ForestBear
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Commander
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{"ops":[{"insert":"Bears, bears, and more bears. There's a sneaky three-card combo to make infinite bears, although they all come in tapped so they can't actually win right away. It's time to summon the bear storm!\n\nThis deck is the definition of \"simple but effective.\" While other players are tracking complex triggers and infinite loops, you are playing efficient, fuzzy predators that grow exponentially and bite anything that gets in their way.\n\nThe Game Plan\n\nThe deck revolves entirely around Ayula’s enter-the-battlefield (ETB) triggers. Every Bear you play becomes a choice: Put two +1/+1 counters on a creature, or have a Bear fight a creature you don't control.\nYour goal is to establish an early board presence, use Ayula to pick off opposing utility creatures (mana dorks, small commanders), and eventually swing for lethal with a massive, anthem-boosted sleuth of bears.\n\nPillars of the Deck\n\n1. The Bear Essentials (Creature Base)\nYou are running the classics. "},{"insert":{"card-link":"Grizzly Bears"}},{"insert":" , "},{"insert":{"card-link":"Alpine Grizzly"}},{"insert":" , and "},{"insert":{"card-link":"Bear Cub"}},{"insert":" . While vanilla creatures are usually weak in Commander, Ayula turns them into removal spells or massive threats.\n"},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" : A powerhouse for 2 mana; ward and reach make him a perfect target for Ayula’s counters.\n"},{"insert":{"card-link":"Ruxa, Patient Professor"}},{"insert":" : Turns your \"vanilla\" bears and tokens into unblockable killing machines.\n"},{"insert":{"card-link":"Owlbear Cub"}},{"insert":" : Provides incredible card advantage and free creatures when you attack.\n\n2. Momentum & Card Draw\nGreen’s biggest weakness is running out of steam. This list counters that with \"power-matters\" draw:\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" & "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" : Keep your hand full every time a bear hits the dirt.\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" & "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" : Since Ayula can make bears massive, these spells can draw 10+ cards in a single turn.\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" : Indestructible draw engine that rewards you for wide swings.\n\n3. Mana Acceleration\nYou need to stay ahead of the curve to keep the bears flowing.\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" & "},{"insert":{"card-link":"Three Tree City"}},{"insert":" : These are your \"big mana\" lands. With the heavy green devotion of your bears, these will tap for massive amounts of mana.\n"},{"insert":{"card-link":"Burgeoning"}},{"insert":" & "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" : Ramp that comes down before Ayula can help you play multiple bears on turn three.\n\n4. The Finishers\nWhen it’s time to end the game, look for these:\n"},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" : Easily triggered in this deck, giving your board +5/+5.\n"},{"insert":{"card-link":"Kindred Summons"}},{"insert":" : Cast this on an opponent's end step to double your board state and trigger Ayula a dozen times at once.\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" : Gives your entire team Haste and Trample, ensuring your massive bears don't just get chump-blocked.\n\nStrategic Tips\n\nAyula Management: Don't be afraid to let the \"Fight\" trigger happen even if your bear dies, provided it removes a high-value target (like a Drannith Magistrate or Oracle of Mul Daya).\nSnow Synergy: You are running Snow-Covered Forests to enable "},{"insert":{"card-link":"Faceless Haven"}},{"insert":" (which counts as a Bear!) and "},{"insert":{"card-link":"Spirit of the Aldergard"}},{"insert":" .\n"},{"insert":{"card-link":"Ayula's Influence"}},{"insert":" : This card is your best friend. In the late game, turn excess lands into Bears to trigger Ayula and machine-gun the board.\n\nWeaknesses to Watch For\nBoard Wipes: You commit a lot to the board. Hold up "},{"insert":{"card-link":"Obscuring Haze"}},{"insert":" or use "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" to bounce back.\nTargeted Removal on Ayula: The deck functions without her, but it loses its \"bite.\" Protect her with "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" .\n\nPro Tip: Always remember - it is legally required to make a bear pun every time you cast a spell. It’s the \"bear\" minimum requirement for playing this deck.\n"}]}
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Drover Grizzly
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Bear Mount

Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Creature - Elemental Bear

Owlbear Cub
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Creature - Bird Bear

Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Bears
(Ctrl to add secondary)
Berries and Fish
(Ctrl to add secondary)
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear

Brute Strength
(Ctrl to add secondary)
Claws and Fangs
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Crown Lands
(Ctrl to add secondary)
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Extra Bears
(Ctrl to add secondary)
Tough Hide
(Ctrl to add secondary)
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Wisdom of the Woods
(Ctrl to add secondary)
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

You Better Start Running
(Ctrl to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"Bears, bears, and more bears. There's a sneaky three-card combo to make infinite bears, although they all come in tapped so they can't actually win right away. It's time to summon the bear storm!\n\nThis deck is the definition of \"simple but effective.\" While other players are tracking complex triggers and infinite loops, you are playing efficient, fuzzy predators that grow exponentially and bite anything that gets in their way.\n\nThe Game Plan\n\nThe deck revolves entirely around Ayula’s enter-the-battlefield (ETB) triggers. Every Bear you play becomes a choice: Put two +1/+1 counters on a creature, or have a Bear fight a creature you don't control.\nYour goal is to establish an early board presence, use Ayula to pick off opposing utility creatures (mana dorks, small commanders), and eventually swing for lethal with a massive, anthem-boosted sleuth of bears.\n\nPillars of the Deck\n\n1. The Bear Essentials (Creature Base)\nYou are running the classics. "},{"insert":{"card-link":"Grizzly Bears"}},{"insert":" , "},{"insert":{"card-link":"Alpine Grizzly"}},{"insert":" , and "},{"insert":{"card-link":"Bear Cub"}},{"insert":" . While vanilla creatures are usually weak in Commander, Ayula turns them into removal spells or massive threats.\n"},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":" : A powerhouse for 2 mana; ward and reach make him a perfect target for Ayula’s counters.\n"},{"insert":{"card-link":"Ruxa, Patient Professor"}},{"insert":" : Turns your \"vanilla\" bears and tokens into unblockable killing machines.\n"},{"insert":{"card-link":"Owlbear Cub"}},{"insert":" : Provides incredible card advantage and free creatures when you attack.\n\n2. Momentum & Card Draw\nGreen’s biggest weakness is running out of steam. This list counters that with \"power-matters\" draw:\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" & "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" : Keep your hand full every time a bear hits the dirt.\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" & "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" : Since Ayula can make bears massive, these spells can draw 10+ cards in a single turn.\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" : Indestructible draw engine that rewards you for wide swings.\n\n3. Mana Acceleration\nYou need to stay ahead of the curve to keep the bears flowing.\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" & "},{"insert":{"card-link":"Three Tree City"}},{"insert":" : These are your \"big mana\" lands. With the heavy green devotion of your bears, these will tap for massive amounts of mana.\n"},{"insert":{"card-link":"Burgeoning"}},{"insert":" & "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" : Ramp that comes down before Ayula can help you play multiple bears on turn three.\n\n4. The Finishers\nWhen it’s time to end the game, look for these:\n"},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" : Easily triggered in this deck, giving your board +5/+5.\n"},{"insert":{"card-link":"Kindred Summons"}},{"insert":" : Cast this on an opponent's end step to double your board state and trigger Ayula a dozen times at once.\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" : Gives your entire team Haste and Trample, ensuring your massive bears don't just get chump-blocked.\n\nStrategic Tips\n\nAyula Management: Don't be afraid to let the \"Fight\" trigger happen even if your bear dies, provided it removes a high-value target (like a Drannith Magistrate or Oracle of Mul Daya).\nSnow Synergy: You are running Snow-Covered Forests to enable "},{"insert":{"card-link":"Faceless Haven"}},{"insert":" (which counts as a Bear!) and "},{"insert":{"card-link":"Spirit of the Aldergard"}},{"insert":" .\n"},{"insert":{"card-link":"Ayula's Influence"}},{"insert":" : This card is your best friend. In the late game, turn excess lands into Bears to trigger Ayula and machine-gun the board.\n\nWeaknesses to Watch For\nBoard Wipes: You commit a lot to the board. Hold up "},{"insert":{"card-link":"Obscuring Haze"}},{"insert":" or use "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" to bounce back.\nTargeted Removal on Ayula: The deck functions without her, but it loses its \"bite.\" Protect her with "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" .\n\nPro Tip: Always remember - it is legally required to make a bear pun every time you cast a spell. It’s the \"bear\" minimum requirement for playing this deck.\n"}]}






































































