upgrades\" section brings a number of new keywords with it that potentially raise the power level of the deck a bit.\n"}]}
Commander
Syrix, Carrier of the Flame
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast this card from your graveyard.
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast this card from your graveyard.
Legendary Creature - Phoenix

Commander
(CTRL to add secondary)
Buffs
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Buffs
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Card Advantage / Hand Shaping
Card Advantage / Hand Shaping
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Ramp
(CTRL to add secondary)
Reanimate
Alex Wilder, Runaway
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Human Villain Hero

Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Rekindling Phoenix
Flying
When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Creature - Phoenix

Tenacious Underdog
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
You may cast this card from your graveyard using its blitz ability.
Creature - Human Warrior

Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Reanimate
(CTRL to add secondary)
Removal/Sweeper
Mishra's Command
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Sorcery

Removal/Sweeper
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Sacrifice Outlet
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Sacrifice Outlet
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Potential upgrades
Advanced Reconstruction
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Archpriest of Shadows
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature - Human Warlock

Detective's Phoenix
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Creature Enchantment - Phoenix

Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix

Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Creature - Goblin Warlock

Potential upgrades
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Premise:"},{"insert":"\nThis deck wants to make use of Syrix' first ability to deal damage on end step if a creature left your graveyard that turn, while using the second one to keep him in play.\n \n"},{"attributes":{"bold":true},"insert":"The Gameplan:"},{"insert":"\nTo make sure you can always make use of this ability this deck contains a number of creatures that can self-reanimate for cheap, combined with a number of sacrifice outlets, primarily via plunder-style cards such as "},{"insert":{"card-link":"Village Rites"}},{"insert":" or "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":", etc. \nTo maximize the effect the ping there is a number of cards that give Syrix' deathtouch, allowing him to - in the best case - blow up the creature that's the most problematic for us on each end step.\nMany other cards in this deck should help you to fill your graveyard by either sacrificing or discarding to generate additional value constantly and consistently. \n\n"},{"attributes":{"bold":true},"insert":"The Starplayers:"},{"insert":"\n"},{"insert":{"card-link":"Skyfire Phoenix"}},{"insert":" - Whenever another Phoenix dies you can cast Syrix from the graveyard - and whenever you cast your commander Skyfire Phoenix will come back from the graveyard. These two together are going to be insanely sticky."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thran Vigil"}},{"insert":" can easily provide a consistent more and more damage to Syrix, potentially quickly turning the lethality way up"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tenacious Underdog"}},{"insert":" not just gives you a Syrix trigger on each of your turns, but also draws you cards and can even be plundered for even more value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Notes:"},{"insert":"\nI tried to design this deck with new players in mind, by keeping it simple but with enough depth to allow for growth. Should you want to raise complexity the \"Potential Upgrades\" section brings a number of new keywords with it that potentially raise the power level of the deck a bit.\n"}]}
































































