937 views2 months ago
Commander
Size: 100Salt sum: 30.09
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ForestBear

937 views2 months ago
Commander
Size: 100Salt sum: 30.09

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{"ops":[{"insert":"Bears, bears, and more bears. There's a sneaky three-card combo to make infinite bears, although they all come in tapped so they can't actually win right away. It's time to summon the bear storm!\n\nThis deck is the definition of \"simple but effective.\" While other players are tracking complex triggers and infinite loops, you are playing efficient, fuzzy predators that grow exponentially and bite anything that gets in their way.\n\nThe Game Plan\n\nThe deck revolves entirely around Ayula’s enter-the-battlefield (ETB) triggers. Every Bear you play becomes a choice: Put two +1/+1 counters on a creature, or have a Bear fight a creature you don't control.\nYour goal is to establish an early board presence, use Ayula to pick off opposing utility creatures (mana dorks, small commanders), and eventually swing for lethal with a massive, anthem-boosted sleuth of bears.\n\nPillars of the Deck\n\n1. The Bear Essentials (Creature Base)\nYou are running the classics. "},{"insert":{"card-link":"Grizzly Bears"}},{"insert":" , "},{"insert":{"card-link":"Alpine Grizzly"}},{"insert":" , and "},{"insert":{"card-link":"Bear Cub"}},{"insert":" . While vanilla creatures are usually weak in Commander, Ayula turns them into removal spells or massive threats.\n"},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" : A powerhouse for 2 mana; ward and reach make him a perfect target for Ayula’s counters.\n"},{"insert":{"card-link":"Ruxa, Patient Professor"}},{"insert":" : Turns your \"vanilla\" bears and tokens into unblockable killing machines.\n"},{"insert":{"card-link":"Owlbear Cub"}},{"insert":" : Provides incredible card advantage and free creatures when you attack.\n\n2. Momentum & Card Draw\nGreen’s biggest weakness is running out of steam. This list counters that with \"power-matters\" draw:\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" & "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" : Keep your hand full every time a bear hits the dirt.\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" & "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" : Since Ayula can make bears massive, these spells can draw 10+ cards in a single turn.\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" : Indestructible draw engine that rewards you for wide swings.\n\n3. Mana Acceleration\nYou need to stay ahead of the curve to keep the bears flowing.\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" & "},{"insert":{"card-link":"Three Tree City"}},{"insert":" : These are your \"big mana\" lands. With the heavy green devotion of your bears, these will tap for massive amounts of mana.\n"},{"insert":{"card-link":"Burgeoning"}},{"insert":" & "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" : Ramp that comes down before Ayula can help you play multiple bears on turn three.\n\n4. The Finishers\nWhen it’s time to end the game, look for these:\n"},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" : Easily triggered in this deck, giving your board +5/+5.\n"},{"insert":{"card-link":"Kindred Summons"}},{"insert":" : Cast this on an opponent's end step to double your board state and trigger Ayula a dozen times at once.\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" : Gives your entire team Haste and Trample, ensuring your massive bears don't just get chump-blocked.\n\n​Strategic Tips\n\n​Ayula Management: Don't be afraid to let the \"Fight\" trigger happen even if your bear dies, provided it removes a high-value target (like a Drannith Magistrate or Oracle of Mul Daya).\n​Snow Synergy: You are running Snow-Covered Forests to enable "},{"insert":{"card-link":"Faceless Haven"}},{"insert":" (which counts as a Bear!) and "},{"insert":{"card-link":"Spirit of the Aldergard"}},{"insert":" .\n​"},{"insert":{"card-link":"Ayula's Influence"}},{"insert":" : This card is your best friend. In the late game, turn excess lands into Bears to trigger Ayula and machine-gun the board.\n\n​Weaknesses to Watch For\n​Board Wipes: You commit a lot to the board. Hold up "},{"insert":{"card-link":"Obscuring Haze"}},{"insert":" or use "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" to bounce back.\n​Targeted Removal on Ayula: The deck functions without her, but it loses its \"bite.\" Protect her with "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" .\n\n​Pro Tip: Always remember - it is legally required to make a bear pun every time you cast a spell. It’s the \"bear\" minimum requirement for playing this deck.\n"}]}
Ayula, Queen Among Bears
Whenever another Bear you control enters, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Legendary Creature - Bear
Ayula, Queen Among Bears (h1r) 19

Her Majesty

(Ctrl to add secondary)
Alpine Grizzly
Creature - Bear
Alpine Grizzly (plst) KTK-127
Ashcoat Bear
Flash (You may cast this spell any time you could cast an instant.)
Creature - Bear
Ashcoat Bear (tsp) 190
Balduvian Bears
Creature - Bear
Balduvian Bears (ice) 226
Bear Cub
Creature - Bear
Bear Cub (p02) 123
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter
Beorn the Fierce (hob) 230
Dragon-Scarred Bear
Formidable —
: Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
Creature - Bear
Dragon-Scarred Bear (plst) DTK-183
Drover Grizzly
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Bear Mount
Drover Grizzly (otj) 161
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Creature - Elemental Bear
Evercoat Ursine (blc) 64
Forest Bear
Creature - Bear
Forest Bear (mb2) 206
Gigantic Big Bear
This spell can't be countered.
Hexproof, haste
Creature - Bear
Gigantic Big Bear (hob) 307
Golden Bear
Creature - Bear
Golden Bear (plst) P02-127
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (mul) 27
Grizzly Bears
Creature - Bear
Grizzly Bears (por) 169
Little Bear
Flash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
Creature - Bear
Little Bear (hob) 128
Mother Bear
, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature - Bear
Mother Bear (mh1) 171
Ordinary Bear
Creature - Bear
Ordinary Bear (hob) 133
Owlbear
Trample
Keen Senses — When this creature enters, draw a card.
Creature - Bird Bear
Owlbear (afr) 198
Owlbear Cub
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Creature - Bird Bear
Owlbear Cub (clb) 592
Razorclaw Bear
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Creature - Bear
Razorclaw Bear (p02) 142
Runeclaw Bear
Creature - Bear
Runeclaw Bear (m10) 203
Spirit of the Aldergard
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+0 for each other snow permanent you control.
Snow Creature - Spirit Bear
Spirit of the Aldergard (khm) 195
Striped Bears
When this creature enters, draw a card.
Creature - Bear
Striped Bears (wth) 140
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Vastlands Scavenger
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Bear
Vastlands Scavenger // Bind to Life (sos) 342
Werebear
: Add
.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Creature - Human Druid Bear
Werebear (ody) 282
Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear
Wilson, Refined Grizzly (clb) 261

Bears

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Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 316
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 345
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 409

Berries and Fish

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Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Gaea's Anthem
Creatures you control get +1/+1.
Enchantment
Gaea's Anthem (plc) 147
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 296
Obelisk of Urd
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Artifact
Obelisk of Urd (znc) 115
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear
Ruxa, Patient Professor (c21) 393
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176

Brute Strength

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (ltc) 234
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Flaxen Intruder
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
Creature - Human Berserker
Flaxen Intruder // Welcome Home (eld) 297

Claws and Fangs

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Argoth, Sanctum of Nature
This land enters tapped unless you control a legendary green creature.
: Add
.
,
: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Argoth, Sanctum of Nature (bro) 256
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Faceless Haven
: Add
.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (
can be paid with one mana from a snow source.)
Snow Land
Faceless Haven (khm) 371
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (blc) 320
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (mh1) 254
Tangled Florahedron
: Add
.
Creature - Elemental
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (gtc) 248
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (pf23) 2

Crown Lands

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Ayula's Influence
Discard a land card: Create a 2/2 green Bear creature token.
Enchantment
Ayula's Influence (mh1) 156
Bearscape
, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Enchantment
Bearscape (ody) 229
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 231
Grizzly Fate
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Grizzly Fate (jud) 119
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant
Kindred Summons (sld) 1901
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Words of Wilding
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Enchantment
Words of Wilding (ons) 305

Extra Bears

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Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (c14) 217

Tough Hide

(Ctrl to add secondary)
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (p30a) 26
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tle) 40
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (tle) 44
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 161
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 319
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Wisdom of the Woods

(Ctrl to add secondary)
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (chr) 60
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 380
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and
no matter when it came under your control.)
Legendary Creature - Human Warrior
Surrak, the Hunt Caller (dtk) 210

You Better Start Running

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
91 pips - 61 cards
39 mana - 36 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Bears, bears, and more bears. There's a sneaky three-card combo to make infinite bears, although they all come in tapped so they can't actually win right away. It's time to summon the bear storm!\n\nThis deck is the definition of \"simple but effective.\" While other players are tracking complex triggers and infinite loops, you are playing efficient, fuzzy predators that grow exponentially and bite anything that gets in their way.\n\nThe Game Plan\n\nThe deck revolves entirely around Ayula’s enter-the-battlefield (ETB) triggers. Every Bear you play becomes a choice: Put two +1/+1 counters on a creature, or have a Bear fight a creature you don't control.\nYour goal is to establish an early board presence, use Ayula to pick off opposing utility creatures (mana dorks, small commanders), and eventually swing for lethal with a massive, anthem-boosted sleuth of bears.\n\nPillars of the Deck\n\n1. The Bear Essentials (Creature Base)\nYou are running the classics. "},{"insert":{"card-link":"Grizzly Bears"}},{"insert":" , "},{"insert":{"card-link":"Alpine Grizzly"}},{"insert":" , and "},{"insert":{"card-link":"Bear Cub"}},{"insert":" . While vanilla creatures are usually weak in Commander, Ayula turns them into removal spells or massive threats.\n"},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" : A powerhouse for 2 mana; ward and reach make him a perfect target for Ayula’s counters.\n"},{"insert":{"card-link":"Ruxa, Patient Professor"}},{"insert":" : Turns your \"vanilla\" bears and tokens into unblockable killing machines.\n"},{"insert":{"card-link":"Owlbear Cub"}},{"insert":" : Provides incredible card advantage and free creatures when you attack.\n\n2. Momentum & Card Draw\nGreen’s biggest weakness is running out of steam. This list counters that with \"power-matters\" draw:\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" & "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" : Keep your hand full every time a bear hits the dirt.\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" & "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" : Since Ayula can make bears massive, these spells can draw 10+ cards in a single turn.\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" : Indestructible draw engine that rewards you for wide swings.\n\n3. Mana Acceleration\nYou need to stay ahead of the curve to keep the bears flowing.\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" & "},{"insert":{"card-link":"Three Tree City"}},{"insert":" : These are your \"big mana\" lands. With the heavy green devotion of your bears, these will tap for massive amounts of mana.\n"},{"insert":{"card-link":"Burgeoning"}},{"insert":" & "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" : Ramp that comes down before Ayula can help you play multiple bears on turn three.\n\n4. The Finishers\nWhen it’s time to end the game, look for these:\n"},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" : Easily triggered in this deck, giving your board +5/+5.\n"},{"insert":{"card-link":"Kindred Summons"}},{"insert":" : Cast this on an opponent's end step to double your board state and trigger Ayula a dozen times at once.\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" : Gives your entire team Haste and Trample, ensuring your massive bears don't just get chump-blocked.\n\n​Strategic Tips\n\n​Ayula Management: Don't be afraid to let the \"Fight\" trigger happen even if your bear dies, provided it removes a high-value target (like a Drannith Magistrate or Oracle of Mul Daya).\n​Snow Synergy: You are running Snow-Covered Forests to enable "},{"insert":{"card-link":"Faceless Haven"}},{"insert":" (which counts as a Bear!) and "},{"insert":{"card-link":"Spirit of the Aldergard"}},{"insert":" .\n​"},{"insert":{"card-link":"Ayula's Influence"}},{"insert":" : This card is your best friend. In the late game, turn excess lands into Bears to trigger Ayula and machine-gun the board.\n\n​Weaknesses to Watch For\n​Board Wipes: You commit a lot to the board. Hold up "},{"insert":{"card-link":"Obscuring Haze"}},{"insert":" or use "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" to bounce back.\n​Targeted Removal on Ayula: The deck functions without her, but it loses its \"bite.\" Protect her with "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" .\n\n​Pro Tip: Always remember - it is legally required to make a bear pun every time you cast a spell. It’s the \"bear\" minimum requirement for playing this deck.\n"}]}
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