ForestBear
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Commander
Size: 100Salt sum: 30.24
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{"ops":[{"insert":"The Scrolls have foretold of black wings in the cold, that when brothers wage war, come unfurled. This deck is a dedication to the most iconic creature type in fantasy. The world will be cleansed by dragonfire!\n\nThis deck is a high-octane Gruul powerhouse designed to ramp hard and deploy a terrifying flight of dragons. With "},{"insert":{"card-link":"Dragonlord Atarka"}},{"insert":" in the command zone, you have a 8/8 flier that doubles as a mini board wipe on a stick. Your goal is simple: turn your scaly behemoths sideways and melt life totals.\n\nDragons are expensive. To ensure you aren't just sitting around until turn six, the deck utilizes three types of ramp:\n\nCost Reducers: "},{"insert":{"card-link":"Dragonspeaker Shaman"}},{"insert":" and "},{"insert":{"card-link":"Dragonlord's Servant"}},{"insert":" make your threats hit the board turns earlier.\nTraditional Ramp: "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and various mana rocks.\nBurst Mana: "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" and "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":" turn your combat damage into massive pools of mana to fuel \"X\" spells or more dragons.\n\nYour Commander acts as a sniper, but the rest of the deck provides the heavy artillery. "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":" weaponize every dragon that enters the battlefield, allowing you to clear the board without even attacking. "},{"insert":{"card-link":"Klauth's Will"}},{"insert":" and "},{"insert":{"card-link":"Magmaquake"}},{"insert":" ensure that if the ground gets too cluttered with small creatures, you can wipe the slate clean while your dragons survive.\n\nSince your creatures have massive stats, you gain massive rewards. "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" , "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" , and "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" ensure your hand stays full of gas. "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" can turn a single dragon into a one-hit knockout, and "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":" (the \"hidden\" commander in the 99) can end a game if you have a decent board.\n\nHow to Play the Deck\n\nEarly Game: Focus entirely on mana. Play your lands, drop your mana rocks, and set up your draw engines like "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" .\nMid Game: Drop a threat like "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" to force opponents to use their removal.\nLate Game: Cast "},{"insert":{"card-link":"Dragonlord Atarka"}},{"insert":" to snipe problematic utility creatures or planeswalkers. Once the path is clear, use a haste enabler to start melting your opponents faces. \n\nStrengths: Massive burst damage, excellent creature-based removal, and incredible late-game scaling.\nWeaknesses: Vulnerable to board wipes or heavy control that prevents attacking. High average mana value means a slow start can be punishing.\n\nFinal Tip: Don't be afraid to cast Atarka just for the 5 damage trigger. Removing a key combo piece or a problematic Commander is often worth the mana, even if you can't swing for the win that turn.\n"}]}
Ancient Wisdom
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Ancient Wisdom
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Breath Weapons
Breath Weapons
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Gotta Go Fast
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Gotta Go Fast
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More
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Oath of Druids
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Enchantment

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

More
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Scaly Bois
Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dragon

Scaly Bois
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Territories
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Territories
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The Hoard
Orb of Dragonkind
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

The Hoard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The Scrolls have foretold of black wings in the cold, that when brothers wage war, come unfurled. This deck is a dedication to the most iconic creature type in fantasy. The world will be cleansed by dragonfire!\n\nThis deck is a high-octane Gruul powerhouse designed to ramp hard and deploy a terrifying flight of dragons. With "},{"insert":{"card-link":"Dragonlord Atarka"}},{"insert":" in the command zone, you have a 8/8 flier that doubles as a mini board wipe on a stick. Your goal is simple: turn your scaly behemoths sideways and melt life totals.\n\nDragons are expensive. To ensure you aren't just sitting around until turn six, the deck utilizes three types of ramp:\n\nCost Reducers: "},{"insert":{"card-link":"Dragonspeaker Shaman"}},{"insert":" and "},{"insert":{"card-link":"Dragonlord's Servant"}},{"insert":" make your threats hit the board turns earlier.\nTraditional Ramp: "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and various mana rocks.\nBurst Mana: "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" and "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":" turn your combat damage into massive pools of mana to fuel \"X\" spells or more dragons.\n\nYour Commander acts as a sniper, but the rest of the deck provides the heavy artillery. "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":" weaponize every dragon that enters the battlefield, allowing you to clear the board without even attacking. "},{"insert":{"card-link":"Klauth's Will"}},{"insert":" and "},{"insert":{"card-link":"Magmaquake"}},{"insert":" ensure that if the ground gets too cluttered with small creatures, you can wipe the slate clean while your dragons survive.\n\nSince your creatures have massive stats, you gain massive rewards. "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" , "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" , and "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" ensure your hand stays full of gas. "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" can turn a single dragon into a one-hit knockout, and "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":" (the \"hidden\" commander in the 99) can end a game if you have a decent board.\n\nHow to Play the Deck\n\nEarly Game: Focus entirely on mana. Play your lands, drop your mana rocks, and set up your draw engines like "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" .\nMid Game: Drop a threat like "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" to force opponents to use their removal.\nLate Game: Cast "},{"insert":{"card-link":"Dragonlord Atarka"}},{"insert":" to snipe problematic utility creatures or planeswalkers. Once the path is clear, use a haste enabler to start melting your opponents faces. \n\nStrengths: Massive burst damage, excellent creature-based removal, and incredible late-game scaling.\nWeaknesses: Vulnerable to board wipes or heavy control that prevents attacking. High average mana value means a slow start can be punishing.\n\nFinal Tip: Don't be afraid to cast Atarka just for the 5 damage trigger. Removing a key combo piece or a problematic Commander is often worth the mana, even if you can't swing for the win that turn.\n"}]}























































































