Eegon
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Commander
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Commander
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant


Commander
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Artifact
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Artifact
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Burn
Burn
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Copy
Copy
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Creature
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder

Kefka, Dancing Mad
During your turn, Kefka has indestructible.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
Legendary Creature - Human Wizard

Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Queen Brahne
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature - Human Noble

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Creature
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Draw
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Draw
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Protection
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Ramp
Ramp
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Recursion
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Removal
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Sorcery
Sorcery
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Maybeboard
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment

Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard

Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Kuja’s Requiem: The Genome’s Trance "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Why should the world exist without me? If I must die, I shall take it all with me!\""},{"insert":"\nThis is a high-power "},{"attributes":{"bold":true},"insert":"Rakdos Spellslinger & Wizard Tribal"},{"insert":" deck built around the most flamboyant antagonist in Gaia’s history: "},{"attributes":{"bold":true},"insert":"Kuja, Genome Sorcerer"},{"insert":". The goal is simple: flood the board with Sorcerers, trigger the "},{"attributes":{"bold":true},"insert":"Trance"},{"insert":", and unleash an apocalyptic symphony of burn damage that scales exponentially.\nThe Strategy: Orchestrating the End"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck operates in three distinct movements:\n"},{"attributes":{"bold":true},"insert":"The Prelude (Setup):"},{"insert":" Utilize "},{"attributes":{"bold":true},"insert":"Medallions"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jeska’s Will"},{"insert":" to ramp ahead. We need Kuja on the field early to start generating Genome tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Interlude (Transformation):"},{"insert":" We aim to hit the \"Wizard Threshold.\" With "},{"attributes":{"bold":true},"insert":"Mysidian Elder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vivi’s Persistence"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Transpose"},{"insert":", we can instantly flip Kuja into his "},{"attributes":{"bold":true},"insert":"Trance"},{"insert":" form."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finale (Apocalypse):"},{"insert":" Once in Trance, every 1-mana spell becomes a tactical nuke. We combine \"pingers\" like "},{"attributes":{"bold":true},"insert":"Guttersnipe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Coruscation Mage"},{"insert":" with massive damage multipliers to delete the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Key Synergy Engines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Masterpiece of Malice:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Artist's Talent"},{"insert":" perfectly represents Kuja’s obsession with theater and spectacle. Level 2 provides the \"spell-reduction\" he needs to chain his magic, while "},{"attributes":{"bold":true},"insert":"Level 3"},{"insert":" represents the climax of his performance, adding +2 damage to "},{"attributes":{"italic":true},"insert":"every"},{"insert":" spell trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Exile Lizard:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Party Thrasher"},{"insert":" allows us to use our 0/1 Genome tokens to "},{"attributes":{"bold":true},"insert":"Convoke"},{"insert":" spells played from exile (via "},{"attributes":{"italic":true},"insert":"Wrenn’s Resolve"},{"insert":", "},{"attributes":{"italic":true},"insert":"Light Up the Stage"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Transpose"},{"insert":"). It turns our useless tokens into living mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Stack Master:"},{"insert":" This deck is notoriously difficult to interact with. With "},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deadly Rollick"},{"insert":", "},{"attributes":{"bold":true},"insert":"Imp’s Mischief"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tibalt’s Trickery"},{"insert":", we control the stack as effectively as a Blue deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To ensure our 1-damage pings actually kill, we run the \"Holy Trinity\" of Rakdos Burn:\n"},{"attributes":{"bold":true},"insert":"Solphim, Mayhem Dominus"},{"insert":" & "},{"attributes":{"bold":true},"insert":"City on Fire:"},{"insert":" Doubling and tripling our output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ojer Axonil, Deepest Might:"},{"insert":" Sets the floor of our pings to 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trance Kuja:"},{"insert":" Doubling the damage of the spells that triggered him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Fantasy Flavor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"For the fans of the series, this list is packed with thematic gems that bring the world of Gaia (and beyond) to life:\n"},{"attributes":{"bold":true},"insert":"The Royal Court of Alexandria:"},{"insert":" Queen Brahne and the terrifying Black Waltz No. 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Genome Project:"},{"insert":" Fandaniel, the Waltzes, and the tragic legacy of Vivi's Persistence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Mad Gods:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Kefka, Dancing Mad"},{"insert":" joins the fray as a secondary win-con, bringing a different era of Final Fantasy chaos to the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Sorcerer's Tools:"},{"insert":" From the iconic "},{"attributes":{"bold":true},"insert":"Black Mage's Rod"},{"insert":" to the chaotic energy of "},{"attributes":{"bold":true},"insert":"Mizzix's Mastery"},{"insert":" (standing in for Kuja's high-level magic)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"\"The show is over. The curtain falls now!\""},{"insert":"\n"}]}































































































