20.2k views28 hrs ago
Commander
Size: 100Salt sum: 38.94
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Kellis12594

20.2k views28 hrs ago
Commander
Size: 100Salt sum: 38.94

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{"ops":[{"insert":"This deck is built around assembling a mana engine first, then leveraging that mana to power out Niv-Mizzet Reborn. Once Niv resolves, his enters trigger fills your hand with multicolored cards from across the guilds, giving you the resources to keep the engine running and apply constant pressure. The deck's primary goal is to establish at least one permanent that can consistently generate WUBRG, allowing Niv's card advantage to snowball into overwhelming combat pressure.\n\nUnlike traditional Niv lists that lean on five-color goodstuff or combo finishes, this deck wins through Voltron. Niv becomes the primary threat, suited up with powerful auras while excess mana is converted into extra combat steps, double strike, and interaction to clear the way; this is all fueled by the cards Niv draws. While explosive turn-four Nivs certainly happen, the deck is often happy to wait until its mana engine is established, ensuring Niv's first trigger immediately provides the resources needed to take over the game. Most games aim to cast Niv on turn four or five, spend a turn establishing a dominant board state, and then eliminate players with explosive combat turns.\n\nThe deck is designed with redundancy in mind. Multiple five mana generators, tutors to find them, and backup engines ensure the strategy remains functional even when key creatures are removed. Low cost interaction and flexible answers help protect your game plan while letting you play aggressively when opportunities arise. If Niv himself gets removed, the mana engines make recasting him easy, letting his enters trigger refill your hand and keep the pressure coming.\n\nThis is a "},{"attributes":{"link":"https://scrollvault.net/tools/hypergeometric/?m=niv&d=99&R=10&g=7%2C6%2C6%2C8%2C4%2C4%2C8%2C5%2C7%2C8&gl=Azorius%2COrzhov%2CBoros%2CSelesnya%2CDimir%2CIzzet%2CSimic%2CRakdos%2CGolgari%2CGruul"},"insert":"website"},{"insert":" that can calculate Niv draw probabilities with his enters trigger based on the amount of cards in each guild.\n"}]}

Commander

Qty: 1 Price: $24.99
Niv-Mizzet Reborn
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Avatar
Niv-Mizzet Reborn (mul) 183

Commander

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Card Advantage/Velocity

Qty: 9 Price: $79.71
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (soa) 61
Captain Sisay
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Legendary Creature - Human Soldier
Captain Sisay (sld) 51
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (a25) 203
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (c13) 197
Niv-Mizzet, Ghost Counsel
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
: Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Dragon Spirit
Niv-Mizzet, Ghost Counsel (frc) 95
Niv-Mizzet, Guildpact
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Legendary Creature - Dragon Avatar
Niv-Mizzet, Guildpact (mkm) 319
Niv-Mizzet, Supreme
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Legendary Creature - Dragon Avatar
Niv-Mizzet, Supreme (mat) 219
The Royal Scions
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Legendary Planeswalker - Rowan Will
The Royal Scions (eld) 272
Tome of the Guildpact
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
Artifact - Book
Tome of the Guildpact (rna) 242

Card Advantage/Velocity

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Damage

Qty: 18 Price: $341.12
Armadillo Cloak
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Armadillo Cloak (f06) 2
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (mul) 165
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Creature - Spirit Horror
Balefire Liege (2x2) 478
Clout of the Dominus
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Enchantment - Aura
Clout of the Dominus (eve) 99
Deathbringer Liege
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Creature - Horror
Deathbringer Liege (2x2) 485
Edge of the Divinity
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Enchantment - Aura
Edge of the Divinity (eve) 87
Favor of the Overbeing
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enchantment - Aura
Favor of the Overbeing (eve) 151
Ferocity of the Hunt
Flash
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
Enchantment - Aura
Ferocity of the Hunt (fra) 134
Fists of the Demigod
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Enchantment - Aura
Fists of the Demigod (shm) 187
General Ferrous Rokiric
Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Legendary Creature - Human Soldier
General Ferrous Rokiric (mh2) 198
Helm of the Ghastlord
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Enchantment - Aura
Helm of the Ghastlord (shm) 166
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment
Legion's Initiative (2x2) 517
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (2x2) 529
Runes of the Deus
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Enchantment - Aura
Runes of the Deus (shm) 215
Scourge of the Nobilis
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "
: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Scourge of the Nobilis (eve) 146
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura
Shield of the Oversoul (shm) 242
Sovereigns of Lost Alara
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature - Spirit
Sovereigns of Lost Alara (uma) 207
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (shm) 150

Damage

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Interaction

Qty: 12 Price: $109.68
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (2x2) 372
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (rna) 157
Counterflux
This spell can't be countered.
Counter target spell you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Counterflux (rtr) 153
Countersquall
Counter target noncreature spell. Its controller loses 2 life.
Instant
Countersquall (uma) 198
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (pwar) 193
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (soa) 65
Fracturing Gust
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Instant
Fracturing Gust (sld) 273
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko
Oko, Thief of Crowns (eld) 271
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (rtr) 184
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (rvr) 232
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (pwar) 223
Vicious Rivalry
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Sorcery
Vicious Rivalry (sos) 359

Interaction

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Land

Qty: 38 Price: $8415.92
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (exp) 36
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (exp) 24
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (exp) 8
Bloodsoaked Insight
This spell costs
less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (exp) 18
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cm1) 2
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 279
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 106
Glasswing Grace
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Enchantment - Aura
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (exp) 11
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (exp) 6
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 326
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (exp) 21
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (exp) 25
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (exp) 13
Plains
(
: Add
.)
Basic Land - Plains
Plains (znr) 267
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (exp) 17
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Rush of Inspiration
Draw two cards. Then discard a card at random unless you pay
(two energy counters).
Instant
Rush of Inspiration // Crackling Falls (mh3) 257Rush of Inspiration // Crackling Falls (mh3) 257
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (exp) 22
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (exp) 12
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (exp) 9
Strength of the Harvest
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Enchantment - Aura
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Suppression Ray
Tap all creatures target player controls. You may pay any amount of
. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Suppression Ray // Orderly Plaza (mh3) 260Suppression Ray // Orderly Plaza (mh3) 260
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (exp) 10
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (exp) 23
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (exp) 20
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (exp) 19

Land

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Ramp

Qty: 17 Price: $2365.63
Black Market Tycoon
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
Creature - Rogue Cat
Black Market Tycoon (snc) 434
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (2x2) 366
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 175
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (eld) 380
Grand Arbiter Augustin IV
White spells you cast cost
less to cast.
Blue spells you cast cost
less to cast.
Spells your opponents cast cost
more to cast.
Legendary Creature - Human Advisor
Grand Arbiter Augustin IV (2x2) 379
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
: Add
. This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk
Jegantha, the Wellspring (mul) 174
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (bng) 150
Prismatic Geoscope
This artifact enters tapped.
Domain —
: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Artifact
Prismatic Geoscope (j17) 6
Rootcoil Creeper
: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
,
, Exile this creature: Return target card with flashback you own from exile to your hand.
Creature - Horror Plant
Rootcoil Creeper (mid) 238
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (woe) 212
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (iko) 206
Smaug, Wicked Worm
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Legendary Creature - Dragon
Smaug, Wicked Worm (hob) 164
Sol Ring
: Add
.
Artifact
Sol Ring (mps) 24
Spider Manifestation
Reach
: Add
or
.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Creature - Avatar Spider
Spider Manifestation (spm) 148
Timeless Lotus
Timeless Lotus enters tapped.
: Add
.
Legendary Artifact
Timeless Lotus (dmu) 239
Widespread Thieving
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay
. If you do, you may play the exiled card without paying its mana cost.
Enchantment
Widespread Thieving (snc) 428
Zhur-Taa Druid
: Add
.
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature - Human Druid
Zhur-Taa Druid (dgm) 120

Ramp

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Turbo Mana

Qty: 5 Price: $66.45
Kiora, Behemoth Beckoner
Whenever a creature you control with power 4 or greater enters, draw a card.
−1: Untap target permanent.
Legendary Planeswalker - Kiora
Kiora, Behemoth Beckoner (pwar) 232s★
Kiora, Master of the Depths
+1: Untap up to one target creature and up to one target land.
−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
−8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Legendary Planeswalker - Kiora
Kiora, Master of the Depths (bfz) 213
Last Night Together
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Sorcery
Last Night Together (who) 1014
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (mh2) 320
Teferi, Who Slows the Sunset
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Legendary Planeswalker - Teferi
Teferi, Who Slows the Sunset (mid) 280

Turbo Mana

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Sideboard

Qty: 2 Price: $7.48
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soa) 62
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 349

Sideboard

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Maybeboard

Qty: 21 Price: $80.61
Ashiok, Dream Render
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent's graveyard.
Legendary Planeswalker - Ashiok
Ashiok, Dream Render (war) 228
Aurelia's Fury
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Instant
Aurelia's Fury (gtc) 144
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (ema) 199
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Fieldmist Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Fieldmist Borderpost (arc) 85
Firewild Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Firewild Borderpost (arb) 54
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Island
(
: Add
.)
Basic Land - Island
Island (znr) 269
Jenson Carthalion, Druid Exile
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
,
: Add
.
Legendary Creature - Human Druid
Jenson Carthalion, Druid Exile (dmc) 3
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue
Lilah, Undefeated Slickshot (otj) 217
Llanowar Dead
: Add
.
Creature - Elf Zombie
Llanowar Dead (apc) 109
Mistvein Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Mistvein Borderpost (arc) 90
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (znr) 276
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (znr) 274
The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Enchantment - Saga
The Apprentice's Folly (woe) 200
Vanishing Verse
Exile target monocolored permanent.
Instant
Vanishing Verse (soc) 335
Veinfire Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Veinfire Borderpost (arb) 48
Wandertale Mentor
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
: Add
or
.
Creature - Raccoon Bard
Wandertale Mentor (blb) 240
Wildfield Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Wildfield Borderpost (arb) 80
Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent
Yorion, Sky Nomad (iko) 232

Maybeboard

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Deck Info

Deck stats

41 pips - 30 cards
24 mana - 22 cards
32 pips - 27 cards
22 mana - 20 cards
29 pips - 23 cards
23 mana - 21 cards
32 pips - 27 cards
25 mana - 23 cards
38 pips - 34 cards
28 mana - 26 cards
0 pips - 0 cards
6 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is built around assembling a mana engine first, then leveraging that mana to power out Niv-Mizzet Reborn. Once Niv resolves, his enters trigger fills your hand with multicolored cards from across the guilds, giving you the resources to keep the engine running and apply constant pressure. The deck's primary goal is to establish at least one permanent that can consistently generate WUBRG, allowing Niv's card advantage to snowball into overwhelming combat pressure.\n\nUnlike traditional Niv lists that lean on five-color goodstuff or combo finishes, this deck wins through Voltron. Niv becomes the primary threat, suited up with powerful auras while excess mana is converted into extra combat steps, double strike, and interaction to clear the way; this is all fueled by the cards Niv draws. While explosive turn-four Nivs certainly happen, the deck is often happy to wait until its mana engine is established, ensuring Niv's first trigger immediately provides the resources needed to take over the game. Most games aim to cast Niv on turn four or five, spend a turn establishing a dominant board state, and then eliminate players with explosive combat turns.\n\nThe deck is designed with redundancy in mind. Multiple five mana generators, tutors to find them, and backup engines ensure the strategy remains functional even when key creatures are removed. Low cost interaction and flexible answers help protect your game plan while letting you play aggressively when opportunities arise. If Niv himself gets removed, the mana engines make recasting him easy, letting his enters trigger refill your hand and keep the pressure coming.\n\nThis is a "},{"attributes":{"link":"https://scrollvault.net/tools/hypergeometric/?m=niv&d=99&R=10&g=7%2C6%2C6%2C8%2C4%2C4%2C8%2C5%2C7%2C8&gl=Azorius%2COrzhov%2CBoros%2CSelesnya%2CDimir%2CIzzet%2CSimic%2CRakdos%2CGolgari%2CGruul"},"insert":"website"},{"insert":" that can calculate Niv draw probabilities with his enters trigger based on the amount of cards in each guild.\n"}]}
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