illfloweredyou
129 views10 months ago
Commander
Size: 100Salt sum: 50.78
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Obeka, Brute Chronologist
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature - Wizard Ogre

Commander
(Ctrl to add secondary)
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(Ctrl to add secondary)
Alchemist's Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery

Finisher
(Ctrl to add secondary)
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Toshiro Umezawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Samurai

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
(Ctrl to add secondary)
Discontinuity
During your turn, this spell costs less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant

Glorious End
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
At the beginning of your next end step, you lose the game.
Instant

Removal
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Grixis control-combo deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Hive Mind"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Obeka, Brute Chronologist"},{"insert":".\n Where most mages chase victory, this one manipulates "},{"attributes":{"bold":true},"insert":"defeat"},{"insert":" itself.\n Every “you lose the game” card becomes a weapon; every “end the turn” effect becomes salvation.\n You dance on the edge of annihilation while forcing everyone else to tumble off first.\n"},{"attributes":{"bold":true},"insert":"Core Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor for Hive Mind."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"italic":true},"insert":"Solve the Equation"},{"insert":", "},{"attributes":{"italic":true},"insert":"Gamble"},{"insert":"… find it fast."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Final Fortune"},{"insert":" (or "},{"attributes":{"italic":true},"insert":"Last Chance"},{"insert":", "},{"attributes":{"italic":true},"insert":"Warrior’s Oath"},{"insert":", "},{"attributes":{"italic":true},"insert":"Glorious End"},{"insert":", "},{"attributes":{"italic":true},"insert":"Alchemist’s Gambit"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hive Mind copies the spell for every opponent."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Everyone now controls a ticking time bomb: "},{"attributes":{"italic":true},"insert":"“At the end of that turn, you lose the game.”"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End your own turn"},{"insert":" before the trigger ever happens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Obeka"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sundial of the Infinite"},{"insert":", "},{"attributes":{"italic":true},"insert":"Discontinuity"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Time Stop"},{"insert":" erase your “lose” clause."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Watch the world end in turn order."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each opponent keeps their cursed copy."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"One by one, they reach their end step and die."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You remain — calm, timeless, victorious."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Pieces"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hive Mind"},{"insert":" → The core. Every spell becomes universal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Fortune & friends"},{"insert":" → Global doomsday triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Obeka / Sundial / Discontinuity"},{"insert":" → Your emergency brake on reality."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lich’s Mastery / Platinum Angel / Golden Throne"},{"insert":" → Insurance against misfires."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence / Jeska’s Will / Rituals"},{"insert":" → Draw and ramp into inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force of Will / Fierce Guardianship / Imp’s Mischief"},{"insert":" → Protect the Hive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hive Mind + Final Fortune Loop"},{"insert":" — Primary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Demonic Pact + Obeka/Discontinuity"},{"insert":" — Secondary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attrition Control"},{"insert":" via "},{"attributes":{"italic":true},"insert":"Lich’s Mastery"},{"insert":" + "},{"attributes":{"italic":true},"insert":"Necropotence"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Stranglehold"},{"insert":" — prevents extra turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Stifle / Trickbind / Disallow"},{"insert":" — can stop the Hive Mind trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“Can’t lose the game” permanents (e.g. "},{"attributes":{"italic":true},"insert":"Platinum Angel"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nine Lives"},{"insert":") on opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Destroying "},{"attributes":{"italic":true},"insert":"Hive Mind"},{"insert":" before you cast the finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fortunately, Hive Mind mirrors most removal — they usually doom themselves first.\n"},{"attributes":{"bold":true},"insert":"Playstyle Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Don’t rush Hive Mind. Establish protection first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Final Fortune until Obeka is ready to tap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Against blue tables, tutor "},{"attributes":{"italic":true},"insert":"Imp’s Mischief"},{"insert":" before going off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember: under Hive Mind, even a simple "},{"attributes":{"italic":true},"insert":"Negate"},{"insert":" becomes a game-ending web of mirrors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}




















































































