wade42
2865 views42 hrs ago
Commander
Size: 100Est cost: $388.18Salt sum: 37.63
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{"ops":[{"insert":"This deck is very commander focused, using "},{"insert":{"card-link":"Marath, Will of the Wild"}},{"insert":" to activate counter or damage-based triggers.\n\nI enjoy the versatile nature of this deck. It can win by 'going wide', 'going tall', dealing direct damage, or comboing off.\n\nThese cards: "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" , "},{"insert":{"card-link":"Conclave Mentor"}},{"insert":", "},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":", "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":", "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" \nLet you use Marath to add more counters to himself if you've got some free mana up. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At best, they let you use Cryptic Trilobite to make Marath infinitely big, then ping out the whole table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWays to reload counters on Marath without having to recast him: "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" , "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" , "},{"insert":{"card-link":"Thundering Mightmare"}},{"insert":" , "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ranging Raptors"}},{"insert":" is a bit of work to get going, but can be solid persistent ramp. Ping it twice, and the next Commander tax is covered. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pinging "},{"insert":{"card-link":"Urban Daggertooth"}},{"insert":" lets you ++ the counters on all your dudes, keeping Marath at parity, or better if you've got a Hardened Scales effect on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are some good \"when this gets a counter\" effects, like "},{"insert":{"card-link":"Herd Baloth"}},{"insert":" , "},{"insert":{"card-link":"Scurry Oak"}},{"insert":" , and "},{"insert":{"card-link":"Constable of the Realm"}},{"insert":" . The first two make infinite creatures with "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks that untap each upkeep ("},{"insert":{"card-link":"Victory Chimes"}},{"insert":", "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" ) should be used every turn for maximum value. Make 1/1s, add counters to Marath, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBracket/Rule Zero Note: This deck is not as focused as it could be, so I'm putting this at bracket 3. However, it is highly synergistic, and it's sometimes easy to combo off by accident.\n"}]}
Commander
Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental

Commander
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Backup Pingers
Ulasht, the Hate Seed
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
Legendary Creature - Hydra Hellion

Backup Pingers
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Draw
Draw
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Finishers
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Finishers
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IN
IN
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Land
Land
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Mana
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Mana
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Mo +1/+1 Cntrs
Halana and Alena, Partners
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Reluctant Role Model
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature - Human Survivor

Thundering Mightmare
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Creature - Spirit Horse

Mo +1/+1 Cntrs
(CTRL to add secondary)
Removal
Constable of the Realm
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Creature - Soldier Giant

Removal
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Token Generator
Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Token Generator
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Wipe
Wipe
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Maybeboard
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Visions of Dominance
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Legendary Creature - Dragon Barbarian

Maybeboard
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Out
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

Out
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is very commander focused, using "},{"insert":{"card-link":"Marath, Will of the Wild"}},{"insert":" to activate counter or damage-based triggers.\n\nI enjoy the versatile nature of this deck. It can win by 'going wide', 'going tall', dealing direct damage, or comboing off.\n\nThese cards: "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" , "},{"insert":{"card-link":"Conclave Mentor"}},{"insert":", "},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":", "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":", "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" \nLet you use Marath to add more counters to himself if you've got some free mana up. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At best, they let you use Cryptic Trilobite to make Marath infinitely big, then ping out the whole table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWays to reload counters on Marath without having to recast him: "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" , "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" , "},{"insert":{"card-link":"Thundering Mightmare"}},{"insert":" , "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ranging Raptors"}},{"insert":" is a bit of work to get going, but can be solid persistent ramp. Ping it twice, and the next Commander tax is covered. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pinging "},{"insert":{"card-link":"Urban Daggertooth"}},{"insert":" lets you ++ the counters on all your dudes, keeping Marath at parity, or better if you've got a Hardened Scales effect on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are some good \"when this gets a counter\" effects, like "},{"insert":{"card-link":"Herd Baloth"}},{"insert":" , "},{"insert":{"card-link":"Scurry Oak"}},{"insert":" , and "},{"insert":{"card-link":"Constable of the Realm"}},{"insert":" . The first two make infinite creatures with "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks that untap each upkeep ("},{"insert":{"card-link":"Victory Chimes"}},{"insert":", "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" ) should be used every turn for maximum value. Make 1/1s, add counters to Marath, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBracket/Rule Zero Note: This deck is not as focused as it could be, so I'm putting this at bracket 3. However, it is highly synergistic, and it's sometimes easy to combo off by accident.\n"}]}



















































































